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glTF

@gltf.bsky.social
93 followers 65 following 25 posts

GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: www.khronos.org/gltf

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glTF @gltf.bsky.social · 24/09/2026
The glTF Interactivity Extension just got ratified. Now see it in action: a hands-on webinar on authoring and validating interactive glTF content, Oct 13, 8am PT. With Eva Ma, Felix Herbst, Jim Eckerlein, and Patrick Härtl. Register: www.khronos.org/events/pract... #glTF #interactivity #3D #scene
Join us on October 13 to learn about the new glTF interactivity extension
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glTF @gltf.bsky.social · 17/08/2026
3D Formats member, Adam Morris sits down with host Muthu Kumar to break down how 3D Gaussian Splatting works, why it outperforms traditional 3D models in complex visual inspection tasks, and how ‪Khronos is standardizing the technology via a new glTF extension. youtu.be/a7bAUMbMEec?... #glTF #3DGS
youtu.be
The End of Blurry Point Clouds: 3D Gaussian Splatting Explained
YouTube video by Geoawesome
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Ben Houston @ben3d.ca · 07/08/2026
My minimal TSL-based #ThreeJS Gaussian Splat PR is complete. Supports PLY, SPZ, SPLAT and GLTF formats. Details: ben3d.ca/blog/gaussia...
ben3d.ca
A Minimal, TSL-Native Gaussian Splat Renderer for Three.js
A walkthrough of the Gaussian Splat renderer and loaders I contributed to Three.js, a small WebGPU/TSL implementation with a reusable GPU counting sort, loaders for PLY, SPLAT, SPZ, KSPLAT and glTF, a...
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The Khronos Group @khronos.org · 20/07/2026
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
Khronos President, Neil Trevett delivers the Khronos Fast Forward at Siggraph 2026
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glTF @gltf.bsky.social · 16/07/2026
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. www.khronos.org/news/press/g... #glTF #interactivity #coding #programming
KHR_interactivity extension submitted for ratification
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The Vulkan Working Group @vulkan.org · 14/07/2026
*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene. docs.vulkan.org/tutorial/lat... #Vulkan #glTF #GameDev
New Vulkan Tutorial - Advanced glTF: High-Performance Character Pipelines
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glTF @gltf.bsky.social · 14/07/2026
The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project, and today has released the resulting glTF importer and exporter plugins. Free for all to use. www.khronos.org/blog/khronos... #glTF #Autodesk #3dsMax #opensource
Khronos sponsors open-source glTF importer-exporter for Autodesk 3ds Max
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The Khronos Group @khronos.org · 16/06/2026
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan
If you're at AWE this week, be sure to drop by booth 1041 and say hi!
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glTF @gltf.bsky.social · 15/06/2026
Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards
khr.io
Khronos Launches Initiative to Extend glTF for Volumetric Media
Any interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback
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glTF @gltf.bsky.social · 11/06/2026
Khronos has announced glTF 2.1 — a backward-compatible update focused on large, composed scenes. New: external assets, scene packaging, BVH, thumbnails, 64-bit GLB, and more. Spec development is open on GitHub. Learn more: www.khronos.org/blog/introdu... #glTF #3D #spatial #BIM #Geospatial
Introducing glTF 2.1 with complex scenes
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Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 29/05/2026
Join developers and integrators from around the world at the 2026 Cesium Developer Conference in Philadelphia, where the community comes together to shape the future of open geospatial technologies. Khronos' glTF and work in Gaussian Splatting will be featured […] [Original post on fosstodon.org]
Cesium Developer Conference kicks off June 8-10 in Philadelphia
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glTF @gltf.bsky.social · 29/05/2026
Join developers and integrators at the 2026 Cesium Developer Conference in Philadelphia where the community comes together to shape the future of open geospatial technologies. Explore the event page for more information: cesium.com/events/cesiu... #glTF #gaussian #splats #3dtiles #digitaltwins
cesium.com
Cesium Developer Conference
2026 Cesium Developer Conference
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glTF @gltf.bsky.social · 21/05/2026
Join us at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian
Come see us at AWE! Booth # 1041
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glTF @gltf.bsky.social · 06/04/2026
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice. www.khronos.org/blog/from-sp... #Khronos #OpenStandards
khronos.org
From Specification to Practice: Unlocking glTF’s Full Potential
The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers wit...
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glTF @gltf.bsky.social · 01/04/2026
Join us for a free webinar on Gaussian Splats — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation. khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization #GaussianSplatting #glTF
Join us for the next Gaussian Splatting webinar on April 7th!
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glTF @gltf.bsky.social · 12/03/2026
The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem: - A new landing page for the glTF Sample Assets GitHub repository - The glTF Render Fidelity Comparison website has undergone a modern redesign Learn more: khr.io/1nk
new glTF Sample Assets Landing page and revised glTF Render Fidelity website
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Ben Houston @ben3d.ca · 12/02/2026
HDRify, the JavaScript library for reading/writing EXR, HDR, and UltraHDR, gets a website: hdrify.benhouston3d.com Load, convert, and preview your high dynamic range images in the browser in real-time.
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WebGL @khronos-webgl.bsky.social · 03/03/2026
Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on... #glTF #3D #graphics #programming #WebGPU #WebGL #glTF
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Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 03/03/2026
Next week, 3D on the Web is back! Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen […] [Original post on fosstodon.org]
Join us at 3D on the Web on March 11 in San Francisco
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UploadVR @uploadvr.com · 08/02/2026
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:
uploadvr.com
Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.
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WebGL @khronos-webgl.bsky.social · 05/02/2026
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
Submit a proposal for a talk at 3D on the Web!
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The Khronos Group @khronos.org · 03/02/2026
The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format. Learn more: khr.io/1ms #glTF #Gaussian #splats #splatting
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The Khronos Group @khronos.org · 06/01/2026
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr... #glTF #OpenXR #spatial #machinelearning #AI
slides and recordings from SIGGRAPH Asia 2025 are now available
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glTF @gltf.bsky.social · 19/11/2025
In this Game Dev Assembly article, Mike Fest explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time. www.linkedin.com/pulse/time-c... #glTF #3d #model #programming
linkedin.com
Time to Create Your First glTF Extension
It’s easier than you think! Last week, I was talking with one of our technical artists at SuperDNA about a 3D wristwatch we were creating for a client. The latest tweaks to the environment lighting re...
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glTF @gltf.bsky.social · 20/10/2025
Project Dogwalk is a Blender Studio R&D project to build a small game in 4 months using an all open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center. Learn more: www.khronos.org/blog/project... #gamedev #gltf
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glTF @gltf.bsky.social · 16/09/2025
In this blog post, the four newest showcase assets are presented. These models were designed not just to look great in the updated glTF Sample Viewer, but to demonstrate what’s possible with glTF today. www.khronos.org/blog/showcas... #sample #assets #glTF #models
Four new glTF asset models by Eric Chadwick
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Metaverse Forum @metaverse-standards.org · 16/09/2025
Tomorrow, the 3D Asset Interoperability Working Group has invited Adam Morris from Cesium to give a talk on interoperable 3D Gaussian splatting for glTF and USD. All members are welcome to attend. Not a member? Join us: metaverse-standards.org/members/
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Max Limper @maxontech.bsky.social · 11/08/2025
The 😺 is out of the bag 🎉🙌🏆🙌🎉 Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally! 🤫 Oh, and in case you consider a monthly / yearly sub: With code "Rapid3DTools15", you'll get 15% off this August 🎉
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The Khronos Group @khronos.org · 11/08/2025
The Khronos Fast Forward at #SIGGRAPH2025 had a large crowd getting the latest information on the work that the Khronos Group is doing, but this is just the beginning! We have a whole slate of sessions, BOFs and panels! Check out our full schedule at: www.khronos.org/events/siggr...
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glTF @gltf.bsky.social · 11/08/2025
Today at #SIGGRAPH2025, catch us in East Building, Room 15 to get and in-depth look at how glTF is evolving. Learn about the latest advancements in PBR, emerging glTF capabilities and real-world use cases. Full Khronos schedule: www.khronos.org/events/siggr... #glTF #PBR #avatar #MPEG
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glTF @gltf.bsky.social · 07/08/2025
Khronos, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium and Esri come together to add 3D Gaussian Splats to the glTF Asset standard! khr.io/1lp #Gaussian #splats #glTF
Khronos and leading Gaussian Splats organizations come together to add 3D Gaussian Splats to the glTF Asset Standard
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The Khronos Group @khronos.org · 07/08/2025
Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets! The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web! khr.io/1ld #3d #gltf
Introducing Asset Creation Guidelines 2.0 for 3D commerce
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Metaverse Forum @metaverse-standards.org · 28/07/2025
Join us at SIGGRAPH 2025! If you're working with 3D asset pipelines, real-time engines, or XR content delivery, don't miss this session: State of 3D Asset Interoperability using USD and glTF Monday, August 12 | 2:00–3:30pm PDT metaverse-standards.org/event/siggra... #USD #glTF #standards
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Niantic Spatial @nianticspatial.bsky.social · 23/07/2025
We have joined the Khronos Group as a Contributor member! Together, we’re advancing open standards in Geospatial AI & 3D content, including breakthrough techniques like Gaussian Splatting. Let’s build the next-generation map—open, intelligent, and immersive. 🔗 www.nianticspatial.com/blog/khronos...
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The Khronos Group @khronos.org · 01/07/2025
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
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Jacco Bikker 🎦 @jbikker.bsky.social · 07/06/2025
TinyBVH has been updated to 1.5.6 on the main branch. This release brings two new examples: * Minimal OpenGL / compute shader traversal example * OpenCL TLAS/BLAS 'tinyscene' demo (see video). Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation. github.com/jbikker/tiny...
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The Khronos Group @khronos.org · 23/06/2025
We are excited to be a part of @CesiumJS's Developer Conference this week! We hope to see you there. cesium.com/events/cesiu...
cesium.com
Cesium Developer Conference
2025 Cesium Developer Conference
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The Khronos Group @khronos.org · 11/06/2025
Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
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The Khronos Group @khronos.org · 12/06/2025
It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
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glTF @gltf.bsky.social · 10/06/2025
glTF Chair, Alexey Medvedev and 3D Commerce Chair, Dan Frith, are on booth duty at #AWE2025. Stop by for a visit in booth 510!
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The Khronos Group @khronos.org · 09/06/2025
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR. Learn more: www.khronos.org/events/awe-2... #AWE #AWE25
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glTF @gltf.bsky.social · 20/05/2025
glTF is seeking final input from early adopters of KHR_interactivity. We invite content creators, artists, implementers and engine developers to explore and experiment with the openly available tools and sample assets to integrate interactive glTF content into their projects. Learn more: khr.io/1ix
khr.io
glTF Interactivity Extensions Approach Finalization: Your Feedback Needed!
In June 2024, the Khronos 3D Formats Working Group released the glTF 2.0 Interactivity draft extension (KHR_interactivity) for public review and comment. Now, thanks to valuable community feedback and...
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Gary Hsu @bghgary.bsky.social · 27/03/2025
Check out our latest release of Babylon.js! New in this release is an implementation of the latest diffuse transmission extension as well as improvements to the glTF exporter. @gltf.bsky.social
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Metaverse Forum @metaverse-standards.org · 28/03/2025
Next week, on April 2nd, Alexey Panteleev will be the 3D Asset Interoperability Working Group's education session speaker. Alexey will share how to bring neural texture compression to glTF. All members are welcome to join! Not a member, join us: metaverse-standards.org/members/ #glTF
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WebGL @khronos-webgl.bsky.social · 12/03/2025
Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in #glTF, #WebGL, #WebGPU and #Slang! See agenda and register: www.khronos.org/events/3d-on...
khronos.org
3D on the Web
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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The Khronos Group @khronos.org · 19/02/2025
As digital twin and infrastructure modeling technologies mature, Bentley’s involvement in Khronos is helping to shape an open, connected, and interoperable future for infrastructure. blog.bentley.com/insights/ben...
blog.bentley.com
Bentley and Khronos: Shaping the Future of Open Standards in Infrastructure | Bentley Blog | Infrastructure Engineering Software & Solutions
Explore the latest insights and inspirations in infrastructure engineering on the Bentley Blog
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3D Commerce @3dcommerce.bsky.social · 14/02/2025
3D Commerce member Mike Festa, interviews Dan Frith about their work on #3DCommerce at The Khronos Group. Past, present, and future of making 3D products on the web load fast, look consistent, and empower the next level of ecommerce. youtube.com/watch?v=ViFR...
youtube.com
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glTF @gltf.bsky.social · 14/02/2025
The Babylon.js Sandbox allows for previewing and inspecting #glTF assets. With Scene Explorer, you can browse though the structure of the scene that is stored in the glTF asset. The Inspector panel provides additional statistics and debug functionality for the scene elements. sandbox.babylonjs.com
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glTF @gltf.bsky.social · 11/02/2025
In this new blog, we take a look at the progress of the glTF External Reference Format that will enable creators to efficiently combine multiple glTF assets into sophisticated scenes. Learn more: www.khronos.org/blog/explori...
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glTF @gltf.bsky.social · 30/01/2025
The Khronos Group’s Alexey Medvedev and Dan Frith joined Kent Bye on Voices of VR earlier this week to discuss the evolution of glTF as a spatial format and the use cases for external references. The recording is now available: voicesofvr.com/1521-new-glt...
voicesofvr.com
#1521: New glTF External Reference Format Combines Multiple Assets into a Scene – Voices of VR Podcast
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