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Glitshy

@glitshy.bsky.social
136 followers 105 following 123 posts

Hobby GameDev

PostsRepliesMedia
Glitshy @glitshy.bsky.social · 14h
That guy really could have used that cap
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Glitshy @glitshy.bsky.social · 10/10/2026
static.klipy.com
Frodo: All Right, Then. Keep Your Secrets.
Alt: Frodo: All Right, Then. Keep Your Secrets
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Glitshy @glitshy.bsky.social · 28/09/2026
*Looks at 8 year running gamedev project* I'm trying!
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Glitshy @glitshy.bsky.social · 18/09/2026
Hmm, ah yes, of course
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Glitshy @glitshy.bsky.social · 26/08/2026
This is not by Dolly Parton
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Glitshy @glitshy.bsky.social · 24/08/2026
Why even use AI for this? It's not hard to find stock images of: Some guy mining, some dust, a microchip, a PC and mining in *mine*craft. You could even slap it together in fucking paint if you have no other image editing software.
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Glitshy @glitshy.bsky.social · 22/08/2026
I guess that's a no
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Glitshy @glitshy.bsky.social · 20/07/2026
Was that just for fun or is there any difference to the original implementation?
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Glitshy @glitshy.bsky.social · 14/07/2026
The humanoid frog us wielding a pole-arm, I see what you did there
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Glitshy @glitshy.bsky.social · 30/06/2026
SOMEone got WHOLly destroyed
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Glitshy @glitshy.bsky.social · 05/06/2026
Color picker?
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Glitshy @glitshy.bsky.social · 05/06/2026
Well, kind of, just not necessarily in a positive direction
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Glitshy @glitshy.bsky.social · 25/05/2026
That's really smart!
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Glitshy @glitshy.bsky.social · 22/05/2026
Looks interesting! Reminds me of Baba Is You.
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Glitshy @glitshy.bsky.social · 12/05/2026
Do you use vertex color or how do you id a single piece and move it differently from the others in the shader?
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Reposted by Glitshy
USER WAS BLOCKED FOR THIS POST @blockedforthispost.bsky.social · 10/05/2026
Fuck off with your Ai shit!!!!!!!!!!!
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Glitshy @glitshy.bsky.social · 05/05/2026
Or C#, which makes transitioning coming from Unity a lot easier
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Glitshy @glitshy.bsky.social · 03/05/2026
I just read it. Speech-to-text for "listening", LLM for generating (text) response, text-to-speech to "talk". So kinda, yeah.
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Glitshy @glitshy.bsky.social · 15/04/2026
Get that AI slop out of here
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Glitshy @glitshy.bsky.social · 10/04/2026
When you don't wash it, it turns into a .png
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Glitshy @glitshy.bsky.social · 06/04/2026
Not sure if that is what you mean, but you can export a "Curve" variable in a script and edit that in the inspector (instead of the animation tab) docs.godotengine.org/en/stable/cl...
docs.godotengine.org
Curve
Inherits: Resource< RefCounted< Object A mathematical curve. Description: This resource describes a mathematical curve by defining a set of points and tangents at each point. By default, it r...
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Reposted by Glitshy
its me, im kris @imkrisyim.com · 28/03/2026
new github update automatically enables scraping your code for copilot 😍☺️ change it under settings > copilot > features > privacy
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Glitshy @glitshy.bsky.social · 22/03/2026
Yess de toeschouwersstoel is nog vrij
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Glitshy @glitshy.bsky.social · 22/03/2026
Finally got around to refining and fixing a few things for my Raycast Lag compensation addon and updated it to V1.3. Most notably, it can be chosen whether a raycast which originates inside a collider should be able to collide with that collider or not. github.com/Glitshy/Godo... #godot #gamedev
github.com
GitHub - Glitshy/Godot-Lag-Compensation: Raycast Lag Compensation for Multiplayer games using the Godot engine
Raycast Lag Compensation for Multiplayer games using the Godot engine - Glitshy/Godot-Lag-Compensation
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Glitshy @glitshy.bsky.social · 21/03/2026
Ordering milk and a burger at a sushi place (for the greater good)
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Glitshy @glitshy.bsky.social · 20/03/2026
Why does the bear only have one head?
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Glitshy @glitshy.bsky.social · 20/03/2026
That's pretty cool!
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Glitshy @glitshy.bsky.social · 19/03/2026
Many such cases
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Glitshy @glitshy.bsky.social · 19/03/2026
Maybe the hardcore mode question?
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Glitshy @glitshy.bsky.social · 11/03/2026
Bean 🫘
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Glitshy @glitshy.bsky.social · 08/03/2026
What made you choose using the underlying ENet rather than the built-in high-level MP (which IIRC is also built on ENet)? I am currently using the "normal" MP, but implementing all functionalities (input, transform, spawn sychnonization) from scratch but using the high-level RPCs, which works kinda
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Glitshy @glitshy.bsky.social · 05/03/2026
Maybe I am just missing something, but when working with a AnimationTree containing e.g. a blend tree 2D, I constantly have t switch between changing parameters of the AnimationTree and the positioning of my animations in 2D, which both needs thesame inspector window. Id need two inspectors, I guess
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Glitshy @glitshy.bsky.social · 02/03/2026
No no, it's self explanatory, I get it
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Glitshy @glitshy.bsky.social · 01/03/2026
Nice! I'm assuming you are teleporting the player halfway through the connecting corridor?
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Glitshy @glitshy.bsky.social · 23/02/2026
Never heard of one, but looks neat! I especially like that it looks like it could me made to work in RL.
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Glitshy @glitshy.bsky.social · 21/02/2026
Depends on the vibe you're going for. A has a "rogue" vibe to it, going against tge system B/C Show of the characters face, tells me the identity of the character is important to their quest (like an heir). C tells me if it's a "righteous" cause Out of D/E/F I prefer E, looks the most "heroic" to me
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Glitshy @glitshy.bsky.social · 20/02/2026
I'm not really up to speed with Lego games, but even 16 GB RAM sounds a lot
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Glitshy @glitshy.bsky.social · 17/02/2026
Disturbing, I'll stick to being a full on hater
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Glitshy @glitshy.bsky.social · 07/02/2026
The third one gives the the most "lush grass" vibes
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Glitshy @glitshy.bsky.social · 02/02/2026
Elon, your lawyer here, I'd like to advise you to keep posting this shit.
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Glitshy @glitshy.bsky.social · 01/02/2026
Based on the visuals, I guess you *deal* fall damage?
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Glitshy @glitshy.bsky.social · 30/01/2026
I agree with you on the last one, that's why I actually set up a blender script to export animations as separate files and a cuztom godot importer to extract the animation from each file. Took some time to set up and it isn't pretty, but it works.
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Glitshy @glitshy.bsky.social · 30/01/2026
Not a UE guy, just curious, what does it do then? I just checked the docs and it sounded like it should control horizontal fov?
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Glitshy @glitshy.bsky.social · 20/01/2026
Definitely case C. That would be constistant when assuming "up" is equal to element at index [1].
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Glitshy @glitshy.bsky.social · 11/01/2026
Looks great! Still very "Rocinante-coded"
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Glitshy @glitshy.bsky.social · 23/12/2025
Me after mewing with my helmet on for too long
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Glitshy @glitshy.bsky.social · 14/12/2025
AI slop
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Glitshy @glitshy.bsky.social · 28/11/2025
Steam's approach of requiring a statement about *what exactly* was made using GenAI (art, sound, code, etc.) is literally the best in terms of informing the consumer. If you don't care about AI? Ignore it. If you have a problem with e.g. AI art in particular? You can read it there.
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Glitshy @glitshy.bsky.social · 23/10/2025
Not a single word, but we have the phrase "Mit einem lachenden und einem weinenden Auge", which means "with a laughing and a crying eye"
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Glitshy @glitshy.bsky.social · 20/10/2025
Could have left some of your screenshots in return
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