Reposted by Gunnar KafelCaræsten 🇵🇸 @cara.city · 24/09/2026guys please stop falling for this, this is not “rogue AI” it’s “environments with lax cybersecurity controls” 431651428
Reposted by Gunnar KafelJersey Interactive @jerseyinteractive.bsky.social · 20/09/2026Echoes of the present left adrift. 033
Reposted by Gunnar KafelJersey Interactive @jerseyinteractive.bsky.social · 19/09/2026Time to punch in. 032
Reposted by Gunnar KafelBen Paddon 🎃 @benpaddon.net · 13/09/2026An AI flyer is a brown M&M test. If your event or business is cutting corners by using an AI flyer, where else are you cutting corners? What else are you cheating out on? Why should I be bothered to go somewhere you couldn't be bothered to promote with a little of your own personality? 2136801121
Reposted by Gunnar KafelJersey Interactive @jerseyinteractive.bsky.social · 12/09/2026Realization of Man-Computer Symbiosis 042
Gunnar Kafel @gkaf.bsky.social · 11/09/2026Made a window blinds generator with my procedural library! Scene by @firekeep.bsky.social 153
Reposted by Gunnar KafelJersey Interactive @jerseyinteractive.bsky.social · 11/09/2026Introducing You Have Been Deleted, a survival horror game inspired by the early internet and cutthroat 90s corporatism. Sporting a unique retro art style, You Have Been Deleted aims to break the mold in the indie horror space with fresh new life. 052
Reposted by Gunnar KafelNachokett @nachokett.bsky.social · 07/09/2026Garage Environment Design WIP #environmentdesign #sketch #visdev #garage 064
Reposted by Gunnar KafelChloe @firekeep.bsky.social · 01/06/2026happy pride month everyone !!! ✨🌈 1124
Reposted by Gunnar KafelChloe @firekeep.bsky.social · 01/06/2025I SUPPORT LGBT LIQUOR GUNS BEER TRUCKS LIKE IF U AGREE #yupimatruckfreak i love ber e 🤣🤣🤣🤣🤣🤣 031
Reposted by Gunnar KafelChris @schurke8112.bsky.social · 06/02/2025Abandoned chapel #urbex #urbanexploring #abandoned #abandonedplaces #Wales #Cymru 2271
Reposted by Gunnar KafelChloe @firekeep.bsky.social · 09/12/2024why did they add this guy to indiana jones??? wtf were they thinking??? 021
Reposted by Gunnar Kafelohp(Liz)stopit @ohpleasestopit.bsky.social · 20/11/2024another old one from the archives. I wanted to create a character that could’ve been a part of TLoU universe. A lifetime ago :D #3dart #zbrush #gameart #3d 2366
Reposted by Gunnar KafelRostik Fomich @rostikfomich.com · 06/12/2024The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?" Initially, I wasn't able to figure out a solution that worked. Well after a recent tip from another designer, I finally got it working. I present, the "Dogstage." #counter-strike #cs2 #source2 #leveldesign 1212
Reposted by Gunnar KafelRick (tinyworlds) @tinyworlds.org · 05/12/20243D Soviet Fishies breakdown thread 🧵👇 (Blender, Unity Shadergraph, Substance, Online Tools) 14610
Gunnar Kafel @gkaf.bsky.social · 29/11/2024You know it's getting hardcore when you need to crack open desmos 020
Gunnar Kafel @gkaf.bsky.social · 29/11/2024Humble beginnings of a working road flare, can strike it against surfaces to light it 1181
Gunnar Kafel @gkaf.bsky.social · 29/11/2024We're also planning on bringing some of the classic HL2 favorites to HLA, some more functional than others. 1100
Gunnar Kafel @gkaf.bsky.social · 29/11/2024Trying to feel out the vibes some more, the main level won't be ready for art for a while so I'm having fun making stuff off the ref the team is throwing in 1320
Gunnar Kafel @gkaf.bsky.social · 26/11/2024Gobsmackingly wip interior styleguide for the island project, refreshing to break away back to my roots of ambiently lit abandoned spaces 3172
Gunnar Kafel @gkaf.bsky.social · 25/11/2024Super early stuff for a new Alyx mod I'm working on. It's set on a frigid island so I wanted to see if I could experiment with showing the players breath! I really want to experiment with making this dynamic as well, so if the players moving their hands and head a lot the breaths will react! 4253
Reposted by Gunnar KafelChloe @firekeep.bsky.social · 22/11/2024Reposting from the bird site, but here's a screensaver I made for the terminals in "You Have Been Deleted" 2445
Gunnar Kafel @gkaf.bsky.social · 21/11/2024Took a break from Rail and I think I'm finally getting in the groove on Mid 0120
Gunnar Kafel @gkaf.bsky.social · 19/11/2024Got so pissed off using accents on Windows that I made a radial wheel overlay in Imgui 2152
Reposted by Gunnar KafelMaarten Frooninckx @marnamai.bsky.social · 16/11/2024To celebrate the 20th birthday of #Half-Life2 I 've put all (read: most, more soon) my old Half-Life 2 levels on the workshop and created a collection. steamcommunity.com/sharedfiles/...steamcommunity.comSteam Workshop::Marnamai's Half-Life 2 levelsSteam Workshop: Half-Life 2. A collection of custom Half-Life 2 maps I made over the years. 04814
Gunnar Kafel @gkaf.bsky.social · 13/11/2024Feel like it's been a really long time since I did any level design myself so I'm making a Mirror's Edge level :D 1140
Gunnar Kafel @gkaf.bsky.social · 11/11/2024Lol I peaked my section of Office is on the s&box steam page 1362
Gunnar Kafel @gkaf.bsky.social · 06/11/2024Love how Twitter almost immediately inverted to a 2016 own the libs style shithole, vapid nothingburger website 050
Reposted by Gunnar KafelRoss Fay-Williams @ross185.bsky.social · 02/11/2024A wooden ladder I created a while back for zbrush practice and creating wrapping ropes which was a tough one, but learned a lot! Never actually posted on my Artstation though as i wasn't that happy with the end result and felt a bit random to add 😅 #3dart #environmentartist #environmentart #3d 0235
Reposted by Gunnar KafelMatthew Hickey 🦜 @mattgjhickey.bsky.social · 26/10/2024Hey folks! Check out my latest piece, "Strange City" www.artstation.com/artwork/wrrmO6 15815
Reposted by Gunnar KafelTomas Tagesson @tomastage.bsky.social · 29/10/2024More stuff has been made today (all is still high poly) 326825
Gunnar Kafel @gkaf.bsky.social · 28/10/2024New sculpts and tileable material for the bridge stonework, looks sooo much better and the transition from model to tileable is pretty seamless! 1310
Gunnar Kafel @gkaf.bsky.social · 28/10/2024Some stoney stuff in ZBrush! Trying to match it up with some stones I saw in Oslo's bridges but it's not quite hitting the mark. I like the process I tried for this one though! Some trim dynamic to round over the edges, splash on an alpha made in designer, then TD to flatten the shapes together! 0212
Reposted by Gunnar KafelEd Wilde @brokencs.bsky.social · 22/10/2024Sharing the first layout version of de_flick. Over the last few months I've learned so much about level design. Iteration has been key. When you open your map to lots of feedback you find so many flaws and pain points even today. It's been a blast working with my team can't wait to showcase it! 051
Gunnar Kafel @gkaf.bsky.social · 26/10/2024Art progression so far from Rail's middle, still so much to do but I'm glad I had the idea of having a locked off camera for these progress shots :P 0132
Gunnar Kafel @gkaf.bsky.social · 26/10/2024Still much to do but I'm starting to like the art on mid 1350
Reposted by Gunnar KafelMaarten Frooninckx @marnamai.bsky.social · 26/10/2024More sludge. #leveldesign #Source2 #halflifealyx #halflife Even with a low quality lightmap it's starting to look decent. 2203
Reposted by Gunnar KafelJay Morgan @jammie3d.bsky.social · 24/10/2024Some props, materials and VFX that I did for Micro Mayhem! @apetavern.bsky.social 's winning entry for the s&box Game Jam II 😏 www.artstation.com/artwork/y4DoARartstation.comMicro Mayhem - Game Jam Art, Jay MorganA selection of the props, materials and VFX that I created for Micro Mayhem, our first place entry for the s&box Game Jam II. The majority of these assets were created during the 1 month long jam... 0133