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Gunnar Kafel

@gkaf.bsky.social
194 followers 131 following 82 posts

Artist 🎨 | Boater ⛵ | Dude 🧍‍♂️ Developer @jerseyinteractive working on You Have Been Deleted steampowered.com/app/3363910

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Reposted by Gunnar Kafel
Museum of Twitter @museum-of-twitter.bsky.social · 26/09/2026
@ChrisStephensMD

CNN ANCHOR: this is NOT the america any of us signed up for. we’ll be right back.

(five ads designed to trick old poor people into going bankrupt play)

CNN ANCHOR: and we’re back
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Caræsten 🇵🇸 @cara.city · 24/09/2026
guys please stop falling for this, this is not “rogue AI” it’s “environments with lax cybersecurity controls”
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Jersey Interactive @jerseyinteractive.bsky.social · 20/09/2026
Echoes of the present left adrift.
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Jersey Interactive @jerseyinteractive.bsky.social · 19/09/2026
Time to punch in.
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Ben Paddon 🎃 @benpaddon.net · 13/09/2026
An AI flyer is a brown M&M test. If your event or business is cutting corners by using an AI flyer, where else are you cutting corners? What else are you cheating out on? Why should I be bothered to go somewhere you couldn't be bothered to promote with a little of your own personality?
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Jersey Interactive @jerseyinteractive.bsky.social · 12/09/2026
Realization of Man-Computer Symbiosis
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Gunnar Kafel @gkaf.bsky.social · 11/09/2026
Made a window blinds generator with my procedural library! Scene by @firekeep.bsky.social
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Jersey Interactive @jerseyinteractive.bsky.social · 11/09/2026
Introducing You Have Been Deleted, a survival horror game inspired by the early internet and cutthroat 90s corporatism. Sporting a unique retro art style, You Have Been Deleted aims to break the mold in the indie horror space with fresh new life.
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Nachokett @nachokett.bsky.social · 07/09/2026
Garage Environment Design WIP #environmentdesign #sketch #visdev #garage
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Chloe @firekeep.bsky.social · 01/06/2026
happy pride month everyone !!! ✨🌈
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Chloe @firekeep.bsky.social · 01/06/2025
I SUPPORT LGBT LIQUOR GUNS BEER TRUCKS LIKE IF U AGREE #yupimatruckfreak i love ber e 🤣🤣🤣🤣🤣🤣
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Chris @schurke8112.bsky.social · 06/02/2025
Abandoned chapel #urbex #urbanexploring #abandoned #abandonedplaces #Wales #Cymru
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Gunnar Kafel @gkaf.bsky.social · 27/12/2024
Making hanging variants is shockingly easy too!
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Gunnar Kafel @gkaf.bsky.social · 27/12/2024
Tarps are starting to pop off
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Among Us 🎂 @amongus.innersloth.com · 10/12/2024
um
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Chloe @firekeep.bsky.social · 09/12/2024
why did they add this guy to indiana jones??? wtf were they thinking???
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Gunnar Kafel @gkaf.bsky.social · 07/12/2024
Made a couch!
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ohp(Liz)stopit @ohpleasestopit.bsky.social · 20/11/2024
another old one from the archives. I wanted to create a character that could’ve been a part of TLoU universe. A lifetime ago :D #3dart #zbrush #gameart #3d
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Rostik Fomich @rostikfomich.com · 06/12/2024
The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?" Initially, I wasn't able to figure out a solution that worked. Well after a recent tip from another designer, I finally got it working. I present, the "Dogstage." #counter-strike #cs2 #source2 #leveldesign
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Rick (tinyworlds) @tinyworlds.org · 05/12/2024
3D Soviet Fishies breakdown thread 🧵👇 (Blender, Unity Shadergraph, Substance, Online Tools)
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Gunnar Kafel @gkaf.bsky.social · 29/11/2024
You know it's getting hardcore when you need to crack open desmos
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Gunnar Kafel @gkaf.bsky.social · 29/11/2024
Can burn folk now
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Gunnar Kafel @gkaf.bsky.social · 29/11/2024
Humble beginnings of a working road flare, can strike it against surfaces to light it
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Gunnar Kafel @gkaf.bsky.social · 29/11/2024
We're also planning on bringing some of the classic HL2 favorites to HLA, some more functional than others.
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Gunnar Kafel @gkaf.bsky.social · 29/11/2024
Trying to feel out the vibes some more, the main level won't be ready for art for a while so I'm having fun making stuff off the ref the team is throwing in
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Gunnar Kafel @gkaf.bsky.social · 26/11/2024
Gobsmackingly wip interior styleguide for the island project, refreshing to break away back to my roots of ambiently lit abandoned spaces
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Gunnar Kafel @gkaf.bsky.social · 25/11/2024
Super early stuff for a new Alyx mod I'm working on. It's set on a frigid island so I wanted to see if I could experiment with showing the players breath! I really want to experiment with making this dynamic as well, so if the players moving their hands and head a lot the breaths will react!
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Chloe @firekeep.bsky.social · 22/11/2024
Reposting from the bird site, but here's a screensaver I made for the terminals in "You Have Been Deleted"
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Gunnar Kafel @gkaf.bsky.social · 21/11/2024
Took a break from Rail and I think I'm finally getting in the groove on Mid
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Gunnar Kafel @gkaf.bsky.social · 19/11/2024
Got so pissed off using accents on Windows that I made a radial wheel overlay in Imgui
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Maarten Frooninckx @marnamai.bsky.social · 16/11/2024
To celebrate the 20th birthday of #Half-Life2 I 've put all (read: most, more soon) my old Half-Life 2 levels on the workshop and created a collection. steamcommunity.com/sharedfiles/...
steamcommunity.com
Steam Workshop::Marnamai's Half-Life 2 levels
Steam Workshop: Half-Life 2. A collection of custom Half-Life 2 maps I made over the years.
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Gunnar Kafel @gkaf.bsky.social · 13/11/2024
Feel like it's been a really long time since I did any level design myself so I'm making a Mirror's Edge level :D
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Gunnar Kafel @gkaf.bsky.social · 11/11/2024
Lol I peaked my section of Office is on the s&box steam page
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Gunnar Kafel @gkaf.bsky.social · 08/11/2024
Boat yard HLA level would go absolutely crazy
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Gunnar Kafel @gkaf.bsky.social · 06/11/2024
Love how Twitter almost immediately inverted to a 2016 own the libs style shithole, vapid nothingburger website
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Gunnar Kafel @gkaf.bsky.social · 06/11/2024
welp time to quit quit twitter
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Ross Fay-Williams @ross185.bsky.social · 02/11/2024
A wooden ladder I created a while back for zbrush practice and creating wrapping ropes which was a tough one, but learned a lot! Never actually posted on my Artstation though as i wasn't that happy with the end result and felt a bit random to add 😅 #3dart #environmentartist #environmentart #3d
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Matthew Hickey 🦜 @mattgjhickey.bsky.social · 26/10/2024
Hey folks! Check out my latest piece, "Strange City" www.artstation.com/artwork/wrrmO6
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Tomas Tagesson @tomastage.bsky.social · 29/10/2024
More stuff has been made today (all is still high poly)
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Gunnar Kafel @gkaf.bsky.social · 28/10/2024
New sculpts and tileable material for the bridge stonework, looks sooo much better and the transition from model to tileable is pretty seamless!
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Gunnar Kafel @gkaf.bsky.social · 28/10/2024
Reflectivity checker is sublime in painter too
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Gunnar Kafel @gkaf.bsky.social · 28/10/2024
Some stoney stuff in ZBrush! Trying to match it up with some stones I saw in Oslo's bridges but it's not quite hitting the mark. I like the process I tried for this one though! Some trim dynamic to round over the edges, splash on an alpha made in designer, then TD to flatten the shapes together!
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Ed Wilde @brokencs.bsky.social · 22/10/2024
Sharing the first layout version of de_flick. Over the last few months I've learned so much about level design. Iteration has been key. When you open your map to lots of feedback you find so many flaws and pain points even today. It's been a blast working with my team can't wait to showcase it!
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Gunnar Kafel @gkaf.bsky.social · 26/10/2024
And here's Middle from under the bridge
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Gunnar Kafel @gkaf.bsky.social · 26/10/2024
Art progression so far from Rail's middle, still so much to do but I'm glad I had the idea of having a locked off camera for these progress shots :P
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Gunnar Kafel @gkaf.bsky.social · 26/10/2024
Still much to do but I'm starting to like the art on mid
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Maarten Frooninckx @marnamai.bsky.social · 26/10/2024
More sludge. #leveldesign #Source2 #halflifealyx #halflife Even with a low quality lightmap it's starting to look decent.
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Jay Morgan @jammie3d.bsky.social · 24/10/2024
Some props, materials and VFX that I did for Micro Mayhem! @apetavern.bsky.social 's winning entry for the s&box Game Jam II 😏 www.artstation.com/artwork/y4DoAR
artstation.com
Micro Mayhem - Game Jam Art, Jay Morgan
A selection of the props, materials and VFX that I created for Micro Mayhem, our first place entry for the s&box Game Jam II. The majority of these assets were created during the 1 month long jam...
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