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matt sephton

@gingerbeardman.com
2.3K followers 2.9K following 3.7K posts

💾 FITS ON A FLOPPY 🤓 Indie Dev since ~1990 🟨 YOYOZO (GOTY 2023) 🕹️ Retro Games 🗿Moai 💿 Macintosh Magazine Media 🍎 ex-Apple blog.gingerbeardman.com

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matt sephton @gingerbeardman.com · 5h
I've updated the venerable USB Prober V2 so that logging works using on modern macOS without the need for a kext or driver. Result! (And I've made zero changes to the grand old interface.) github.com/gingerbeardm...
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matt sephton @gingerbeardman.com · 8h
Parallax stars and custom bitmap fonts are in YOYOZO, and we're only at 500 lines. There's nothing like Jinks!
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matt sephton @gingerbeardman.com · 10h
Here's my award winning game YOYOZO in <400 lines of @jinks.gg this is just me flexing the system as it stands today. 💪😎 Plays exactly as you'd expect, but there has been zero UI work done on it so far. ✌️ #indiedev #goty #bestgamesof2023 #gameengine #multiplatform
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matt sephton @gingerbeardman.com · 27/09/2026
#My9Games - MaBoShi - Kururin Paradise - Excite Truck - Pang DS - Flicky - Orbient - Sensible Soccer - New 3D Golf Simulation - Bubble Bobble
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matt sephton @gingerbeardman.com · 27/09/2026
Another amazing Japanese game manual. Bubble Bobble for Famicom Disk System gamemanual.midnightmeattrain.com/entry/%E3%83...
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matt sephton @gingerbeardman.com · 25/09/2026
I'm stuck on a train that keeps falling further behind schedule...thankfully I brought the latest build of a few Jinks games along for the ride. 😎 #indiedev #sbcgaming #anbernic #rg35xxh
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matt sephton @gingerbeardman.com · 24/09/2026
I seem to have fallen down the 16-colour palette rabbit hole for POPSICLE. #indiedev #cga #16colours #lospec #palettes 🆘 SEND HELP
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matt sephton @gingerbeardman.com · 23/09/2026
Back in 2008, I thought that MaBoShi DS used the CGA palette (8 dark colours + 8 lighter tints). I later realised it's more "CGA-inspired" using 9 colours (ROYGBIV, pink, white) most which have a handful of %age tints, resulting in a much more sophisticated overall look IMHO 🧐
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matt sephton @gingerbeardman.com · 21/09/2026
A handful of old Macintosh floppies have been uploaded to Internet Archive (and Macintosh Garden) MacPower TOP SHAREWARE (January 1995 Issue Special Supplement) archive.org/details/macp... Mac Treasure Chest: GAME COLLECTION IV (1993; one disk was bad) archive.org/details/mac-...
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matt sephton @gingerbeardman.com · 21/09/2026
You don’t need a remote decision service like Jev for CPU players in a game. You already have the game state so simple heuristics do the job! POPSICLE's demo pilot makes 32 simple checks to decide when to turn left, turn right, or thrust. Coming soon to Web, PC, Wii & Dreamcast!
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matt sephton @gingerbeardman.com · 18/09/2026
OCR has never been easier: one click of “Copy Text from Image” www.gingerbeardman.com/apps/2up/
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matt sephton @gingerbeardman.com · 17/09/2026
@alihancock.bsky.social an early digital camera I had was the digitaldream l’espion (the spy) whose images were a whopping 352×288 pixels. Naturally, I saved some photos so we can see them today!
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matt sephton @gingerbeardman.com · 17/09/2026
There are more tells than just the i dot. For example Display weight has sharper serifs. Take a look at the L. Only Australian Tour Version seems to use Regular weight.
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matt sephton @gingerbeardman.com · 17/09/2026
The answer is, typically, "both". Here's the original font by Matthieu Cortat: www.reddit.com/r/Coldplay/c... • Regular weights have the dot • Display weights have the diamond So I guess somebody picked Louize not LouizeDisplay for some releases!
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matt sephton @gingerbeardman.com · 17/09/2026
Whilst working in @jinks.gg (my new way of making video games) I like to take a step back and build something as a palate cleanser… So over yesterday and today I built an enhanced version of Kuniaki Watanabe’s Spout game concept (originally on P/ECE) 💦 Releasing soon on multiple platforms! 😎
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matt sephton @gingerbeardman.com · 15/09/2026
The Great Wave 神奈川沖浪裏 is on view at The Sumida Hokusai Museum, Tokyo, until 23rd November, 2026. hokusai-museum.jp/modules/Exhi... More at: greatwavetoday.com
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matt sephton @gingerbeardman.com · 12/09/2026
Behold! BELTRUNNER and @jinks.gg are running on Nintendo 3DS (tested on my N3DS Ambassador Edition) #screenshotsaturday Running well! I'd like to spend more time on optimisations. At 240p it proved how good my menu and UI design was! Just some slight font adjustments were needed.
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matt sephton @gingerbeardman.com · 12/09/2026
"Hey! That looks like…" (don't say it) 😆 LOGiN ログイン 1990年5月4日・18日合併号 No.9、10合 jp.mercari.com/shops/produc...
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matt sephton @gingerbeardman.com · 10/09/2026
Surprise! My question about simple SVG editors for macOS was to see if I'd missed any apps whilst making my own. Introducing Scalpel: surgical/atomic edits, changes shown as diffs against original, sync selection across canvas/nodes/layers/code…plus a bunch more unique stuff!
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matt sephton @gingerbeardman.com · 07/09/2026
WARNING TETRIS! August 7th, first come, first served, third release!! (pre-release ad for Famicom Tetris) archive.org/details/1989...
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matt sephton @gingerbeardman.com · 07/09/2026
Snake and Rhino in the sketchbook #moai #games moai.games/snake-and-rh...
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matt sephton @gingerbeardman.com · 02/09/2026
MOTO Inspired by Tail Chaser for X68000
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matt sephton @gingerbeardman.com · 02/09/2026
Coming in the next version of Wavelet, my sound effect generator: DAW-like resizing (drag by edges) and positioning (drag by anywhere else) …making it super easy to mix multiple sound effects www.gingerbeardman.com/apps/wavelet/
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matt sephton @gingerbeardman.com · 02/09/2026
There's a new feature heading to version 1.1 of 2UP, my Mac-native dual-pane file manager…integrated Time Machine for much quicker version browsing and retrieval! Inspired by a shell script I've been using for ages. www.gingerbeardman.com/apps/2up/ LAUNCH SALE until 14th Sept 2026
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matt sephton @gingerbeardman.com · 01/09/2026
BREAKER for MSX2 (1988, Radarsoft, GAMU / HOT・B) archive.org/details/MSXF...
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matt sephton @gingerbeardman.com · 31/08/2026
My Amiga Guide app for macOS has been updated! • Viewer: open .guide files directly in the app • Quick Look: preview .guide files without opening them • Thumbnails: see the first page of the guide on its icon • Export: save as HTML or EPUB github.com/gingerbeardm...
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matt sephton @gingerbeardman.com · 31/08/2026
@aresluna.org re: typesetting in monospace. BITD I used Prorext word processor on Atari ST (and later DOS/Windows PC) which automatically justified monospace text. www.atarimania.com/st/files/pro...
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matt sephton @gingerbeardman.com · 30/08/2026
I've just released a small app that provides macOS Quick Look and Thumbnails support for AmigaGuide documents. It's powered by GuideML, with a few improvements by me. "Only Amiga Makes It Possible" github.com/gingerbeardm...
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matt sephton @gingerbeardman.com · 28/08/2026
Arkanoid (1986, Taito) for Famicom Here’s how to do a video game manual. So succinct and to the point. Still need to play this with a spinner! gamemanual.midnightmeattrain.com/entry/%E3%82...
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matt sephton @gingerbeardman.com · 27/08/2026
Of course, there is no network entitlement, in fact there are no entitlements at all. Just user file read/write.
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matt sephton @gingerbeardman.com · 27/08/2026
This seller has the best taste in Nintendo DS games, it's just common sense: - 1500DS Spirits Vol. 5: Hanafuda - Otona no DS Golf Two absolute GOATs. jp.mercari.com/item/m306470...
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matt sephton @gingerbeardman.com · 25/08/2026
Some updates to Jinks & BELTRUNNER today! • fixed score saving on some platforms 🐞 • added score saving to other platforms 📈 • added Windows distribution (requires OpenGL) 🪟 • more optimisation ⚡️ • even smaller zips 📉 • all Fit On A Floppy 💾 gingerbeardman.itch.io/beltrunner
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matt sephton @gingerbeardman.com · 24/08/2026
BBC Micro, by Acorn Creative Computing (January 1984) archive.org/details/Crea...
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matt sephton @gingerbeardman.com · 23/08/2026
Rode a Segway for the first time the other day. Pretty cool! There was a Macintosh/Finder-like face on the instructor's remote control. Pretty petty cool!
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matt sephton @gingerbeardman.com · 20/08/2026
All change in the world of @jinksgg and BELTRUNNER! The new optimised engine now powers Web, Mac, Linux, Wii, and Dreamcast. That means most zips will Fit On A Floppy! 💾 Plus first build for an unannounced platform, which will blow your mind! 🤯 gingerbeardman.itch.io/beltrunner
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matt sephton @gingerbeardman.com · 20/08/2026
BELTRUNNER Kinda like Asteroids…or is it? gingerbeardman.itch.io/beltrunner For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast made with #jinksgg jinks.gg
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matt sephton @gingerbeardman.com · 19/08/2026
When I was watching Blade Runner: The Final Cut at the cinema last week, every time a line of dialogue came up that I'd sampled on my d'n'b DJ mix I was like: blog.gingerbeardman.com/2025/05/21/i...
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matt sephton @gingerbeardman.com · 19/08/2026
Thought it was about time I bought something on which to test SUPER WILD CART, my SNES game 😎 #snesdevgamejam #snesdev
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matt sephton @gingerbeardman.com · 17/08/2026
I have an AceGamer T50, which is pretty much this with different triggers, in black. But I am drawn to this purple IINE controller…for obvious reasons.
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matt sephton @gingerbeardman.com · 16/08/2026
Posted earlier elsewhere In old arcade games and 8-bit systems like Spectrum, BBC Micro, Sharp X1, and so on, sprites were created by redefining the font data. I created a game on Acorn Electron ~1990 that redefined a letter as a car. Here's the exact page I used as ref archive.org/details/acor...
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matt sephton @gingerbeardman.com · 14/08/2026
Photosensitivity flashing lights warning! One thing I chip away at whilst working on Jinks is a port of Llamatron: 2112 (~15K lines of Atari ST M68000 assembly to ~5K lines of Jinks). It's not quite finished; I still need to figure out a few late-game enemy types. #jinksgg
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matt sephton @gingerbeardman.com · 13/08/2026
Amazon link takes me to a totally different Due Hard book on their UK site. Will set a reminder for May 2027
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matt sephton @gingerbeardman.com · 12/08/2026
Post-launch minor Dottie update is out now! And it’s still ON SALE. - several QOL improvements - some small fixes and polishing - no more crashing-on-launch with older macOS www.gingerbeardman.com/apps/dottie/ (mushroom pixel art by my eldest child)
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matt sephton @gingerbeardman.com · 12/08/2026
@jake74.bsky.social 👀 theskateroom.com/collections/...
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matt sephton @gingerbeardman.com · 11/08/2026
Does your confirmation email not look like this screenshot? It's interesting that 50% of people got it (as did I in my tests) and 50% didn’t. DKIM and all other legit email things are set up.
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matt sephton @gingerbeardman.com · 10/08/2026
A new app of mine is languishing in App Store approvals: 2UP is a Mac-Assed dual-pane file manager, acting more like “Twin Finder” than any other I’ve ever used. Most of the time I use it as a single pane with tabs, adopting any Finder windows opened. www.gingerbeardman.com/apps/2up/
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matt sephton @gingerbeardman.com · 10/08/2026
GameCube Perfect Catalogue Releases: 2026-08-27 maedahiroyuki.com/20260807-%E3...
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matt sephton @gingerbeardman.com · 09/08/2026
"Walking Wounded" by EBTG song.link/https:/music...
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matt sephton @gingerbeardman.com · 09/08/2026
Manage GDEMU SD cards for Sega Dreamcast in style and with unprecedented speed with my FREE macOS app Katana www.gingerbeardman.com/apps/katana/
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matt sephton @gingerbeardman.com · 08/08/2026
I rebuilt my Sega Dreamcast game DREAM RIDE in approx 2200 lines of Jinks, using the same assets and resolution. Just as a test, to see how easy/feasible was and how extendable it is. Answer: very and very. jinks.gg
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