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+geeGrips- 🔞

@ggrips.bsky.social
43 followers 33 following 533 posts

fkn dickhed OC artist linktr.ee/g.grips

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+geeGrips- 🔞 @ggrips.bsky.social · 10/10/2026
some marine dude sketches. trying out a method I saw for drawing heads with squares and it feels pretty good
my.artmy.art
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+geeGrips- 🔞 @ggrips.bsky.social · 03/10/2026
ok genuinely how do I make to Poles for the leg IK? Splitting the leg into two separate IKs isn't working for me and the original method with damped tracks is just a mess.
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Reposted by +geeGrips- 🔞
+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Working on shapekeys for the face. I actually kinda like how "bad" the flat texture teeth look.
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Reposted by +geeGrips- 🔞
+geeGrips- 🔞 @ggrips.bsky.social · 02/10/2026
very basic walk animation to test the rig and shapekeys
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+geeGrips- 🔞 @ggrips.bsky.social · 02/10/2026
another download for anyone that wants to test it. A few things are still pretty rough (Hand IK/Pole conflicts, shapekeys & lower leg rig behaviour). files.catbox.moe/mgfzgq.rar
files.catbox.moe
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+geeGrips- 🔞 @ggrips.bsky.social · 02/10/2026
very basic walk animation to test the rig and shapekeys
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
I think I might remove the jaw rig and keep facial animations to shapekeys. Feels more organised to have them all in one place. Besides I'm a kind of used to using Valve models through Gmod or SFM so I want to keep it a little familiar.
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
ditto. (A-L, SK-R)
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Testing jaw opening between armature (left) vs shapekey (right)
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Working on shapekeys for the face. I actually kinda like how "bad" the flat texture teeth look.
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Set up another test download for this one if anyone's interested. I added an extra control for the legs but I haven't touched weight paints yet. files.catbox.moe/cu3pcr.rar
files.catbox.moe
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
hmm might work. I'm approximating an IK Pole with Damped Tracks.
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
How do I rig this so I can have more control over the rotation for the lower leg? Thigh to foot is one IK chain of five, starting at the ankle with one pole. Foot has it's own IK for foot roll and pivot. I want something like an extra IK pole for the bottom knee, but multiple IKs are not working.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Quick pose test, so far pretty good. Need to touch up on the armature a little, more IK poles for the back knees (whatever they're called), arm IK poles need work, and some weight paint fixing. Think I'm gonna go the Valve route for the face rig and just do it through shape keys.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
I also made the emblem one-side. I just dupped the skirt mesh and used a transparent texture, it's a little cheaty but it looks fine as long as you dont look too close
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
this is how it looks in the layout view, which is how I want it to look in the render. But I can't figure out how to get this, I've separated them into another material with backface culling turned on but no luck. Advice appreciated.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Another turn around. I think I'm pretty much done on textures, just need to do some blending between the seams. Trying to figure out how to get the the eyelids not to show through the eyes.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Adding some more details to to the under-suit to give it a more scuba look. Wanted to add a little symbol too.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
testing a flat texture for the teeth, the separate meshes weren't working properly so I just extruded from the mouth.
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
Texturing progress
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
this is the most fucked up thing I've ever seen happen to another man in this game
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
alright how do I fix this? More specifically how do I stop the UVs from unwrapping all warped? I'm redoing the UVs and textures for the body and the hands keep warping on the right. (left-old, right-new)
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
rough eyelid with shapekeys using a duplicate of the eyeball mesh and a few modifiers.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
I really have no idea how I'm gonna do eyelids I did not plan that far ahead at all.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
I tried to use 3d ellipses to maintain this soft crescent shape but was having issues keeping it within the bounds of the eyeball.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
slight lie, I really wanted to work on these pupils because the 3d ones weren't working out how I wanted. They're now 2d and shrinkwrapped to the eyeballs (which have front-face culling). Seems to work I just have issues when it goes too far and hits the back of the eyeballs.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
I'll probably have to get into making normal maps and such if thats what I want. I'm sure that'll be fun.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
Enough for today I think. Currently working to figure out the face, and making the eyes. Also want to get the materials/shaders so that the painted style I want comes through better at the end.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
want to disable shadows, dude? just uncheck it in ray visibility bro trust me bro just uncheck shadows in ray visibility and it works bro thats all you have to do bro it just works bro
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
Quick leg test to make sure the topology works. I'm learning more and more that Tris are actually incredibly goated, I wanted to round out the knee pad a little bit without affecting the rest of the mesh.
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+geeGrips- 🔞 @ggrips.bsky.social · 27/09/2026
more wip posting
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+geeGrips- 🔞 @ggrips.bsky.social · 27/09/2026
Forgot I already did this before. Looks way better, even get a nice little paint texture on the edges
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+geeGrips- 🔞 @ggrips.bsky.social · 27/09/2026
texture progress. for some stupid reason, blender doesn't have a simple one-click option for texture transparency
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
I want to take influence from some Cambrian sea creatures for the tail, mostly with the fins which I'm going to try using a flat texture for, I think they should be small enough that I can make it work.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
Experimenting with a big tail design. Taking main inspiration from zebra shark tails (at least for the shape). I want to try and give it a sea arthropod-esque look in the texturing.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
started texturing. I'll need to rework a few things that already aren't working how I wanted. Mostly trying to remember how I did the textures last time, namely which brushes I was using.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
starting on some basic face rigging. I think I'm going to use bones for some major parts and shapekeys for the rest (lips, eyelids the sort)
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
I'm aiming to keep the rigging a bit simpler this time around to try avoid some of the issues I had with my Franne model, mostly all resulting from weight-paints on different meshes.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 25/09/2026
some progress
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+geeGrips- 🔞 @ggrips.bsky.social · 25/09/2026
Also trying to consider how the design of the tail would impact the outfit design, something that looks like it could be easily modularly adapted to vacuum for example, or even how it would even be put on normally.
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+geeGrips- 🔞 @ggrips.bsky.social · 25/09/2026
Been thinking about changing up the tail a bit because I feel like the original is too big or gets in the way and I wanted to get some thoughts. Trying to get something of a mix between a dolphin/whale tail and a insectoid/arachnid-esque thorax. Thoughts?
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+geeGrips- 🔞 @ggrips.bsky.social · 21/09/2026
sprocketeer
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
putting off working on rigging so I started on UVs, for the main body anyway.
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
I'm fragging out
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
quick rough rig test
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+geeGrips- 🔞 @ggrips.bsky.social · 19/09/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 19/09/2026
back to modelling after a short break
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+geeGrips- 🔞 @ggrips.bsky.social · 15/09/2026
I find I'm not really getting anywhere by scrounging for tutorials online and I think I need to find something with a bit more reliable back-and-forth.
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+geeGrips- 🔞 @ggrips.bsky.social · 15/09/2026
Blender/3d modelling-bros, does there exist any kind of (online, something in Aus too) tutoring somewhere for intermediate character modelling? Or even actual courses, not just collections of video guides?
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