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+geeGrips- 🔞

@ggrips.bsky.social
43 followers 33 following 532 posts

fkn dickhed OC artist linktr.ee/g.grips

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+geeGrips- 🔞 @ggrips.bsky.social · 03/10/2026
ok genuinely how do I make to Poles for the leg IK? Splitting the leg into two separate IKs isn't working for me and the original method with damped tracks is just a mess.
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Working on shapekeys for the face. I actually kinda like how "bad" the flat texture teeth look.
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+geeGrips- 🔞 @ggrips.bsky.social · 02/10/2026
very basic walk animation to test the rig and shapekeys
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+geeGrips- 🔞 @ggrips.bsky.social · 02/10/2026
very basic walk animation to test the rig and shapekeys
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
Working on shapekeys for the face. I actually kinda like how "bad" the flat texture teeth look.
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+geeGrips- 🔞 @ggrips.bsky.social · 01/10/2026
How do I rig this so I can have more control over the rotation for the lower leg? Thigh to foot is one IK chain of five, starting at the ankle with one pole. Foot has it's own IK for foot roll and pivot. I want something like an extra IK pole for the bottom knee, but multiple IKs are not working.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Quick pose test, so far pretty good. Need to touch up on the armature a little, more IK poles for the back knees (whatever they're called), arm IK poles need work, and some weight paint fixing. Think I'm gonna go the Valve route for the face rig and just do it through shape keys.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Another turn around. I think I'm pretty much done on textures, just need to do some blending between the seams. Trying to figure out how to get the the eyelids not to show through the eyes.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
Adding some more details to to the under-suit to give it a more scuba look. Wanted to add a little symbol too.
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+geeGrips- 🔞 @ggrips.bsky.social · 30/09/2026
testing a flat texture for the teeth, the separate meshes weren't working properly so I just extruded from the mouth.
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
Texturing progress
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
this is the most fucked up thing I've ever seen happen to another man in this game
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+geeGrips- 🔞 @ggrips.bsky.social · 29/09/2026
alright how do I fix this? More specifically how do I stop the UVs from unwrapping all warped? I'm redoing the UVs and textures for the body and the hands keep warping on the right. (left-old, right-new)
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
rough eyelid with shapekeys using a duplicate of the eyeball mesh and a few modifiers.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
Enough for today I think. Currently working to figure out the face, and making the eyes. Also want to get the materials/shaders so that the painted style I want comes through better at the end.
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
want to disable shadows, dude? just uncheck it in ray visibility bro trust me bro just uncheck shadows in ray visibility and it works bro thats all you have to do bro it just works bro
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+geeGrips- 🔞 @ggrips.bsky.social · 28/09/2026
Quick leg test to make sure the topology works. I'm learning more and more that Tris are actually incredibly goated, I wanted to round out the knee pad a little bit without affecting the rest of the mesh.
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+geeGrips- 🔞 @ggrips.bsky.social · 27/09/2026
more wip posting
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+geeGrips- 🔞 @ggrips.bsky.social · 27/09/2026
texture progress. for some stupid reason, blender doesn't have a simple one-click option for texture transparency
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
Experimenting with a big tail design. Taking main inspiration from zebra shark tails (at least for the shape). I want to try and give it a sea arthropod-esque look in the texturing.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
started texturing. I'll need to rework a few things that already aren't working how I wanted. Mostly trying to remember how I did the textures last time, namely which brushes I was using.
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+geeGrips- 🔞 @ggrips.bsky.social · 26/09/2026
starting on some basic face rigging. I think I'm going to use bones for some major parts and shapekeys for the rest (lips, eyelids the sort)
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+geeGrips- 🔞 @ggrips.bsky.social · 25/09/2026
some progress
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+geeGrips- 🔞 @ggrips.bsky.social · 25/09/2026
Been thinking about changing up the tail a bit because I feel like the original is too big or gets in the way and I wanted to get some thoughts. Trying to get something of a mix between a dolphin/whale tail and a insectoid/arachnid-esque thorax. Thoughts?
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+geeGrips- 🔞 @ggrips.bsky.social · 21/09/2026
sprocketeer
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
putting off working on rigging so I started on UVs, for the main body anyway.
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
I'm fragging out
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+geeGrips- 🔞 @ggrips.bsky.social · 20/09/2026
quick rough rig test
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+geeGrips- 🔞 @ggrips.bsky.social · 19/09/2026
back to modelling after a short break
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+geeGrips- 🔞 @ggrips.bsky.social · 15/09/2026
Blender/3d modelling-bros, does there exist any kind of (online, something in Aus too) tutoring somewhere for intermediate character modelling? Or even actual courses, not just collections of video guides?
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+geeGrips- 🔞 @ggrips.bsky.social · 11/09/2026
So far this iteration is passing the "Will I hate this design a few days later" test so maybe I've finally landed somewhere with this thang. Repostin cuz I got NUTHIN!
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+geeGrips- 🔞 @ggrips.bsky.social · 10/09/2026
they call me the top entry fragger
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+geeGrips- 🔞 @ggrips.bsky.social · 08/09/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 06/09/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 02/09/2026
old clip
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+geeGrips- 🔞 @ggrips.bsky.social · 31/08/2026
WIPinprogress. Not sure I like the hand, might have to redo it. Trying to find some examples of simple hand topo but I honestly just do not look forward to doing the hands and hips.
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+geeGrips- 🔞 @ggrips.bsky.social · 31/08/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 30/08/2026
how tf do I make new feeds on this shit thing again
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+geeGrips- 🔞 @ggrips.bsky.social · 30/08/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 29/08/2026
Going to try modelling the legs already extended to see if that will get a better result. On my last attempt, the leg mesh wouldn't play well when extending the leg out from the rest position.
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+geeGrips- 🔞 @ggrips.bsky.social · 25/08/2026
quick and ez Rama sketches (plus my as yet unnamed mars dude)
my.artmy.art
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+geeGrips- 🔞 @ggrips.bsky.social · 18/08/2026
I think I'm happy with this head design.
my.art
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+geeGrips- 🔞 @ggrips.bsky.social · 28/08/2026
Y'know I'm still really happy with how the texturing turned out for my Franne model. Especially that tech bit on the neck. Hoping I can dig that out again because I've never drawn/coloured like this before.
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+geeGrips- 🔞 @ggrips.bsky.social · 27/08/2026
Head retopo
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+geeGrips- 🔞 @ggrips.bsky.social · 26/08/2026
Basic topology and mouth test. Mainly just trying to see if the topology's good enough to work with the proper rigging later on. Only simple sculpting for this one because I want to keep a lowish/medium polycount, so the finer details I'll just texture on. THOUGHTS?
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+geeGrips- 🔞 @ggrips.bsky.social · 28/06/2026
Another one. Still getting gaps around the arms. I'm also seeing some flaws with the armature. The spine control I had set up is a little annoying, finger control is pretty basic, breast bones and controls also conflict a little with torso rotations.
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+geeGrips- 🔞 @ggrips.bsky.social · 24/06/2026
Still some small things I'd like to do but it's at a point where I think I can confidently say "It's done". It's ""done"" Very happy with how this has turned out, much hair-pulling along the way but I'm quite pleased with the result.
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+geeGrips- 🔞 @ggrips.bsky.social · 25/08/2026
quick and ez Rama sketches (plus my as yet unnamed mars dude)
my.artmy.art
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+geeGrips- 🔞 @ggrips.bsky.social · 22/08/2026
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+geeGrips- 🔞 @ggrips.bsky.social · 19/08/2026
Blenderbros, if you're modelling (with intent to rig) a character with digitigrade legs would you model the legs in their standing/rest position or fully extended?
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