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Gert

@gertkeno.mastodon.gamedev.place.ap.brid.gy
42 followers 6 following 115 posts

Game developer! I love programming! 🌉 bridged from ⁂ mastodon.gamedev.place/@gertkeno, follow @ap.brid.gy to interact

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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 17/10/2026
Ended up re creating the horse plinko gif to some degree, playing with Godot's SoftBody3D #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 10/10/2026
Getting ahead of myself making character customization for a model I don't intend to keep! I really like matcaps though, funny shiny orbs #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 03/10/2026
Making the input viewer pretty! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 05/09/2026
Making progress on snow/skate boarding game with motion inputs! Next up I want to make an infinite downhill slop, maybe taking inspiration from "Haste", and certain combos of tricks for progression #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/07/2026
Been playing too much street fighter 6, trying out implementing motion inputs! Rough input viewer in the top left, I'm sure none of this comes across through video but it feels pretty nice! Quarter circles, Z moves, and mashing combos work! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 27/06/2026
Realized it's been a over a year working on this RISC-V programming game! I've been calling it Weaver; happy late-birthday Weaver, your name may change! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/06/2026
Trying out shell texturing for a short-grass pass, I like the result! Leaning into pixelized looks a little more. A little tool script generates each layer/shell via MultiMeshInstance3D and the shader cuts out pieces to make strands that look best from […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 06/06/2026
We've been working hard on our typing game! There's an old demo up on itch, and wow what an improvement! Fresh coat of paint and juice goes a long way. Story has been our focus for a while, an I'm not spoiling that here! […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 02/05/2026
Made a tape player to take a break from island designing. Like other home-y props players drag and drop their own music in game. #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 11/04/2026
Vertex colors my beloved; I'm trying out splat texturing by vertex color, still allows UVs to have a role in tilling while blending between multiple textures all in one material. Now I need to figure out how to make my own textures, probably going for […] [Original post on mastodon.gamedev.place]
Blender Vertex-Color view, the island is red on the top for grass, green and blue on the sides for two different types of rock texture once imported into GodotIn-editor screenshot of the same angle as the blender example, water is removed to show more of the island's rocky walls.top-ish view of the island with vertex splat texturing, the grass is dense and tiling without much weird stretching.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 11/04/2026
Inspired from Rhell devlogs by Slug Glove I've been trying my hand at UV editing with wind-waker style repeating textures. Using this maybe overzealous three-layer texture I can squish UVs to form a wall making use of the x-axis repeating to prevent […] [Original post on mastodon.gamedev.place]
3/4th view of a low-poly island, the stone texture appears on the side, just over the water. the grass texture is quite large.Top-down view of the island, shows off imperfections with the grass, this is the least stretching I could achieve and it's very stretchedBlender UV-editing view showing how the wall is a strip of UVs expanding past the normal bounds to the left and right, the UVs overlap with the middle section of the texture for a light-stone.The single square texture I used for the island, the top 1/3 is grassy blending into a light-stone and finally blending that to a darker-muddy stone.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/03/2026
Backyard photos :) #squirrel #possum #sunset
Young possum sneaking under the shed door to grab a wallnutCloudy sunset with warm colors. The closer clouds have a orange hue underside and the further clouds are somewhat sea-blue. The shadow of condos low in frame.A squirrel diggingA squirrel hopping
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/03/2026
Finally got around to making a leaderboard for my multiplayer game! functional, but needs some dressing up! #ScreenshotSaturday #godot #indiedev #gamedev
A paused game, three players are shown with "Hostlington" having no damage and zero latency, The other Player #1 and Player #2 have low 23ms ping and some damage. The options menu also resides to the right of the screen.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/02/2026
Quite a while ago I saw someone joke about Scratch blocks for assembly being cursed; it has haunted me since and I think I'm going to add it to my adventure game about RiscV programming. #ScreenshotSaturday #godot #indiedev #gamedev #riscv
Scratch block-coding like interface for programming RISC-V, with some blocks of different types and the same code text representation to the left
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 29/01/2026
Finally got my HTTPS server converted to #zig it is now handling WebSockets (for my Game), Gemini, HTTP (just redirecting), and HTTPS. All on one thread using epoll and openssl. I've got CSV statistics running for a while, HTTPS is certainly popular […] [Original post on mastodon.gamedev.place]
A stacked line chart of each request type, the right half includes a big yellow spike in HTTPS requests over "Redir" HTTP, Gemini, and "Game" Websocket requests.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/12/2025
Threw together a video player! It relies on Godot's OGV stream player. Also seen: yesterday's Godot plush in-game. I want players to be able to make a home :) CRT model from loafbrr! loafbrr.itch.io/crt-tv-asset #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 19/12/2025
Love adding in-game Godot plush from this addon; also finally using that 4.5 stencil based outline. github.com/haunted-loaf/godot_plush… #godot #gamedev
A pile of in-game Godot plushies
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 15/11/2025
I've been to the austin aquarium this week for my anniversary! Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display" #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 08/11/2025
For screenshot saturday I got a sum of sines water shader working! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/10/2025
Got exterior/interior working, now we can leave the ship and walk on land! Next I will need to add some kind of radio control and the ship can very much leave you stranded! And of course a better water shader :) if anyone has some real nice looking […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 06/09/2025
Added a debugger to my RISC-V programming game! Really helps to directly check registers and players can finally see error messages for their compiled programs. #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 30/08/2025
I've found something to do with the `ecall` instruction in my game's RISC-V sandbox! Connecting a "module" will change how the ecall functions but for testing it returns the epoch seconds in register a0 and fa0. I want to add GPS module where `ecall` […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 28/08/2025
Havin' fun loading hacks on the switch. Good for a laugh, but the HewDraw Remix is great for melee heads like myself. And it's fun to play BOTW as linkle
Super smash bros Ultimate with Garfield (using Incineroar's slot) and the angry emoji 😡 (using Kirby's slot)
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 16/08/2025
Added a couple more wire tools? they're not exactly basic gates, since it's full i32/f32 data. Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions. I want to encourage programming so I'll ensure […] [Original post on mastodon.gamedev.place]
Wires connecting Yoke to two adders, only one trace has an inverter. This allows the machine to turn by holding right, and move forward by holding forward.Four line program to do the same operation as the previous wires screenshot

Reads:

fmv fa0, fs1
fmv fa1, fs1

fadd fa0, fa0, fs0
fsub, fa1, fa1, fs0Much less wires for computer to motor hook-up
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 09/08/2025
Working on rooms again now that I'm making the interior in blender. I live for automatic doors. #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 03/08/2025
Working on blender-ifying my CSG models! Imported textures from juliovii on itch, feels like I'm moving into the backrooms atm... need to figure out that "art direction" thing. juliovii.itch.io #ScreenshotSaturday #godot #indiedev #gamedev
a wide octagon room with squirrel pictures on the wall and a animated (showing one frame) kirby display. The control yoke has looks more like a steering wheel.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/07/2025
Added wave totals to my plugin, so I can easily see how the health and value total of each wave scales :) I love making tools #ScreenshotSaturday #gamedev #godot
Godot editor screenshot of a panel plugin showing enemies spawned per-wave, with the new health and value totals highlighted
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 12/07/2025
I added a random number generator to my wiring + programming game, with it's model inspired by Cloudflare's Lavalamp wall for encryption. To avoid making the content I really need to I've been implementing all the graphics options I can think of. And […] [Original post on mastodon.gamedev.place]
In-game screenshot of many lava lamps with outlets on them, they are plugged into screens and produce a random color output on each pixelIn-game screenshot showing off many graphical settingsGodot screenshot of the Terrain3D plugin making a small amount of terrain
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 02/07/2025
Oops I made another display. Showing off the first one again with indexable pixels, then a 2 bit-per-pixel display allowing for much faster writing and bigger 16x16 images. #godot #indiedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 28/06/2025
Goofin' around again, made a programmable display #godot #screenshotsaturday #indiedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 26/06/2025
@eibriel I might need that, my wires are messy; relies on user placement at the moment
Screenshot of many wires placed around connected to machines
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 25/06/2025
This rock squirrel is becoming a local, yet very skittish. #squirrel
Black rock squirrel standing on pavement, looking up; a blue tarp on the right obscures their tail.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/06/2025
Working on quests/jobs/content for my programming game. First up is knowing where to go! Jobs output a target XYZ, the GPS module outputs your current XYZ and from there I leave it up to the player to program a solution, as an example finding the […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/06/2025
Packing up all my pre-placed machines, now the players can move the complex components and soon :tm: buy more. #godot #screenshotsaturday
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 13/06/2025
Glory day! A rare rock squirrel visited us today!
Photo of a "rock" squirrel, it has black fur with striking white eyeliner.Photo through a dirty window, the black squirrel has very full cheeks!
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 13/06/2025
Finished nuts by @joon ! My back-yard experience served me well, taking amazing cell-shaded squirrel action-shots, though I do not know if they got saved. So, here is some more apartment squirrels! store.steampowered.com/app/768450/N… #squirrel
Squirrel peaking around treeA squirrel being chased up a tree by another squirrela stout squirrel looking plainly at the camera, not eating the cracker I left for them >:(One squirrel up close scratching themself and another squirrel in a similar position on a tree in the background.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 07/06/2025
Added posters by dragging files onto the game window, fun way to decorate the space! Saving/Loading too cause now it feels homey enough to keep
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 24/05/2025
Getting back into it, converting some objects to rigid bodies so they can make a mess on the floor! Trying out textures and rooms can be dynamically added but I need to crack open blender for both to operate better. #screenshotsaturday #godot
In-game screenshot with QR-code programs littering the floor among cables.in-editor screenshot of the level looking in from the outside.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 10/05/2025
Not my usual gamedev project this week, made a pendulum dangler. Hope to release the design after touching some things up. Only one test-fitting and it turned out super close! But the tall legs wobbled a lot and shifted layers, the gap to hold the […] [Original post on mastodon.gamedev.place]
Freecad software with the tri-pod style designPrinted pendulum holder with pendulum dangling inside.Printed pendulum holder with pendulum, and test-fitting print in front.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 13/04/2025
Busy saturday for me so I didn't see much nor post a #screenshotsaturday Maybe a good time to re-post about my automatic screenshot tool for #godot Here's the last screenshot it took, progress on making a computer variant for my game with way more […] [Original post on mastodon.gamedev.place]
A large box with six outlets facing the right side
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 29/03/2025
Been working on a RISC-V module to program in-game wires I/O! From here it looks like I'll have to make the dreaded *content* part of the game. The generated QR codes show the RISC-V byte code in Base64 #screenshotsaturday #godot #riscv
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 15/03/2025
bonus squrrel pic from today (not an eclipse)
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/03/2025
My eclipse photos :) #eclipse
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 26/02/2025
What's with all the indie game 2 packs on steam? Do they increase sales a lot? Just helping fellow devs out? #indiedev
"Stray Path" steam page with the regular "Buy Stray Path" button and three two-game bundles
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 16/02/2025
Morrowind is fun, need to do a no-alchemy run one of these days :)
Screenshot of OpenMW with every menu open. Level 8 character, mid-game stats, too many potions.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 01/02/2025
Here's a little vid of how our artist set up the player's face for Bubble Ranch. A sprite-sheet we could offset the UVs for, also mirrored to save on space! #Godot #screenshotsaturday #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/01/2025
Don't have a great #screenshotsaturday *BUT* testing our game on mobile has been really easy with the android editor. We planned to be mobile-friendly but I didn't expect it to work out of the box! First real mobile test a year or so in. #Godot
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 29/12/2024
No screenshot today, but a dear friend of mine got me a #godot plush! What a thoughtful gift! These sold back in August, incredible to see it in person!
Godot plush sitting inside a small Christmas tree among ornaments
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/12/2024
Converted an AnimationPlayer to a shader, got a few features out of it including a better bounce and position based randomization without any scripts! All in one matrix transform. Trying out ProtonScatter too #screenshotsaturday #Godot
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