Reposted by Georgi NikolovInigo Quilez @iquilezles.bsky.social · 04/09/2026Distorting space with sine functions #math 446084
Georgi Nikolov @georgi-nikolov.com · 26/09/2026seeing public discourse on recent AI developments reminded me of thisyoutube.comSoup is Good FoodYouTube video by Dead Kennedys - Topic 032
Georgi Nikolov @georgi-nikolov.com · 22/08/2026Looks great and happy for you! Is the new job gamedev adjacent? 130
Reposted by Georgi NikolovChristoph Peters @momentsingraphics.bsky.social · 20/06/2026When you transition from rasterization to ray tracing, you may want to compute camera rays based on a 4x4 world to clip space matrix. My new blog post shows why the obvious approach for that fails and provides code for a reliable alternative: momentsingraphics.de/CameraRays.h... 0475
Reposted by Georgi NikolovJeremy // Making Star Spark @jeremyjackson.bsky.social · 19/02/2026Thanks for hosting #TurnBasedThursday! #StarSpark is a tactical turn-based fighting game in which you'll battle your way through a survival tournament using a combination of real time combos and various attack, defense, and support skills. 🌟 s.team/a/3639950 #GameDev #IndieGame 0299
Georgi Nikolov @georgi-nikolov.com · 20/02/2026youtu.be/cvJ7-Mmr2_o?...youtu.beSega Saturn Does Ray Tracing - And We're Not Actually JokingYouTube video by DF Clips 000
Georgi Nikolov @georgi-nikolov.com · 07/02/2026And yeah yeah, I know, Xcode and blah blah. Few crashes a day are guaranteed in my experience. The price to me is worth it for the Metal graphics and compute debugger however. 000
Georgi Nikolov @georgi-nikolov.com · 07/02/2026Swift is a great language to learn after JavaScript / Typescript imho. In fact going back to JS after half a year of Swift feels like a downgrade to me. 120
Georgi Nikolov @georgi-nikolov.com · 04/02/2026I watched "BIOHAZARD 4D-EXECUTER", a forgotten 2000 animation made by Capcom in the Resident Evil universe. It appears to be rendered using the same CG technology Capcom used for the cutscenes in the old GameCube Resident Evils. 000
Georgi Nikolov @georgi-nikolov.com · 03/02/2026New year, new me, new website! Updated my portfolio for 2026: georgi-nikolov.comgeorgi-nikolov.comGeorgi NikolovGeorgi Nikolov is a programmer building advanced web and mobile applications. Real-time rendering, GPU programming, and interactive 3D. 041
Reposted by Georgi NikolovAlex Tardif @longbool.bsky.social · 30/12/2025New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...alextardif.comAlex Tardif: Graphics Programmer 16718
Georgi Nikolov @georgi-nikolov.com · 30/12/2025Been a hot minute since I’ve logged in here. Anyway, I averaged 11.8km of walking per day in 2025 030
Georgi Nikolov @georgi-nikolov.com · 20/10/2025Monday morning and half the internet does not load as Vercel is down 030
Georgi Nikolov @georgi-nikolov.com · 14/10/2025Some new screenshots of my upcoming LiDAR point cloud editing app taken on a M4 iPad Pro: 051
Reposted by Georgi NikolovAndrew Helmer @andrewhelmer.bsky.social · 04/10/2025For anyone who's tried to use spherical harmonics for lighting and found the notation- and terminology- heavy definitions confusing, highly recommend this classic: grahamhazel.com/blog/2017/12... I think Graham Hazel's blog was down for a long time, years maybe, but works now!grahamhazel.comAlternative definition of Spherical Harmonics for Lighting – Graham Hazel 02410
Reposted by Georgi Nikolovᴄʜᴀʀʟᴇʏ★ᴘɪʀᴏᴛʜ @charlespiroth.bsky.social · 22/09/2025Vintage radio dials from the 1930s 212124
Georgi Nikolov @georgi-nikolov.com · 15/09/2025Jailbreaking a PS3 in 2025 includes opening a specific website with Flash enabled via the console built-in browser. Once the Flash .swf file is downloaded and executed, it takes *complete* control over the console and installs the custom firmware—delightful. 010
Georgi Nikolov @georgi-nikolov.com · 02/09/2025how is the new MGS? patiently waiting for the online mode over here.. 000
Georgi Nikolov @georgi-nikolov.com · 31/08/2025There are usually slim pickings at Sunday markets in Berlin but every now and then they deliver! 020
Georgi Nikolov @georgi-nikolov.com · 28/08/2025Lately I have been working on exporting LiDAR point cloud animations as glTF keyframe flipbook sequences: skfb.ly/pABquskfb.lyCat - 3D model by Georgi Nikolov (@georgiNikoloff)A glTF point cloud of my cat generated by LiDAR camera - Cat - 3D model by Georgi Nikolov (@georgiNikoloff) 120
Georgi Nikolov @georgi-nikolov.com · 26/08/2025I got myself a #gameboy exclusively to play this game, one of the best handheld titles I’ve ever played! 010
Georgi Nikolov @georgi-nikolov.com · 05/08/2025is LinkedIn even worth it honestly? I have not had one for a long time but am reconsidering it… 110
Reposted by Georgi NikolovIpsiom @ipsiom.bsky.social · 30/07/2025Some of my fav pieces I've made lately 💙 #SupportRealArtists #Metalheart #Depthcore #Hypertrance #NeoY2K 051
Georgi Nikolov @georgi-nikolov.com · 20/07/2025give it a try: gnikoloff.github.io/webgpu-raytr...gnikoloff.github.ioWebGPU RaytracerRealtime pathtracing via WebGPU compute shader 051
Georgi Nikolov @georgi-nikolov.com · 16/07/2025fantastic! Runs great in the #bluesky web view on my iPhone 16 pro 100
Reposted by Georgi NikolovMike Turitzin @miketuritzin.bsky.social · 15/07/2025Nice li'l new video covering (some of) the history of SSAO algorithms: youtube.com/watch?v=g4or...youtube.comSSAO, "Close Enough" since 2007 | A Brief HistoryYouTube video by Zenteon 1205
Georgi Nikolov @georgi-nikolov.com · 10/07/2025I have been working on a LiDAR point cloud capture / editor tool for some time now and finally feel happy enough with the visuals to share some progress. All built with Metal3 and recorded, edited and rendered on a M4 iPad. 050
Reposted by Georgi NikolovWarren Moore @warrenm.bsky.social · 08/07/2025New on Metal by Example: Getting Started with Metal 4, a breezy introduction to the fundamental changes arriving in the Metal API later this year: metalbyexample.com/metal-4/metalbyexample.comGetting Started with Metal 4Another WWDC is in the books, and with it came a major update to many platform technologies, including Metal. Metal graduated to version number 4, and in this article, we’ll explore the core … 192
Georgi Nikolov @georgi-nikolov.com · 24/06/2025sorry to hear this - wishing you a lot of thoughtfulness and a quick rebound 010
Georgi Nikolov @georgi-nikolov.com · 16/06/2025every time I think a single shadow map covering the entire scene will be *just enough*, I inevitably end up adding at least 1 extra cascade 010
Georgi Nikolov @georgi-nikolov.com · 12/06/2025I remember hearing you say the aesthetic is inspired by Sega Saturn games and you really nailed it 020