Georgi Nikolov @georgi-nikolov.com · 04/02/2026I watched "BIOHAZARD 4D-EXECUTER", a forgotten 2000 animation made by Capcom in the Resident Evil universe. It appears to be rendered using the same CG technology Capcom used for the cutscenes in the old GameCube Resident Evils. 000
Georgi Nikolov @georgi-nikolov.com · 30/12/2025Been a hot minute since I’ve logged in here. Anyway, I averaged 11.8km of walking per day in 2025 030
Georgi Nikolov @georgi-nikolov.com · 14/10/2025Some new screenshots of my upcoming LiDAR point cloud editing app taken on a M4 iPad Pro: 051
Georgi Nikolov @georgi-nikolov.com · 31/08/2025There are usually slim pickings at Sunday markets in Berlin but every now and then they deliver! 020
Georgi Nikolov @georgi-nikolov.com · 26/08/2025I got myself a #gameboy exclusively to play this game, one of the best handheld titles I’ve ever played! 010
Georgi Nikolov @georgi-nikolov.com · 10/07/2025I have been working on a LiDAR point cloud capture / editor tool for some time now and finally feel happy enough with the visuals to share some progress. All built with Metal3 and recorded, edited and rendered on a M4 iPad. 050
Georgi Nikolov @georgi-nikolov.com · 11/05/2025I ran 25km through Berlin today for a third year in a row 🏃🍻 120
Georgi Nikolov @georgi-nikolov.com · 19/04/2025I have been going through this book for the past 2 weeks and it’s fantastic. The indirect rendering chapters alone are well worth the price. 050
Georgi Nikolov @georgi-nikolov.com · 10/04/2025somebody is selling a Virtual Boy of all things in my local supermarket 021
Georgi Nikolov @georgi-nikolov.com · 04/04/2025Shenmue has apparently been nominated as the most influential game of all time by BAFTA! Ever since playing it as a teenager it has always held a special place in my heart. Its effects like motion blur when kicking etc. was part of the reason I went into graphics programming. ❤️ 2205