GeeseBumps @geesebumpsgames.bsky.social · 04/10/2026The 'Paparazzi project' now has a definitive name and look: PhotoHacks! Version 0.3.0-alpha is now available on the itch project page, featuring its new branding 😊 geese-bumps.itch.io/photohacks 011
GeeseBumps @geesebumpsgames.bsky.social · 04/10/2026Over 15 years ago, I came up with a project: a "Where's Waldo?" style game where you had to chase people with a camera, trying to get the best shot. I haven’t been able to get it out of my head since Now you can play the first alpha! geese-bumps.itch.io/proyecto-pap...geese-bumps.itch.io"Proyecto Paparazzi" by Javi Prieto @ GeeseBumpsUn busca a Wally fotográfico que te enseña todo lo que necesitas saber 020
GeeseBumps @geesebumpsgames.bsky.social · 05/08/2026Only needs Python 3; the installer handles SGDK via Docker (Mac/Linux) or a portable build on Windows Feedback welcome, especially from anyone testing on real hardware 000
GeeseBumps @geesebumpsgames.bsky.social · 05/08/2026The whole point is that a musician can use it without depending on the programmer. One script sets up the environment, you drop the files you want to test into the "audio" folder, and another script builds them — and launches the emulator too, if you want 100
GeeseBumps @geesebumpsgames.bsky.social · 05/08/2026They drop VGMs and WAVs in a folder, double-click one thing, and get a ROM per driver (XGM v1 and XGM2) with a menu to play, loop and mix several sounds at once, plus the Z80 load on screen, so "it stutters when everything plays" becomes a number 100
GeeseBumps @geesebumpsgames.bsky.social · 05/08/2026I made md-soundtest, a tool so a musician can test their audio on real hardware without needing you in the loop github.com/Ganso/md-sou...github.comGitHub - Ganso/md-soundtest: Herramienta para que músicos y diseñadores de sonido prueben su audio en Mega Drive (SGDK, drivers XGM y XGM2) sin depender de un programadorHerramienta para que músicos y diseñadores de sonido prueben su audio en Mega Drive (SGDK, drivers XGM y XGM2) sin depender de un programador - Ganso/md-soundtest 121
GeeseBumps @geesebumpsgames.bsky.social · 24/07/2026If you like what you see in the video, you can play it in English or Spanish by downloading it from our Itch page 👇 Try it out and let us know what you think! And of course, any bug reports will be more than welcome geese-bumps.itch.io/the-weavegeese-bumps.itch.ioThe Weave by Javi Prieto @ GeeseBumpsA fangame sequel to LucasArts' Loom (tm) for the Sega Genesis 000
GeeseBumps @geesebumpsgames.bsky.social · 24/07/2026It's already been a year since the last tech demo of The Weave! @haddhar.bsky.social and I (@ganso.eurosky.social) are now working with @playonretro.bsky.social on Mega Red Planet, but I found some time to update it 😊 www.youtube.com/watch?v=q-oH...youtube.comThe Weave - Recorrido por la demo técnica - Verano de 2026YouTube video by GeeseBumps 131
Reposted by GeeseBumpsHaddhar @haddhar.bsky.social · 14/07/2026Estoy muy contento de poder anunciar mi incorporación como músico al proyecto de Mega Red Planet, colaborando junto con mi colega Javi Prieto, como parte del equipo @geesebumpsgames.bsky.social Gracias por la confianza que está poniendo @playonretro.bsky.social en Javi y ahora en mi #MegaRedPlanet 122
GeeseBumps @geesebumpsgames.bsky.social · 10/07/2026I think we’ve done all we can by inheriting maps from previous versions. This summer, it’s time to stop and redesign the game from the ground up. What do you prefer? A "toonrican" or a "metoonvania"? Maybe both? 000
GeeseBumps @geesebumpsgames.bsky.social · 10/07/2026Last Saturday, those who attended #RetroPixel in Málaga were able to try this updated version. Here you can see those same screens 122
GeeseBumps @geesebumpsgames.bsky.social · 10/07/2026Can you believe it’s only been a few months? This was my very first test for Mega Red Planet, porting the first 5 screens of the Raspberry Pi version to the Mega Drive back in February 👇 140
GeeseBumps @geesebumpsgames.bsky.social · 06/06/2026Finally getting to show off some WIP footage of the new game I'm developing with @playonretro.bsky.social! Hope you all like it! #MegaDrive #SegaGenesis #RetroGaming #Homebrew #IndieDev #16bit 0123
GeeseBumps @geesebumpsgames.bsky.social · 01/05/2026We are SO BACK! 🚀 If I’ve been quiet about The Weave, it’s because I’m developing the Mega Drive remake of Red Planet for @playonretro.bsky.social Yes, the classic title from Spectrum, CPC, and Raspberry/Windows is coming to SEGA! Here is some fresh gameplay from the first part 083
GeeseBumps @geesebumpsgames.bsky.social · 07/02/2026Still kicking on The Weave! After 6+ months juggling projects like Sleigh Chase & @gamerconfamilia.bsky.social, "talkie version" of the tech demo, with Animalese-style voices, is released Check the full devlog: geese-bumps.itch.io/the-weave/de... #MegaDrive #IndieDev #RetroGaming #SegaGenesisgeese-bumps.itch.ioThe Weave... Talkie!¡Seguimos vivos! (English bellow) Han pasado más de 6 meses desde el último devlog del juego, y a estas alturas esperaba poder mostraros mucho más, pero en este tiempo se han cruzado unos cuantos... 042
GeeseBumps @geesebumpsgames.bsky.social · 26/12/2025We’ve published the English version of the Sleigh Chase devlog 🙂 It’s a practical, open-source guide for retro developers on how to speed up game development using OpenAI Codex as a copilot All code, assets, and resources are fully open source geese-bumps.itch.io/sleigh-chase...geese-bumps.itch.ioCreating Sleigh Chase: A quick guide to accelerated Mega Drive development with AICreating Sleigh Chase: A quick guide to accelerated Mega Drive development with AI Introduction Many of us have wanted to create games for the systems we grew up with, but have lacked time, a team, or... 110
Reposted by GeeseBumpsJavi Prieto @ganso.eurosky.social · 23/12/2025¿Habéis probado Sleigh Chase, nuestro juego navideño para Megadrive? Es simple, simpático, y se termina en cinco o diez minutos si le coges mínimamente el truco, así que es la excusa perfecta para desempolvar la Mega y jugar con los peques 😃 geese-bumps.itch.io/sleigh-chasegeese-bumps.itch.ioSleigh Chase by Javi Prieto @ GeeseBumpsMinijuegos navideños para Sega Megadrive 032
GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025All code by Codex (OpenAI), graphics by Nano Banana, SFX by Eleven Labs... only the music is human-made (Haddhar)! First 16-bit game created with AI, fully open source. Tech breakdown (Spanish only, sorry): geese-bumps.itch.io/sleigh-chase...geese-bumps.itch.ioCreando Sleigh Chase: desarrollo para Mega Drive acelerado con IACreando Sleigh Chase: Guía rápida de desarrollo Mega Drive acelerado con IA Introducción Muchos de nosotros hemos querido crear juegos para los sistemas que conocimos hace años, pero nos ha faltad... 000
GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025SLEIGH CHASE is OUT! 🎅 The first 16-bit console game coded 100% by AI. Three Christmas minigames for Mega Drive celebrating the holidays & 2026. Free ROM, runs on real hardware! Download: geese-bumps.itch.io/sleigh-chase 120
GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025¿Cómo lo hicimos? Todo el código escrito por Codex (OpenAI), gráficos con Nano Banana, sonido con Eleven Labs... ¡solo la música es humana (Haddhar)! El primer juego de 16 bits creado con IA, open source completo. Guía técnica: geese-bumps.itch.io/sleigh-chase...geese-bumps.itch.ioCreando Sleigh Chase: desarrollo para Mega Drive acelerado con IACreando Sleigh Chase: Guía rápida de desarrollo Mega Drive acelerado con IA Introducción Muchos de nosotros hemos querido crear juegos para los sistemas que conocimos hace años, pero nos ha faltad... 010
GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025¡SLEIGH CHASE ya está aquí! El primer juego para consolas de 16 bits programado al 100% por IA. Tres minijuegos navideños para Mega Drive que celebran Navidad y Año Nuevo 2026. ¡Gratis y jugable en hardware real! Descárgalo: geese-bumps.itch.io/sleigh-chase 130
GeeseBumps @geesebumpsgames.bsky.social · 18/12/2025You will hear from us soon 😉 #retrodev #megadrive #genesis #homebrew #christmas 023
GeeseBumps @geesebumpsgames.bsky.social · 18/11/2025Friendly reminder of The Weave is an open-source project Have you ever wanted to make a game for the console you played as a kid? Join us! youtube.com/shorts/Jpzi5...youtube.comNow we talk!YouTube video by GeeseBumps 021
GeeseBumps @geesebumpsgames.bsky.social · 06/11/2025The Weave now has three distinct Animal Crossing-style voices that smoothly adapt to both Spanish and English text. What do you think? Thanks @zxprojects.bsky.social for your tips 😉 #IndieGameDev #MegaDriveDev #RetroGaming #GameDev #Homebrew 183
GeeseBumps @geesebumpsgames.bsky.social · 24/10/2025I’m progressing on text presentation: each character now has its own “voice,” with gibberish in the style of Animal Crossing or Sims. Voices are pregenerated using Google Text to Speech and preprocessed into short syllables that play synced with the on-screen text (work in progress) 032
GeeseBumps @geesebumpsgames.bsky.social · 20/10/2025I'm alive! After the last public beta I took a break… and made the mistake of buying Baldur’s Gate 3. But I’m finally back! Today’s update adds a small text flash effect (you can speed it up by pressing A) 031
GeeseBumps @geesebumpsgames.bsky.social · 03/07/2025🎉 Characters can now move at fractional speeds! The hero walks at 1.5x speed, and the mother at 0.75x. Sounds trivial, right? Well, I had to rewrite ALL the movement code to use non-integer types. It nearly killed me 😵💫 010
Reposted by GeeseBumpsAssociation MO5 @assomo5.bsky.social · 22/06/2025Les news rétro de la semaine, dont une suite spirituelle sur Mega Drive par @geesebumpsgames.bsky.social du point & click culte Loom... mag.mo5.com/271279/une-s...mag.mo5.comUne suite spirituelle de Loom sur Mega Drive et autres news rétro de la semaineUn demake de Prince of Persia sur Pico-8, un nouveau Dig Dug sur mobiles jusqu'à la fin du mois, une vidéo de PATAPON 1+2 REPLAY, une compilation des jeux Golden Tee, etc. 1104
GeeseBumps @geesebumpsgames.bsky.social · 19/06/2025Download it right now on itch, and please give me feedback! Thanks a lot 😊 geese-bumps.itch.io/the-weavegeese-bumps.itch.ioThe Weave by Javi Prieto @ GeeseBumpsA fangame sequel to LucasArts' Loom (tm) for the Sega Genesis 011
GeeseBumps @geesebumpsgames.bsky.social · 19/06/2025✨ New technical demo is out! ✨ After 6 months of work, I can finally show you the latest progress on The Weave! 🎮 Completely rewritten engine 🎨 All graphics and animations redrawn by hand, pixel by pixel www.youtube.com/watch?v=QK3T...youtube.comThe Weave - Tech Demo walkthrough (june 2025)YouTube video by GeeseBumps 185
GeeseBumps @geesebumpsgames.bsky.social · 17/06/2025✅ Dual color font support! Almost everything ready for a new tech demo release with almost the brand new graphics 😎 022
GeeseBumps @geesebumpsgames.bsky.social · 11/06/2025Once I finish polishing a few final details and bugs, I'll FINALLY upload a new tech demo to Itch. Stay tuned! 000
GeeseBumps @geesebumpsgames.bsky.social · 11/06/2025✅ Almost all graphics have been redrawn since the last demo ✅ Almost all the code has been rewritten from scratch (continued in the next post) #IndieGameDev #MegaDriveDev #RetroGaming #GameDev #HomebrewGames 1185
GeeseBumps @geesebumpsgames.bsky.social · 05/06/2025Finally done refactoring the entire game code (roughly 70%!) 🎉 New structures, cleaner & more robust functions — yet simple and easy to manage. Combat is working again, with new features and lots of bugs squashed #gamedev #retrodev #homebrew #SegaMegadrive #SegaGenesis #Loom 0105
GeeseBumps @geesebumpsgames.bsky.social · 24/05/2025I've just seen there's a mention on the same page for the @bytemaniacos.com 2025 BASIC Competition, which also includes a small game I made myself — so I could say I appear not once, but twice on that page! 😜 geese-bumps.itch.io/zxdgeese-bumps.itch.ioZombie Xtinction Defense by Javi Prieto @ GeeseBumpsTower Defense game for ZX Spectrum in plain BASIC 042
GeeseBumps @geesebumpsgames.bsky.social · 24/05/2025Waiting for the Retro Gamer magazine Issue 272 to come home 🥰 It's been a long way since the first time my name was in a Magazine, in Micro Hobby Issue 166 in 1985, four decades ago 262
GeeseBumps @geesebumpsgames.bsky.social · 13/05/2025I haven't forgotten about you! The next version of the tech demo will be an almost complete overhaul of the entire visual aspect, with new graphics and lots of new animations. Please be patient! 😉 043
GeeseBumps @geesebumpsgames.bsky.social · 02/04/2025There’s little time left until issue #005 of @brewotaku.bsky.social is released, where my small BASIC project for the ZX Spectrum, ZXD, will have its own little space. Many thanks for the review! 😉 174
GeeseBumps @geesebumpsgames.bsky.social · 23/03/2025First test of the new hand-pixeled graphics for the introduction scene, now running on the game engine 010
GeeseBumps @geesebumpsgames.bsky.social · 16/03/2025Finally back to pixel art after two tough weeks since I installed Civilization VII and ran out of free time. It's about time to replace the remaining AI placeholders. 152
GeeseBumps @geesebumpsgames.bsky.social · 23/02/2025✅ Now our forest also has both background and foreground items 021
GeeseBumps @geesebumpsgames.bsky.social · 16/02/2025First game test with all new graphics (still WIP) ❌NO stolen assets ❌NO AI graphics ✅Hand drawn and animated 0124
GeeseBumps @geesebumpsgames.bsky.social · 14/02/2025✅ Xander also redrawn Now every main character has new design and animations 042