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GeeseBumps

@geesebumpsgames.bsky.social
37 followers 3 following 51 posts

Creating our first Sega Genesis game, a fangame sequel to LucasArts' Loom (tm) . Code: @ganso.bsky.social . Music: @haddhar.bsky.social . Web: www.geesebumps.com

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GeeseBumps @geesebumpsgames.bsky.social · 24/07/2026
It's already been a year since the last tech demo of The Weave! @haddhar.bsky.social and I (@ganso.eurosky.social) are now working with @playonretro.bsky.social on Mega Red Planet, but I found some time to update it 😊 www.youtube.com/watch?v=q-oH...
youtube.com
The Weave - Recorrido por la demo técnica - Verano de 2026
YouTube video by GeeseBumps
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GeeseBumps @geesebumpsgames.bsky.social · 05/08/2026
I made md-soundtest, a tool so a musician can test their audio on real hardware without needing you in the loop github.com/Ganso/md-sou...
github.com
GitHub - Ganso/md-soundtest: Herramienta para que músicos y diseñadores de sonido prueben su audio en Mega Drive (SGDK, drivers XGM y XGM2) sin depender de un programador
Herramienta para que músicos y diseñadores de sonido prueben su audio en Mega Drive (SGDK, drivers XGM y XGM2) sin depender de un programador - Ganso/md-soundtest
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Haddhar @haddhar.bsky.social · 14/07/2026
Estoy muy contento de poder anunciar mi incorporación como músico al proyecto de Mega Red Planet, colaborando junto con mi colega Javi Prieto, como parte del equipo @geesebumpsgames.bsky.social Gracias por la confianza que está poniendo @playonretro.bsky.social en Javi y ahora en mi #MegaRedPlanet
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GeeseBumps @geesebumpsgames.bsky.social · 10/07/2026
Can you believe it’s only been a few months? This was my very first test for Mega Red Planet, porting the first 5 screens of the Raspberry Pi version to the Mega Drive back in February 👇
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GeeseBumps @geesebumpsgames.bsky.social · 16/06/2026
🫶
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GeeseBumps @geesebumpsgames.bsky.social · 06/06/2026
Finally getting to show off some WIP footage of the new game I'm developing with @playonretro.bsky.social! Hope you all like it! #MegaDrive #SegaGenesis #RetroGaming #Homebrew #IndieDev #16bit
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GeeseBumps @geesebumpsgames.bsky.social · 01/05/2026
We are SO BACK! 🚀 If I’ve been quiet about The Weave, it’s because I’m developing the Mega Drive remake of Red Planet for @playonretro.bsky.social Yes, the classic title from Spectrum, CPC, and Raspberry/Windows is coming to SEGA! Here is some fresh gameplay from the first part
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GeeseBumps @geesebumpsgames.bsky.social · 07/02/2026
Still kicking on The Weave! After 6+ months juggling projects like Sleigh Chase & @gamerconfamilia.bsky.social, "talkie version" of the tech demo, with Animalese-style voices, is released Check the full devlog: geese-bumps.itch.io/the-weave/de... #MegaDrive #IndieDev #RetroGaming #SegaGenesis
geese-bumps.itch.io
The Weave... Talkie!
¡Seguimos vivos! (English bellow) Han pasado más de 6 meses desde el último devlog del juego, y a estas alturas esperaba poder mostraros mucho más, pero en este tiempo se han cruzado unos cuantos...
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GeeseBumps @geesebumpsgames.bsky.social · 26/12/2025
We’ve published the English version of the Sleigh Chase devlog 🙂 It’s a practical, open-source guide for retro developers on how to speed up game development using OpenAI Codex as a copilot All code, assets, and resources are fully open source geese-bumps.itch.io/sleigh-chase...
geese-bumps.itch.io
Creating Sleigh Chase: A quick guide to accelerated Mega Drive development with AI
Creating Sleigh Chase: A quick guide to accelerated Mega Drive development with AI Introduction Many of us have wanted to create games for the systems we grew up with, but have lacked time, a team, or...
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Reposted by GeeseBumps
Javi Prieto @ganso.eurosky.social · 23/12/2025
¿Habéis probado Sleigh Chase, nuestro juego navideño para Megadrive? Es simple, simpático, y se termina en cinco o diez minutos si le coges mínimamente el truco, así que es la excusa perfecta para desempolvar la Mega y jugar con los peques 😃 geese-bumps.itch.io/sleigh-chase
geese-bumps.itch.io
Sleigh Chase by Javi Prieto @ GeeseBumps
Minijuegos navideños para Sega Megadrive
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GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025
SLEIGH CHASE is OUT! 🎅 The first 16-bit console game coded 100% by AI. Three Christmas minigames for Mega Drive celebrating the holidays & 2026. Free ROM, runs on real hardware! Download: geese-bumps.itch.io/sleigh-chase
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GeeseBumps @geesebumpsgames.bsky.social · 23/12/2025
¡SLEIGH CHASE ya está aquí! El primer juego para consolas de 16 bits programado al 100% por IA. Tres minijuegos navideños para Mega Drive que celebran Navidad y Año Nuevo 2026. ¡Gratis y jugable en hardware real! Descárgalo: geese-bumps.itch.io/sleigh-chase
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GeeseBumps @geesebumpsgames.bsky.social · 18/12/2025
You will hear from us soon 😉 #retrodev #megadrive #genesis #homebrew #christmas
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GeeseBumps @geesebumpsgames.bsky.social · 18/11/2025
Friendly reminder of The Weave is an open-source project Have you ever wanted to make a game for the console you played as a kid? Join us! youtube.com/shorts/Jpzi5...
youtube.com
Now we talk!
YouTube video by GeeseBumps
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GeeseBumps @geesebumpsgames.bsky.social · 06/11/2025
The Weave now has three distinct Animal Crossing-style voices that smoothly adapt to both Spanish and English text. What do you think? Thanks @zxprojects.bsky.social for your tips 😉 #IndieGameDev #MegaDriveDev #RetroGaming #GameDev #Homebrew
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GeeseBumps @geesebumpsgames.bsky.social · 24/10/2025
I’m progressing on text presentation: each character now has its own “voice,” with gibberish in the style of Animal Crossing or Sims. Voices are pregenerated using Google Text to Speech and preprocessed into short syllables that play synced with the on-screen text (work in progress)
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GeeseBumps @geesebumpsgames.bsky.social · 20/10/2025
I'm alive! After the last public beta I took a break… and made the mistake of buying Baldur’s Gate 3. But I’m finally back! Today’s update adds a small text flash effect (you can speed it up by pressing A)
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GeeseBumps @geesebumpsgames.bsky.social · 03/07/2025
🎉 Characters can now move at fractional speeds! The hero walks at 1.5x speed, and the mother at 0.75x. Sounds trivial, right? Well, I had to rewrite ALL the movement code to use non-integer types. It nearly killed me 😵‍💫
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Reposted by GeeseBumps
Association MO5 @assomo5.bsky.social · 22/06/2025
Les news rétro de la semaine, dont une suite spirituelle sur Mega Drive par @geesebumpsgames.bsky.social du point & click culte Loom... mag.mo5.com/271279/une-s...
mag.mo5.com
Une suite spirituelle de Loom sur Mega Drive et autres news rétro de la semaine
Un demake de Prince of Persia sur Pico-8, un nouveau Dig Dug sur mobiles jusqu'à la fin du mois, une vidéo de PATAPON 1+2 REPLAY, une compilation des jeux Golden Tee, etc.
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GeeseBumps @geesebumpsgames.bsky.social · 19/06/2025
✨ New technical demo is out! ✨ After 6 months of work, I can finally show you the latest progress on The Weave! 🎮 Completely rewritten engine 🎨 All graphics and animations redrawn by hand, pixel by pixel www.youtube.com/watch?v=QK3T...
youtube.com
The Weave - Tech Demo walkthrough (june 2025)
YouTube video by GeeseBumps
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GeeseBumps @geesebumpsgames.bsky.social · 17/06/2025
✅ Dual color font support! Almost everything ready for a new tech demo release with almost the brand new graphics 😎
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GeeseBumps @geesebumpsgames.bsky.social · 11/06/2025
✅ Almost all graphics have been redrawn since the last demo ✅ Almost all the code has been rewritten from scratch (continued in the next post) #IndieGameDev #MegaDriveDev #RetroGaming #GameDev #HomebrewGames
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GeeseBumps @geesebumpsgames.bsky.social · 05/06/2025
Finally done refactoring the entire game code (roughly 70%!) 🎉 New structures, cleaner & more robust functions — yet simple and easy to manage. Combat is working again, with new features and lots of bugs squashed #gamedev #retrodev #homebrew #SegaMegadrive #SegaGenesis #Loom
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GeeseBumps @geesebumpsgames.bsky.social · 24/05/2025
Waiting for the Retro Gamer magazine Issue 272 to come home 🥰 It's been a long way since the first time my name was in a Magazine, in Micro Hobby Issue 166 in 1985, four decades ago
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GeeseBumps @geesebumpsgames.bsky.social · 13/05/2025
I haven't forgotten about you! The next version of the tech demo will be an almost complete overhaul of the entire visual aspect, with new graphics and lots of new animations. Please be patient! 😉
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GeeseBumps @geesebumpsgames.bsky.social · 13/04/2025
Testing animations for the Weavers Ghosts
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GeeseBumps @geesebumpsgames.bsky.social · 02/04/2025
There’s little time left until issue #005 of @brewotaku.bsky.social is released, where my small BASIC project for the ZX Spectrum, ZXD, will have its own little space. Many thanks for the review! 😉
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GeeseBumps @geesebumpsgames.bsky.social · 23/03/2025
First test of the new hand-pixeled graphics for the introduction scene, now running on the game engine
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GeeseBumps @geesebumpsgames.bsky.social · 16/03/2025
Finally back to pixel art after two tough weeks since I installed Civilization VII and ran out of free time. It's about time to replace the remaining AI placeholders.
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GeeseBumps @geesebumpsgames.bsky.social · 23/02/2025
✅ Now our forest also has both background and foreground items
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GeeseBumps @geesebumpsgames.bsky.social · 16/02/2025
First game test with all new graphics (still WIP) ❌NO stolen assets ❌NO AI graphics ✅Hand drawn and animated
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GeeseBumps @geesebumpsgames.bsky.social · 16/02/2025
So... let's draw some backgrounds
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GeeseBumps @geesebumpsgames.bsky.social · 14/02/2025
✅ Xander also redrawn Now every main character has new design and animations
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GeeseBumps @geesebumpsgames.bsky.social · 12/02/2025
More characters and animations on the go I'm starting to enjoy doing this 😊
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GeeseBumps @geesebumpsgames.bsky.social · 04/02/2025
Testing more characters and animations. What do you think of our new characters' style? Also, there's now a subtle magic animation over your chosen option in dialogs
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GeeseBumps @geesebumpsgames.bsky.social · 25/01/2025
Testing character animation techniques in Aseprite. I think it's about time our characters had decent animations 😊
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