Sign in

Chris

@gamekombinat.com
692 followers 632 following 1.1K posts

You can hire this guy for all your Unity, PHP and database needs! Making Liha. Wishlist on steam! store.steampowered.com/app/1332820/… Solo Developer from Germany.

PostsRepliesMedia
Chris @gamekombinat.com · 16h
Hell, I'd be happy already if I could just override a virtual member. I don't even need all of it 🫠
000
Chris @gamekombinat.com · 16h
That is your regular reminder that I have a furious anger growing inside of me, everytime I discover something perfectly hackable but then it's sealed. We should come to the agreement that sealing classes is of the devil and must be forbidden
100
Chris @gamekombinat.com · 16h
Why people you seal all their classes? I want to hack into them! Come on now
000
Reposted by Chris
Chris @gamekombinat.com · 02/10/2026
My retro-styled observation spooky game is on sale. Find anomalies and complete anomalous case files. Go get it! store.steampowered.com/app/4696610/... #indiegames #videogames #steam
store.steampowered.com
Save 15% on The Ministry for Anomaly Observation on Steam
A retro anomaly observation game where a government ministry tasks you with monitoring CCTV feeds and identifying anomalies to construct case files. Missed anomalies corrupt the shift and its case fil...
063
Chris @gamekombinat.com · 02/10/2026
My retro-styled observation spooky game is on sale. Find anomalies and complete anomalous case files. Go get it! store.steampowered.com/app/4696610/... #indiegames #videogames #steam
store.steampowered.com
Save 15% on The Ministry for Anomaly Observation on Steam
A retro anomaly observation game where a government ministry tasks you with monitoring CCTV feeds and identifying anomalies to construct case files. Missed anomalies corrupt the shift and its case fil...
063
Chris @gamekombinat.com · 01/10/2026
A battle droid that was assembled by the Flesh. Who knows what it's up to #gamedev
Shows a worn, half-humanoid looking battle drone with guns for a head and weapons for hands, held together with a red fleshy looking substance
120
Chris @gamekombinat.com · 25/09/2026
Yeah. I think this would have to be animated. I don't think I can pull off some magical IK solving fast enough
001
Chris @gamekombinat.com · 25/09/2026
I would like to add to that, that I am not a particularly good animator. That can only be great 😬
100
Chris @gamekombinat.com · 25/09/2026
I'm wiggly wobbling. No idea if and what and if so when and where. But when and if, I either need to write some spider legs IK solver or try and make a rather complete set of animations to cover whatever it is, that I wanna do here 😂🫠
121
Chris @gamekombinat.com · 24/09/2026
This. This is what's a-comin. bsky.app/profile/game...
000
Chris @gamekombinat.com · 24/09/2026
Here's a fresh look at Liha, friends. I'm making all kinds of progress. Six-DOF shooting with maximum carnage. Enjoy. Hey, if you like this, source me a WL on Steam! bit.ly/4rAKXyo #gamedev #indiegames
0226
Chris @gamekombinat.com · 24/09/2026
You know what's a-comin with this one, don't you? #gamedev
3D minimap of a procedurally generated dungeon showing a room labelled "survive the waves"
192
Chris @gamekombinat.com · 17/09/2026
Trying something new today. Enjoy me rambling about Liha! In Colorvision and with a profound disregard for gravity youtube.com/shorts/_Nxv5... #gamedev #indiegames
youtube.com
My problem with gravity turned into a game
YouTube video by Game Kombinat
091
Reposted by Chris
Räfwen Studios @rafvenstudio.bsky.social · 17/07/2026
Räfven is a handcrafted indiegame, made of clay and nature itself! You can wishlist Räfven on steam, link in bio! #indiegame #game #gamedev #handcrafted
07118
Chris @gamekombinat.com · 16/09/2026
Thinking about it, I came to realise that, during my "better missions" milestone, I decided to make even better better missions. I had the initial plan sorted out already but then iterated one more time. Game design ain't easy 🫠
010
Chris @gamekombinat.com · 13/09/2026
It was being flung but one of the kill effects was wrong and disabled the colliders. There you go. It's flinging now \o/
000
Chris @gamekombinat.com · 13/09/2026
I have to wonder. Why is the flingable unit not being flung? Despite the trace showing evidence to the contrary? Very ominous
100
Chris @gamekombinat.com · 13/09/2026
And a rabbit hole it was. Did find a couple latent bugs in my behaviour tree while I was in there, too 🫠 I see light at the end tho, so that's good xD
000
Chris @gamekombinat.com · 13/09/2026
Had I known that "better missions" implicated overhauling the entire AI system in Liha ... I had done it anyway. But I wasn't prepared lol And that concludes my word for the sunday
120
Chris @gamekombinat.com · 11/09/2026
My commit log for the entire day - tells the story lol Time to head to bed. And count some minions 🫠
020
Chris @gamekombinat.com · 11/09/2026
And what I ACTUALLY wanted to do was to compose a special elite boss behaviour and then it derailed ... massively lol
000
Chris @gamekombinat.com · 11/09/2026
Finished a 4 hour debugging sessions, trying to find all the things that I broke while refactoring my ai. I am massively frustrated. But also feeling accomplished because as far as I can tell right now, everything is fixed. Felt for a second there, I needed to give up. Dang
111
Chris @gamekombinat.com · 10/09/2026
Visual behaviour trees are cool and that. But have you tried building them in code? Unironically. Do try it. It's really good
000
Chris @gamekombinat.com · 10/09/2026
Ugh, the bane of my PC existence. It seems inevitable no matter what you do
000
Chris @gamekombinat.com · 07/09/2026
Thank you kindly!
011
Reposted by Chris
Adam Lomax @adamlomax.bsky.social · 07/09/2026
I found great use from Starter Packs so I thought I'd put my own together! It's basically a bunch of people who post their #gamedev progress for whatever they are working on. I find it incredibly inspirational! I tried to not have any a/i in it so let me know if there is. go.bsky.app/4mLnBDY
217218
Chris @gamekombinat.com · 07/09/2026
Hey can I get in? That'd be amazing :D
110
Chris @gamekombinat.com · 04/09/2026
It's kinda what I have. Granted. They use a navigation graph because they are hopelessly lost without it, in the inside setting for Liha xD I kinda want something more immersive tho. Already got some squad logic going. But be cool if they cover each other while looking for cover and stuff
010
Chris @gamekombinat.com · 04/09/2026
Most importantly - I could just place these nodes manually. But the point is that I don't want to. And this way, I don't have to, either :D
000
Chris @gamekombinat.com · 04/09/2026
Obviously, if any given node is a suitable cover location needs to be determined based on the current player location and line of sight and such things. But y'know. Simple. Yet effective.
110
Chris @gamekombinat.com · 04/09/2026
Time to finally improve Lihas enemies. First step: Enhancing the navigation data generator to find nodes that can potentially be used as cover locations. Using my SDF data for that again, simply testing the distances. It works really well. Red nodes are potential cover. #gamedev
A screenshot from the unity editor showing a room with red and blue nodes dotted within.
371
Reposted by Chris
Indie Devs & Games @indiedevgames.bsky.social · 04/09/2026
"This is absurd!" Or maybe simply ur #IndieGame, #IndieDev #GameDev. Whatever, you can submit it to this #Steam event!⬇️ docs.google.com/forms/d/e/1F...
docs.google.com
Absurdist Games Celebration
Absurdist Game Celebration is a 3-rd party event organized by UnPlayTheGame in partnership with Albert Camus Estate. The event is planned for December 10-17, 2026, to celebrate the 69th anniversary o...
0166
Chris @gamekombinat.com · 02/09/2026
If I ever wished for a Unity feature to be backported it would have to be the serialized dictionaries. Ofc. they have a history of not doing such things. But I'm just saying
000
Chris @gamekombinat.com · 01/09/2026
Definitive advice! Would recommend
010
Chris @gamekombinat.com · 01/09/2026
The amount I struggled to get the line rendering between a lock & key pair ... Not so much building the line. It's more because I'm stubborn and I did not want to accept that my first attempt of getting the correct points simply wasn't going to work 🫠 #gamedev
A screenshot of a 3D minimap. It shows multiple rooms, of which 2 are a lock and a key room. An orange line is rendered between these 2 rooms to signify that they have a relation to each other
0102
Chris @gamekombinat.com · 02/08/2026
I know, I know. This ain't exactly the newest and hottest stuff. Substance Painter and the likes exist for many a years now. But listen. I wear many hats and in some disciplines, I'm way behind. And that's fine. It's why I try learning new things on a regular basis!
020
Chris @gamekombinat.com · 02/08/2026
It's learn-a-new-thing day. Today is material maker: github.com/RodZill4/mat... Tickles the right itch for me. Making new concrete designs for the bunker without having to scavenge the interwebs for stock photos of walls lol
Screenshot of a low-res, nearest-neighbour sampled concrete textureScreenshot of a node graph that generated a concrtete texture
110
Chris @gamekombinat.com · 31/07/2026
Went ahead and condensed 2 hours of work into 4 minutes of me, building a bunker level piece for Liha. Please enjoy. youtu.be/aswC5IFkIjs #gamedev #indiegames
youtu.be
Building Pumping Station with Realtime CSG
YouTube video by Game Kombinat
093
Chris @gamekombinat.com · 31/07/2026
Sneak peak at a new bunker element. This is going to be a bunker subset. Constituting drainage and sewer systems. Just one module of many. 90% of level geometry made with realtime CSG. Goes to show why this tool needs to survive, I feel like. #gamedev #indiegames
0194
Chris @gamekombinat.com · 31/07/2026
Not all my work. There are some folks in the original repos issues, that keep dropping by, leaving fixes every now and then. Huge thanks to them. Of course, I also share my findings and fixes there
000
Chris @gamekombinat.com · 31/07/2026
Took time to hunt for some bugs and annoyances in my level editing tool of choice, yesterday. That codebase isn't mine and it's huge and complicated and very old, originating many many Unity versions and years back. But dang, it's going swimmingly now. The UX, anyway. The codebase ... eeeh xD
130
Chris @gamekombinat.com · 29/07/2026
Supposedly, that is what I always think and yet, miracoulously, I always find back after a painful period of trying to make everything make sense 😬 But can this be made less painful by some smarty-pants pattern usages or somesuch
000
Chris @gamekombinat.com · 29/07/2026
Das Cockpit ist gut!
010
Chris @gamekombinat.com · 29/07/2026
Does anyone know good resources on c# code gen? Not so much the "how to declare a code generator" but more like strategies for going to town with it. Complex support structures into partial types etc. I fear I'll absolutely not be able to understand what I did with my code in a couple months xD
100
Chris @gamekombinat.com · 21/07/2026
I'm over here, building cool stuff with technology that has been deemed woefully outdated. Not for me, it isn't.
010
Chris @gamekombinat.com · 21/07/2026
Started mocking up new spacesd with my hacked up version of realtime csg and it takes a little "getting-back-into" with the brush based workflow. But damn is it a breeze. Almost like back in the Hammer days. #gamedev #indiedev
A 3d mockup of a dimly lit dark concrete canal room type of deal. A classic yellow/blue contrast and thick fog.
0112
Chris @gamekombinat.com · 20/07/2026
Finally finished some technical stuff for the new missions. Also balancing crafted weapons in Liha. Time to start changing the level modules. Lots of stuff to address. Size, shape, cover opportunities, hidden spots ... that'll take me at least until somewhere in august. Oh dear 🫠
000
Chris @gamekombinat.com · 18/07/2026
The sounds are big chefs kiss! So good <3
110
Reposted by Chris
jitspoe @jitspoe.bsky.social · 18/07/2026
Making a mad rush to the Time Vampire, my favorite weapon in KOOK. The time slow really helps control the battlefield and pinning enemies to the wall is just good fun! Wishlist KOOK: store.steampowered.com/app/2329690/... #ScreenshotSaturday #BoomerShooter
33610
Chris @gamekombinat.com · 15/07/2026
I still hate the internal keyword with a passion. ngl
000