Chris @gamekombinat.com · 16hHell, I'd be happy already if I could just override a virtual member. I don't even need all of it 🫠 000
Chris @gamekombinat.com · 16hThat is your regular reminder that I have a furious anger growing inside of me, everytime I discover something perfectly hackable but then it's sealed. We should come to the agreement that sealing classes is of the devil and must be forbidden 100
Chris @gamekombinat.com · 16hWhy people you seal all their classes? I want to hack into them! Come on now 000
Reposted by ChrisChris @gamekombinat.com · 02/10/2026My retro-styled observation spooky game is on sale. Find anomalies and complete anomalous case files. Go get it! store.steampowered.com/app/4696610/... #indiegames #videogames #steamstore.steampowered.comSave 15% on The Ministry for Anomaly Observation on SteamA retro anomaly observation game where a government ministry tasks you with monitoring CCTV feeds and identifying anomalies to construct case files. Missed anomalies corrupt the shift and its case fil... 063
Chris @gamekombinat.com · 02/10/2026My retro-styled observation spooky game is on sale. Find anomalies and complete anomalous case files. Go get it! store.steampowered.com/app/4696610/... #indiegames #videogames #steamstore.steampowered.comSave 15% on The Ministry for Anomaly Observation on SteamA retro anomaly observation game where a government ministry tasks you with monitoring CCTV feeds and identifying anomalies to construct case files. Missed anomalies corrupt the shift and its case fil... 063
Chris @gamekombinat.com · 01/10/2026A battle droid that was assembled by the Flesh. Who knows what it's up to #gamedev 120
Chris @gamekombinat.com · 25/09/2026Yeah. I think this would have to be animated. I don't think I can pull off some magical IK solving fast enough 001
Chris @gamekombinat.com · 25/09/2026I would like to add to that, that I am not a particularly good animator. That can only be great 😬 100
Chris @gamekombinat.com · 25/09/2026I'm wiggly wobbling. No idea if and what and if so when and where. But when and if, I either need to write some spider legs IK solver or try and make a rather complete set of animations to cover whatever it is, that I wanna do here 😂🫠 121
Chris @gamekombinat.com · 24/09/2026Here's a fresh look at Liha, friends. I'm making all kinds of progress. Six-DOF shooting with maximum carnage. Enjoy. Hey, if you like this, source me a WL on Steam! bit.ly/4rAKXyo #gamedev #indiegames 0226
Chris @gamekombinat.com · 17/09/2026Trying something new today. Enjoy me rambling about Liha! In Colorvision and with a profound disregard for gravity youtube.com/shorts/_Nxv5... #gamedev #indiegamesyoutube.comMy problem with gravity turned into a gameYouTube video by Game Kombinat 091
Reposted by ChrisRäfwen Studios @rafvenstudio.bsky.social · 17/07/2026Räfven is a handcrafted indiegame, made of clay and nature itself! You can wishlist Räfven on steam, link in bio! #indiegame #game #gamedev #handcrafted 07118
Chris @gamekombinat.com · 16/09/2026Thinking about it, I came to realise that, during my "better missions" milestone, I decided to make even better better missions. I had the initial plan sorted out already but then iterated one more time. Game design ain't easy 🫠 010
Chris @gamekombinat.com · 13/09/2026It was being flung but one of the kill effects was wrong and disabled the colliders. There you go. It's flinging now \o/ 000
Chris @gamekombinat.com · 13/09/2026I have to wonder. Why is the flingable unit not being flung? Despite the trace showing evidence to the contrary? Very ominous 100
Chris @gamekombinat.com · 13/09/2026And a rabbit hole it was. Did find a couple latent bugs in my behaviour tree while I was in there, too 🫠 I see light at the end tho, so that's good xD 000
Chris @gamekombinat.com · 13/09/2026Had I known that "better missions" implicated overhauling the entire AI system in Liha ... I had done it anyway. But I wasn't prepared lol And that concludes my word for the sunday 120
Chris @gamekombinat.com · 11/09/2026My commit log for the entire day - tells the story lol Time to head to bed. And count some minions 🫠 020
Chris @gamekombinat.com · 11/09/2026And what I ACTUALLY wanted to do was to compose a special elite boss behaviour and then it derailed ... massively lol 000
Chris @gamekombinat.com · 11/09/2026Finished a 4 hour debugging sessions, trying to find all the things that I broke while refactoring my ai. I am massively frustrated. But also feeling accomplished because as far as I can tell right now, everything is fixed. Felt for a second there, I needed to give up. Dang 111
Chris @gamekombinat.com · 10/09/2026Visual behaviour trees are cool and that. But have you tried building them in code? Unironically. Do try it. It's really good 000
Chris @gamekombinat.com · 10/09/2026Ugh, the bane of my PC existence. It seems inevitable no matter what you do 000
Reposted by ChrisAdam Lomax @adamlomax.bsky.social · 07/09/2026I found great use from Starter Packs so I thought I'd put my own together! It's basically a bunch of people who post their #gamedev progress for whatever they are working on. I find it incredibly inspirational! I tried to not have any a/i in it so let me know if there is. go.bsky.app/4mLnBDY 217218
Chris @gamekombinat.com · 04/09/2026It's kinda what I have. Granted. They use a navigation graph because they are hopelessly lost without it, in the inside setting for Liha xD I kinda want something more immersive tho. Already got some squad logic going. But be cool if they cover each other while looking for cover and stuff 010
Chris @gamekombinat.com · 04/09/2026Most importantly - I could just place these nodes manually. But the point is that I don't want to. And this way, I don't have to, either :D 000
Chris @gamekombinat.com · 04/09/2026Obviously, if any given node is a suitable cover location needs to be determined based on the current player location and line of sight and such things. But y'know. Simple. Yet effective. 110
Chris @gamekombinat.com · 04/09/2026Time to finally improve Lihas enemies. First step: Enhancing the navigation data generator to find nodes that can potentially be used as cover locations. Using my SDF data for that again, simply testing the distances. It works really well. Red nodes are potential cover. #gamedev 371
Reposted by ChrisIndie Devs & Games @indiedevgames.bsky.social · 04/09/2026"This is absurd!" Or maybe simply ur #IndieGame, #IndieDev #GameDev. Whatever, you can submit it to this #Steam event!⬇️ docs.google.com/forms/d/e/1F...docs.google.comAbsurdist Games CelebrationAbsurdist Game Celebration is a 3-rd party event organized by UnPlayTheGame in partnership with Albert Camus Estate. The event is planned for December 10-17, 2026, to celebrate the 69th anniversary o... 0166
Chris @gamekombinat.com · 02/09/2026If I ever wished for a Unity feature to be backported it would have to be the serialized dictionaries. Ofc. they have a history of not doing such things. But I'm just saying 000
Chris @gamekombinat.com · 01/09/2026The amount I struggled to get the line rendering between a lock & key pair ... Not so much building the line. It's more because I'm stubborn and I did not want to accept that my first attempt of getting the correct points simply wasn't going to work 🫠 #gamedev 0102
Chris @gamekombinat.com · 02/08/2026I know, I know. This ain't exactly the newest and hottest stuff. Substance Painter and the likes exist for many a years now. But listen. I wear many hats and in some disciplines, I'm way behind. And that's fine. It's why I try learning new things on a regular basis! 020
Chris @gamekombinat.com · 02/08/2026It's learn-a-new-thing day. Today is material maker: github.com/RodZill4/mat... Tickles the right itch for me. Making new concrete designs for the bunker without having to scavenge the interwebs for stock photos of walls lol 110
Chris @gamekombinat.com · 31/07/2026Went ahead and condensed 2 hours of work into 4 minutes of me, building a bunker level piece for Liha. Please enjoy. youtu.be/aswC5IFkIjs #gamedev #indiegamesyoutu.beBuilding Pumping Station with Realtime CSGYouTube video by Game Kombinat 093
Chris @gamekombinat.com · 31/07/2026Sneak peak at a new bunker element. This is going to be a bunker subset. Constituting drainage and sewer systems. Just one module of many. 90% of level geometry made with realtime CSG. Goes to show why this tool needs to survive, I feel like. #gamedev #indiegames 0194
Chris @gamekombinat.com · 31/07/2026Not all my work. There are some folks in the original repos issues, that keep dropping by, leaving fixes every now and then. Huge thanks to them. Of course, I also share my findings and fixes there 000
Chris @gamekombinat.com · 31/07/2026Took time to hunt for some bugs and annoyances in my level editing tool of choice, yesterday. That codebase isn't mine and it's huge and complicated and very old, originating many many Unity versions and years back. But dang, it's going swimmingly now. The UX, anyway. The codebase ... eeeh xD 130
Chris @gamekombinat.com · 29/07/2026Supposedly, that is what I always think and yet, miracoulously, I always find back after a painful period of trying to make everything make sense 😬 But can this be made less painful by some smarty-pants pattern usages or somesuch 000
Chris @gamekombinat.com · 29/07/2026Does anyone know good resources on c# code gen? Not so much the "how to declare a code generator" but more like strategies for going to town with it. Complex support structures into partial types etc. I fear I'll absolutely not be able to understand what I did with my code in a couple months xD 100
Chris @gamekombinat.com · 21/07/2026I'm over here, building cool stuff with technology that has been deemed woefully outdated. Not for me, it isn't. 010
Chris @gamekombinat.com · 21/07/2026Started mocking up new spacesd with my hacked up version of realtime csg and it takes a little "getting-back-into" with the brush based workflow. But damn is it a breeze. Almost like back in the Hammer days. #gamedev #indiedev 0112
Chris @gamekombinat.com · 20/07/2026Finally finished some technical stuff for the new missions. Also balancing crafted weapons in Liha. Time to start changing the level modules. Lots of stuff to address. Size, shape, cover opportunities, hidden spots ... that'll take me at least until somewhere in august. Oh dear 🫠 000
Reposted by Chrisjitspoe @jitspoe.bsky.social · 18/07/2026Making a mad rush to the Time Vampire, my favorite weapon in KOOK. The time slow really helps control the battlefield and pinning enemies to the wall is just good fun! Wishlist KOOK: store.steampowered.com/app/2329690/... #ScreenshotSaturday #BoomerShooter 33610