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Chris

@gamekombinat.com
688 followers 632 following 1.1K posts

You can hire this guy for all your Unity, PHP and database needs! Making Liha. Wishlist on steam! store.steampowered.com/app/1332820/… Solo Developer from Germany.

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Chris @gamekombinat.com · 25/09/2026
I'm wiggly wobbling. No idea if and what and if so when and where. But when and if, I either need to write some spider legs IK solver or try and make a rather complete set of animations to cover whatever it is, that I wanna do here 😂🫠
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Chris @gamekombinat.com · 24/09/2026
Here's a fresh look at Liha, friends. I'm making all kinds of progress. Six-DOF shooting with maximum carnage. Enjoy. Hey, if you like this, source me a WL on Steam! bit.ly/4rAKXyo #gamedev #indiegames
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Chris @gamekombinat.com · 24/09/2026
You know what's a-comin with this one, don't you? #gamedev
3D minimap of a procedurally generated dungeon showing a room labelled "survive the waves"
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Chris @gamekombinat.com · 17/09/2026
Trying something new today. Enjoy me rambling about Liha! In Colorvision and with a profound disregard for gravity youtube.com/shorts/_Nxv5... #gamedev #indiegames
youtube.com
My problem with gravity turned into a game
YouTube video by Game Kombinat
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Räfwen Studios @rafvenstudio.bsky.social · 17/07/2026
Räfven is a handcrafted indiegame, made of clay and nature itself! You can wishlist Räfven on steam, link in bio! #indiegame #game #gamedev #handcrafted
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Chris @gamekombinat.com · 16/09/2026
Thinking about it, I came to realise that, during my "better missions" milestone, I decided to make even better better missions. I had the initial plan sorted out already but then iterated one more time. Game design ain't easy 🫠
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Chris @gamekombinat.com · 13/09/2026
I have to wonder. Why is the flingable unit not being flung? Despite the trace showing evidence to the contrary? Very ominous
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Chris @gamekombinat.com · 13/09/2026
Had I known that "better missions" implicated overhauling the entire AI system in Liha ... I had done it anyway. But I wasn't prepared lol And that concludes my word for the sunday
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Chris @gamekombinat.com · 11/09/2026
My commit log for the entire day - tells the story lol Time to head to bed. And count some minions 🫠
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Chris @gamekombinat.com · 11/09/2026
Finished a 4 hour debugging sessions, trying to find all the things that I broke while refactoring my ai. I am massively frustrated. But also feeling accomplished because as far as I can tell right now, everything is fixed. Felt for a second there, I needed to give up. Dang
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Chris @gamekombinat.com · 10/09/2026
Visual behaviour trees are cool and that. But have you tried building them in code? Unironically. Do try it. It's really good
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Chris @gamekombinat.com · 10/09/2026
Ugh, the bane of my PC existence. It seems inevitable no matter what you do
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Adam Lomax @adamlomax.bsky.social · 07/09/2026
I found great use from Starter Packs so I thought I'd put my own together! It's basically a bunch of people who post their #gamedev progress for whatever they are working on. I find it incredibly inspirational! I tried to not have any a/i in it so let me know if there is. go.bsky.app/4mLnBDY
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Chris @gamekombinat.com · 04/09/2026
Time to finally improve Lihas enemies. First step: Enhancing the navigation data generator to find nodes that can potentially be used as cover locations. Using my SDF data for that again, simply testing the distances. It works really well. Red nodes are potential cover. #gamedev
A screenshot from the unity editor showing a room with red and blue nodes dotted within.
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Indie Devs & Games @indiedevgames.bsky.social · 04/09/2026
"This is absurd!" Or maybe simply ur #IndieGame, #IndieDev #GameDev. Whatever, you can submit it to this #Steam event!⬇️ docs.google.com/forms/d/e/1F...
docs.google.com
Absurdist Games Celebration
Absurdist Game Celebration is a 3-rd party event organized by UnPlayTheGame in partnership with Albert Camus Estate. The event is planned for December 10-17, 2026, to celebrate the 69th anniversary o...
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Chris @gamekombinat.com · 02/09/2026
If I ever wished for a Unity feature to be backported it would have to be the serialized dictionaries. Ofc. they have a history of not doing such things. But I'm just saying
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Chris @gamekombinat.com · 01/09/2026
The amount I struggled to get the line rendering between a lock & key pair ... Not so much building the line. It's more because I'm stubborn and I did not want to accept that my first attempt of getting the correct points simply wasn't going to work 🫠 #gamedev
A screenshot of a 3D minimap. It shows multiple rooms, of which 2 are a lock and a key room. An orange line is rendered between these 2 rooms to signify that they have a relation to each other
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Chris @gamekombinat.com · 02/08/2026
It's learn-a-new-thing day. Today is material maker: github.com/RodZill4/mat... Tickles the right itch for me. Making new concrete designs for the bunker without having to scavenge the interwebs for stock photos of walls lol
Screenshot of a low-res, nearest-neighbour sampled concrete textureScreenshot of a node graph that generated a concrtete texture
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Chris @gamekombinat.com · 31/07/2026
Went ahead and condensed 2 hours of work into 4 minutes of me, building a bunker level piece for Liha. Please enjoy. youtu.be/aswC5IFkIjs #gamedev #indiegames
youtu.be
Building Pumping Station with Realtime CSG
YouTube video by Game Kombinat
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Chris @gamekombinat.com · 31/07/2026
Sneak peak at a new bunker element. This is going to be a bunker subset. Constituting drainage and sewer systems. Just one module of many. 90% of level geometry made with realtime CSG. Goes to show why this tool needs to survive, I feel like. #gamedev #indiegames
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Chris @gamekombinat.com · 31/07/2026
Took time to hunt for some bugs and annoyances in my level editing tool of choice, yesterday. That codebase isn't mine and it's huge and complicated and very old, originating many many Unity versions and years back. But dang, it's going swimmingly now. The UX, anyway. The codebase ... eeeh xD
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Chris @gamekombinat.com · 29/07/2026
Does anyone know good resources on c# code gen? Not so much the "how to declare a code generator" but more like strategies for going to town with it. Complex support structures into partial types etc. I fear I'll absolutely not be able to understand what I did with my code in a couple months xD
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Chris @gamekombinat.com · 21/07/2026
I'm over here, building cool stuff with technology that has been deemed woefully outdated. Not for me, it isn't.
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Chris @gamekombinat.com · 21/07/2026
Started mocking up new spacesd with my hacked up version of realtime csg and it takes a little "getting-back-into" with the brush based workflow. But damn is it a breeze. Almost like back in the Hammer days. #gamedev #indiedev
A 3d mockup of a dimly lit dark concrete canal room type of deal. A classic yellow/blue contrast and thick fog.
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Chris @gamekombinat.com · 20/07/2026
Finally finished some technical stuff for the new missions. Also balancing crafted weapons in Liha. Time to start changing the level modules. Lots of stuff to address. Size, shape, cover opportunities, hidden spots ... that'll take me at least until somewhere in august. Oh dear 🫠
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jitspoe @jitspoe.bsky.social · 18/07/2026
Making a mad rush to the Time Vampire, my favorite weapon in KOOK. The time slow really helps control the battlefield and pinning enemies to the wall is just good fun! Wishlist KOOK: store.steampowered.com/app/2329690/... #ScreenshotSaturday #BoomerShooter
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Chris @gamekombinat.com · 15/07/2026
I still hate the internal keyword with a passion. ngl
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Chris @gamekombinat.com · 14/07/2026
I have forseen things and prepared a stub. It is time to devise the mentioned balancing methods. Perhaps by detuning weapon values depending on the weapon class. So that, lets say, if a shotgun is too powerful, and it perhaps is too fast, slow it down. But if we get a scattergun, weaken the damage
private static void PostProcessValues(WeaponPrototype c) {
    // implement some balancing methods if stuff keeps being too crazy.
}
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Chris @gamekombinat.com · 13/07/2026
I have found that my level graph generator sometimes will not place level exits. Today I shall fix that. Amongst other things. And maybe I can finally start building new level elements. Which is one of the last but biggest points for this month's milestone
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Chris @gamekombinat.com · 11/07/2026
Scrolling through Curator Connect and every now and again, you get that funky "woke games watch" kinda deal. How can a person be so incredibly upset about stuff they could simply ... ignore ... you know. Putting that kinda energy into it. Imagine the amount of butthurt that takes. It's insane
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Chris @gamekombinat.com · 10/07/2026
By accident, I figured that my world generator can generate missions based on an empty node graph lol. It's not anything particularly good. But hey. It's not a catastrophic failure scenario. Good to know I suppose
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SometSketch @somet.mov · 07/04/2026
Last post I swear LOOK ITS LIKE A REAL USEABLE EDITOR NOW WOWEEEEE imsohappyitworkssssssss
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Chris @gamekombinat.com · 10/07/2026
Finished refactoring my "activities". What a piece of a map is capable of doing. And I did that because I need to move some logic to a better suited spot. Now that I'm done wasting 3 hours, I'm pretty sure that wasn't necessary at all 🫠
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Chris @gamekombinat.com · 08/07/2026
A campaign will now consist of any number of missions which are configured in editor, in terms of what they are, what to do and how the world is generated. The selection will default to the first mission that wasn't finished. But you can play any previous mission before that. #gamedev #indiegames
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Artex 🔥 Get ready to shoot some burgers @artexgames.bsky.social · 08/07/2026
Final Day: Exodus 🪐👽 on Steam Summer Sale now at a ridiculously low price! Conquer the stars 🚀 #turnbased #strategy #civ #retrogaming #indiegames
store.steampowered.com
Save 30% on Exodus: The Colonization of Space on Steam
Colonize a galaxy in 256 colors! In this RiscOS gem from 1997, the fate of human civilization lies in your hands. Travel the stars, claim uninhabited planets or fight over them against your alien oppo...
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Jan Klose 🇪🇺🎮🇺🇦 @janklose.bsky.social · 08/07/2026
Get it while it's hot!
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Chris @gamekombinat.com · 08/07/2026
Wanted to redo the main menu in ui toolkit. But I stopped myself. It can be done but it isn't in super terrible shape. No reason right now, when I need to work towards a new demo version. Strapped for time, folks. Strapped for time.
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Chris @gamekombinat.com · 07/07/2026
Rewritten the entire mission generation workflow to be editor-configurable and exposed the generator rules. Which I'm proud of, that I made this a thing now. But I haven't tested it yet and I'm dreading all the things that will probably go wrong 😂🫠
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Chris @gamekombinat.com · 07/07/2026
A lot of the UI in Liha is made with the GameObject based UI stuff. And I have this immense urge to throw it all away and rebuild it with UI Toolkit. But I can't. Ain't got the time :|
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Chris @gamekombinat.com · 06/07/2026
Estimations are done for my next milestone of rebauiling the campaign and mission structure. Yeah it's gonna be about 2 months effectively lol
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Chris @gamekombinat.com · 06/07/2026
Finished the weapon system rebuild. Which out as a simple: I need an inventory. Well alright then. Now it's time to tackle mission structure. Already built a new mission generator. Time to put it to use!
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Chris @gamekombinat.com · 06/07/2026
Went ahead and tried out what happens when bouncy projectiles explode on contact. Explosion effect isn't final. But it's ... overwhleming lol This would be some kind of late-game in this particular combination #gamedev #indiedev #indiegames
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Chris @gamekombinat.com · 06/07/2026
Sometimes I wonder how games like Borderlands do their combat system. Sometimes I wonder if they have simpler solutions to all the stuff I feel like I've hopelessly overengineered it.
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Chris @gamekombinat.com · 03/07/2026
Does anybody have a potato-level PC or laptop I can buy on the cheap, which I can use a minimum spec machine? Used to have some old gaming laptop but it let the magic smoke out and I'm basically blind, the next time I'm looking at doing an optimization pass :S
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Chris @gamekombinat.com · 03/07/2026
You know what would ALSO be a sick combo? 26 shotgun slogs that are homing and exploding on impact. I'm just saying. It can be possible.
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Chris @gamekombinat.com · 03/07/2026
There. Homing 26 shotgun slugs. These are very deadly indeed bwahaha. There is a slight issue in it but I'll iron it out and there we go. Homing shotgun. This is insanity and there is nobody stopping me from shipping this! #gamedev #indiegames #6dof
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Chris @gamekombinat.com · 03/07/2026
See, I implemented the homing projectile modification today. Now I'm trying to get one of those double barrel shotguns with 13 projectiles each, have it have a homing mod on it and see 26 bullets all home towards a single enemy 😂😂
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Chris @gamekombinat.com · 01/07/2026
I'm hand-painting the roughness of this and ... I don't know. This is a pickup a player maybe sees for 5 seconds and then it's gone... but I can't help it lol
Screenshot of blender showing the UB editor on the left, with an image for metallic and roughness. on the right a cylinder with metal caps and green material in the center
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Chris @gamekombinat.com · 01/07/2026
Well. Had to solve some weapon power level progression calculation thingy based on player level on my way to finishing the milestone... totally was under the impression I had already done it. I did not 😬
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Chris @gamekombinat.com · 01/07/2026
Two tickets left in my "new weapon system" milestone for Liha. Got most of the things done like weapon drops that scale with player level, the spontaneous introduction of weapon merging, new pickups and stuff. Good to see some light in the distance.
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