Chris @gamekombinat.com · 25/09/2026I'm wiggly wobbling. No idea if and what and if so when and where. But when and if, I either need to write some spider legs IK solver or try and make a rather complete set of animations to cover whatever it is, that I wanna do here 😂🫠 121
Chris @gamekombinat.com · 24/09/2026Here's a fresh look at Liha, friends. I'm making all kinds of progress. Six-DOF shooting with maximum carnage. Enjoy. Hey, if you like this, source me a WL on Steam! bit.ly/4rAKXyo #gamedev #indiegames 0226
Chris @gamekombinat.com · 17/09/2026Trying something new today. Enjoy me rambling about Liha! In Colorvision and with a profound disregard for gravity youtube.com/shorts/_Nxv5... #gamedev #indiegamesyoutube.comMy problem with gravity turned into a gameYouTube video by Game Kombinat 091
Reposted by ChrisRäfwen Studios @rafvenstudio.bsky.social · 17/07/2026Räfven is a handcrafted indiegame, made of clay and nature itself! You can wishlist Räfven on steam, link in bio! #indiegame #game #gamedev #handcrafted 07118
Chris @gamekombinat.com · 16/09/2026Thinking about it, I came to realise that, during my "better missions" milestone, I decided to make even better better missions. I had the initial plan sorted out already but then iterated one more time. Game design ain't easy 🫠 010
Chris @gamekombinat.com · 13/09/2026I have to wonder. Why is the flingable unit not being flung? Despite the trace showing evidence to the contrary? Very ominous 100
Chris @gamekombinat.com · 13/09/2026Had I known that "better missions" implicated overhauling the entire AI system in Liha ... I had done it anyway. But I wasn't prepared lol And that concludes my word for the sunday 120
Chris @gamekombinat.com · 11/09/2026My commit log for the entire day - tells the story lol Time to head to bed. And count some minions 🫠 020
Chris @gamekombinat.com · 11/09/2026Finished a 4 hour debugging sessions, trying to find all the things that I broke while refactoring my ai. I am massively frustrated. But also feeling accomplished because as far as I can tell right now, everything is fixed. Felt for a second there, I needed to give up. Dang 111
Chris @gamekombinat.com · 10/09/2026Visual behaviour trees are cool and that. But have you tried building them in code? Unironically. Do try it. It's really good 000
Chris @gamekombinat.com · 10/09/2026Ugh, the bane of my PC existence. It seems inevitable no matter what you do 000
Reposted by ChrisAdam Lomax @adamlomax.bsky.social · 07/09/2026I found great use from Starter Packs so I thought I'd put my own together! It's basically a bunch of people who post their #gamedev progress for whatever they are working on. I find it incredibly inspirational! I tried to not have any a/i in it so let me know if there is. go.bsky.app/4mLnBDY 216917
Chris @gamekombinat.com · 04/09/2026Time to finally improve Lihas enemies. First step: Enhancing the navigation data generator to find nodes that can potentially be used as cover locations. Using my SDF data for that again, simply testing the distances. It works really well. Red nodes are potential cover. #gamedev 371
Reposted by ChrisIndie Devs & Games @indiedevgames.bsky.social · 04/09/2026"This is absurd!" Or maybe simply ur #IndieGame, #IndieDev #GameDev. Whatever, you can submit it to this #Steam event!⬇️ docs.google.com/forms/d/e/1F...docs.google.comAbsurdist Games CelebrationAbsurdist Game Celebration is a 3-rd party event organized by UnPlayTheGame in partnership with Albert Camus Estate. The event is planned for December 10-17, 2026, to celebrate the 69th anniversary o... 0166
Chris @gamekombinat.com · 02/09/2026If I ever wished for a Unity feature to be backported it would have to be the serialized dictionaries. Ofc. they have a history of not doing such things. But I'm just saying 000
Chris @gamekombinat.com · 01/09/2026The amount I struggled to get the line rendering between a lock & key pair ... Not so much building the line. It's more because I'm stubborn and I did not want to accept that my first attempt of getting the correct points simply wasn't going to work 🫠 #gamedev 0102
Chris @gamekombinat.com · 02/08/2026It's learn-a-new-thing day. Today is material maker: github.com/RodZill4/mat... Tickles the right itch for me. Making new concrete designs for the bunker without having to scavenge the interwebs for stock photos of walls lol 110
Chris @gamekombinat.com · 31/07/2026Went ahead and condensed 2 hours of work into 4 minutes of me, building a bunker level piece for Liha. Please enjoy. youtu.be/aswC5IFkIjs #gamedev #indiegamesyoutu.beBuilding Pumping Station with Realtime CSGYouTube video by Game Kombinat 093
Chris @gamekombinat.com · 31/07/2026Sneak peak at a new bunker element. This is going to be a bunker subset. Constituting drainage and sewer systems. Just one module of many. 90% of level geometry made with realtime CSG. Goes to show why this tool needs to survive, I feel like. #gamedev #indiegames 0194
Chris @gamekombinat.com · 31/07/2026Took time to hunt for some bugs and annoyances in my level editing tool of choice, yesterday. That codebase isn't mine and it's huge and complicated and very old, originating many many Unity versions and years back. But dang, it's going swimmingly now. The UX, anyway. The codebase ... eeeh xD 130
Chris @gamekombinat.com · 29/07/2026Does anyone know good resources on c# code gen? Not so much the "how to declare a code generator" but more like strategies for going to town with it. Complex support structures into partial types etc. I fear I'll absolutely not be able to understand what I did with my code in a couple months xD 100
Chris @gamekombinat.com · 21/07/2026I'm over here, building cool stuff with technology that has been deemed woefully outdated. Not for me, it isn't. 010
Chris @gamekombinat.com · 21/07/2026Started mocking up new spacesd with my hacked up version of realtime csg and it takes a little "getting-back-into" with the brush based workflow. But damn is it a breeze. Almost like back in the Hammer days. #gamedev #indiedev 0112
Chris @gamekombinat.com · 20/07/2026Finally finished some technical stuff for the new missions. Also balancing crafted weapons in Liha. Time to start changing the level modules. Lots of stuff to address. Size, shape, cover opportunities, hidden spots ... that'll take me at least until somewhere in august. Oh dear 🫠 000
Reposted by Chrisjitspoe @jitspoe.bsky.social · 18/07/2026Making a mad rush to the Time Vampire, my favorite weapon in KOOK. The time slow really helps control the battlefield and pinning enemies to the wall is just good fun! Wishlist KOOK: store.steampowered.com/app/2329690/... #ScreenshotSaturday #BoomerShooter 33610
Chris @gamekombinat.com · 14/07/2026I have forseen things and prepared a stub. It is time to devise the mentioned balancing methods. Perhaps by detuning weapon values depending on the weapon class. So that, lets say, if a shotgun is too powerful, and it perhaps is too fast, slow it down. But if we get a scattergun, weaken the damage 110
Chris @gamekombinat.com · 13/07/2026I have found that my level graph generator sometimes will not place level exits. Today I shall fix that. Amongst other things. And maybe I can finally start building new level elements. Which is one of the last but biggest points for this month's milestone 000
Chris @gamekombinat.com · 11/07/2026Scrolling through Curator Connect and every now and again, you get that funky "woke games watch" kinda deal. How can a person be so incredibly upset about stuff they could simply ... ignore ... you know. Putting that kinda energy into it. Imagine the amount of butthurt that takes. It's insane 010
Chris @gamekombinat.com · 10/07/2026By accident, I figured that my world generator can generate missions based on an empty node graph lol. It's not anything particularly good. But hey. It's not a catastrophic failure scenario. Good to know I suppose 010
Reposted by ChrisSometSketch @somet.mov · 07/04/2026Last post I swear LOOK ITS LIKE A REAL USEABLE EDITOR NOW WOWEEEEE imsohappyitworkssssssss 0453
Chris @gamekombinat.com · 10/07/2026Finished refactoring my "activities". What a piece of a map is capable of doing. And I did that because I need to move some logic to a better suited spot. Now that I'm done wasting 3 hours, I'm pretty sure that wasn't necessary at all 🫠 110
Chris @gamekombinat.com · 08/07/2026A campaign will now consist of any number of missions which are configured in editor, in terms of what they are, what to do and how the world is generated. The selection will default to the first mission that wasn't finished. But you can play any previous mission before that. #gamedev #indiegames 162
Reposted by ChrisArtex 🔥 Get ready to shoot some burgers @artexgames.bsky.social · 08/07/2026Final Day: Exodus 🪐👽 on Steam Summer Sale now at a ridiculously low price! Conquer the stars 🚀 #turnbased #strategy #civ #retrogaming #indiegamesstore.steampowered.comSave 30% on Exodus: The Colonization of Space on SteamColonize a galaxy in 256 colors! In this RiscOS gem from 1997, the fate of human civilization lies in your hands. Travel the stars, claim uninhabited planets or fight over them against your alien oppo... 093
Chris @gamekombinat.com · 08/07/2026Wanted to redo the main menu in ui toolkit. But I stopped myself. It can be done but it isn't in super terrible shape. No reason right now, when I need to work towards a new demo version. Strapped for time, folks. Strapped for time. 000
Chris @gamekombinat.com · 07/07/2026Rewritten the entire mission generation workflow to be editor-configurable and exposed the generator rules. Which I'm proud of, that I made this a thing now. But I haven't tested it yet and I'm dreading all the things that will probably go wrong 😂🫠 120
Chris @gamekombinat.com · 07/07/2026A lot of the UI in Liha is made with the GameObject based UI stuff. And I have this immense urge to throw it all away and rebuild it with UI Toolkit. But I can't. Ain't got the time :| 010
Chris @gamekombinat.com · 06/07/2026Estimations are done for my next milestone of rebauiling the campaign and mission structure. Yeah it's gonna be about 2 months effectively lol 000
Chris @gamekombinat.com · 06/07/2026Finished the weapon system rebuild. Which out as a simple: I need an inventory. Well alright then. Now it's time to tackle mission structure. Already built a new mission generator. Time to put it to use! 120
Chris @gamekombinat.com · 06/07/2026Went ahead and tried out what happens when bouncy projectiles explode on contact. Explosion effect isn't final. But it's ... overwhleming lol This would be some kind of late-game in this particular combination #gamedev #indiedev #indiegames 3405
Chris @gamekombinat.com · 06/07/2026Sometimes I wonder how games like Borderlands do their combat system. Sometimes I wonder if they have simpler solutions to all the stuff I feel like I've hopelessly overengineered it. 100
Chris @gamekombinat.com · 03/07/2026Does anybody have a potato-level PC or laptop I can buy on the cheap, which I can use a minimum spec machine? Used to have some old gaming laptop but it let the magic smoke out and I'm basically blind, the next time I'm looking at doing an optimization pass :S 000
Chris @gamekombinat.com · 03/07/2026You know what would ALSO be a sick combo? 26 shotgun slogs that are homing and exploding on impact. I'm just saying. It can be possible. 032
Chris @gamekombinat.com · 03/07/2026There. Homing 26 shotgun slugs. These are very deadly indeed bwahaha. There is a slight issue in it but I'll iron it out and there we go. Homing shotgun. This is insanity and there is nobody stopping me from shipping this! #gamedev #indiegames #6dof 1152
Chris @gamekombinat.com · 03/07/2026See, I implemented the homing projectile modification today. Now I'm trying to get one of those double barrel shotguns with 13 projectiles each, have it have a homing mod on it and see 26 bullets all home towards a single enemy 😂😂 230
Chris @gamekombinat.com · 01/07/2026I'm hand-painting the roughness of this and ... I don't know. This is a pickup a player maybe sees for 5 seconds and then it's gone... but I can't help it lol 010
Chris @gamekombinat.com · 01/07/2026Well. Had to solve some weapon power level progression calculation thingy based on player level on my way to finishing the milestone... totally was under the impression I had already done it. I did not 😬 000
Chris @gamekombinat.com · 01/07/2026Two tickets left in my "new weapon system" milestone for Liha. Got most of the things done like weapon drops that scale with player level, the spontaneous introduction of weapon merging, new pickups and stuff. Good to see some light in the distance. 110