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Game Dev Jack

@gamedevjack.bsky.social
92 followers 232 following 46 posts

Game developer at Games People Play, working on The Devil’s Due and Basalt - the Cursed Vein. I’ve recently release SpreadCheat. I like most game engines, but I love Godot ❤️

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Game Dev Jack @gamedevjack.bsky.social · 14/08/2026
My latest attempt at making The Devil’s Due more accessible while giving players a stronger sense of agency. The ingredients are mostly the same, but the cake is quite different. I think it’s more fun. Now crossing my fingers that players agree. store.steampowered.com/news/app/369...
store.steampowered.com
The Devil's Due - Demo Update - Cranking It Up to 11 - Steam News
Demo Update - Cranking It Up to 11 We’ve been listening to your feedback, and this update is all about cranking everything up to 11 and giving you more control over your runs.Challenges We’ve added Ch...
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Game Dev Jack @gamedevjack.bsky.social · 20/05/2026
With a rebel yell, more, more, more More, more, more
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Game Dev Jack @gamedevjack.bsky.social · 15/05/2026
This one is really interesting. It gives you a lot of information, but costs Suspicion, limiting how much other cheating you can do.
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Game Dev Jack @gamedevjack.bsky.social · 14/05/2026
Who runs our social media? I’ve never been more offended. But check it out if you want to hear me say “ehh” a lot.
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Game Dev Jack @gamedevjack.bsky.social · 13/05/2026
This one was a lot of fun to make. Joachim absolutely nailed the art and animations as always. I also managed to sneak in two movie references here, including one from probably my favorite movie of all time.
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Game Dev Jack @gamedevjack.bsky.social · 11/05/2026
I love how this cheat plays. It captures the essence of what The Devil’s Due is about. It’s not an abstract math puzzle where you calculate the perfect move. It’s poker, chaos, desperation, and trying to bend the madness to your advantage.
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Game Dev Jack @gamedevjack.bsky.social · 13/03/2026
Sometimes i wished the commute was longer 😅
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Game Dev Jack @gamedevjack.bsky.social · 12/03/2026
Working on a weird little prototype called Die Eater. You collect relics, feed them dice, and survive monsters. Very early preview build. If you have an unhealthy appetite for relics, I’d love your feedback. Fair warning: basically no handholding. rubarbgames.itch.io/die-eater
rubarbgames.itch.io
Die Eater by Rubarb, Mortiperius, Torbs
Collect relics. Feed them dice. Survive gruesome monsters
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Game Dev Jack @gamedevjack.bsky.social · 15/02/2026
Roguelites should never have endless modes. I keep falling into the trap and play it, even though it’s the least enjoyable way to play them.
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Game Dev Jack @gamedevjack.bsky.social · 07/01/2026
I think that “making games is hard” is one of the worst things you can tell an aspiring game developer.
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Game Dev Jack @gamedevjack.bsky.social · 06/01/2026
Me: “I should confirm that fix works.” Also me: forgets what the fix was and just plays the game.
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Game Dev Jack @gamedevjack.bsky.social · 05/01/2026
On my way to work for the first day of work in 2026. This year I will be releasing The Devil’s Due and Basalt: The Cursed Vein. And I am getting married. And turning 50. So yeah, I have high hopes for 2026.
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Game Dev Jack @gamedevjack.bsky.social · 04/01/2026
There was an engine failure in the rented van about two-thirds of the way to Trondheim while I was driving my son to university there, and we had to switch to a slightly smaller van. Fortunately, we are very good at Tetris.
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Game Dev Jack @gamedevjack.bsky.social · 08/12/2025
And yeah, I still play league 😂
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Game Dev Jack @gamedevjack.bsky.social · 10/08/2025
I can see why you would give that advice Grammarly, but as a maker of roguelites, synergies are the reason why my customers get up in the morning 😂
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Game Dev Jack @gamedevjack.bsky.social · 09/08/2025
I want to play more indie Steam demos, so I thought I would start recording them. I’m not expecting to live off the YouTube views it generates, but maybe some of the devs will watch them. Stackflow was fun but a bit too easy. I think it was made by ‪@caueferrareto.bsky.social‬ youtu.be/zJiq6aOFE-Q
youtu.be
Steam demo: Stackflow
YouTube video by Jack Kristoffersen
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Game Dev Jack @gamedevjack.bsky.social · 03/08/2025
My Submission to the GMTK Jam. Had a lot of fun making this one. And who would have thought that I was actually somewhat of a capsule art maker myself :D mortiperius.itch.io/time-looped
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Game Dev Jack @gamedevjack.bsky.social · 20/05/2025
Being cringe is my superpower
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Game Dev Jack @gamedevjack.bsky.social · 07/05/2025
So the day after we release the release trailer for SpreadCheat, Viken filmsenter drops that @derek-lieu.com will be joining Spillkonvent this year! Are they trying to tell us something?1?
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Game Dev Jack @gamedevjack.bsky.social · 24/03/2025
Career goal - Make gameplay trailer that is so good it gets accused of being cinematic mock-up trailer.
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Game Dev Jack @gamedevjack.bsky.social · 21/03/2025
GDC was great, except that I don't socialize and prefer watching lectures on YouTube, and finally revisiting San Fransico after nine years was sad.
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Game Dev Jack @gamedevjack.bsky.social · 08/03/2025
3D Peggle was not nearly as fun in the prototype as it was in my head. I guess that’s a good thing - I don’t need any more game ideas that I want to put into production.
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Game Dev Jack @gamedevjack.bsky.social · 05/03/2025
She: Talk dirty to me Me: I only type my variables so I can get autocomplete
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Game Dev Jack @gamedevjack.bsky.social · 17/02/2025
Italy is lucky that FIGS is such a catchy acronym, 'cus those Italian sales certainly aren't justifying any extra translation costs :)
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Game Dev Jack @gamedevjack.bsky.social · 06/02/2025
Gameplay prototypes should use programmer art. Production value is a trap!
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Game Dev Jack @gamedevjack.bsky.social · 05/12/2024
Achievements - Getting Data Without Analytics We add achievements to our Steam demo for SpreadCheat and designed the achievements so we get good funnel stats - without having to implement a tracker or ask the players for consent!
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Game Dev Jack @gamedevjack.bsky.social · 25/11/2024
I knew we had found the right PR partner when they suggested making the press release as a spreadsheet!
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Game Dev Jack @gamedevjack.bsky.social · 24/11/2024
I did not. They are also giving off some "Killer in the Cabin" vibes in the pictures, so they must be die-hard fans.
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Game Dev Jack @gamedevjack.bsky.social · 23/11/2024
Engangment on Bluesky vs Twitter. Our Twitter account has 200 followers, and Bluesky has 15.
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Game Dev Jack @gamedevjack.bsky.social · 22/11/2024
Made an account for Games People Play, and added a startpack for the Norwegian game studios on the platform. Let me know if there is anyone I missed.
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Game Dev Jack @gamedevjack.bsky.social · 13/11/2024
Creating a cozy game has been such a fun challenge. It has made me rethink a lot of what I’ve learned about game development, especially how to make things enjoyable and rewarding without relying on difficulty. But without a doubt, my favorite part is the audience. Love the positivity and kindness!
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