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@gamedeveloper.bsky.social
93K followers 52 following 4.8K posts

Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more. Press requests: news@gamedeveloper.com Tips: tips@gamedeveloper.com

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Game Developer @gamedeveloper.bsky.social · 04/02/2026
Data tells many stories. @bethelderkin.bsky.social of @officialgdc.bsky.social explains how different segments of the game industry are reporting different sentiments in the latest State of the Industry Report Hear more on the Game Developer Podcast: gamedeveloper.podbean.com/e/63-analyzi...
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
Baby Steps, Blippo+, and Titanium Court received the most nominations. The winners will be revealed on March 11, 2026 at the IGF Awards Ceremony at @officialgdc.bsky.social. We'll be there in person to cheer on all the nominees—but you can watch at home on twitch.tv/GDC
The most-nominated Games for the 2026 IGF Awards.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
Baby Steps, Blippo+, and Titanium Court received the most nominations. The winners will be revealed on March 11, 2026 at the IGF Awards Ceremony at @officialgdc.bsky.social. We'll be there in person to cheer on all the nominees—but you can watch at home on twitch.tv/GDC
The IGF-nominated games with the most nominations.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
Finally, the Seumas McNally Grand Prize nominees are: Gabe Cuzzillo, Maxi Boch, & Bennett Foddy's Baby Steps Analgesic Productions's Angeline Era YACHT, Telefantasy Studios, Noble Robot's Blippo+ Santa Ragione's HORSES AP Thompson's Titanium Court Three Bees' Perfect Tides: Station to Station
The Seumas McNally Grand Prize Nominees
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
The second group of Nuovo Award nominees are: @pepijnwillekens.bsky.social's Plum Road Tea Dream @apthomson.bsky.social's Titanium Court Kevin Du's kevin's PLAYING in Berlin @thepixelhunt.bsky.social's Wednesdays
The second group of nominees for the IGF Nuovo Awards.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
The first group of Nuovo Award nominees are: @gcuzzillo.bsky.social, @maxiboch.bsky.social, & @foddy.net's Baby Steps YACHT, @telefantasytv.bsky.social, & @noblerobot.bsky.social's Blippo+ @santaragione.com's HORSES @threemoreyears.bsky.social's Mini Mini Golf Golf
The first group of nominees for the IGF Nuovo Award.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
For Excellence in Visual Arts, we have: YACHT, @telefantasytv.bsky.social, @noblerobot.bsky.social's Blippo+ @bastinusrex.bsky.social's CARIMARA: Beneath the forlorn limbs @housefiregames.com' Eclipsium @robustgames.bsky.social's Loco Motive Furcula's Morsels @bysameng.com's Skate Story
The nominees for the IGF award for excellence in visual arts.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
Excellence in Narrative: Gabe Cuzzillo, Maxi Boch & Bennett Foddy's Baby Steps @meredithgran.com's Perfect Tides: Station to Station @kaizengameworks.com's Promise Mascot Agency @apthomson.bsky.social's Titanium Court William Rous' Type Help @thepixelhunt.bsky.social's Wednesdays
the nominees for excellence in narrative for the 2026 IGF awards.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
For Excellence in Design: @hantani.bsky.social & @even-kei.bsky.social's Angeline Era Gabe Cuzzillo, Maxi Boch & Bennett Foddy's Baby Steps @namataka.bsky.social's Öoo Blendo Games' Skin Deep AP Thompson's Titanium Court @michaelfrei.io, @raphael-munoz.bsky.social & @playables.net's Time Flies
The games nominated for IGF's Excellence in Design award
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
For Excellence in Audio, we have: @gcuzzillo.bsky.social, @maxiboch.bsky.social, & @foddy.net's Baby Steps @ballxpit.com YACHT, @telefantasytv.bsky.social, & @noblerobot.bsky.social's Blippo+ @housefiregames.com & CRITICAL REFLEX's Eclipsium Furcula's Morsels @messhof.bsky.social's Wheel World
The nominees for the IGF Excellence in Audio prize.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
These games have been nominated for Best Student Game: @echolane.bsky.social’s BubbleBeast DigiDungeon @jackmorehart.bsky.social’s Kiloton Micah Boursier and Whalefall’s Poco @herdek.bsky.social’s Prší Syphon Software’s Sip Fisher @pesiidom.bsky.social’s SPRKLS.exe
A collage of the IGF Best Student Game Nominees, listed above.
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Game Developer @gamedeveloper.bsky.social · 09/01/2026
The time is now: we're thrilled to announce the finalists and honorable mentions for this year's Independent Games Festival Awards!
The IGF Logo.
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Game Developer @gamedeveloper.bsky.social · 08/01/2026
This year, we're working directly with @officialgdc.bsky.social and announcing the finalists for the 2026 Independent Games Festival Awards! Join us tomorrow at 12:00pm sharp (ET) for a live reveal of the finalists in each category.
The IGF Logo.
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Game Developer @gamedeveloper.bsky.social · 02/12/2025
Hot take of the day from former Nexon CEO Owen Mahoney: game companies need to focus on quality of their products, not min/maxxing user acquisition costs. Hear more on the Game Developer Podcast: www.podbean....
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Game Developer @gamedeveloper.bsky.social · 23/10/2025
Mark Darrah knows YouTube is a place people go to be angry—but he doesn’t want that to drive people to his channel. Subscribe to the Game Developer Podcast: www.podbean....
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Game Developer @gamedeveloper.bsky.social · 07/10/2025
Our news editor @kerrblimey.bsky.social has some advice for developers and PR reps looking to navigate the press slalom:
A quote from an article discussing how to engage with journalists that reads: 

"No matter how cordial our correspondence, there might come a time when I have to report on you, your product, or your company in a way you no longer find beneficial or flattering. That is the job. Reporters are not an extension of your marketing department. We are not there to promote you, your product, or tailor headlines to meet your specific needs. 

"Acknowledge this before you agree to an interview. Let the truth wash over you like a salve. You'll be better off for it."
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Game Developer @gamedeveloper.bsky.social · 20/09/2025
Hear why the “license behavior system” is the secret sauce for making better loot in Borderlands 4: gamedevelope...
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Game Developer @gamedeveloper.bsky.social · 12/09/2025
Sometimes you have to accept it's good to be bad at the game you're working on. Hear more: gamedevelope...
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Game Developer @gamedeveloper.bsky.social · 28/08/2025
Game design isn’t always about big creative ideas. Sometimes it’s just about getting the game out the door on time. Hear more on the latest GDC Podcast: www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 20/08/2025
Are you behind on your podcast queue? Don't worry, so are we—it's been a busy few weeks behind the scenes for Game Developer. Let's work through our backlogs together. www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 31/07/2025
Fighting for your friends and colleagues takes incredible strength—and a bit of hope. For more insights from SAG-AFTRA's huge win, listen here: www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 17/07/2025
Sabotage Studios' Thierry Boulanger breaks down why self-publishing can be key for your studio's branding. Hear more on the Game Developer Podcast! www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 01/07/2025
Early computer access helped @mikebithell.bsky.social‬ get started in game dev...but there were some "downsides." For more, listen to the latest episode of the Game Developer Podcast! www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 28/06/2025
Need another podcast for your weekend rotation? Bithell Games founder and creative director Mike Bithell has some thoughts on leadership and indie inspiration that will be well worth your time: open.spotify...
A promotional image for the Game Developer Podcast's interview with Mike Bithell.
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Game Developer @gamedeveloper.bsky.social · 17/05/2025
Read our GDC conversation with Havok general manager David Coghlan to see why he thinks the game industry will "drift back toward an equilibrium." www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 13/05/2025
Havok sees major changes coming for AI in video games—not generative AI, but good old-fashioned AI for NPCs. www.gamedeve...
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Game Developer @gamedeveloper.bsky.social · 03/04/2025
Disney, Codemasters, and Jagex veterans launch indie publishing label The CoLab The nascent UK publisher hopes to counter 'greedflation' in the video game industry www.gamedeveloper.com/business/dis...
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Game Developer @gamedeveloper.bsky.social · 17/03/2025
Unity claims 79 percent of developers are 'feeling positive' about generative AI The latest Unity Gaming Report states that AI uptake is also 'holding steady.' www.gamedeveloper.com/production/u...
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Game Developer @gamedeveloper.bsky.social · 23/01/2025
EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations www.gamedeveloper.com/business/ea-...
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Game Developer @gamedeveloper.bsky.social · 20/01/2025
Huuuge cutting 29 percent of global workforce to focus on social casino business A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals www.gamedeveloper.com/business/huu...
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Game Developer @gamedeveloper.bsky.social · 20/01/2025
Genshin Impact distributor fined $20 million over loot box practices The company will also need to prohibit the sale of loot boxes to some children to settle an FTC dispute www.gamedeveloper.com/business/gen...
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Game Developer @gamedeveloper.bsky.social · 21/11/2024
✂️From the cutting room floor This two page visual from the Dance Central issue of Game Developer, was one of the magazine's best 🤩
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Game Developer @gamedeveloper.bsky.social · 19/11/2024
✂️From the cutting room floor Due to formatting constraints, not all of the images in our original postmortems make it to the site from the magazine Here's the two-page visual from the November 2005 issue featuring Half-Life 2
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Game Developer @gamedeveloper.bsky.social · 16/11/2024
Slitterhead's sources of inspiration range from Hong Kong in the '90s, to seinen manga Toyko Ghoul. Creative director Keiichiro Toyama tells us more about this unique and wide range of influences and how he reworked old ideas into the new with Slitterhead
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Game Developer @gamedeveloper.bsky.social · 07/11/2024
Accidental use of an AI-made 3D Model can introduce frustration, animation woes, and a flood of polygons into your #gamedev project. For devs looking to dodge generative AI assets, 3D artist Liz Edwards shares what to watch out for:
a woman examines a keyboard with a magnifying glass. image via adobe stock
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Game Developer @gamedeveloper.bsky.social · 31/10/2024
🎃 Hey devs! Welcome to Game Developer’s 13 Days of Halloween For our final day of festivities, we'll be taking a long look at the works of Frictional Games, with a pit stop in Crow Country. Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 30/10/2024
✂️ From the cutting room floor Due to formatting constraints, not all of our visuals make it over from Game Developer Magazine to the site. Here is the full 2-page spread from the May 2004 issue, featuring the horror game The Suffering.
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Game Developer @gamedeveloper.bsky.social · 30/10/2024
🎃 Hey devs! Welcome to Day 13 of Game Developer’s 13 Days of Halloween Today, we’ll be looking at the works of Bloober Team, as well as some older classics like Bioshock, The Darkness II, and Slender: The Arrival. Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 29/10/2024
🎃 And that’s a wrap on Day 12 of Game Developer’s 13 Days of Halloween! Before we go, check out all the articles that were added to our new horror archive today by visiting the site
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Game Developer @gamedeveloper.bsky.social · 29/10/2024
🎃Hey devs! Welcome to Day 12 of Game Developer’s 13 Days of Halloween Today, it's all about pixels, from the works of prolific horror designer Airdorf to other indies like Lone Survivor, Tonight It Follows, and darkwebSTREAMER. Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 29/10/2024
MECC's Oregon Trail game is becoming a movie over at Apple. The popular edutainment game is being turned into a movie by Apple following the success of its 2023 Tetris film.
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Game Developer @gamedeveloper.bsky.social · 29/10/2024
Don't Nod first said it was exploring layoffs following the commercial failure of Banishers and Jusant. In response, the STJV blamed management for the possible cuts and encouraged Don't Nod workers to mobilize.
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Game Developer @gamedeveloper.bsky.social · 28/10/2024
The solo developer on Vendetta Forever has some indie game design advice. "If you think of something cool, fucking get it in the game and figure out how to clean up the mess later!"
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Game Developer @gamedeveloper.bsky.social · 28/10/2024
It's wild to think that at this pivotal moment in 2008, the studio behind Dead Space was still mostly known for its PGA Tour games. Our interview with creator Glen Schofield tells us how Dead Space came together under the then-novelty of sci-fi horror
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Game Developer @gamedeveloper.bsky.social · 28/10/2024
🎃 Hey devs! Welcome to Day 11 of Game Developer’s 13 Days of Halloween Today, we'll be looking at the Dead Space series, as well as Backrooms and a postmortem of 2009's The Path Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 27/10/2024
Alan Wake 2 sees Remedy bring back its winding, complex game about horror storytelling in a bold new way. We spoke with Sam Lake about the process for building the character Saga Anderson and how she took the longest of any Remedy character to nail down
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Game Developer @gamedeveloper.bsky.social · 27/10/2024
🎃 Hey devs! Welcome to Day 10 of Game Developer’s 13 Days of Halloween Today, let's take a look at Alan Wake, both the original and sequel. Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 26/10/2024
🎃Hey devs! Welcome to Day 8 of Game Developer’s 13 Days of Halloween Today, it's all about Control. Stay tuned!
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Game Developer @gamedeveloper.bsky.social · 25/10/2024
✂️From the cutting room floor Here are some of the visuals that didn't make it into the online version of the postmortem for The Walking Dead, first published in the March 2013 issue of Game Developer Magazine 🧟🔨
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Game Developer @gamedeveloper.bsky.social · 25/10/2024
✂️From the cutting room floor Our October 2005 issue of Game Developer Magazine featured a postmortem on the graphics of Resident Evil 4. Here is the 2-page visual and a smaller inset that didn't make it to the online version 🧟🔫
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