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Sam

@functionsam.bsky.social
425 followers 131 following 590 posts

🇸🇪 Game Designer | Amateur Portfolio & Resume reviewer #GameDev #a11y Portfolio: samueleinheri.com

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Sam @functionsam.bsky.social · 02/10/2026
Currently moving to a new apartment. Hired a moving company to help make the move smooth… it was not smooth, not because of the movers themselves but whomever that’s behind logistics/planning #ThisIsHell
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Sam @functionsam.bsky.social · 26/09/2026
Hi #gamedev gang, it's been a while~ I'm making a #2D game where you can rotate the "world" & before the rotation was 0 to 100 immediately and I didn't like it So instead, I made it a lot more gradual, so that the player has a lot more control over the rotation~ #madewithgodot #indiedev
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Sam @functionsam.bsky.social · 21/09/2026
I think (in italics) that you could do a key bind in Linux where you can have that, where you win+r into a notepad-like application?
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Sam @functionsam.bsky.social · 21/09/2026
I guess it wouldn't help but have you checked for other, strict, note taking applications? Personally, I use Obsidian, and I have a good time using it but I have no clue if it's something you would be interested in?
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Sam @functionsam.bsky.social · 18/09/2026
Because from a distance, it looks kinda like some dirt or what not in the eye
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Sam @functionsam.bsky.social · 18/09/2026
What are those brown spots in the eye? Is that common in cats? I'm not a cat owner, so seeing something like this is... unusual for me?
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Sam @functionsam.bsky.social · 18/09/2026
False alarm, how I inputted the email address was incorrect Carry on as normal 👍
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Sam @functionsam.bsky.social · 18/09/2026
Hi @tuta.com I've been trying to log into my email account after not using it for a bit but every time I try to log in I get "incorrect log in credentials" despite using a password manager I try to reset the account using recovery code but I still get "incorrect" thing, why is this happening?
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Sam @functionsam.bsky.social · 15/08/2026
How I feel like when I return to- and go through a #gamedev project that I haven't touched for a while
static.klipy.com
Jimmy Butler Confused Eye Squint
Alt: Jimmy Butler Confused Eye Squint
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Sam @functionsam.bsky.social · 15/08/2026
I haven't been doing any #gamedev at all for a while but that have been because I've been reworking my #portfolio! I've ditched Wix as a platform and use GitHub Pages, which have been.... a journey to say the least! But here it is, my new portfolio! samueleinheri.com
samueleinheri.com
Samuel Einheri | Game Designer
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Reposted by Sam
AlternativeTo @alternativeto.net · 12/08/2026
A free, open-source and self-hosted Linktree alternative with unlimited pages, built-in themes, link scheduling, privacy-first analytics, and easy migration
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Sam @functionsam.bsky.social · 05/08/2026
That's about thing I'm gonna do, so I'm crossing my fingers that it will work out 👍
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Sam @functionsam.bsky.social · 05/08/2026
I guess I'm kinda attached to it? I just don't want to bother changing the email out for different application platforms But I think I'll do the "other registrar" and then I'll see if I can "attach" it to some other service?
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Sam @functionsam.bsky.social · 05/08/2026
Question to #gamedev & #indiedev people I have a #portfolio website/domain that ends in .com that I've had for over 10 years, it's tied to Wix & I'm getting tired of their services bc it being slow among others Would it be a good idea to get a domain that ends in .net & "dump" my old one?
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Sam @functionsam.bsky.social · 19/07/2026
AH you mean like that! I could look into that, thanks for the idea!
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Sam @functionsam.bsky.social · 19/07/2026
You got an example? Because in my game, I have this vertical stack of actual buttons (because I didn't know what I should use) where I was thinking of displaying icons in them that corresponds with the controller the player is using, because I was think of making them rebind-able?
An example of a buttons menu in Settings
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Sam @functionsam.bsky.social · 19/07/2026
Is there a more efficient way to display control inputs in a settings menu? #gamedev #indiedev #godot #madewithgodot #ui
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Sam @functionsam.bsky.social · 19/07/2026
question to #godot #gamedev developers: How do you deal with displaying how to control your game inputs in a settings menu? I have a vertical menu, where at the moment, I have a bunch of buttons where the intended inputs will go (to show how to control the game) but how do you do it? #UI
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Reposted by Sam
Alfred Reinold Baudisch @alfredbaudisch.com · 15/07/2026
Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev
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Reposted by Sam
AlternativeTo @alternativeto.net · 08/07/2026
A YouTube creator built the perfect alternative for anyone switching from Photoshop to GIMP. This free and open-source patch turns GIMP into a Photoshop-like editor with a familiar tool layout, keyboard shortcuts, more canvas space, and fully local files
A colorful interface showcases PhotoGIMP, designed to mimic Photoshop with familiar tools and shortcuts for users transitioning from Adobe.
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Sam @functionsam.bsky.social · 06/07/2026
I don't think you understand how happy I'm with this but in my #godot project, changes done to sliders carries over between scenes with the help of auto-loads! #madewithgodot #gamedev #indiedev #UI #sfx #ITWORKS
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Sam @functionsam.bsky.social · 05/07/2026
So this time around in my #godot project, I've made it so that you can access a Pause menu that ACTUALLY pauses the game & the player can return to the Main Menu from here and back to the game again I'm pretty pleased with this~~ #madewithgodot #gamedev #indiedev #ui #2D #paused
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Sam @functionsam.bsky.social · 03/07/2026
I need to take a better picture but the angle is fairly straight on from a slight above angle?
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Sam @functionsam.bsky.social · 03/07/2026
I mean, I think my mom has a photo of one that she had? But it's framed?
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Sam @functionsam.bsky.social · 03/07/2026
I HAD a wirehaired dachshund (grew up with one that past away a long ago) and my mom would love another one in the future. Is there a specific question that you have that I might be able to answer?
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Sam @functionsam.bsky.social · 02/07/2026
So what do we call this? a Gig (Godot + Pig)? a Goar (Godot + Boar)?
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Sam @functionsam.bsky.social · 30/06/2026
Never mind, I think I figured out my issue. It was a combo of me, looking in the wrong area of my code and an Array that was missing some parts #FML #godot
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Sam @functionsam.bsky.social · 30/06/2026
In my #godot project where I try to navigate inside a Scroll Container using a gamepad but whenever I use follow focus to move up/down in my scroll container, it doesn't go all the way down/up and it's driving me nuts Is there any way to make a container scrollable using gamepad good?
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Sam @functionsam.bsky.social · 30/06/2026
It's not done yet but in my #godot prototype, I've added some content to my Settings menu #madewithgodot #gamedev #indiedev #UI #resolutiontime
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Sam @functionsam.bsky.social · 30/06/2026
Gods I hope so!
static.klipy.com
Fingers Crossed
Alt: Fingers Crossed
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Sam @functionsam.bsky.social · 30/06/2026
(2/2) To me, they seem commonplace enough but for now, you have to work with Arrays (in code, for your options) a set of "normal" buttons, HBoxContainers and a Label apparently It would be neat if something like that could be added in a future update @godotengine.org #godot #gamedev #UI
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Sam @functionsam.bsky.social · 30/06/2026
(1/2) You know what I would love to see in #godot? A control node for "Spin Buttons" (like in the settings menu for Mouse: P.I. For Hire), where you have a set of options horizontally? There's Spin Boxes in Godot but digits only, so having something like this would be neat #gamedev #indiedev
Settings menu from Mouse: P.I. For Hire, showing "spin buttons"
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Sam @functionsam.bsky.social · 29/06/2026
I look at it this way: At least I'm not ripping my face apart in frustration.... Yet
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Sam @functionsam.bsky.social · 29/06/2026
Oh my god... I think I'm starting to understand how to use Control nodes and #UI in #godot what's happening to me???... /s #gamedev #indiedev
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Sam @functionsam.bsky.social · 29/06/2026
I don't think there's a "perfect" distro out there, if there's anything I've learned about during my research on Linux, it's an OS packaged in a game of compromise. You can get close enough but some things may not work exactly the way you want it to.
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Sam @functionsam.bsky.social · 29/06/2026
Here's a direct link: distrosea.com It has given me an idea how some distros will feel like but I have no idea if it's something that you would be interested in. At the very least, it could be interesting to poke around in?
distrosea.com
Test Linux distros online - DistroSea
Instantly test run Linux distros online in the cloud for free, right from your web browser. No installation or live boot required.
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Sam @functionsam.bsky.social · 29/06/2026
I did use Mint (Cinnamon Edition) for a very short while. While I haven't used it myself, you could maybe check out Kubuntu? I think it was release back in 2004? You could always checkout "distrosea.com" to see some "snapshots" of some distros? (FYI: it can be slow)
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Sam @functionsam.bsky.social · 29/06/2026
How is it treating you in general? With the exception to the "not having a choice" part?
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Sam @functionsam.bsky.social · 29/06/2026
What distro do you use? I want to dual boot with CachyOS myself but the SSD prices are..... YIKES
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Sam @functionsam.bsky.social · 28/06/2026
So I've been hashing out the start of the main menu in #godot There's been quite a bit of brute force in the style of "Shove cube through the triangular hole" but hey I think it's the start of something? #madewithgodot #gamedev #indiedev #2D #UI #IHaventClawedMyFaceOffYet
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Sam @functionsam.bsky.social · 28/06/2026
So here's an iteration of my previous "menu indicator" in #godot Because in Godot 4.7, you can offset transforms on Control/UI elements, so whenever a button in my #prototype is being "focused", the scale increases slightly. #madewithgodot #gamedev #indiedev #2D #platformer #MoreGears
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Sam @functionsam.bsky.social · 28/06/2026
Well the gear has a ColorRect “mask” on it that covers half of the gear sprite. Depending on your setup and button “themes” you absolutely could do something like you said with animations & maybe some Tweens? This is the setup I wanted on top of just an outlined focus “box”
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Sam @functionsam.bsky.social · 27/06/2026
Sorry about the quality and frame rate but I somehow, managed to make a decent menu "indicator" in #godot This might seem like such a small deal but making #UI in game engines is so much challenging than it needs to be, but I'm fairly pleased with this~~ #madewithgodot #gamedev #indiedev #TurnLeft
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Sam @functionsam.bsky.social · 27/06/2026
here's a quick and dirty one, in my #godot project, I've added some looping falling #SFX and a landing impact SFX. It certainly helps with communicating what's going on inside the game. #gamedev #indiedev #2D #platformer #madewithgodot #FREEFALLING
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Sam @functionsam.bsky.social · 24/06/2026
A little “how hard can it be?” Huh? 😂
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Sam @functionsam.bsky.social · 24/06/2026
ahh got it! I was kinda half-joking when I brought it up but it's nice to hear that it's being considered?
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Sam @functionsam.bsky.social · 24/06/2026
Would suggesting a round-about be too much of a hassle to think about with some of these intersections?
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Sam @functionsam.bsky.social · 21/06/2026
In my #godot project this time around, it's all about camera transitions between "room" to "room", where the camera zoom adapts depending on the "room" itself #madewithgodot #gamedev #indiedev #2D #platformer #SayCheese
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Sam @functionsam.bsky.social · 20/06/2026
Congratulations on the new gig btw!
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Sam @functionsam.bsky.social · 19/06/2026
I guess I need to give it more of a shot, last time I worked with it I thought I was going to rip my face off
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