fuji @fuji.fm · 15/06/2026how it works is you can select multiple floor or ceiling sectors and then generate a "surface map". a surface map is essentially a giant UV atlas that scales dynamically to the selected surfaces. combined compositor layers add on top of it to create the final result. 1103
fuji @fuji.fm · 15/06/2026one thing i didn't demo about the texture painter was the brush mode and the surface mapping, so while i'm still waiting to actually feel sleepy enough to well uh, sleep, i guess i can point out that you can do stuff like this. 1133
fuji @fuji.fm · 10/05/2026everyone on the discover feed of this site talks like they’re this guy for some reason 031
fuji @fuji.fm · 29/04/2026the way that some people market their asset packs can be so accidentally funny 010