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Frederic Souchu

@fsouchu.bsky.social
709 followers 70 following 406 posts

Data Architect during daylight #pico8 & #playdate gamedev at night! Pico8 game catalog: freds72.itch.io Playdate game: play.date/games/snow

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Frederic Souchu @fsouchu.bsky.social · 20h
#pico8 classic Just One Boss now has a companion
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Frederic Souchu @fsouchu.bsky.social · 09/10/2026
some real #picotron action here 👌 looks like a grown up version of the pico8 game I made years ago!
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Frederic Souchu @fsouchu.bsky.social · 08/10/2026
flying below coconut tree level is usually the safest route, well known to all pilots 🤣
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Frederic Souchu @fsouchu.bsky.social · 07/10/2026
#doom on #picotron wall darkening based on distance - basic attempt to test technical choices, works ok!
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Frederic Souchu @fsouchu.bsky.social · 06/10/2026
a built-in solution would be nice but then what to read? u? v? scaled to what range - it feels a bit clunky
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Frederic Souchu @fsouchu.bsky.social · 06/10/2026
and cannot use the same trick than Poom with batched ops, I cannot change the color tables per pixel column (not to mention floor that is rendered ‘vertically’ anyway)
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Frederic Souchu @fsouchu.bsky.social · 06/10/2026
and excellent news for line
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Frederic Souchu @fsouchu.bsky.social · 06/10/2026
more than 4 for sure! with 64 colors, something like 16 would look good (hence the second pass rendering depth as a color)
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Frederic Souchu @fsouchu.bsky.social · 06/10/2026
@lexaloffle.bsky.social #doom on #picotron require multi-pass rendering (eg texture then darkening with rectfill) issue is rectfill doesn’t support the same 0x100 flag as tline3d can this be added to 0.3e? plz plz plz 🥺
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Frederic Souchu @fsouchu.bsky.social · 04/10/2026
FRACUNIT = 1 << FRACBITS btw
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Frederic Souchu @fsouchu.bsky.social · 04/10/2026
fun bugs porting #doom (32bits) to #picotron (64bits) quizz: find why scanning extent was something like -16000,16000 😱
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Frederic Souchu @fsouchu.bsky.social · 04/10/2026
the glass effect and ‘depth’ masking is incredible 😍
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Frederic Souchu @fsouchu.bsky.social · 03/10/2026
🙏😳
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Frederic Souchu @fsouchu.bsky.social · 03/10/2026
how does it work? Trenchbroom plug-on?
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Frederic Souchu @fsouchu.bsky.social · 03/10/2026
huge fan of modern Quake maps
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Frederic Souchu @fsouchu.bsky.social · 29/09/2026
#picotron #doom port update - mobs are starting to fight back! (+ @Abledbody plugged in PCM playback 😍)
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Frederic Souchu @fsouchu.bsky.social · 29/09/2026
sure - just saying that chunky pixels are still relevant
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Frederic Souchu @fsouchu.bsky.social · 29/09/2026
look no further than #pico8 success to find that this audience exists very much!
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Frederic Souchu @fsouchu.bsky.social · 28/09/2026
with a sign that big, you are already too close ☢️
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Frederic Souchu @fsouchu.bsky.social · 28/09/2026
that palette just works (tm) and saved the project tbh
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Frederic Souchu @fsouchu.bsky.social · 27/09/2026
rendering is following OG doom principle - only tuned for #picotron fast userdata & gfx batch operations (except sprites 😰)
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Frederic Souchu @fsouchu.bsky.social · 26/09/2026
thanks for testsubjectkim on picotron discord for the 64 color palette 🙏
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Frederic Souchu @fsouchu.bsky.social · 26/09/2026
#picotron port of #doom under way major roadblock lifted today: sprite masking against geometry 😰 a *lot* remains to be done - stay tuned!!
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Frederic Souchu @fsouchu.bsky.social · 26/09/2026
wow
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Frederic Souchu @fsouchu.bsky.social · 24/09/2026
@lexaloffle.bsky.social nice 1k cart! :sieve question - how will you handle empty results (0-sized UD is not supported) or reuse of an existing UD and getting the actual number of results??
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Frederic Souchu @fsouchu.bsky.social · 16/09/2026
got kids at museum recently? 😰
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Frederic Souchu @fsouchu.bsky.social · 29/08/2026
ye older trick of flipping world geometry for reflection ? 👌
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Frederic Souchu @fsouchu.bsky.social · 24/08/2026
flexing your brand new 3d engine ? 😬
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Frederic Souchu @fsouchu.bsky.social · 20/08/2026
as a french citizen, sliced bread can burn to hell 😬 power to the 🥖
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Frederic Souchu @fsouchu.bsky.social · 19/08/2026
oh cute !
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Frederic Souchu @fsouchu.bsky.social · 19/08/2026
open flipcode.com, this also helps connecting to ancient knowledge
flipcode.com
flipcode - game development harmony
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Frederic Souchu @fsouchu.bsky.social · 16/08/2026
fully packed with nice gameplay twists over a basic core concept. excellent work!
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Reposted by Frederic Souchu
Werxzy @werxzy.itch.io · 16/08/2026
Mr Swop is now released and submitted to #lowrezjam itchio: werxzy.itch.io/mr-swop Lexaloffle BBS: www.lexaloffle.com/bbs/?tid=158... #pico8 #gamedev #indiedev #itchio
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Frederic Souchu @fsouchu.bsky.social · 09/08/2026
will the lerp crossing integer boundary thing work with something else than Y? eg X or any other coordinates (rendering by x step has its use)
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Frederic Souchu @fsouchu.bsky.social · 07/08/2026
ouch!
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Frederic Souchu @fsouchu.bsky.social · 30/07/2026
👌 what’s the rule? left in/right out?
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Frederic Souchu @fsouchu.bsky.social · 26/07/2026
have you tried triangles ? eg degenerate quads ? working ok?
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Frederic Souchu @fsouchu.bsky.social · 24/07/2026
🤣
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Frederic Souchu @fsouchu.bsky.social · 24/07/2026
Was a pleasure seeing this game take shape with #pico8 Discord community 👌
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Frederic Souchu @fsouchu.bsky.social · 24/07/2026
1 over not much?
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Frederic Souchu @fsouchu.bsky.social · 23/07/2026
well deserved attention 👌 if you want to try out a #quake-like engine right now on your #playdate freds72.itch.io/power-off
freds72.itch.io
POWER OFF by freds72
First Person Shooter for Playdate
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Frederic Souchu @fsouchu.bsky.social · 21/07/2026
testing game design idea with #pico8 - triggered doors are a thing! tileset from: scut.itch.io/7drl-tileset...
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Frederic Souchu @fsouchu.bsky.social · 17/07/2026
totally sure destroying company assets is not permitted even in case of zombie apocalypse tststst… HR would like a word with you
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Frederic Souchu @fsouchu.bsky.social · 16/07/2026
I live in france so yeah - pigeon will do 🤪 (now you understand why kids are gathering near wifi hotspots!)
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Frederic Souchu @fsouchu.bsky.social · 16/07/2026
if that’s an early build of Gloom Gate, ship it to my address- I will take care of it 😬
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Frederic Souchu @fsouchu.bsky.social · 15/07/2026
minor comment: if blinking = engine, then some front facing polygons should not be blinking (brakes?)
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Frederic Souchu @fsouchu.bsky.social · 15/07/2026
Spent too much time on Starblade? 😜
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Frederic Souchu @fsouchu.bsky.social · 12/07/2026
and see previous posts - goal is about 1000 quads at 60fps
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Frederic Souchu @fsouchu.bsky.social · 12/07/2026
overdraw is the game - pico8 or picotron lua is too slow to be too smart!
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Frederic Souchu @fsouchu.bsky.social · 11/07/2026
look at what former #pico8 wizard is doing 😍
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