Frederic Souchu @fsouchu.bsky.social · 09/10/2026some real #picotron action here 👌 looks like a grown up version of the pico8 game I made years ago! 090
Frederic Souchu @fsouchu.bsky.social · 08/10/2026flying below coconut tree level is usually the safest route, well known to all pilots 🤣 010
Frederic Souchu @fsouchu.bsky.social · 07/10/2026#doom on #picotron wall darkening based on distance - basic attempt to test technical choices, works ok! 0344
Frederic Souchu @fsouchu.bsky.social · 06/10/2026a built-in solution would be nice but then what to read? u? v? scaled to what range - it feels a bit clunky 000
Frederic Souchu @fsouchu.bsky.social · 06/10/2026and cannot use the same trick than Poom with batched ops, I cannot change the color tables per pixel column (not to mention floor that is rendered ‘vertically’ anyway) 020
Frederic Souchu @fsouchu.bsky.social · 06/10/2026more than 4 for sure! with 64 colors, something like 16 would look good (hence the second pass rendering depth as a color) 100
Frederic Souchu @fsouchu.bsky.social · 06/10/2026@lexaloffle.bsky.social #doom on #picotron require multi-pass rendering (eg texture then darkening with rectfill) issue is rectfill doesn’t support the same 0x100 flag as tline3d can this be added to 0.3e? plz plz plz 🥺 220
Frederic Souchu @fsouchu.bsky.social · 04/10/2026fun bugs porting #doom (32bits) to #picotron (64bits) quizz: find why scanning extent was something like -16000,16000 😱 130
Frederic Souchu @fsouchu.bsky.social · 04/10/2026the glass effect and ‘depth’ masking is incredible 😍 010
Frederic Souchu @fsouchu.bsky.social · 29/09/2026#picotron #doom port update - mobs are starting to fight back! (+ @Abledbody plugged in PCM playback 😍) 090
Frederic Souchu @fsouchu.bsky.social · 29/09/2026sure - just saying that chunky pixels are still relevant 120
Frederic Souchu @fsouchu.bsky.social · 29/09/2026look no further than #pico8 success to find that this audience exists very much! 131
Frederic Souchu @fsouchu.bsky.social · 28/09/2026with a sign that big, you are already too close ☢️ 010
Frederic Souchu @fsouchu.bsky.social · 28/09/2026that palette just works (tm) and saved the project tbh 000
Frederic Souchu @fsouchu.bsky.social · 27/09/2026rendering is following OG doom principle - only tuned for #picotron fast userdata & gfx batch operations (except sprites 😰) 030
Frederic Souchu @fsouchu.bsky.social · 26/09/2026thanks for testsubjectkim on picotron discord for the 64 color palette 🙏 150
Frederic Souchu @fsouchu.bsky.social · 26/09/2026#picotron port of #doom under way major roadblock lifted today: sprite masking against geometry 😰 a *lot* remains to be done - stay tuned!! 38122
Frederic Souchu @fsouchu.bsky.social · 24/09/2026@lexaloffle.bsky.social nice 1k cart! :sieve question - how will you handle empty results (0-sized UD is not supported) or reuse of an existing UD and getting the actual number of results?? 110
Frederic Souchu @fsouchu.bsky.social · 29/08/2026ye older trick of flipping world geometry for reflection ? 👌 010
Frederic Souchu @fsouchu.bsky.social · 20/08/2026as a french citizen, sliced bread can burn to hell 😬 power to the 🥖 120
Frederic Souchu @fsouchu.bsky.social · 19/08/2026open flipcode.com, this also helps connecting to ancient knowledgeflipcode.comflipcode - game development harmony 150
Frederic Souchu @fsouchu.bsky.social · 16/08/2026fully packed with nice gameplay twists over a basic core concept. excellent work! 010
Reposted by Frederic SouchuWerxzy @werxzy.itch.io · 16/08/2026Mr Swop is now released and submitted to #lowrezjam itchio: werxzy.itch.io/mr-swop Lexaloffle BBS: www.lexaloffle.com/bbs/?tid=158... #pico8 #gamedev #indiedev #itchio 510026
Frederic Souchu @fsouchu.bsky.social · 09/08/2026will the lerp crossing integer boundary thing work with something else than Y? eg X or any other coordinates (rendering by x step has its use) 100
Frederic Souchu @fsouchu.bsky.social · 26/07/2026have you tried triangles ? eg degenerate quads ? working ok? 100
Frederic Souchu @fsouchu.bsky.social · 24/07/2026Was a pleasure seeing this game take shape with #pico8 Discord community 👌 020
Frederic Souchu @fsouchu.bsky.social · 23/07/2026well deserved attention 👌 if you want to try out a #quake-like engine right now on your #playdate freds72.itch.io/power-offfreds72.itch.ioPOWER OFF by freds72First Person Shooter for Playdate 0142
Frederic Souchu @fsouchu.bsky.social · 21/07/2026testing game design idea with #pico8 - triggered doors are a thing! tileset from: scut.itch.io/7drl-tileset... 1364
Frederic Souchu @fsouchu.bsky.social · 17/07/2026totally sure destroying company assets is not permitted even in case of zombie apocalypse tststst… HR would like a word with you 110
Frederic Souchu @fsouchu.bsky.social · 16/07/2026I live in france so yeah - pigeon will do 🤪 (now you understand why kids are gathering near wifi hotspots!) 110
Frederic Souchu @fsouchu.bsky.social · 16/07/2026if that’s an early build of Gloom Gate, ship it to my address- I will take care of it 😬 110
Frederic Souchu @fsouchu.bsky.social · 15/07/2026minor comment: if blinking = engine, then some front facing polygons should not be blinking (brakes?) 110
Frederic Souchu @fsouchu.bsky.social · 12/07/2026and see previous posts - goal is about 1000 quads at 60fps 000
Frederic Souchu @fsouchu.bsky.social · 12/07/2026overdraw is the game - pico8 or picotron lua is too slow to be too smart! 110