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Friendly Cosmonaut

@friendlycosmonaut.dev
135 followers 43 following 56 posts

🚀A friendly cosmonaut gamedev 💫 Patreon | www.patreon.com/c/FriendlyCosmonaut YouTube | www.youtube.com/c/FriendlyCosmonaut

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Friendly Cosmonaut @friendlycosmonaut.dev · 24/07/2026
cosmic wiggle! (new tutorials soon) #godot
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Friendly Cosmonaut @friendlycosmonaut.dev · 17/05/2026
goddamn can't even turn something 45 degrees
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Friendly Cosmonaut @friendlycosmonaut.dev · 15/05/2026
Tiny project - some rather humble axis markers made from mugwort branches & twine. I'll use them in upcoming #gamedev videos!
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Friendly Cosmonaut @friendlycosmonaut.dev · 13/05/2026
lol literally my entire feed is bunnies and beans
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Friendly Cosmonaut @friendlycosmonaut.dev · 25/04/2026
my ducks!! are not in a row!
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Friendly Cosmonaut @friendlycosmonaut.dev · 03/04/2026
A little open source delight... a prototype using a single texture from Kenney's prototype assets, the built-in #Godot icon to texture Godotnaut, and Mesh2Motion animations. I'll make this one available on GitHub along with a tutorial so you can code it yourself soon! #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 25/03/2026
Node inheritance is kinda like biology (a snippet from an upcoming video) #godot #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 04/03/2026
godotnaut is very WELCOMING!! a little over eager but look they are rather socially anxious... #godot #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 28/02/2026
Yeah, it's just not as user-friendly as popping in "look_at(node)" (or Vector2/3 instead of node), which might be expected by beginners. The above suggestion results in this: Which is fine! It works! It's just quite wordy. As well, it's interesting to look behind the scenes at the math.
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Friendly Cosmonaut @friendlycosmonaut.dev · 28/02/2026
my son
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Friendly Cosmonaut @friendlycosmonaut.dev · 28/02/2026
so this is why look_at() is a bit UM wonky in #godot #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 28/02/2026
Absolutely, but there are cases eg. in Godot where the built-in user-friendly functions (eg. look_at) are not desired. They result in the below outcome, whereas I might want to just turn the character on one axis. As well, in general, I do like to explain/understand the underlying maths!
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Friendly Cosmonaut @friendlycosmonaut.dev · 27/02/2026
An essential bit of gamedev math - atan2! We often know a target's position and want to face it. But how do we get the angle? angle = atan2(y / x) Or in 3D... angle = atan2(x / z) (We can also see below, what happens if we use atan instead of atan2) #godot #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 25/02/2026
How to face bunny
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Friendly Cosmonaut @friendlycosmonaut.dev · 19/02/2026
Similarly, ".scn" and ".tscn" files are scenes - basically, a bunch/tree/hierarchy of Nodes that form a collective Thing (eg. the Player). This Thing is saved as a special type of resource, and can later be instantiated. Again, ".scn" is binary and ".tscn" is text-based.
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Friendly Cosmonaut @friendlycosmonaut.dev · 19/02/2026
Ever wondered what the ".res" and ".tres" mean in #Godot? They're res-ource files! Packets of data (eg. a material) that don't do anything on their own, but can be used by Nodes (eg. to render an object). A ".res" file is binary, while ".tres" is t-ext based human readable.
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Friendly Cosmonaut @friendlycosmonaut.dev · 17/02/2026
Seeing in ultraviolet? #godot
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Friendly Cosmonaut @friendlycosmonaut.dev · 23/01/2026
buzz pollination
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Friendly Cosmonaut @friendlycosmonaut.dev · 09/01/2026
emote near a fellow bee and dance together #godot
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Friendly Cosmonaut @friendlycosmonaut.dev · 06/01/2026
Making friends with spiders :) #godot
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Friendly Cosmonaut @friendlycosmonaut.dev · 26/12/2025
dialogue is in, so forgive the puns. happily, you can walk away at any point to end it early
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Friendly Cosmonaut @friendlycosmonaut.dev · 24/12/2025
alright this is getting preeetty damn cute #godot #gamedev
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Friendly Cosmonaut @friendlycosmonaut.dev · 17/12/2025
Hello friends!! My plans have changed quite substantially since we last spoke... I am FINALLY making a new #gamedev tutorial series, but this time with #godot !
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