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Francis Mangion (M) (VR/AR/*)

@franciswashere.arvr.social.ap.brid.gy
111 followers 8 following 2.4K posts

[bridged from arvr.social/@franciswashere on the fediverse by fed.brid.gy ]

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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 05/09/2026
[LinkedIn] "Dr HyunKoo Kim" "A SIM-ready environment for Physical AI." lnkd.in/p/e9yTcs88
linkedin.com
#greneta #physicalai #simready #realtosim #3dgs #gaussiansplatting #isaacsim #nvidia #robotics #lidar #digitaltwin | Dr. HyunKoo Kim | 13 comments
What you see is 3DGS. What you hit is LiDAR. At Greneta Corp., we turned a real industrial site into a Sim-Ready environment for Physical AI. The environment combines: • 3D Gaussian Splatting (3DGS) for photorealistic visual representation • LiDAR-based volumetric octree mapping for spatial geometry and depth sensing • Collision geometry for physical interaction A Unitree Robotics H1 can now walk through the reconstructed site in Nvidia Isaac Sim — seeing through RGB, sensing depth against the volumetric map, and physically interacting with the environment. Real → Reconstruction → Sim-Ready → Robot-Ready. Beyond digital twins — training grounds for Physical AI. P.S. For this demo, we intentionally configured a forward-facing camera and a rear-facing LiDAR. In NVIDIA Isaac Sim, sensor placement and specifications can be freely configured for different simulation scenarios. #Greneta #PhysicalAI #SimReady #RealToSim #3DGS #GaussianSplatting #IsaacSim #NVIDIA #Robotics #LiDAR #DigitalTwin | 13 comments on LinkedIn
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 05/09/2026
Jorgen Nelson - "Multipedia Virtual Tour." youtu.be/sefy6hE7ZNw?si=RoqEvIEeqVu…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 04/09/2026
oVRview - "VR is Changing Museums Forever - Dinosaurs, Holograms & Immersive History in 2026." youtu.be/4-DUBjab1Ls?si=AJPKah4aeqm…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 02/09/2026
(@)CoderSpaceChannel - "Coding Tic Tac Toe in Python with Pygame." youtu.be/q_Nzuyvf3tw?si=Xt8Jebd25Ae…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 02/09/2026
mastodon.world/@hanasamour1234/1171…
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Reposted by Francis Mangion (M) (VR/AR/*)
heise online @heiseonline.social.heise.de.ap.brid.gy · 01/09/2026
Meta Quest 3: Display unterstützt jetzt bis 207 Hz Meta Quest 3 unterstützt jetzt Bildwiederholraten weit über 120 Hz. Die Neuerung könnte eine Reaktion auf die wohl bald erscheinende Steam Frame sein […]
social.heise.de
Original post on social.heise.de
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 02/09/2026
meta.masto.host/@GamingNews/1171979…
meta.masto.host
Gaming News (@GamingNews@meta.masto.host)
Kotaku just posted:Get Off My Screen Dork, I’m Trying To PlayStar Wars: Zero CompanyOne Ovissian is too many in my book...https://kotaku.com/get-off-my-screen-dork-im-trying-to-playstar-wars-zero-company-2000730324#gamingNews #Kotaku
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 01/09/2026
chuffed.org/project/179266-help-asm…
chuffed.org
Help Asmaa and Her Children Survive in Gaza
My name is Asmaa. I am 23 years old, and I am from Gaza.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 12/08/2026
Eurovision rule change announced after nations called for Israel to be banned | The Independent www.independent.co.uk/bulletin/cult…
independent.co.uk
Eurovision rule change announced after nations called for Israel to be banned
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 12/08/2026
vedo-tutorials/visualize_multi_objects.py at main · amine0110/vedo-tutorials github.com/amine0110/vedo-tutorials…
github.com
vedo-tutorials/visualize_multi_objects.py at main · amine0110/vedo-tutorials
Contribute to amine0110/vedo-tutorials development by creating an account on GitHub.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 12/08/2026
Vedo Python vedo-tutorials/streamlit_vedo_visualization.py at main · amine0110/vedo-tutorials github.com/amine0110/vedo-tutorials…
github.com
vedo-tutorials/streamlit_vedo_visualization.py at main · amine0110/vedo-tutorials
Contribute to amine0110/vedo-tutorials development by creating an account on GitHub.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 06/08/2026
r/virtualreality u/Zealousidial-Lie7792 : [ 5 months ago ] "Why are so few people taking advantage of VR for studying?" www.reddit.com/r/virtualreality/s/K…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 02/08/2026
S.C. Vollmer · York University · IEEE VR 2026 DC Relational Haptic Co-Creation for Kinaesthetic Creativity in XR ✨ VR Ecology · IEEE VR 2026 ieeevr2026.headsetparties.com
ieeevr2026.headsetparties.com
VR Ecology · IEEE VR 2026
How can an AI partner stay legible and negotiable when the primary interface is the body — not the text box?
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 29/07/2026
Strivr AI-powered quality assurance delivered through smart glasses, purpose-built for error-free frontline execution, leading to mistake-free work at scale. www.strivr.com
strivr.com
AI-Powered Error Detection Built into Smart Glasses
Empower your frontline with hands-free, AI-powered error detection, procedural guidance, and QA support delivered through smart glasses.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 29/07/2026
floss.social/@collabora/11699818275…
floss.social
Collabora (@collabora@floss.social)
What would it take to bring Mesa’s open source Vulkan driver for AMD GPUs to Windows? RADV’s experimental Windows port is getting closer to running real workloads, while highlighting one of the key challenges ahead: building a stable interface to AMD’s proprietary kernel driver. https://www.collabora.com/news-and-blog/news-and-events/cracking-windows-open-porting-radv-to-win32.html @vulkan@fosstodon.org #RADV #Mesa3D #OpenSourceGraphics #GPUDrivers #OpenSource
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 29/07/2026
mastodon.social/@yorik/116975691711…
mastodon.social
Yorik van Havre (@yorik@mastodon.social)
Stepping back from FreeCAD maintaining - Yorik's blog https://yorik.uncreated.net/?blog%2F2026%2F2026-002-stepping-out-of-freecad-maintaining
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
PTVR - Perception Toolbox for Virtual Reality (PTVR) Key Terminology and Concepts. Perimetric coordinate system : Eccentricity and Half-meridian ptvr.inria.fr/key-terminology-and-c…
ptvr.inria.fr
Key Terminology and Concepts
# Perimetric coordinate system : Eccentricity and Half-meridian Figure 1: Static 3D representation of the perimetric coordinate system. The PTVR **perimetric** coordinate system is a **spherical** coordinate system that is used extensively by vision scientists. In this coordinate system, the **3D position of a point P** is defined by 3 coordinates: – The **Half-meridian**(from 0° to 360°). – The **Eccentricity** (from 0° to 180°). – The **Radial Distance** (in meters) between Origin and P. The 3 coordinates of point P in Figure 1 are: Half-meridian: 135° Eccentricity: 20° Radial distance: any distance in meters. Figure 2: Horizontal rotation (i.e. about the Y axis) of the **perimetric** coordinate system shown in figure 1 A horizontal rotation (i.e. about the Y axis) of the **perimetric** coordinate system shown in figure 1 is shown in Figure 2. This rotation aims at providing a better mental image of 3D space. Figure 3: **Eccentricity** of point P varies from 0° to 40° while keeping Half-meridian constant at 135°. | Figure 4: **Half-meridian** of point P varies from 0° to 360° while keeping eccentricity constant at 20°. ---|--- # Flat Tangent Screen
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
Documentation for Users 2.2.0: Perception Toolbox for Virtual Reality (PTVR) Manual /builds/j2uR5rszh/0/PTVR_Public/PTVR_Researchers/Python_Scripts/Demos/Screens/1.0_create_flat_screens_w_translation_of_CS.py File Reference ptvr_public.gitlabpages.inria […]
arvr.social
Original post on arvr.social
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
Documentation for Users: User Manual (Basics) ptvr_public.gitlabpages.inria.fr/PT…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
Documentation for Users Perception Toolbox for Virtual Reality (PTVR) Manual ptvr_public.gitlabpages.inria.fr/PT…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
Perception Toolbox for Virtual Reality (PTVR). ptvr.inria.fr
ptvr.inria.fr
Perception Toolbox for Virtual Reality (PTVR)
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 28/07/2026
Overview – Perception Toolbox for Virtual Reality (PTVR) ptvr.inria.fr/home
ptvr.inria.fr
Overview
# Perception Toolbox for Virtual Reality PTVR is a free and open-source library for creating visual perception experiments in virtual reality using high-level Python script programming. It aims at helping behavioral science researchers leverage virtual reality’s power for their research without the need to learn how virtual reality programming works. The philosophy of PTVR is thus very close to the approach of PsychoPy that has been so important and influential since 2007 for Vision Science researchers displaying stimuli on 2D monitors. --- #### Some of PTVR assets are: * Researchers can create VR experiments rapidly and succinctly thanks to clearly structured high-level python scripts. * **Serious Games** with sophisticated interactivity (pointing with handset, headset or gaze) can also be created in the same way. * The use of such scripts, along with the transparency of the PTVR open-source code, is one of the necessary components to address the ‘reproducibility crisis’ in science and foster **Open Science**. * Researchers can learn PTVR quite quickly thanks to two primary resources: * The rich online documentation with many **animated** figures in 3D to visualize 3D subtleties. * Demo scripts with didactic 3D and interactive features. * The **terminology** used in the PTVR code is familiar to vision scientists. For instance, researchers can use an intuitive “**Perimetric** ” coordinate system, allowing them to place their 3D stimuli with eccentricity and half-meridian coordinates easily. * Intuitive ways of dealing with **visual angles** in 3D. * Intuitive ways of dealing with the notorious difficulty of **rotating 3D objects**. * An implementation of “**flat screens** ” to replicate and extend standard experiments made on 2D screens of monitors. * Easy ways of **recording** experimental results. * Easy **Gaze** tracking and recording (only with HTC Vive pro Eye – in May 2025). * Easy **Head** tracking and recording. * Focus on implementing the standard and innovative **clinical tools** for visuomotor testing and visuomotor readaptation (notably for **low vision**). * Great care to create accurately controlled **text stimuli** in the spirit of the psychophysics of Reading. #### Requirements * An HTC Vive Pro Series VR system. The HTC Vive Pro EYE includes an eyetracker. * Or A QUEST 1, 2 or 3 system (starting from PTVR release 2.0.0 in May 2025) – no eyetracking. * A Windows computer with VR system already set-up. * Python >3.6. We recommend Spyder, a nice integrated development environment (IDE). #### Notes * Future PTVR versions will rely more and more on OpenXR to ensure as much as possible that PTVR will behave similarly on all conformant devices. * PTVR is built using the Unity game engine as a backend (you will however not have to install Unity yourself).
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
chuffed.org/project/mohammed06
chuffed.org
💔 Help Mohamed Support His Family of 8 After Losing Everything in Gaza
As the organizer of this campaign, I am reaching out on behalf of Mohamed, a remarkable 15-year-old boy from Gaza whose childhood has been overshadowed by hardship, loss, and responsibility far beyond his years.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
#motioncapture #BlendCap meta.masto.host/@GamingNews/1169921…
meta.masto.host
Gaming News (@GamingNews@meta.masto.host)
80 Level just posted: Full-Body, Hand & Facial Motion Capture From Any Video In Blender BlendCap is completely local and offline. https://80.lv/articles/full-body-hand-facial-motion-capture-from-any-video-in-blender/ #gamingNews #80Level
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
F. Mangion has shared a file with you IJCRT.org Dr. Balaji K, Gopinath C, Goutham G, HN Thejas, Hemanth Kumar (2024) - "Virtual Reality (VR) and its Intersection with Python." acrobat.adobe.com/id/urn:aaid:sc:EU…
acrobat.adobe.com
Adobe Acrobat
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
Overview – Perception Toolbox for Virtual Reality (PTVR) PTVR is a free and open-source library for creating visual perception experiments in virtual reality using high-level Python script programming. ptvr.inria.fr/home
ptvr.inria.fr
Overview
# Perception Toolbox for Virtual Reality PTVR is a free and open-source library for creating visual perception experiments in virtual reality using high-level Python script programming. It aims at helping behavioral science researchers leverage virtual reality’s power for their research without the need to learn how virtual reality programming works. The philosophy of PTVR is thus very close to the approach of PsychoPy that has been so important and influential since 2007 for Vision Science researchers displaying stimuli on 2D monitors. --- #### Some of PTVR assets are: * Researchers can create VR experiments rapidly and succinctly thanks to clearly structured high-level python scripts. * **Serious Games** with sophisticated interactivity (pointing with handset, headset or gaze) can also be created in the same way. * The use of such scripts, along with the transparency of the PTVR open-source code, is one of the necessary components to address the ‘reproducibility crisis’ in science and foster **Open Science**. * Researchers can learn PTVR quite quickly thanks to two primary resources: * The rich online documentation with many **animated** figures in 3D to visualize 3D subtleties. * Demo scripts with didactic 3D and interactive features. * The **terminology** used in the PTVR code is familiar to vision scientists. For instance, researchers can use an intuitive “**Perimetric** ” coordinate system, allowing them to place their 3D stimuli with eccentricity and half-meridian coordinates easily. * Intuitive ways of dealing with **visual angles** in 3D. * Intuitive ways of dealing with the notorious difficulty of **rotating 3D objects**. * An implementation of “**flat screens** ” to replicate and extend standard experiments made on 2D screens of monitors. * Easy ways of **recording** experimental results. * Easy **Gaze** tracking and recording (only with HTC Vive pro Eye – in May 2025). * Easy **Head** tracking and recording. * Focus on implementing the standard and innovative **clinical tools** for visuomotor testing and visuomotor readaptation (notably for **low vision**). * Great care to create accurately controlled **text stimuli** in the spirit of the psychophysics of Reading. #### Requirements * An HTC Vive Pro Series VR system. The HTC Vive Pro EYE includes an eyetracker. * Or A QUEST 1, 2 or 3 system (starting from PTVR release 2.0.0 in May 2025) – no eyetracking. * A Windows computer with VR system already set-up. * Python >3.6. We recommend Spyder, a nice integrated development environment (IDE). #### Notes * Future PTVR versions will rely more and more on OpenXR to ensure as much as possible that PTVR will behave similarly on all conformant devices. * PTVR is built using the Unity game engine as a backend (you will however not have to install Unity yourself).
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
A story from PTVR Media on Medium Read “Virtual Reality (VR) is no longer limited to heavy engines like Unity or Unreal!“ by PTVR Media on Medium: medium.com/@ptvr.media/create-your-… #PTVR […]
arvr.social
Original post on arvr.social
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 27/07/2026
A story from Pratik Asija on Medium Read “Building a simple Virtual Reality(VR) Application using Python“ by Pratik Asija on Medium: towardsdev.com/building-a-simple-vi… #PyOpenGL #PyOpenGL_accelerate #pyglet
towardsdev.com
Building a simple Virtual Reality(VR) Application using Python
Start by installing the necessary libraries. You will need to have Python and pip (the package installer for Python) installed on your…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
r/Immersed r/virtualreality : "Visor FINALLY shipping + increases by $200 after July 31st." www.reddit.com/r/Immersed/s/H1THZ9t…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
Best Libraries for Geospatial Data Visualisation in Python | Towards Data Science https://towardsdatascience.com/best-libraries-for-geospatial-data-visualisation-in-python-d23834173b35/
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
12 Python Libraries for Geospatial Data Analysis | Geoapify https://www.geoapify.com/python-geospatial-data-analysis/
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
15 Python Libraries for GIS and Mapping - GIS Geography https://gisgeography.com/python-libraries-gis-mapping/
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
scikit-learn: machine learning in Python — scikit-learn 1.9.0 documentation https://scikit-learn.org/stable/index.html
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
Best Libraries for Geospatial Data Visualisation in Python https://readmedium.com/best-libraries-for-geospatial-data-visualisation-in-python-d23834173b35
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
kepler.gl https://kepler.gl/
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
GitHub - keplergl/kepler.gl: Kepler.gl is a powerful open source geospatial analysis tool for large-scale data sets. · GitHub https://github.com/keplergl/kepler.gl
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
kepler.gl/docs/user-guides/c-types-of-layers/p-3d-tile-layer.md at master · keplergl/kepler.gl · GitHub https://github.com/keplergl/kepler.gl/blob/master/docs/user-guides/c-types-of-layers/p-3d-tile-layer.md
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
Kepler.gl https://harshithsai91.github.io/kepler/ "Kepler.gl is a WebGL-powered, open-source tool for displaying massive amounts of geographical data."
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 26/07/2026
mastodon.social/@franciswashere/116…
mastodon.social
Francis Mangion (M) (@franciswashere@mastodon.social)
Learn how to Visualize Geospatial Data using kepler.gl https://www.analyticsvidhya.com/blog/2020/06/learn-visualize-geospatial-data-jupyter-kepler/
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
README.md pydeck: Large-scale interactive data visualization in Python. deck.gl/bindings/pydeck at master · visgl/deck.gl · GitHub github.com/visgl/deck.gl/tree/maste…
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
viser viser.studio/main Viser is a 3D visualization library for computer vision and robotics in Python.
viser.studio
viser
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
arcgis.gis module | ArcGIS API for Python | Esri Developer developers.arcgis.com/python/latest…
developers.arcgis.com
arcgis.gis module | ArcGIS API for Python | Esri Developer
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
PyQtGraph - Scientific Graphics and GUI Library for Python www.pyqtgraph.org
pyqtgraph.org
PyQtGraph - Scientific Graphics and GUI Library for Python
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
ArcGIS Pro Python reference | ArcGIS Pro documentation doc.esri.com/en/arcgis-pro/latest/a…
doc.esri.com
ArcGIS Pro Python reference | ArcGIS Pro documentation
The ArcGIS Pro Python reference contains detailed information about every ArcPy module, function, and class provided with ArcGIS Pro; working with Python; and working with, and creating your own, geoprocessing tools in Python.
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 25/07/2026
ArcGIS Pro geoprocessing tool reference | ArcGIS Pro documentation doc.esri.com/en/arcgis-pro/latest/t…
doc.esri.com
ArcGIS Pro geoprocessing tool reference | ArcGIS Pro documentation
The ArcGIS Pro geoprocessing tool reference contains detailed information about every geoprocessing tool provided with ArcGIS Pro.
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Reposted by Francis Mangion (M) (VR/AR/*)
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 22/07/2026
OpenXR just launched tiered Adopter Program fees based on company size, lowering the cost of official conformance for smaller XR hardware, runtime, and SDK makers — same technical bar, wider access. Details […] [Original post on fosstodon.org]
OpenXR Introduces Tiered Adopter Fees to Expand its Ecosystem of Conformant Implementations
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Reposted by Francis Mangion (M) (VR/AR/*)
Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 10/07/2026
Prehension — Gesture Recognition SDK for Spatial Computing. www.prehensionai.com #vr #Pretension #gesture_recognition #3D
prehensionai.com
Prehension — Gesture Recognition SDK for Spatial Computing
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 24/07/2026
Pragmata review - the greatest Xbox 360 game never made | Metro News metro.co.uk/2026/04/13/pragmata-rev… #Also_for_PC
metro.co.uk
Pragmata review - the greatest Xbox 360 game never made
Capcom channel the energy of the PlayStation 3 era in this top notch third person title that isn’t a sequel or a remake - just a really good video game.
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Reposted by Francis Mangion (M) (VR/AR/*)
The vOICe vision BCI 🧠🇪🇺 @seeingwithsound.mas.to.ap.brid.gy · 24/07/2026
To ChatGPT: If Android XR smartglasses become affordable mass market products, how will this affect adoption of hybrid use of AI scene description and visual-to-auditory sensory substitution by blind people? chatgpt.com/share/6a630864-ac58-83e… #AI #VASS #BCI #blindness
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Francis Mangion (M) (VR/AR/*) @franciswashere.arvr.social.ap.brid.gy · 24/07/2026
Welcome to NON-ZERO-SUM GAMES nonzerosum.games
nonzerosum.games
Welcome to NON-ZERO-SUM GAMES
Home page for a World-Help site: How to create more Non-Zero-Sum Games for a brighter future.
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