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footnotesfuture.bsky.social

@footnotesfuture.bsky.social
79 followers 64 following 55 posts

Made Ballistic Zen: store.steampowered.com/app/1966930/… Website: www.footnotesforthefuture.com

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Reposted by @footnotesfuture.bsky.social
tanuki ningen @gnarlyanimal.bsky.social · 18/09/2026
"why are AAA games so frictionless nowadays, it's like they're being designed for children" wrong. they are being designed to appeal to the median 30-to-40something year old who still enjoys the idea of video games but has far less time to dedicate to to the hobby due to responsibilities
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 23/08/2026
Curious to hear about this texturing process!
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 03/07/2026
I made a quickstart guide for Anvil! youtu.be/lVLgxk4NhJ4
youtu.be
Anvil Quickstart Guide
YouTube video by footnotesforthefuture
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 24/06/2026
Manual Hotspots, Anvil Blender Addon
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 02/06/2026
I suppose it is puzzles yes. I think there are a few gamey ones that aren't to your taste but as I recall most of them are more like 'poetic'. You are indeed gated from progressing, but I couldn't say it's about mastery. So I was interested in your take
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 01/06/2026
Gorogoa?
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 23/05/2026
Yeah I agree :)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 09/04/2026
I grew up with that shit it's a huge inspiration (and therefore a huge compliment, thank you!)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 08/04/2026
Anvil Level Design - Blender addon
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 30/03/2026
Manual hotspot selection in Anvil Level Design
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/03/2026
Such a vibe (Made with Anvil ;))
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 16/03/2026
Interiors using Weld in Anvil 1.4, my blender level design addon
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 10/03/2026
This is the only jump scare in a game that ever got me. Pit in my stomach type beat. Oh god my video card is gone.
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Reposted by @footnotesfuture.bsky.social
The Black Lantern Collective @theblacklantern.bsky.social · 14/02/2026
How it's going vs. how it started 3 Shots Left has some great crunchy picnic spots for your Valentines Day date store.steampowered.com/app/2902400/...
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 09/02/2026
I'm still a hater www.youtube.com/watch?v=ZkQr...
youtube.com
My Blender Level Design has Hotspotting And Doors | Anvil LD Update #1
YouTube video by footnotesforthefuture
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 19/01/2026
I made a website. If you're a game developer and you want tools and you don't know who to ask: gamedevwishes.com
gamedevwishes.com
game•dev•wishes
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 04/01/2026
www.youtube.com/watch?v=dNbC... github.com/alexjhetheri...
github.com
GitHub - alexjhetherington/anvil-level-design: Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved ...
Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved GLB export. - alexjhetherington/anvil-level-...
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 04/01/2026
Sorry guys but I'm a hater (Vid and repo links in the replies)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 28/12/2025
Boolean level design tools strike again. You love to see it
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 28/12/2025
Curious about your genuine thoughts on grid or no grid!
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Maybe we're on the same page in that I don't think I experience this with games in the way I do with music? Can think of half examples and games I've replayed and enjoyed and maybe 1 real exception... But yeah there's just too much 'stuff' in games.
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Relistening to a song can be better and better the more you listen. They are my favourite songs. One of my favourite bands is Periphery. Not to all tastes, but I experience this 'new details every time + anticipating the crescendo is great' in loads of their songs
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
+++interesting! I think I experience this grossness too but never framed it as experience Vs memory I experience this grossness more in books nowadays actually. I feel lots of books today are filled with filler. I experience it with games too. I loved silksong though. I think you would hate it?
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
(see my comments separately about music. I certainly listen to music to decorate my time also. I typically listen to music to decorate my time and sometimes something jumps out at me and then I actively listen to it and then I horrifically overplay it. 90k minutes on Spotify wrapped)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Cross stitching is the pixel art of the analogue world
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
If I may ask what are you going to school for. I likely won't comment further I'm just curious
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Typing one hand on the go :'(
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
I recently got into Bryan Enos ambient stuff and it sits in a difficult spot for me because I find it both beautiful and moving and I also recognize that it is to an extent intended as decoration
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
That certainly is a craft I respect
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
(I *love* music as decoration, but I would never want to create music that I consider decoration)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Here we diverge and I don't think I can say anything helpful but fwiw: I find both painting and music as decoration uninteresting When I am moved by a painting or music it's because I've given them my attention and I don't see any difference between that form of interaction games (in principal)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Persuit*
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Perhaps a non unified (career Vs persist) is less painful
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
If I can help with that let me know.
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
For me the ancillary stuff has it's own 'craft' appeal, perhaps akin to a woodworker crafting the same design over and over again... ? ( There is still plenty I could leave)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
Framed like this to me other parts of your attitude become clear too! I see that a painter or writer had less (no?) ancillary bullshit to deal with in their work. I wonder how those would suit you? Communities there are slower? (Still have to 'sell' should either be a career)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
I think 'the good stuff' is rare, and hard to talk about when you're putting your energy into actually making (???)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
I get frustrated that I don't see much chat about 'the good stuff' (for lack of a better term, 'art') Part of my play testing project was to tease out all the projects people in paradise were working on, to foster chat about the good stuff. But nothing really came of it
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
On the other side (in a sense) I have a bad reaction when anyone says they are making art or trying to make an artist. Without otherwise making an effort, I only respect each project on the basis of it's 'vision.'
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
I flatter myself that I'm not part of the problem with regards to the actual stuff I make by telling myself I'm doing something 'different' but it's not that different... And I'm certainly making a product. I do still see this as art... In a way
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/12/2025
This is the most viscerally understandable part of your view on games these days, for me. I totally agree and get annoyed by this stuff. A bit ironic that to an extent I am part of this now (I have a publisher). But I aim to keep my online communication 'generous' rather than 'greedy'.
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 24/08/2025
I very much agree with this stance But I would also say that to a reach a certain *scale* of things, money is required. (Perhaps reaching that scale damages the thing's 'purity' whatever that is)
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 30/06/2025
Holy hell this guy gets *it* Most movement games are mostly-linear route optimising speed run games. *This* is the level of improv and density I want to see. Super bonus for not being in a realistic city. Following with immense interest, and I hope it blows up.
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/06/2025
A lot of games have virtual frames (physics ticks) and interpolate object positions in 'real' frames to make them smooth. Is it still defensible?? Please! I need this!
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/06/2025
Oh god I can't think my way out of this one
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/06/2025
I'm a fake frame hater. I am a contradictory being. * Fake frames are generated to interpolate real ones: angry * Object visualisation is interpolated in real frames so objects moving in virtual frames (physics ticks) seem smooth: necessary and good
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/05/2025
I think there's truth to this. It's funny how the response to grabbing attention *isn't* to make games so compelling they deserve your full attention. Maybe because it's hard. Also the deep down association in games that value for money requires length. Why is that?
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 18/04/2025
Can't be summarised is phenomenal. I think the entire manifesto could (almost) just be that!
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 12/04/2025
My horrible boy 2
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footnotesfuture.bsky.social @footnotesfuture.bsky.social · 01/04/2025
Awesome! Where can I see more?
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