Reposted by @footnotesfuture.bsky.socialtanuki ningen @gnarlyanimal.bsky.social · 18/09/2026"why are AAA games so frictionless nowadays, it's like they're being designed for children" wrong. they are being designed to appeal to the median 30-to-40something year old who still enjoys the idea of video games but has far less time to dedicate to to the hobby due to responsibilities 2641564
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 03/07/2026I made a quickstart guide for Anvil! youtu.be/lVLgxk4NhJ4youtu.beAnvil Quickstart GuideYouTube video by footnotesforthefuture 052
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 24/06/2026Manual Hotspots, Anvil Blender Addon 000
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 08/04/2026Anvil Level Design - Blender addon 1343
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 30/03/2026Manual hotspot selection in Anvil Level Design 010
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/03/2026Such a vibe (Made with Anvil ;)) 010
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 16/03/2026Interiors using Weld in Anvil 1.4, my blender level design addon 140
Reposted by @footnotesfuture.bsky.socialThe Black Lantern Collective @theblacklantern.bsky.social · 14/02/2026How it's going vs. how it started 3 Shots Left has some great crunchy picnic spots for your Valentines Day date store.steampowered.com/app/2902400/... 121
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 09/02/2026I'm still a hater www.youtube.com/watch?v=ZkQr...youtube.comMy Blender Level Design has Hotspotting And Doors | Anvil LD Update #1YouTube video by footnotesforthefuture 0226
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 19/01/2026I made a website. If you're a game developer and you want tools and you don't know who to ask: gamedevwishes.comgamedevwishes.comgame•dev•wishes 000
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 04/01/2026Sorry guys but I'm a hater (Vid and repo links in the replies) 1101
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 28/12/2025Boolean level design tools strike again. You love to see it 010
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 30/06/2025Holy hell this guy gets *it* Most movement games are mostly-linear route optimising speed run games. *This* is the level of improv and density I want to see. Super bonus for not being in a realistic city. Following with immense interest, and I hope it blows up. 130
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 26/06/2025I'm a fake frame hater. I am a contradictory being. * Fake frames are generated to interpolate real ones: angry * Object visualisation is interpolated in real frames so objects moving in virtual frames (physics ticks) seem smooth: necessary and good 120
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 07/05/2025I think there's truth to this. It's funny how the response to grabbing attention *isn't* to make games so compelling they deserve your full attention. Maybe because it's hard. Also the deep down association in games that value for money requires length. Why is that? 000
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 03/03/2025Key insight: why are move length games not widely accepted? 030
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 09/02/2025I made a short video introducing how I use Yarnspinner to control the story and interaction logic of my game 3 shots left. #godot #yarnspinner #psx_horror youtu.be/betFzJ0l01Iyoutu.beMaking My Game Using A "Playable Movie Script" | 3SL DevlogYouTube video by footnotesforthefuture 030
footnotesfuture.bsky.social @footnotesfuture.bsky.social · 29/12/2024So well articulates my feelings. New hobby: identifying what games are 'about' as revealed by their mechanics 010