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Foolbox

@foolbox.bsky.social
1.1K followers 263 following 388 posts

Solo game dev in their little box 📦 Wishlist SCOPECREEP here -> s.team/a/3595710 Watch live development here -> twitch.tv/foolbox

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Foolbox @foolbox.bsky.social · 30/09/2026
Haven't been here in a bit, and I'm sorry about that. But it was for a good reason! SCOPECREEP is now officially coming out November 16th! Tell your friends/parents/lovers/pets! I'm so excited, hope you are too! #gamedev #indiedev #godot #releasedate #incremental
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Foolbox @foolbox.bsky.social · 02/07/2026
Obviously
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Foolbox @foolbox.bsky.social · 10/06/2026
I'm excited to announced that I've partnered up with Pretty Soon for the release of my game SCOPECREEP! I've been hard at work to finish the game and I can tell you, it's going to be amazing! Stay tuned to more announcements! 👻
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Foolbox @foolbox.bsky.social · 31/03/2026
Working as expected then :D
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Foolbox @foolbox.bsky.social · 30/03/2026
I kind like the animations still running in the background, keeps the screen alive
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Foolbox @foolbox.bsky.social · 30/03/2026
Seems like a little more work then what I'm willing to put in :P
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Foolbox @foolbox.bsky.social · 30/03/2026
People have been asking for a pause button in my game, but since everything is tied to the music, I didn't know how to handle it. Just decided to stop EVERYTHING, music and all. Hope people will know the game is paused... #gamedev #indiedev #godot #qol #incremental
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Foolbox @foolbox.bsky.social · 18/03/2026
There is a branch of incremental game that are more active, and that's what I'm trying to make right now. More enemies show up and are harder to defeat, but you can upgrade and make the phases easier. This intense gameplay right now is pretty much the end game, but with not upgrades yet.
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Foolbox @foolbox.bsky.social · 18/03/2026
I'm trying to keep the game challenging, but not necessarily hard. Throughout the game, enemies will have a lot of different attacks, but by defeating them and collecting currencies, you'll be able to upgrade and make the rest of the game easier. I just haven't added the newest upgrades yet!
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Foolbox @foolbox.bsky.social · 18/03/2026
Been working on adding more attack patterns in my incremental game. I know this looks a little overwhelming, but I'll be sure do add more upgrades that helps dodging them. What do you all think? #gamedev #indiedev #incremental #bullethell #godot
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Foolbox @foolbox.bsky.social · 04/03/2026
"and that's how I ended up in jail... you?", "let the dishes pile up too high..."
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Foolbox @foolbox.bsky.social · 04/03/2026
I'm happy to announce that we've now reached 10,000 wishlists for SCOPECREEP! When I started this idea in a game jam, I never thought I would make it this far. And it's all because of the support of all of you! I can't thank you enough! #gamedev #indiedev #incremental #godot #scopecreep
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Foolbox @foolbox.bsky.social · 23/02/2026
I'm showing SCOPECREEP in Next Fest! Except for keeping the scope creep in check, I think one of the biggest challenge was how I wanted the little flame to always be in the center of the screen and have all the transitions based around that! That and the attack/music synchronisation :P
store.steampowered.com
SCOPECREEP Demo on Steam
A whispering flame craves souls. With each offering, your resolve strengthens. Fight spirits, collect their essences, and feed a hunger that may never subside in this short eerie incremental game.
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Foolbox @foolbox.bsky.social · 23/02/2026
SCOPECREEP reached Very Positive on Steam just in time for Next Fest! Be sure to go play the demo and also leave a little review on there if you haven't already! (thank you to all of you who already did <3) #gamedev #indiedev #scopecreep #incremental #godot #steam #nextfest
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Foolbox @foolbox.bsky.social · 19/02/2026
Tune in tonight at 6pm EST to watch me pitch SCOPECREEP along a bunch of other games made in Quebec! New demos, announcements and more! Steam: store.steampowered.com/sale/quebec2... Youtube: www.youtube.com/@indieasylum Twitch: www.twitch.tv/indieasylum #QuebecGamesCelebration #QGCShowcase2026
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Foolbox @foolbox.bsky.social · 09/02/2026
SCOPECREEP is going to be in the Quebec Games Celebration starting next week! So make sure you grab a poutine, sit down and play the demo! #QGC2026 #QuebecGamesCelebration #Steam #Poutine #Indiedev #Godot
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Foolbox @foolbox.bsky.social · 02/02/2026
<3
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Foolbox @foolbox.bsky.social · 02/02/2026
<3
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Foolbox @foolbox.bsky.social · 02/02/2026
Thank you!
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Foolbox @foolbox.bsky.social · 02/02/2026
JuiceBox they call me
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Foolbox @foolbox.bsky.social · 02/02/2026
After 9 months of work, I'm proud to present to you the DEMO for SCOPECREEP! Go have a look, play it, and leave a review if you like the game (or if you don't). #incremental #gamedev #indiedev #demo #godot #scopecreep store.steampowered.com/app/3955580/...
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Foolbox @foolbox.bsky.social · 17/01/2026
should post it in reddit MemeTemplatesOfficial, real good potential there!
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Foolbox @foolbox.bsky.social · 14/01/2026
We just launched the Steam Page for the Demo of SCOPECREEP! The Demo is set to be released on February 2nd, mark it on your calendar! And if you haven't already, drop a wishlist! #gamedev #indiedev #incremental #godot #scopecreep store.steampowered.com/app/3955580/...
store.steampowered.com
SCOPECREEP Demo on Steam
A whispering flame craves souls. With each offering, your resolve strengthens. Fight spirits, collect their essences, and feed a hunger that may never subside in this short eerie incremental game.
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Foolbox @foolbox.bsky.social · 05/01/2026
Having stories that always end well is also a way of distracting 🙃
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Foolbox @foolbox.bsky.social · 04/01/2026
Such a good boy ❤️
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Foolbox @foolbox.bsky.social · 03/01/2026
I've considered it, but I felt like it reduced some of the impact. The transitions in my menus are way quicker, but I wanted the transition between the active and thinking part of the game to be more significant and break the pace, that's the whole reason this transition is longer :)
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Foolbox @foolbox.bsky.social · 02/01/2026
Polished it even more :)
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Foolbox @foolbox.bsky.social · 02/01/2026
Cool and spooky!
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Foolbox @foolbox.bsky.social · 02/01/2026
During playtest, multiple people mentioned that my transition screen was giving them a flashbang, so I decided to rework it a little. I present to you, the "inbetween"... What do you all think? #indiedev #gamedev #godot #flashbang #upsidedown
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Foolbox @foolbox.bsky.social · 04/12/2025
Completely agree! Like "Hey you liked that? WELL THERE'S MORE!"
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Foolbox @foolbox.bsky.social · 03/12/2025
I like the idea, but there's multiple different branch in the tree that will each have a "final" node to show there's a lot of possibilities in all direction. Would be a little weird if they all had that behavior... But... They could show a "shadow" version of the future nodes... *taking notes*
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Foolbox @foolbox.bsky.social · 03/12/2025
How was the response from the players?
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Foolbox @foolbox.bsky.social · 03/12/2025
I've been working on getting my demo ready, and I'm still wondering how to end it in a way that leave the player interested. That's what I have so far, what do you all think? #indiedev #gamedev #gamedesign #demo #godot #steam #incremental
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Foolbox @foolbox.bsky.social · 25/11/2025
Very nice! Hope I can catch a stream soon!
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Foolbox @foolbox.bsky.social · 25/11/2025
50k deletes tho...
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Foolbox @foolbox.bsky.social · 25/11/2025
New game?!
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Foolbox @foolbox.bsky.social · 24/11/2025
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Foolbox @foolbox.bsky.social · 17/11/2025
Nice picture of your boss
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Foolbox @foolbox.bsky.social · 12/11/2025
Thank you so much for trying it out! Already started working on some of the feedback you provided :)
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Foolbox @foolbox.bsky.social · 09/11/2025
No, the music was made by @trevron.bsky.social, but we worked closely for the main song and the trailer cut. I always like when the editing is properly timed :D
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Foolbox @foolbox.bsky.social · 09/11/2025
I know exactly what you mean XD I went through a lot of effort to make the upgrades buying animation fit with the music!
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Foolbox @foolbox.bsky.social · 09/11/2025
Negative mode is not usually something you have in game, but I see it has a funny eastern egg that I'll use to build some of the extra story with ;)
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Foolbox @foolbox.bsky.social · 08/11/2025
I did consider a dropdown, but it felt wrong somehow. The only other option would be a separate menu, but I want my options to stay clean and simple. Might visit some other options, like having a side panel that opens with the languages?
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Foolbox @foolbox.bsky.social · 08/11/2025
I don't have a lot of screen shake yet, but I'll definitely add one. As for word movement, do you mean how the title screen is moving?
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Foolbox @foolbox.bsky.social · 08/11/2025
You got this!
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Foolbox @foolbox.bsky.social · 08/11/2025
Do you want to be friends? That way it's all going to be okay :D
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Foolbox @foolbox.bsky.social · 07/11/2025
Hopefully scopecreep won't disappoint ;)
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Foolbox @foolbox.bsky.social · 07/11/2025
Coming from you that means a lot!
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Foolbox @foolbox.bsky.social · 07/11/2025
But look at how pretty it is!
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Foolbox @foolbox.bsky.social · 07/11/2025
I'm of the opinion that the first thing players do in a game is to open the Option Menu. That's why I want to make sure my Option Menu is lively and has all the accessibility features I think the game needs. What do you all think? #gamedev #indiedev #godot #ui #gamedesign #accessibility
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