Flyn @flynsarmy.bsky.social · 30/01/2026Thanks for the shout-out! Love the palette. Using it almost exclusively in my game. 010
Flyn @flynsarmy.bsky.social · 08/01/2026Pretty neat package. Does it come with face plates and clothing options? 100
Flyn @flynsarmy.bsky.social · 07/01/2026hahah. My original plan was to have headphones on her but it was just a prototype and I didn't want to spend long on it. Other things I'd have liked to have are pavement moving under her feet on New Game and eye movements on Video Settings. She does have a blink timer but it wasn't shown in the vid. 100
Flyn @flynsarmy.bsky.social · 07/01/2026Source - github.com/Flynsarmy/gd...github.comGitHub - Flynsarmy/gd-ani-menu: An animated menu made in GodotAn animated menu made in Godot. Contribute to Flynsarmy/gd-ani-menu development by creating an account on GitHub. 000
Flyn @flynsarmy.bsky.social · 07/01/2026Had a cool menu idea in my head and whipped up a quick prototype. Fairly happy with how it turned out! Source in replies #GodotEngine 360
Flyn @flynsarmy.bsky.social · 09/12/2025The Australian nanny state bullshit just dropped and Bluesky's age verification service just shows 'Sorry, something went wrong' with the webcam method. I will delete my account before uploading personal documents. This is so frustrating. 020
Flyn @flynsarmy.bsky.social · 27/11/2025Not sure if the best place is the Godot proposals repo or the main one but this feels more like an issue than a proposal so here github.com/godotengine/...github.comgodotengine/godotGodot Engine – Multi-platform 2D and 3D game engine - godotengine/godot 010
Flyn @flynsarmy.bsky.social · 26/11/2025To be honest I don't think you're doing anything wrong. I remember nitrox nova having issues with blendshape memory usage and spent ages trying to mitigate it. She has a YouTube channel converting MakeHuman for Godot. 010
Flyn @flynsarmy.bsky.social · 26/11/2025Ah, gotcha. Those numbers do seem fairly concerning. Have you checked for an issue in the git repo? If there isn't one make one and post your findings along with an MRP. It helps them a lot when they have something to replicate. 110
Flyn @flynsarmy.bsky.social · 26/11/2025Godot is lower than unity on the bottom row and higher on the other rows yet all the difference numbers in the right column are positive? 100
Flyn @flynsarmy.bsky.social · 26/11/2025Make an issue for it asking for an improved explanation and showing that the current one is insufficient. Have a feeling an easy issue like this will get sorted fairly quickly. 100
Flyn @flynsarmy.bsky.social · 07/11/2025First impressions: movement looks really slow. I'd be pressing every controller button looking for the run button. Graphics, theme, SFX, level design and music are all looking pretty great here. Game def has potential 110
Flyn @flynsarmy.bsky.social · 21/09/2025You're welcome to it if there's anything useful there. CC0 licensed so do what you want with it. No attribution needed. You were the inspiration after all! 020
Flyn @flynsarmy.bsky.social · 20/09/2025Source: gist.github.com/Flynsarmy/03...gist.github.comGodot shader for a resizeable ring with segment highlight support. Make a Panel, add this as a ShaderMaterial.Godot shader for a resizeable ring with segment highlight support. Make a Panel, add this as a ShaderMaterial. - S_PopupRing.gdshader 140
Flyn @flynsarmy.bsky.social · 20/09/2025Got inspired by @heytibo.bsky.social's incredible looking popup ring and wanted to see if I could implement it myself since it's a common UI element in modern games. Source in replies #GodotEngine 1424
Reposted by FlynZi @majormcdoom.bsky.social · 19/09/2025I updated my free Godot addons to 4.5! codeberg.org/MajorMcDoom/... This is good if you've updated to Godot 4.5. But if you're staying on 4.4, I'd advise against pulling the new versions of the addons, because they may no longer work properly on 4.4. #GodotEngine #gamedev #indiedev 422033
Flyn @flynsarmy.bsky.social · 19/09/2025Legend. Thanks for the link. Looking forward to checking this out 010
Flyn @flynsarmy.bsky.social · 19/09/2025What site did you go to in this video? I couldn't make it out on my tiny phone screen 100
Flyn @flynsarmy.bsky.social · 15/09/2025Oh thanks for the reply and the link. I'll give him a follow! 000
Flyn @flynsarmy.bsky.social · 15/09/2025Did something happen to your github? Your previously free addons don't seem to be on there anymore. 100
Flyn @flynsarmy.bsky.social · 08/09/2025Awesome! I'm sure I'll be needing this at some point. Thanks so much! 010
Flyn @flynsarmy.bsky.social · 07/09/2025Nice one! Can see how that'd come in handy. Is it open source? 110
Flyn @flynsarmy.bsky.social · 28/06/2025I don't understand? I didn't think it was such a hot take that we should be complaining about and taking down content creators like the guy that made this NPC, not the neutral platform that content is hosted on? 000
Flyn @flynsarmy.bsky.social · 28/06/2025Laws offer (ideally) clean lines. Morality does not. I don't want the content im allowed to see be dictated by the biggest snowflake that happens to complain about it. I also disagree with this argument. Platform providers should absolutely remain neutral and are justified in doing so. 100
Flyn @flynsarmy.bsky.social · 28/06/2025For the record, I also don't like them advertising that company and feel the company doesn't have much to offer but I'm just pointing out the weak argument here. 000
Flyn @flynsarmy.bsky.social · 28/06/2025Try using that same argument with cloudflare. It's been tested in court countless times and doesn't hold up. 100
Flyn @flynsarmy.bsky.social · 28/06/2025Its a terrible take and you shouldnt be so easily persuaded by random people on the internet. The NPC is user generated content not endorsed by the sponsor company. If we take ops argument to its logical conclusion, we shouldnt be using or promoting godot as people make terrible stuff with it too 100
Flyn @flynsarmy.bsky.social · 10/04/2025Have you applied scale on your mesh? If your mesh has modifiers, make sure you're applying them during export. 100
Flyn @flynsarmy.bsky.social · 10/04/2025Can you adjust the camera so the character is always visible on the screen? It can be hard to time a kick when you can't see your char to know how far above the ground they are. 050
Flyn @flynsarmy.bsky.social · 31/03/2025I'm amazed other animation apps haven't got AI-assisted humanoid motion yet. This feels like the perfect use case alongside automated retopology. It cuts hours of work and results in far more realistic animations than I could make on my own. 110
Flyn @flynsarmy.bsky.social · 31/03/2025It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation 1143
Flyn @flynsarmy.bsky.social · 31/03/2025Games really starting to shape up! Straight out of the N64 Rare era. One slight change I'd suggest would be to change the gem sfx. A cash register is kind of strange. Perhaps a higher pitch bing? 010
Flyn @flynsarmy.bsky.social · 22/03/2025Good luck! Game dev is fun as hell but god there is so much to learn! 120
Flyn @flynsarmy.bsky.social · 22/03/2025Drop a follow if you want updates :) the repo is currently public but under heavy development and I'd like to stabilize it a little more before posting officially. I want a bunch of different demos and examples as well as a full suite of unit tests before 1.0. 110
Flyn @flynsarmy.bsky.social · 22/03/2025Godot-fluid-htn seems very well made but no UI and I'm not smart enough to use it. UtilityAI (which mine is forked from) is good but buggy and it's state tree is limited. I sent a lot of PRs improving it before forking. 010
Flyn @flynsarmy.bsky.social · 22/03/2025LimboAI is difficult to work with imo due to the nested resources and flicking between them, state charts is close to perfect but extending scripts on every node is tedious as are the way it handles transitions. Beehave has strange architectural issues - no delta times and github.com/bitbrain/bee...github.comSimpleParallelComposite should have action leaf as first child node · Issue #339 · bitbrain/beehaveIs your feature request related to a problem? Please describe. I'm wondering is there an reason why this node can't have anything else than action node as first child. I've looked into code of the ... 110
Flyn @flynsarmy.bsky.social · 22/03/2025Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off. Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev 091
Flyn @flynsarmy.bsky.social · 17/03/2025I'm late to the party and not sure how good looking this could be considered but here's a fun project I worked on for a bit youtu.be/0ay18ahtwkgyoutu.beMessing around with Godot Dialogue ManagerYouTube video by Flyn San 000
Flyn @flynsarmy.bsky.social · 17/03/2025Interesting video! UI often gets overlooked with indie devs so it's great to see such a unique one implemented in Godot and the process taken to get there. Subbed! 020
Flyn @flynsarmy.bsky.social · 12/03/2025My first PR was just two commas in the documentation 🤣 github.com/godotengine/...github.comImprove `NavigationAgent3D.target_position` documentation readability by Flynsarmy · Pull Request #82671 · godotengine/godotI know this is a tiny commit but I had to read this sentence 4 times before I figured out what it was trying to say. The comma is important here. Examples of where the same type of documentation ha... 010
Flyn @flynsarmy.bsky.social · 02/03/2025Been learning gdextension recently too by forking an existing addon. It was a bit of a learning curve at the start but well worth it and feels like a very useful skill to have. 000
Flyn @flynsarmy.bsky.social · 02/03/2025Give your char a 1.2x speed boost during roll, speed the roll animation up by 1.5x, remove most of the idle frames at the end of the roll so your chars feet don't sit there floating while you move around for so long. Should make it feel more satisfying! 020
Flyn @flynsarmy.bsky.social · 01/03/2025Can you post an example blend file and MRP Godot project? Hard to guess without seeing your anims. If you're sending to Godot through gltf the anims will get baked on export and be identical. 010
Flyn @flynsarmy.bsky.social · 22/02/2025I'm such a sucker for stylised set like this. Looks great. Maybe the buildings outside could use a few bricks here and there to look a little less blank? Kinda like this 110