flunco @flunco.bsky.social · 04/10/2026the passive skill tree is growing... #indiedev #gamedev #godot #lunith 0132
flunco @flunco.bsky.social · 21/09/2026what do people base their games price on? amount of content? work that went into it? just vibes? 000
flunco @flunco.bsky.social · 08/09/2026gave the shotgun recoil + a new animation blasting enemies with it feels super satisfying now #indiedev #gamedev #indiegame #lunith 0131
flunco @flunco.bsky.social · 06/09/2026the best thing about gamedev is seeing places come alive. #gamedev #indiedev #godot #lunith 1163
flunco @flunco.bsky.social · 01/09/2026for some reason this room just unlocked cube world alpha memories for me 110
flunco @flunco.bsky.social · 31/08/2026playtesting will start here: discord.gg/R7U6ncyz9discord.ggJoin the Lunith Discord Server!Community Server for (future) players of Lunith. Shape the development, take part in upcoming playtests & talk to others. | 9 members 000
flunco @flunco.bsky.social · 31/08/2026i like the idea of giving playtesters bounties for finding specific bugs.. like "get out of map & receive a unique cosmetic". theres probably a downside to this, but it sounds fun. 100
flunco @flunco.bsky.social · 30/08/2026i can actually select my game now, when uploading a youtube video. feels so fucking cool 000
flunco @flunco.bsky.social · 29/08/2026updated the cathedral to actually look like a cathedral. dont know if i should leave the glass panes in though #gamedev #godot #indiedev #lunith 081
flunco @flunco.bsky.social · 25/08/2026things improving without solving the problem makes me go crazy 120
flunco @flunco.bsky.social · 25/08/2026havent looked at wishlist numbers yet & i dont know if i should 000
flunco @flunco.bsky.social · 25/08/2026you now draw blood from enemies when hitting them with the scythe #indiedev #gamedev #godot 0100
flunco @flunco.bsky.social · 22/08/2026New Coverart. took me 19 hours, cause my brain has serious trouble understanding lighting & perspective. this most likely wont be the last version, but for now im super done with it. #screenshotsaturday #indiedev #gamedev 092
flunco @flunco.bsky.social · 15/08/2026been working on something bigger. hyped to show it to you in the next couple days 010
flunco @flunco.bsky.social · 10/08/2026movement felt pretty lame, so i reworked it and added bunnyhopping + side strafing. velocity is reset when you get hit. #indiegame #gamedev #godot 181
flunco @flunco.bsky.social · 09/08/2026i always enjoy second playthroughs (of rpgs) the most. youre familiar with the systems, but theres still a lot to discover/experiment, thats where it peaks 000
flunco @flunco.bsky.social · 08/08/2026i added a burst fire revolver & it accidentally became the strongest weapon in the game #indiedev #lowpoly #godot 052
flunco @flunco.bsky.social · 03/08/2026i love useless stuff. feels like it gives a project more soul 110
flunco @flunco.bsky.social · 03/08/2026be honest: are the level names alright? on one hand i like them cause theyre pretty distinct, but on the other they seem too plain... i dont know 000
flunco @flunco.bsky.social · 02/08/2026started working on the 6th level a few days ago. "Storm" is set above the clouds & will have some unique mechanics regarding the weather. #indiegame #gamedev #lunith 1112
flunco @flunco.bsky.social · 02/08/2026having a whole stellar system as a skybox is such a cool idea. looks great 110
flunco @flunco.bsky.social · 24/07/2026the Multishot Crossbow is working. im gonna add more medieval ranged weapons with time, but all of them are gonna be rare boss drops. #gamedev #gaming #indiedev #lunith 0114
flunco @flunco.bsky.social · 24/07/2026had some pretty rough days. me being quiet for a few doesnt ever mean ive lost my motivation for Lunith, just that i had to finally take a small break. 220
flunco @flunco.bsky.social · 21/07/2026working on a new weapon. youll never guess what it does.. #gamedev #indiedev #indiegames 1113
flunco @flunco.bsky.social · 20/07/2026I fell out of the loop with gameedev cycle for the past 3-4 days, due to personal stuff. actively trying to get back to working on it. gonna be back in a few days with a new (significant) update🙂 #indiedev #indiegames #gamedev 082
flunco @flunco.bsky.social · 17/07/2026making progress on the final stage. #indiedev #gamedev #lowpoly 0102
flunco @flunco.bsky.social · 16/07/2026then you seem to be the right fit for the project, cause i value varied environment a lot too. i hate seeing the same place over & over again 010
flunco @flunco.bsky.social · 16/07/2026im scared to look at the wishlisht count so far. motivate a solo dev by wishlisting their game. if you like where Lunith is heading right now, please just take 20 secs & add it to your list. its not about eventual sales or anything. its about motivation. #indiegame #indiedev #gamedev #gaming 0114
flunco @flunco.bsky.social · 16/07/2026i started making unique skyboxes for every level. #indiedev #gamedev #godot 1103
flunco @flunco.bsky.social · 16/07/2026scraping things instead of improving them has always held me back. try to get it working instead of just saying "screw it". it may have become something really great 010
flunco @flunco.bsky.social · 16/07/2026i think thats exactly how playtests with friends are supposed to go. find the most absurd things you didnt want them to do lol 111
flunco @flunco.bsky.social · 15/07/2026ive started working on the last Level. #indiegame #godot #lowpoly #gamedev 081
flunco @flunco.bsky.social · 15/07/2026the Steam Page for my first game "Lunith" literally just went online: store.steampowered.com/app/4883320/...store.steampowered.comLunith on SteamSurvive against hordes of enemies in the wave based mode & take your build to the next level, until screens explode. 010
flunco @flunco.bsky.social · 15/07/2026since there have already been 2 people making fanart for the witch, im kinda glad i didnt give her feet.. 000
flunco @flunco.bsky.social · 15/07/2026the Steam Page for "Lunith" is finally online! 🎉 it would mean the world to me, if you'd go ahead & add it to your wishlist. here's the trailer for it. #indiegames #indiedev #gamedev 0101
flunco @flunco.bsky.social · 12/07/2026man obvisouly my steam page had to be re-submitted on a friday, so the part in the new devlog video, in which i say "the steam page should be up", seems kinda silly now. obivously my fault for not providing an in-depth description in the first place, but itll be up soon, dont worry 👀 000