Sign in

flunco

@flunco.bsky.social
136 followers 48 following 403 posts

making my first game "Lunith" store.steampowered.com/app/4883320/…

PostsRepliesMedia
flunco @flunco.bsky.social · 04/10/2026
the passive skill tree is growing... #indiedev #gamedev #godot #lunith
0132
flunco @flunco.bsky.social · 21/09/2026
what do people base their games price on? amount of content? work that went into it? just vibes?
000
flunco @flunco.bsky.social · 10/09/2026
no. but now im curious 👀
000
flunco @flunco.bsky.social · 09/09/2026
🙏
010
flunco @flunco.bsky.social · 08/09/2026
gave the shotgun recoil + a new animation blasting enemies with it feels super satisfying now #indiedev #gamedev #indiegame #lunith
0131
flunco @flunco.bsky.social · 06/09/2026
the best thing about gamedev is seeing places come alive. #gamedev #indiedev #godot #lunith
1163
flunco @flunco.bsky.social · 06/09/2026
same man, was such a great vibe
010
flunco @flunco.bsky.social · 01/09/2026
for some reason this room just unlocked cube world alpha memories for me
110
flunco @flunco.bsky.social · 31/08/2026
playtesting will start here: discord.gg/R7U6ncyz9
discord.gg
Join the Lunith Discord Server!
Community Server for (future) players of Lunith. Shape the development, take part in upcoming playtests & talk to others. | 9 members
000
flunco @flunco.bsky.social · 31/08/2026
i like the idea of giving playtesters bounties for finding specific bugs.. like "get out of map & receive a unique cosmetic". theres probably a downside to this, but it sounds fun.
100
flunco @flunco.bsky.social · 30/08/2026
New Trailer for Lunith. #gamedev #indiedev #lunith
092
flunco @flunco.bsky.social · 30/08/2026
i can actually select my game now, when uploading a youtube video. feels so fucking cool
000
flunco @flunco.bsky.social · 29/08/2026
improved lighting
000
flunco @flunco.bsky.social · 29/08/2026
updated the cathedral to actually look like a cathedral. dont know if i should leave the glass panes in though #gamedev #godot #indiedev #lunith
081
flunco @flunco.bsky.social · 25/08/2026
things improving without solving the problem makes me go crazy
120
flunco @flunco.bsky.social · 25/08/2026
not really
000
flunco @flunco.bsky.social · 25/08/2026
havent looked at wishlist numbers yet & i dont know if i should
000
flunco @flunco.bsky.social · 25/08/2026
you now draw blood from enemies when hitting them with the scythe #indiedev #gamedev #godot
0100
flunco @flunco.bsky.social · 22/08/2026
New Coverart. took me 19 hours, cause my brain has serious trouble understanding lighting & perspective. this most likely wont be the last version, but for now im super done with it. #screenshotsaturday #indiedev #gamedev
092
flunco @flunco.bsky.social · 15/08/2026
been working on something bigger. hyped to show it to you in the next couple days
010
flunco @flunco.bsky.social · 11/08/2026
yeah itd be way too strong otherwise. glad you like it
010
flunco @flunco.bsky.social · 10/08/2026
movement felt pretty lame, so i reworked it and added bunnyhopping + side strafing. velocity is reset when you get hit. #indiegame #gamedev #godot
181
flunco @flunco.bsky.social · 09/08/2026
i always enjoy second playthroughs (of rpgs) the most. youre familiar with the systems, but theres still a lot to discover/experiment, thats where it peaks
000
flunco @flunco.bsky.social · 08/08/2026
just added a burstfire revolver
010
flunco @flunco.bsky.social · 08/08/2026
i added a burst fire revolver & it accidentally became the strongest weapon in the game #indiedev #lowpoly #godot
052
flunco @flunco.bsky.social · 03/08/2026
my deepest regrets
100
flunco @flunco.bsky.social · 03/08/2026
i love useless stuff. feels like it gives a project more soul
110
flunco @flunco.bsky.social · 03/08/2026
be honest: are the level names alright? on one hand i like them cause theyre pretty distinct, but on the other they seem too plain... i dont know
000
flunco @flunco.bsky.social · 03/08/2026
too calm to be true
010
flunco @flunco.bsky.social · 02/08/2026
started working on the 6th level a few days ago. "Storm" is set above the clouds & will have some unique mechanics regarding the weather. #indiegame #gamedev #lunith
1112
flunco @flunco.bsky.social · 02/08/2026
having a whole stellar system as a skybox is such a cool idea. looks great
110
flunco @flunco.bsky.social · 24/07/2026
the Multishot Crossbow is working. im gonna add more medieval ranged weapons with time, but all of them are gonna be rare boss drops. #gamedev #gaming #indiedev #lunith
0114
flunco @flunco.bsky.social · 24/07/2026
had some pretty rough days. me being quiet for a few doesnt ever mean ive lost my motivation for Lunith, just that i had to finally take a small break.
220
flunco @flunco.bsky.social · 21/07/2026
working on a new weapon. youll never guess what it does.. #gamedev #indiedev #indiegames
a blender model of a low-poly crossbow, that has 3 arrows loaded in a conical shape
1113
flunco @flunco.bsky.social · 20/07/2026
I fell out of the loop with gameedev cycle for the past 3-4 days, due to personal stuff. actively trying to get back to working on it. gonna be back in a few days with a new (significant) update🙂 #indiedev #indiegames #gamedev
082
flunco @flunco.bsky.social · 18/07/2026
updated the skill tree, gave the small nodes icons
010
flunco @flunco.bsky.social · 18/07/2026
glad you like it, about to get a playtest ready
010
flunco @flunco.bsky.social · 17/07/2026
making progress on the final stage. #indiedev #gamedev #lowpoly
0102
flunco @flunco.bsky.social · 17/07/2026
so thats why im not depressed
000
flunco @flunco.bsky.social · 16/07/2026
then you seem to be the right fit for the project, cause i value varied environment a lot too. i hate seeing the same place over & over again
010
flunco @flunco.bsky.social · 16/07/2026
im scared to look at the wishlisht count so far. motivate a solo dev by wishlisting their game. if you like where Lunith is heading right now, please just take 20 secs & add it to your list. its not about eventual sales or anything. its about motivation. #indiegame #indiedev #gamedev #gaming
0114
flunco @flunco.bsky.social · 16/07/2026
i started making unique skyboxes for every level. #indiedev #gamedev #godot
1103
flunco @flunco.bsky.social · 16/07/2026
scraping things instead of improving them has always held me back. try to get it working instead of just saying "screw it". it may have become something really great
010
flunco @flunco.bsky.social · 16/07/2026
i think thats exactly how playtests with friends are supposed to go. find the most absurd things you didnt want them to do lol
111
flunco @flunco.bsky.social · 16/07/2026
it comes and goes, but it feels so good when its flowing
010
flunco @flunco.bsky.social · 15/07/2026
ive started working on the last Level. #indiegame #godot #lowpoly #gamedev
081
flunco @flunco.bsky.social · 15/07/2026
the Steam Page for my first game "Lunith" literally just went online: store.steampowered.com/app/4883320/...
store.steampowered.com
Lunith on Steam
Survive against hordes of enemies in the wave based mode & take your build to the next level, until screens explode.
010
flunco @flunco.bsky.social · 15/07/2026
since there have already been 2 people making fanart for the witch, im kinda glad i didnt give her feet..
000
flunco @flunco.bsky.social · 15/07/2026
the Steam Page for "Lunith" is finally online! 🎉 it would mean the world to me, if you'd go ahead & add it to your wishlist. here's the trailer for it. #indiegames #indiedev #gamedev
0101
flunco @flunco.bsky.social · 12/07/2026
man obvisouly my steam page had to be re-submitted on a friday, so the part in the new devlog video, in which i say "the steam page should be up", seems kinda silly now. obivously my fault for not providing an in-depth description in the first place, but itll be up soon, dont worry 👀
000