Sign in

FLUFF CORPS

@fluffcorps.bsky.social
136 followers 108 following 221 posts

Dev blog for F.L.U.F.F CORPS, a run-n-gun platformer that borrows from classic 80s and 90s cartoons, as well as games like like Gunstar Heroes and MegamanX Currently a solo dev project with minimal budget, but may be open to collaboration in the future.

PostsRepliesMedia
FLUFF CORPS @fluffcorps.bsky.social · 04/10/2026
Been trying to get moving on this gamedev project again. Figured the player characters could use some melee attacks, so here's Astra throwin' hands. #gameart #pixelart #furrygame
0164
FLUFF CORPS @fluffcorps.bsky.social · 23/08/2026
Just a character sketch, might be part of a cutscene "Oh my limb rig? Well y'see I was raised in a zero-g space colony, never really learned to move under gravity. Normally I use a hover field to get around like how I would back home, but its so much easier to do tech work with one of these. #furry
0121
FLUFF CORPS @fluffcorps.bsky.social · 18/08/2026
"Dear valued citizen: FLUFF CORPS would like to apologize for our agents commandeerring your personal vehicle during an emergency. Please contact our financial offices for reimbursement/replacement for said vehicle. Thank you and have a pleasant solar cycle!" Just brainstorming a bit... #furry
021
FLUFF CORPS @fluffcorps.bsky.social · 27/07/2026
Sketching up some more character art and a possible "mission accomplished/missing complete" pose #furry
031
FLUFF CORPS @fluffcorps.bsky.social · 30/06/2026
Another boss sketch, a sort of space pirate/biker captain. Expect her level to be the high speed vehicle based one~
082
FLUFF CORPS @fluffcorps.bsky.social · 29/06/2026
Decided to try and revise this boss design a little bit further. Probably still gonna make another pass or two to refine it further tho.
061
FLUFF CORPS @fluffcorps.bsky.social · 28/06/2026
Little bit of character art for today: Astra was born and raised in a deep-space colony, so large outdoor spaces not under a dome are a little outaide her comfort zone. Still everyone needs some R&R time, and beaches do seem nice...
060
FLUFF CORPS @fluffcorps.bsky.social · 12/05/2026
Been a while since I posted any updates here, so have a couple sketches. Im still working on things, but life has kinda gotten the better of me lately. Ill get there eventually though
071
FLUFF CORPS @fluffcorps.bsky.social · 25/03/2026
Sketched up Nova for today's bit of work. Possible key or character art once I fully finish it out. #furrygame #gameart #sketch
1111
FLUFF CORPS @fluffcorps.bsky.social · 22/03/2026
Been trying to get past a creative block and get back into working on game and art stuff regularly again, so here's a finished pic of Astra, ready for the fight! This, or an adapted version may make it into the game as key art too if I can find a use for it. #gameart #furry #furrygame #furryart
Astra Skyheart of the fluff corps, a mouse girl in blue and white space armor reminiscent of Samus Aran, stands with a space blaster gun raised and a determined expression on her face as she yells something.
0269
FLUFF CORPS @fluffcorps.bsky.social · 10/03/2026
Wanted to do some pose and expression practice and wound up sketching out Astra in a good action pose. #furry #furryart
082
FLUFF CORPS @fluffcorps.bsky.social · 08/03/2026
There's a lot of that inspiration in this project for sure, glad it shows through
110
FLUFF CORPS @fluffcorps.bsky.social · 08/03/2026
Another boss concept sketch, this time a poison dart frog 🐸 Uses his jumping to get around the boss arena quickly and his poison darts both for attac and for area denial against the player. No name yet, but could be fun. Water level material for sure. #furry #furrygame #characterconcept
1110
FLUFF CORPS @fluffcorps.bsky.social · 03/03/2026
Sketched up another boss design concept Cy-Bird, the Techno Terror -fast -edgy -cybernetics give her electricity powers -deeply annoyed that everyone gets her name wrong (its actually CyBrid, not CyBird) #gameart #furry #characterconcept
051
FLUFF CORPS @fluffcorps.bsky.social · 28/02/2026
messing with environment ideas for different levels. Thinking a level that takes place on some kind of sky-train over a gas-giant? #gameart #pixelart
032
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 10/02/2026
Another sketch, this time a concept boss character. Probably not a complicated fight, but could be a fun rivalry for other characters... #furry #furryart #gameart #characterconcept
0185
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 08/02/2026
Now that the busy time of year at work has passed, Im trying to get back into the swing of working on FLUFF CORPS. How about a sketch of Ms Coilspark to get things moving again? What's that thing she's working on? Looks... unstable. #furry #furrygame #gameart
0165
FLUFF CORPS @fluffcorps.bsky.social · 10/02/2026
Another sketch, this time a concept boss character. Probably not a complicated fight, but could be a fun rivalry for other characters... #furry #furryart #gameart #characterconcept
0185
FLUFF CORPS @fluffcorps.bsky.social · 08/02/2026
Now that the busy time of year at work has passed, Im trying to get back into the swing of working on FLUFF CORPS. How about a sketch of Ms Coilspark to get things moving again? What's that thing she's working on? Looks... unstable. #furry #furrygame #gameart
0165
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 23/11/2025
Been making some significant progress, and I finally have enough to feel worth sharing at least a general engine/enemy AI test. I've made a lot of improvements to enemy AI, physics and platforming, ect. But what do YOU think! Feedback is welcome! #gamedev #indiegame #furrygame
0147
Reposted by FLUFF CORPS
Dooper @dooper.live · 24/11/2025
if people don't think you're crazy, you're not dreaming big enough
414326
FLUFF CORPS @fluffcorps.bsky.social · 23/11/2025
Idly sketching up what the FLUFF gear might look like on the different varieties of diatant future animal people
084
Reposted by FLUFF CORPS
sirocyl @sirocyl.bsky.social · 22/11/2025
having a normal one right now
A normal 1, as an UV texture.
151185485
FLUFF CORPS @fluffcorps.bsky.social · 23/11/2025
Been making some significant progress, and I finally have enough to feel worth sharing at least a general engine/enemy AI test. I've made a lot of improvements to enemy AI, physics and platforming, ect. But what do YOU think! Feedback is welcome! #gamedev #indiegame #furrygame
0147
FLUFF CORPS @fluffcorps.bsky.social · 13/11/2025
SO, the basic enemy pathfinding is generally where I want it to be, I just need to do some cleanup and fixes because once again I messed up the collision masks. Now they're using the correct masks for all their states, but I have to clean up the distances and clearance checks to match. #gamedev
0104
FLUFF CORPS @fluffcorps.bsky.social · 02/11/2025
Been working on some more sprites for the generic mooks. Every bad guy needs a good war cry, right? #gamedev ##pixelart #gameart #furrygame
0125
FLUFF CORPS @fluffcorps.bsky.social · 02/11/2025
Sketching up boss ideas this morning, some mysterious figure, standing atop an aerial mech of some kind. What is she after? Obviously just a rough sketch so far, but I'm trying to blend some 80s and 90s toy and robot designs. #gameart ##furrygame
072
FLUFF CORPS @fluffcorps.bsky.social · 31/10/2025
Managed to make a model of the FLUFF CORPS cruiser using @kenney.nl's Asset Forge. Hopefully with some careful tweaking and exporting, I can use this kinda model for some scrolling shooter/rail shooter levels. #gamedev #spaceship
0245
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 17/10/2025
Alrighty, here's the two character select icons for Nova (bunny) and Astra (mouse). #gamedev #pixelart #gameart #furrygame
2229
FLUFF CORPS @fluffcorps.bsky.social · 17/10/2025
Alrighty, here's the two character select icons for Nova (bunny) and Astra (mouse). #gamedev #pixelart #gameart #furrygame
2229
FLUFF CORPS @fluffcorps.bsky.social · 16/10/2025
These are all good points to consider, thank you. I do think I'm going to stick with the pixel visuals, I think I was just starting to get a little frustrated with the intricacies of getting pixel sprites to look clean and readable.
000
FLUFF CORPS @fluffcorps.bsky.social · 16/10/2025
Thats a big part of my thinking so far. Especially considering how I'm trying to lean into a vaguely 16bit era nostalgia vibe for the gameplay already.
110
FLUFF CORPS @fluffcorps.bsky.social · 16/10/2025
Man, I've really been fighting the temptation to switch from pixel art to regular drawn art. I'm more experienced with regular art, but I feel as though pixel art might be a little more forgiving when it comes to animation and maintaining a consistent scale. Any thoughts or advice? #gamedev
2104
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 12/10/2025
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether. Next up I gotta do Nova's. #gameart #pixelart #furrygame
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
0142
FLUFF CORPS @fluffcorps.bsky.social · 12/10/2025
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether. Next up I gotta do Nova's. #gameart #pixelart #furrygame
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
0142
FLUFF CORPS @fluffcorps.bsky.social · 10/10/2025
I know most of what ive been posting here has been concept sketches, but thats kind of the phase im at currently. not much to show when it comes to the game itself yet since ive mostly been working on tweaking and cleaning up the core gameplay and player movement #gamedev
0123
FLUFF CORPS @fluffcorps.bsky.social · 10/10/2025
Uh-oh. Now he's mad. Still figuring out aspects of the villainous General's design. Mostly details like his hands and overall proportions. #gameart #furrygame
0142
FLUFF CORPS @fluffcorps.bsky.social · 06/10/2025
Another game related sketch today. Drew the science snek again. Its not hard to get Gizmo going on an infodump about the tech she's built! This may eventually be one of her cutscene/menu emotes in game. #gameart ##furrygame
1202
FLUFF CORPS @fluffcorps.bsky.social · 06/10/2025
Thats a fair idea. So far ive been modeling things based on Gunstar Heroes and Metal Slug (mostly the former)
010
FLUFF CORPS @fluffcorps.bsky.social · 06/10/2025
Was pondering on visual inspiration for the vehicles, mecha, and general aesthetic for the setting, and an idea came to me, lol
151
FLUFF CORPS @fluffcorps.bsky.social · 06/10/2025
After some feedback I've decided to slow down the player movement a bit, and ditch the double-jump. Since the gameplay is sort of a blend of run-n-gun and beat-em-up, I want to lean more into that. trade specials for a dedicated melee button, and have any extra gear be passive or something #gamedev
1142
FLUFF CORPS @fluffcorps.bsky.social · 05/10/2025
After a rough summer with little progress, im trying to get back on track with this game, so here's a sketch of Astra to kick things off! #gamedev #gameart #furrygame
0284
FLUFF CORPS @fluffcorps.bsky.social · 22/03/2025
Thank you! Just a matter of gradually inching forward, bit by bit, lol
010
Reposted by FLUFF CORPS
FLUFF CORPS @fluffcorps.bsky.social · 02/03/2025
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess) #gamemaker #indiegame #screeshotsaturday #gamedev
2137
FLUFF CORPS @fluffcorps.bsky.social · 02/03/2025
Thanks!
020
FLUFF CORPS @fluffcorps.bsky.social · 02/03/2025
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess) #gamemaker #indiegame #screeshotsaturday #gamedev
2137
FLUFF CORPS @fluffcorps.bsky.social · 24/02/2025
yup. I can handle 6 keys no problem. Its just that one combination that doesn't work for some strange reason. (this keyboard is also getting old too, 10 years or so, so maybe its just showing its age)
000
FLUFF CORPS @fluffcorps.bsky.social · 24/02/2025
Weird thing is it's just this specific combination. holding L and J, and for some reason A (and only A) doesn't register
100
FLUFF CORPS @fluffcorps.bsky.social · 24/02/2025
So... I just spent a couple of hours going through my entire #gamemaker project to figure out why a specific key combo wasn't working. I checked every single object, script, and function, trying to find the conflict. Folks, it was my cheap keyboard not registering that combo for some reason #gamedev
361
FLUFF CORPS @fluffcorps.bsky.social · 24/02/2025
Oh hey! 100 people following! Nice! Thanks for all the follows!
041