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Matthias Schmidt

@flownepp.bsky.social
2.2K followers 2.7K following 412 posts

Contract Material Artist | 18+ years in the games industry | Ex-Level Designer and 3D Artist | Award winning modder | Leipzig, Germany www.artstation.com/steppenwolf www.fab.com/sellers/STW_Shop

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Matthias Schmidt @flownepp.bsky.social · 25/03/2026
Some rare bees on my moms balcony. I think they are carpenter or wood bees. These things are huge chonkers.
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Matthias Schmidt @flownepp.bsky.social · 03/02/2026
Just doing a little casual exploration in free solo mode (permadeath, no rope). #Cairn
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Matthias Schmidt @flownepp.bsky.social · 21/01/2026
First personal project of the year. Tiling bone pit mat. I use an atlas that i generated from a single photo with an experimental setup in Designer plus depth estimation (Moge2). I try to get close to Megascans quality with that but it's a bit hit and miss. #madewithsubstance #gameart #materials
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Matthias Schmidt @flownepp.bsky.social · 16/01/2026
Process animation from my Queen Victoria stamps substance. The portrait was based on the photo of a silver coin. Masks and hatching was generated procedurally inside Substance 3D Designer.
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Matthias Schmidt @flownepp.bsky.social · 18/12/2025
I guess POE2 was my secret GOTY, over 900 hours. And yet i have only played the current season for 3-4 hours. KCD 2 was pretty awesome.
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Matthias Schmidt @flownepp.bsky.social · 17/12/2025
Pretty good all things considered. Artstation often feels like there isn't much engagement anymore ever after the AI debacle a few years back.
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Matthias Schmidt @flownepp.bsky.social · 16/12/2025
My presets for a parametric Queen Victoria old British stamps substance. The portrait is based on normals and depth from a old silver coin but the hatching, masks and everthing else is generated procedurally. #madewithsubstance #textures #material #gameart
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Matthias Schmidt @flownepp.bsky.social · 28/11/2025
A couple images from my Substance Signature Collection. Created in Substance 3D Designer, rendered in Marmoset. #madewithsubstance #gameart #gamedev #procedural #space
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Matthias Schmidt @flownepp.bsky.social · 23/11/2025
I tried to imitate a Hubble space image with Substance 3D Designer. This isn't part of my Substance Signature Collection but would have been a nice addition in hindsight. #madewithsubstance #gameart #procedural #space
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Matthias Schmidt @flownepp.bsky.social · 20/02/2025
Yea you're getting ripped off big time. 84 tabs with 200mg cost 339 Euro in Germany (of which the patient has to pay 10 Euro). So even someone with private health insurance and no coverage for medication would only pay a fraction of what they make you pay.
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Matthias Schmidt @flownepp.bsky.social · 15/02/2025
WIP of a metal floor material based on two of the London refs provided by @deswalsh.bsky.social The cigarette buds are from a Megascans atlas. #gameart #substance3d #substancedesigner #madewithsubstance
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Matthias Schmidt @flownepp.bsky.social · 10/01/2025
New wip of my towel substance. I like where things are going with the fibers but the pattern is too intricate for this size. So some tweaks will be necessary. I will also likely make the towel worn+dirty or bloody if i want to use it as a portfolio piece. #gameart #substance3d #madewithsubstance
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Matthias Schmidt @flownepp.bsky.social · 07/01/2025
I wasn't sure at first what would be the best approach to do a towel on a square material then i realized that my towel has two different sides with inverted colors and they fit perfectly. So today i made a mask that will help with coloring and the scatter atlas. #substance3d
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Matthias Schmidt @flownepp.bsky.social · 06/01/2025
Trying to get out of my post holiday slump and work on stuff again. I have a bath towel next to me that i want to make a material study of. Started by making a scatter atlas for the fibers. These will be pretty small so probably detail overload. #gameart #substance3d #substancedesigner #procgen
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Matthias Schmidt @flownepp.bsky.social · 18/12/2024
#SubstanceDesigner quick tip for this type of pattern. #Substance3d #MadewithSubstance #gameart
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Matthias Schmidt @flownepp.bsky.social · 17/12/2024
My #Artstation recap. I wasn't super active this year. It's surprising to me that i have a lot more followers there than i ever had on any social media platform. Considering it's mostly fellow artists over there perhaps a sign of how many people stopped using the likes of Twitter, Facebook etc.
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Matthias Schmidt @flownepp.bsky.social · 05/12/2024
My graphs are beautiful and full of character, like the handwriting of a doctor. #SubstanceDesigner #Substance3D #Procgen
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Matthias Schmidt @flownepp.bsky.social · 04/12/2024
✨ Quote repost with your art that has stars ✨ #SubstanceDesigner #Substance3D #MadeWithSubstance #Procgen
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Matthias Schmidt @flownepp.bsky.social · 03/12/2024
Big influx of new followers today. Did someone add me to their starter pack? I believe i have now more followers here than on Xitter. #Guano #Gameart
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Matthias Schmidt @flownepp.bsky.social · 29/11/2024
I know you all love cat images. But can i get some love for my feathered mud worms too? 😊 #SubstanceDesigner #Substance3d #MadewithSubstance #Gameart #procgen #procedural #horror #horrorart
Artwork of gross feathered worms swimming in mud.
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Matthias Schmidt @flownepp.bsky.social · 27/11/2024
#SubstanceDesigner Quicktip. For better looking crisp WIP screenshots directly from the viewport go to Camera>Edit Selected and set Use Window Resolution to false. You can then export a screenshot in the specified resolution via Camera>Save Render. #gamedev #gameart #substance3d
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Matthias Schmidt @flownepp.bsky.social · 25/11/2024
I worked on a Versailles parquet material last week as a personal project. It is very much inspired by a material from Assassins Creed: Unity but i tried to go for a Dishonored like stylized art direction. #SubstanceDesigner #Substance3d #MadeWithSubstance #gameart #materials #textures #procgen
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Matthias Schmidt @flownepp.bsky.social · 24/11/2024
Quote with one bright and one dark art. #SubstanceDesigner #Substance3D #MadewithSubstance #materials #gameart #art
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Matthias Schmidt @flownepp.bsky.social · 23/11/2024
I belive i qrt'ed orange art before but there is always more!
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Matthias Schmidt @flownepp.bsky.social · 22/11/2024
Be Ccareful if you're using #Artstation. I'm pretty sure this is a scam. Weird adress and it's an account registered in India.
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Matthias Schmidt @flownepp.bsky.social · 22/11/2024
I didn't knew there was a non uniform rotate node in #SubstanceDesigner! Just a fun little doodle. I guess you can take my super easy to make "matcap" as quicktip. Make sure your metal output is set to white if you want this look. #substance3d #gameart #procgen
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Matthias Schmidt @flownepp.bsky.social · 21/11/2024
Subscribe to these block lists. I haven't seen any of this s**t in my timeline yet.
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Matthias Schmidt @flownepp.bsky.social · 21/11/2024
Fractal Sum Base is the king of noises in #SubstanceDesigner. At low roughness and low-medium Min Level it can be used for similar purposes as perlin or gaussian noise. With a high roughness setting it can step in for Clouds, BnW Spots or White Noise. #quicktip #gameart #procgen #substance3d
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Matthias Schmidt @flownepp.bsky.social · 20/11/2024
Another planet material that i made in #SubstanceDesigner a few years ago. I made a whole bunch of those for a client too but unfortunately i never heard again from the game. There is an old blog post on my artstation about my workflow. #substance3d #madewithsubstance #gameart #spaceart #procgen
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Matthias Schmidt @flownepp.bsky.social · 19/11/2024
The Gas Giant is one of the most popular substances that i ever created. I would love to revisit this theme eventually as i have learned a lot since about warping inputs and coloring techniques. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures #spaceart
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Matthias Schmidt @flownepp.bsky.social · 18/11/2024
Four of the games I've worked on
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Matthias Schmidt @flownepp.bsky.social · 18/11/2024
Some glazed tiles that i worked on last week. Most of my effort went into the coloring. I thought i could get it done fully procedurally quickly but ended up using a lot of layers and masks step by step. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures
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Matthias Schmidt @flownepp.bsky.social · 17/11/2024
Post your most popular art from Twitter
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Matthias Schmidt @flownepp.bsky.social · 17/11/2024
Procedurally generated rosette and hatching patterns from a few years ago. #Substance3d #SubstanceDesigner #MadewithSubstance #gameart #procedural #procgen #textures #materials
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Matthias Schmidt @flownepp.bsky.social · 15/11/2024
So called "pit sausages" material that i created for Scorn back in 2020. I had a lot of fun with these. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures #horror
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Matthias Schmidt @flownepp.bsky.social · 14/11/2024
An older material of scorpion skin from a few years ago. Procedurally created in Substance Designer. #Substance3D #SubstanceDesigner #madewithsubstance #gameart #materials #textures #horror
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Matthias Schmidt @flownepp.bsky.social · 13/11/2024
Added an ID map output to a customized atlas scatter node. I use a blend between flood fill to position and random color to make each color unique. You can hack a pseudo ID for the stock atlas scatter by assigning different metal values to your atlas islands. #substance3d #substancedesigner #gameart
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Matthias Schmidt @flownepp.bsky.social · 12/11/2024
I got asked about my tools for procedural "hand painted" normal maps. Bear in mind this is a super crappy example with exaggerated colors. The gist of it is that i apply a normal map gradient or pyramid to my pattern with a flood fill then blend this over my normals with a mask. #gamedev #gameart
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Matthias Schmidt @flownepp.bsky.social · 11/11/2024
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Matthias Schmidt @flownepp.bsky.social · 10/11/2024
If you see this, quote your green art. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures
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Matthias Schmidt @flownepp.bsky.social · 10/11/2024
Should i continue the tradition of posting my mini tips here? I lost the motivation on the other place because it felt so bad promoting a software by a company that wants to hurt us. Easy sci-fi, hardsurface patterns with two stock nodes. #madewithsubstance #substancedesigner #substance3d #gameart
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Matthias Schmidt @flownepp.bsky.social · 07/11/2024
Still #WIP. Began adding color to my rock surface. Will probably add atlas scatter objects next. #Substance3D #SubstanceDesigner #gameart #materials #textures #proceduralart
Procedurally generated tiling rock surface.Procedurally generated tiling rock surface.
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Matthias Schmidt @flownepp.bsky.social · 04/11/2024
WIP. Trying to get better at making rock surfaces in #SubstanceDesigner. Just a heightmap for now. #gameart
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Matthias Schmidt @flownepp.bsky.social · 02/11/2024
If you see this, post something purple.🪶 #substance3d #substancedesigner #gameart #materials #textures
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Matthias Schmidt @flownepp.bsky.social · 31/10/2024
Hopping on that art train. Post your orange art. Here some orang(ish) materials by me. #substance3d #substancedesigner #gameart #materials #textures
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Matthias Schmidt @flownepp.bsky.social · 30/10/2024
WIP of a stylized marble floor. I was lucky to get some professional experience in that style this year but i'm still learning and improving. It doesn't come to me as naturally as realistic style that i've done for many years. #substance3d #gamedev #gameart #substancedesigner #textures #materials
stylized marble floor materialstylized marble floor material
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Matthias Schmidt @flownepp.bsky.social · 27/10/2024
A collection of parametric kaleidoscope patterns that i procedurally generated and rendered in Substance 3D Designer. All the light effects are part of my graph. #substance3d #gameart #materials #textures
Kaleiddoscope patternsKaleiddoscope patternsKaleiddoscope patternsKaleiddoscope patterns
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Matthias Schmidt @flownepp.bsky.social · 26/10/2024
My contribution to the pile of shame. A drawing room in Buckingham. This is from around ten years ago before i got into Substance3D. The project was more than i could chew at the time. Proper use of trim sheets would have made my life much easier. #neverfinished #pileofshame #3d #gameart
Buckingham Drawing RoomBuckingham Drawing Room
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Matthias Schmidt @flownepp.bsky.social · 25/10/2024
I create materials for a living as a contract artist/freelancer. This is some of my work that i did for Scorn. More on my artstation. I'm pretty versatile with styles and topics but disgusting is definitely one of my favs. #substance3d #gamedev #gameart #gamedev #materials #textures #alien #horror
alien surfacealien surfacealien surfacealien surface
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Matthias Schmidt @flownepp.bsky.social · 24/10/2024
Something older from the pile of never finished materials. Imo wasn't good enough for Artstation. But you always learn something new even if things don't turn out perfect. #substance3d #materials #textures #gamedev #gameart
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