Matthias Schmidt @flownepp.bsky.social · 25/03/2026Some rare bees on my moms balcony. I think they are carpenter or wood bees. These things are huge chonkers. 230
Matthias Schmidt @flownepp.bsky.social · 03/02/2026Just doing a little casual exploration in free solo mode (permadeath, no rope). #Cairn 010
Matthias Schmidt @flownepp.bsky.social · 21/01/2026First personal project of the year. Tiling bone pit mat. I use an atlas that i generated from a single photo with an experimental setup in Designer plus depth estimation (Moge2). I try to get close to Megascans quality with that but it's a bit hit and miss. #madewithsubstance #gameart #materials 0111
Matthias Schmidt @flownepp.bsky.social · 16/01/2026Process animation from my Queen Victoria stamps substance. The portrait was based on the photo of a silver coin. Masks and hatching was generated procedurally inside Substance 3D Designer. 093
Matthias Schmidt @flownepp.bsky.social · 18/12/2025I guess POE2 was my secret GOTY, over 900 hours. And yet i have only played the current season for 3-4 hours. KCD 2 was pretty awesome. 000
Matthias Schmidt @flownepp.bsky.social · 17/12/2025Pretty good all things considered. Artstation often feels like there isn't much engagement anymore ever after the AI debacle a few years back. 040
Matthias Schmidt @flownepp.bsky.social · 16/12/2025My presets for a parametric Queen Victoria old British stamps substance. The portrait is based on normals and depth from a old silver coin but the hatching, masks and everthing else is generated procedurally. #madewithsubstance #textures #material #gameart 031
Matthias Schmidt @flownepp.bsky.social · 28/11/2025A couple images from my Substance Signature Collection. Created in Substance 3D Designer, rendered in Marmoset. #madewithsubstance #gameart #gamedev #procedural #space 23710
Matthias Schmidt @flownepp.bsky.social · 23/11/2025I tried to imitate a Hubble space image with Substance 3D Designer. This isn't part of my Substance Signature Collection but would have been a nice addition in hindsight. #madewithsubstance #gameart #procedural #space 082
Matthias Schmidt @flownepp.bsky.social · 20/02/2025Yea you're getting ripped off big time. 84 tabs with 200mg cost 339 Euro in Germany (of which the patient has to pay 10 Euro). So even someone with private health insurance and no coverage for medication would only pay a fraction of what they make you pay. 010
Matthias Schmidt @flownepp.bsky.social · 15/02/2025WIP of a metal floor material based on two of the London refs provided by @deswalsh.bsky.social The cigarette buds are from a Megascans atlas. #gameart #substance3d #substancedesigner #madewithsubstance 1211
Matthias Schmidt @flownepp.bsky.social · 10/01/2025New wip of my towel substance. I like where things are going with the fibers but the pattern is too intricate for this size. So some tweaks will be necessary. I will also likely make the towel worn+dirty or bloody if i want to use it as a portfolio piece. #gameart #substance3d #madewithsubstance 0192
Matthias Schmidt @flownepp.bsky.social · 07/01/2025I wasn't sure at first what would be the best approach to do a towel on a square material then i realized that my towel has two different sides with inverted colors and they fit perfectly. So today i made a mask that will help with coloring and the scatter atlas. #substance3d 030
Matthias Schmidt @flownepp.bsky.social · 06/01/2025Trying to get out of my post holiday slump and work on stuff again. I have a bath towel next to me that i want to make a material study of. Started by making a scatter atlas for the fibers. These will be pretty small so probably detail overload. #gameart #substance3d #substancedesigner #procgen 050
Matthias Schmidt @flownepp.bsky.social · 18/12/2024#SubstanceDesigner quick tip for this type of pattern. #Substance3d #MadewithSubstance #gameart 0300
Matthias Schmidt @flownepp.bsky.social · 17/12/2024My #Artstation recap. I wasn't super active this year. It's surprising to me that i have a lot more followers there than i ever had on any social media platform. Considering it's mostly fellow artists over there perhaps a sign of how many people stopped using the likes of Twitter, Facebook etc. 191
Matthias Schmidt @flownepp.bsky.social · 05/12/2024My graphs are beautiful and full of character, like the handwriting of a doctor. #SubstanceDesigner #Substance3D #Procgen 3454
Matthias Schmidt @flownepp.bsky.social · 04/12/2024✨ Quote repost with your art that has stars ✨ #SubstanceDesigner #Substance3D #MadeWithSubstance #Procgen 060
Matthias Schmidt @flownepp.bsky.social · 03/12/2024Big influx of new followers today. Did someone add me to their starter pack? I believe i have now more followers here than on Xitter. #Guano #Gameart 3311
Matthias Schmidt @flownepp.bsky.social · 29/11/2024I know you all love cat images. But can i get some love for my feathered mud worms too? 😊 #SubstanceDesigner #Substance3d #MadewithSubstance #Gameart #procgen #procedural #horror #horrorart 1473
Matthias Schmidt @flownepp.bsky.social · 27/11/2024#SubstanceDesigner Quicktip. For better looking crisp WIP screenshots directly from the viewport go to Camera>Edit Selected and set Use Window Resolution to false. You can then export a screenshot in the specified resolution via Camera>Save Render. #gamedev #gameart #substance3d 45512
Matthias Schmidt @flownepp.bsky.social · 25/11/2024I worked on a Versailles parquet material last week as a personal project. It is very much inspired by a material from Assassins Creed: Unity but i tried to go for a Dishonored like stylized art direction. #SubstanceDesigner #Substance3d #MadeWithSubstance #gameart #materials #textures #procgen 37110
Matthias Schmidt @flownepp.bsky.social · 24/11/2024Quote with one bright and one dark art. #SubstanceDesigner #Substance3D #MadewithSubstance #materials #gameart #art 0110
Matthias Schmidt @flownepp.bsky.social · 23/11/2024I belive i qrt'ed orange art before but there is always more! 170
Matthias Schmidt @flownepp.bsky.social · 22/11/2024Be Ccareful if you're using #Artstation. I'm pretty sure this is a scam. Weird adress and it's an account registered in India. 160
Matthias Schmidt @flownepp.bsky.social · 22/11/2024I didn't knew there was a non uniform rotate node in #SubstanceDesigner! Just a fun little doodle. I guess you can take my super easy to make "matcap" as quicktip. Make sure your metal output is set to white if you want this look. #substance3d #gameart #procgen 0190
Matthias Schmidt @flownepp.bsky.social · 21/11/2024Subscribe to these block lists. I haven't seen any of this s**t in my timeline yet. 020
Matthias Schmidt @flownepp.bsky.social · 21/11/2024Fractal Sum Base is the king of noises in #SubstanceDesigner. At low roughness and low-medium Min Level it can be used for similar purposes as perlin or gaussian noise. With a high roughness setting it can step in for Clouds, BnW Spots or White Noise. #quicktip #gameart #procgen #substance3d 2565
Matthias Schmidt @flownepp.bsky.social · 20/11/2024Another planet material that i made in #SubstanceDesigner a few years ago. I made a whole bunch of those for a client too but unfortunately i never heard again from the game. There is an old blog post on my artstation about my workflow. #substance3d #madewithsubstance #gameart #spaceart #procgen 0330
Matthias Schmidt @flownepp.bsky.social · 19/11/2024The Gas Giant is one of the most popular substances that i ever created. I would love to revisit this theme eventually as i have learned a lot since about warping inputs and coloring techniques. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures #spaceart 2252
Matthias Schmidt @flownepp.bsky.social · 18/11/2024Some glazed tiles that i worked on last week. Most of my effort went into the coloring. I thought i could get it done fully procedurally quickly but ended up using a lot of layers and masks step by step. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures 26514
Matthias Schmidt @flownepp.bsky.social · 17/11/2024Procedurally generated rosette and hatching patterns from a few years ago. #Substance3d #SubstanceDesigner #MadewithSubstance #gameart #procedural #procgen #textures #materials 0131
Matthias Schmidt @flownepp.bsky.social · 15/11/2024So called "pit sausages" material that i created for Scorn back in 2020. I had a lot of fun with these. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures #horror 3393
Matthias Schmidt @flownepp.bsky.social · 14/11/2024An older material of scorpion skin from a few years ago. Procedurally created in Substance Designer. #Substance3D #SubstanceDesigner #madewithsubstance #gameart #materials #textures #horror 4435
Matthias Schmidt @flownepp.bsky.social · 13/11/2024Added an ID map output to a customized atlas scatter node. I use a blend between flood fill to position and random color to make each color unique. You can hack a pseudo ID for the stock atlas scatter by assigning different metal values to your atlas islands. #substance3d #substancedesigner #gameart 090
Matthias Schmidt @flownepp.bsky.social · 12/11/2024I got asked about my tools for procedural "hand painted" normal maps. Bear in mind this is a super crappy example with exaggerated colors. The gist of it is that i apply a normal map gradient or pyramid to my pattern with a flood fill then blend this over my normals with a mask. #gamedev #gameart 2294
Matthias Schmidt @flownepp.bsky.social · 10/11/2024If you see this, quote your green art. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures 1394
Matthias Schmidt @flownepp.bsky.social · 10/11/2024Should i continue the tradition of posting my mini tips here? I lost the motivation on the other place because it felt so bad promoting a software by a company that wants to hurt us. Easy sci-fi, hardsurface patterns with two stock nodes. #madewithsubstance #substancedesigner #substance3d #gameart 4231
Matthias Schmidt @flownepp.bsky.social · 07/11/2024Still #WIP. Began adding color to my rock surface. Will probably add atlas scatter objects next. #Substance3D #SubstanceDesigner #gameart #materials #textures #proceduralart 2214
Matthias Schmidt @flownepp.bsky.social · 04/11/2024WIP. Trying to get better at making rock surfaces in #SubstanceDesigner. Just a heightmap for now. #gameart 46012
Matthias Schmidt @flownepp.bsky.social · 02/11/2024If you see this, post something purple.🪶 #substance3d #substancedesigner #gameart #materials #textures 0216
Matthias Schmidt @flownepp.bsky.social · 31/10/2024Hopping on that art train. Post your orange art. Here some orang(ish) materials by me. #substance3d #substancedesigner #gameart #materials #textures 0254
Matthias Schmidt @flownepp.bsky.social · 30/10/2024WIP of a stylized marble floor. I was lucky to get some professional experience in that style this year but i'm still learning and improving. It doesn't come to me as naturally as realistic style that i've done for many years. #substance3d #gamedev #gameart #substancedesigner #textures #materials 0305
Matthias Schmidt @flownepp.bsky.social · 27/10/2024A collection of parametric kaleidoscope patterns that i procedurally generated and rendered in Substance 3D Designer. All the light effects are part of my graph. #substance3d #gameart #materials #textures 081
Matthias Schmidt @flownepp.bsky.social · 26/10/2024My contribution to the pile of shame. A drawing room in Buckingham. This is from around ten years ago before i got into Substance3D. The project was more than i could chew at the time. Proper use of trim sheets would have made my life much easier. #neverfinished #pileofshame #3d #gameart 0157
Matthias Schmidt @flownepp.bsky.social · 25/10/2024I create materials for a living as a contract artist/freelancer. This is some of my work that i did for Scorn. More on my artstation. I'm pretty versatile with styles and topics but disgusting is definitely one of my favs. #substance3d #gamedev #gameart #gamedev #materials #textures #alien #horror 1323538
Matthias Schmidt @flownepp.bsky.social · 24/10/2024Something older from the pile of never finished materials. Imo wasn't good enough for Artstation. But you always learn something new even if things don't turn out perfect. #substance3d #materials #textures #gamedev #gameart 060