Flori @flori6.bsky.social · 24/02/2026#ClashRoyale in #GodotEngine? Can you name the cards which I implemented? 141
Flori @flori6.bsky.social · 03/02/2026Day 1 of digging into #ClashRoyale’s pathfinding, targeting, and physics — and I already managed to implement a bit of it myself! 💡 #GameDev #GodotEngine #Massive 071
Flori @flori6.bsky.social · 29/01/2026My first PR got merged into #godotengine. github.com/godotengine/...github.comAdd VirtualJoystick by Kazox61 · Pull Request #110933 · godotengine/godotCloses #11192 On mobile games a common shooting input is to drag(flick) the joystick. One example would be Brawl Stars. When I recreated that game I needed those signals: Tapped: Emitted when the... 030
Flori @flori6.bsky.social · 27/01/2026Started to learn ECS with #Massive. I want to recreate our game TrickyTactics. 010
Flori @flori6.bsky.social · 27/01/2026This is my first little test using #massive for rollbacks. For debugging purposes I enabled a high ping. #gamedev #godotengine 061
Flori @flori6.bsky.social · 26/01/2026I’m using #godotengine 4.6 RC2 .Net. The game crashes randomly when using the iOS export and then building with Xcode. I don’t get any crashes when using the remote deploy for iOS. What is the differences between them and why I get only crashes when exporting? 200
Flori @flori6.bsky.social · 21/01/2026We ran 2 closed betas. I will upgrade to 4.6 when we go into open beta next month👍 010
Flori @flori6.bsky.social · 21/01/2026Yes, I am working on a Game using the Vulkan Mobile Renderer 110
Flori @flori6.bsky.social · 15/11/2025Wow, this looks awesome. We want something similar for our game 010
Flori @flori6.bsky.social · 07/11/2025I really like it. Would be cool if the checkbox in the preview is interactable, so it will add or remove the x in the edit. 100
Flori @flori6.bsky.social · 28/09/2025What do you think about resolution presets with mobile display cutouts in the embedded game window github.com/godotengine/... #godot #GodotEnginegithub.comAdd resolution presets with mobile display cutouts in the embedded game window · Issue #13287 · godotengine/godot-proposalsDescribe the project you are working on A mobile game with a lot of UI. Describe the problem or limitation you are having in your project I have problems when testing quickly the UI for mobile devi... 020
Flori @flori6.bsky.social · 28/09/2025Here is another pr I made to Godot github.com/godotengine/... #GodotEngine #godotgithub.comAdd VirtualJoystick by Kazox61 · Pull Request #110933 · godotengine/godotCloses #11192 On mobile games a common shooting input is to drag(flick) the joystick. One example would be Brawl Stars. When I recreated that game I needed those signals: Tapped: Emitted when the... 020
Flori @flori6.bsky.social · 25/09/2025Made my first PR to godot. github.com/godotengine/... #godotgithub.com`BaseButton`: multitouch support by Kazox61 · Pull Request #110893 · godotengine/godotCloses godotengine/godot-proposals#3976 I added support for multitouch by using screen events instead of mouse events when touch screen is available. Add a Touchscreen Only boolean property to Bas... 040
Reposted by FloriMiguel de Icaza @migueldeicaza.bsky.social · 03/09/2025Today we are launching Xogot for iPhone, along with a free edition. The iPhone has been a challenging process for shrinking the UI even further. Check the details on @josephhill.bsky.social blog post: blog.xogot.com/make-games-a...blog.xogot.comMake Games Anywhere: Introducing Godot for iPhone and Xogot LiteSince the beginning of time, or at least since the launch of Xogot for iPad, developers have asked: “But can you put Godot on the iPhone?” 313334
Flori @flori6.bsky.social · 22/04/2025Started a new Project 2 days ago: GodBrawl github.com/Kazox61/GodB.... I will try to recreate @brawlstars.bsky.social in @godotengine.org in 2 weeks. #BrawlStars #GodotEngine 060
Flori @flori6.bsky.social · 22/04/2025Wow, I hope the iOS Export will improve with this as well. Currently running in a lot of Bugs 030
Flori @flori6.bsky.social · 07/04/2025Another Control for @godotengine.org. This time an AnimatedGridContainer. You can animate Items to the new Position. You can also change the Order Direction. github.com/Kazox61/Godo... #GodotEngine 030
Flori @flori6.bsky.social · 05/04/2025Implemented another reusable Control for @godotengine.org. Inspired by ui.shadcn.com/docs/compone.... #godot 020
Flori @flori6.bsky.social · 03/04/2025I'm currently using display/window/size/viewport_width or viewport_height to update the Viewport Size. Is there another way to do this? And the root node size gets only updated when i switch the size. Is there any way to refresh it? @akien.bsky.social maybe? 100
Flori @flori6.bsky.social · 03/04/2025Currently working on a EditorPlugin for @godotengine.org to simulate Mobile Devices similar to Unity's DeviceSimulator. #godot 131
Flori @flori6.bsky.social · 20/03/2025Exactly what I wanted to implement myself. I will definitely check this out 030
Reposted by FloriLucas Becker @lucasbecker-dev.bsky.social · 19/03/2025Here's an open-source extension I made for #Godot 4.4: 🎮 Smart Graphics Settings This extension automatically optimizes graphics to maintain target FPS across different devices. GitHub: github.com/lucasbecker-... Asset Library: godotengine.org/asset-librar... #GameDev #IndieGames #programminggithub.com 38018
Flori @flori6.bsky.social · 25/02/2025Me and my Team are looking for a backend developer tho we can't pay someone yet🥲 000
Flori @flori6.bsky.social · 19/02/2025Hey, i really like your Vfx. @trickytactics.bsky.social is looking for a Vfx Artist. Would you be interested. Can we have a chat? 330
Flori @flori6.bsky.social · 14/02/2025I love the style. I want to learn how to create vfx like this. 000
Flori @flori6.bsky.social · 11/02/2025I also miss exporting a custom type. The only workaround I found is making it a Resource. 000
Flori @flori6.bsky.social · 10/02/2025Hey, I'm Flori and currently I'm working with my Team on a mobile multiplayer game called TrickyTactics. #gamedev #GodotEngine #godot #indiegame 0145