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Flashfire

@flashfire199.bsky.social
84 followers 3 following 35 posts

Yo, I am a dude who loves to throw myself into weird projects. Currently working on Armored Core ReAnswered. My Patreon: www.patreon.com/Flashfire_0

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Flashfire @flashfire199.bsky.social · 28/09/2026
Been busy making custom animations, sfx parts and other fun things fully functional in acfa. Take a look. This is the final boos of armored core 4 as a playable Next and broken into parts. I am excited to see what the community will do with my tools once I drop them.
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Flashfire @flashfire199.bsky.social · 01/09/2026
I am remembering that I should probably do a post about this. I figured out how to port ac4 maps into acfa. It’s a bit indirect, I just formatted the models into obj. Then I reimported them in from there. Sooooo GRIPHON CITY TIME
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Flashfire @flashfire199.bsky.social · 01/09/2026
For anyone wanting to know the technical nitty gritty here you go. So all of the in game scenes sit on a vtable, a lot of the debug systems were left in the game but were unreachable, by patching acre I was able to force into those once unreachable systems. Here are some of the other fun stuff.
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Flashfire @flashfire199.bsky.social · 08/08/2026
Huh, bro just handed me an egg.
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Flashfire @flashfire199.bsky.social · 08/08/2026
Little experiment I did with ACRE( Armored core for Answer recompiled). It’s still extremely experimental, and not going to end up in the full release but here is ray traced shadows. It took some serious shenanigans but it’s a solid proof of concept for the future. Also optimization is done.
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Flashfire @flashfire199.bsky.social · 02/08/2026
So I have seen traces of it in the code but it seems to have been largely removed from the engine. I could not even access it through the debug menus I found. It would have been cool but I don’t thinks is feasible for me to add.
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