Reposted by Flame Engine
What if Supabase could power your real-time multiplayer game? 🚀
Lukas (@spydon.dev) will show you how to use Supabase Realtime and Presence with Flame to sync players at 60 FPS, build dynamic lobbies, and handle disconnects without dedicated game servers 🎮
🎟️ flutterfriends.dev