Fizzletwist @fizzletwist.bsky.social · 02/05/2026I love that random encounter. If you find him again he gives you a sword! 010
Reposted by FizzletwistXanaGear @xanagear.com · 31/03/2026Game dev is really just you saying “Man I love video games SO much that I think it’d be sick if I played them 10x less than I want to” 837245
Reposted by FizzletwistNeha🍰 @nehapolitan.bsky.social · 23/03/2026My upcoming newsletter is gonna tackle 💔OVERCOMING REJECTION💔 I'll talk about the 'wHy!?' 'BUT I HAD AN IN!!'' and the 'URGH NOW WHAT!?' Heres a quick sneak peak, dont forget to ✨sign up!✨ nehapatelaudio.com/newslettersignup 2145
Fizzletwist @fizzletwist.bsky.social · 23/03/2026Really excited and curious to read! Thank you for doing this :) I have now signed up! 110
Reposted by FizzletwistBertine van Hövell 🛝 Gamescom @baroness.bsky.social · 19/03/2026Sometimes game design is just staring at a paper for 8 hours hoping the solution materializes before you 1261
Fizzletwist @fizzletwist.bsky.social · 19/03/2026I love me a good city builder and am always open to opportunities 😀 010
Reposted by FizzletwistAlex Blechman @alexblechman.bsky.social · 21/02/2026Video games often have floating platforms, but they don’t explain why the platforms are floating. That’s where game writers come in, to say that platforms are kept aloft by “ghostium” an invisible fog created by the souls of every dead person 14895200
Fizzletwist @fizzletwist.bsky.social · 06/11/2025The first firework hit you! The rest was a coma dream! Wake up! 100
Reposted by FizzletwistMarcy Nabors @shadolith.bsky.social · 20/02/2025I will never stop thinking about this Gabe Newell quote 3658702124
Fizzletwist @fizzletwist.bsky.social · 19/02/2025Friends! Please buy this Froggo! I desperately want it, and if it doesn't hit the required 200 sales to go into production, I think I might die! It has a cute lil butt, if that convinces anyone! 022
Reposted by Fizzletwisti’m just ken @shepardcdr.bsky.social · 13/02/2025Overwatch 2 has felt like Blizzard trying desperately to rein in player expression, to the point where even its most interesting heroes have lost some of their identity. If Blizzard wants to bring people back, it's gotta let go of the leash, which it seems to finally be doing with Perks and Stadium.kotaku.comOverwatch 2 Is Running Out Of Chances, So I’m Glad It’s Finally Taking Some Real SwingsBlizzard is bringing some major changes to the hero shooter in 2025, and they might just be crazy enough to work 0215
Reposted by FizzletwistBrandon Sheffield @brandon.insertcredit.com · 14/01/2025Me to the localization teammedia.tenor.coma woman with a surprised look on her face says i do not have time to explain myselfALT: a woman with a surprised look on her face says i do not have time to explain myself 3331
Fizzletwist @fizzletwist.bsky.social · 08/01/2025Hi Steve! Is this a case of having the option to tone down/turn off graphical effects on abilities? What extra steps could be taken to help with this? :) I would love to hear your thoughts! 100
Fizzletwist @fizzletwist.bsky.social · 30/12/2024I loved Crow Country btw -- I Highly recommend it! 000
Fizzletwist @fizzletwist.bsky.social · 30/12/2024Finished Crow Country! It's a really cool game, but I am curious why the monster placement didn't hit for me the same way it does in RE1. Every enemy position in RE1 feels so deliberate, but I don't get that feel from Crow Country. The wide areas make the enemy positions feel sporadic. 120
Reposted by FizzletwistMike Bithell @mikebithell.bsky.social · 11/12/2024I think I’ve said this boringly in interviews, but one of the perks of working on existing IP is that you get to study a set of creative choices. I know TRON better than I’ll probably ever know any creative work by another person. That study is rewarding, and finding ways to adapt the essence? 👨🍳😘 2922
Fizzletwist @fizzletwist.bsky.social · 08/12/2024I Am Your Beast is such an adrenaline shot of a game -- god damn! I went to the gym after finishing it and had the best run of my life! One day, I wanna make something with that level of gameplay flow... 000
Fizzletwist @fizzletwist.bsky.social · 04/12/2024Thank you for this beautiful advice! I needed this :) 010
Fizzletwist @fizzletwist.bsky.social · 04/12/2024Damn... I feel like Arcane needed one more season to really peak! Still, what we got is awesome! 010
Fizzletwist @fizzletwist.bsky.social · 26/11/2024Sometimes, you are on a project and you wish you had been on the project a year earlier. Then you realise you were on the project a year earlier... No one to blame at that point. 000
Fizzletwist @fizzletwist.bsky.social · 26/11/2024Honestly, I'd never considered it all from this angle. I feel dumb for saying that it's a refreshing take for me! 000
Reposted by Fizzletwistsmudgethekat @smudgethekat.bsky.social · 22/11/2024Me when my friend has to redownload the game and I have to wait an hour to play with them 011
Fizzletwist @fizzletwist.bsky.social · 20/11/2024Whereas in Veilguard, the companions are all individuals who operate outside of the social rules in the world. All of them have some degree of authority over their own lives and are raised to the status of "intrinsically special". Stonesong, demonic possession or being top of their academic field. 010
Fizzletwist @fizzletwist.bsky.social · 20/11/2024It's like... in Origins, it feels like the characters are in constant struggle with the social systems of the world. Alistair - being king in waiting and Grey Warden. Leliana - being a Orlesian spy and a chantry sister. Morrigan - seemingly free but ultimately bends to the whims of her mother. 110
Fizzletwist @fizzletwist.bsky.social · 20/11/2024Been thinking a lot about how DA:Origins and DA:Veilguard handle their world-building. Not sure how to else to describe this other than: Origin's world-building feels more like Game of Thrones. Veilguard's world-building feels more like D&D. Not a criticism. Just a gut feeling somehow. 220