Sign in

merrow

@fishfolkdb.bsky.social
115 followers 398 following 183 posts

i like fishes also i hope you are having a good day : ] also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts I pride myself on my engineering & creativity; No genAI.

PostsRepliesMedia
merrow @fishfolkdb.bsky.social · 06/10/2026
'Dissolution' death effect I've been working on for MINDPALACE! Points are sampled from all over the mesh, storing location & color data in tandem, then particles are created using that data. Just need to align the shape properly, then I'm Almost done w/ it. : 3 #indiegamedev #gamedev #godot
4173 0
merrow @fishfolkdb.bsky.social · 06/07/2026
Artfight attack for Emmikins of their lil' fish character, Gus. Love this dude!! : ] #blender #b3d #art #lowpoly #fishfolk
0215 0
merrow @fishfolkdb.bsky.social · 04/07/2026
Artfight attack for @grizzlypigeon.bsky.social of their froggy adventurer character, Bennet. Love this lil' dude; I had a lotta fun working on this! : ] #blender #b3d #art #lowpoly
A low-poly 3D render of an anthropomorphic frog adventurer sticking to a tree, looking out below at something far behind and underneath the viewer.
0152 0
merrow @fishfolkdb.bsky.social · 01/07/2026
Nil & Null Missing Texture Twin Fish-Jesters trying to work with missing texture colors was a nightmare Lmao mostly pleased with how they turned out though! might make some more jesterfish with different palettes down the line, cuz i really like this concept :o #art #fishfolk #merfolk
1152 0
merrow @fishfolkdb.bsky.social · 05/05/2026
WIP pics of the Grand Library level for MINDPALACE. Very pleased with how it's turned out so far!! I'm glad I stepped back to practice art in Blender for a bit, I'm feeling a lot more confident working on assets now. Next up is finishing the first batch of enemies :3 #indiegamedev #gamedev #godot
A window overlooking a tall room with massive bookcase walls.Looking down into a tall room with bookshelf walls from a stair case.Another tall library room. This one has three large standing bookcases in the middle of the room. There are ladders present in the room.A very narrow view into the standing bookshelf room, from a dark tunnel.
2267 0
merrow @fishfolkdb.bsky.social · 13/04/2026
Kobold Breakout With this last piece, I'm finally done practicing the skills I wanted to for my game. Pretty proud of how it turned out as well. Excited to start working on my game again after experimenting with these static scenes! :3 #blender #b3d #3dart #art #kobold
A 3D render of low-poly kobolds staging a breakout in a dungeon. Two guards have been knocked out already and the others have just become alerted. While the kobolds below are forcing a cell open, the camera's point-of-view rests in a cave entrance above, just behind two more kobolds readying magic and a crossbow to cover them from the dark.
1164 0
merrow @fishfolkdb.bsky.social · 06/04/2026
3D models of 4 kobolds positioned to look down at the camera, but their poses are set to their default A-stance
070 0
merrow @fishfolkdb.bsky.social · 06/04/2026
Kobold Krew just pulled up, fyd just a fun little side thing while I'm working on a larger piece :3 #b3d #blender #art #kobold
3D models of 4 kobolds, all looking down at the camera.
1110 0
merrow @fishfolkdb.bsky.social · 30/03/2026
070 0
merrow @fishfolkdb.bsky.social · 30/03/2026
Made a model of my d&d rabbit, very satisfied with how this turned out! Going to do his robes sometime soon, finish up a large scene piece, and then finally get back to working on MINDPALACE. Excited to bring my new skills to my game! :3 #b3d #art #blender #gamedev
A gray, anthropomorphic rabbit sitting on boxes, cradling his purple right arm, which is made of a very dense, cold, magical material.
2182 0
merrow @fishfolkdb.bsky.social · 22/03/2026
In trying to make wood textures, I had the fun idea of making a giant wooden master texture, and grabbing rectangles from it to make planks. Worked out.. kinda cool actually? #Blender #Art #Gamedev
0152 0
merrow @fishfolkdb.bsky.social · 18/03/2026
Another environment piece, really satisfied with the composition here! This time I touched up on texturing - I'm mostly satisfied with how I did there as well. Think I'll do 1-2 more and then return to my game : ) Merrow model by @comradeyuronk.bsky.social !!!! Check their work out now!!! #Blender
161 0
merrow @fishfolkdb.bsky.social · 15/03/2026
Making some 3D environment pieces to learn some skills for my MINDPALACE project! This was just a random industrial piece until my friend said it reminded them of mirror's edge... So I colored it accordingly :P Ft. a fking awesome Merrow model @comradeyuronk.bsky.social made as part of a study!!!
Skyscrapers with orange highlights, a tower in the background, and striking red pipes running along the buildings. There is a character sitting on one of the pipes.
182 0
merrow @fishfolkdb.bsky.social · 01/02/2026
im back on beat. Here's a look at where I'm at with another enemy I'm making for MINDPALACE! The 'Landmind' will burrow in the ground and lie in wait to ambush an unprepared player. Pretty satisfied with most of the animation here! : 3 #indiegamedev #gamedev
1244 0
merrow @fishfolkdb.bsky.social · 31/01/2026
finally been putting the time in with a friend to learn deadlock, and it's been really fun!! dunno why i held off so long on properly learning it. funy gargoyle wife clip #deadlock
150 0
merrow @fishfolkdb.bsky.social · 24/01/2026
..and now he got his robes on #harengon #dnd #oc #art
0131 0
merrow @fishfolkdb.bsky.social · 22/01/2026
was figuring out how I want to draw rabbitfolk for one of my many dnd characters, and ended up making a pretty fun piece last night! #dnd #harengon #oc
171 0
merrow @fishfolkdb.bsky.social · 26/12/2025
Top-down view showing off my spawning director! It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance. Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets. Excited! : ) #indiegamedev #gamedev
314514 0
merrow @fishfolkdb.bsky.social · 16/12/2025
Not my normal gamedev wheelhouse, but a bit ago I was tryin' 2 work some things out with my lil' fishgirl character. Pretty satisfied with the direction it's going in, but I still have a lot to learn with art in order to do this stuff a lot quicker. : 3 #oc #merfolk
1102 0
merrow @fishfolkdb.bsky.social · 14/12/2025
Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE! Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed. This will help ambushers set up in spaces a player might escape to. #godot #indiegamedev
0100 0
merrow @fishfolkdb.bsky.social · 11/12/2025
i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol. This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play. #gamedev #indiegamedev
1132 0
merrow @fishfolkdb.bsky.social · 08/12/2025
oh yea and here's a bonus vid with a million birds for fun :P
030 0
merrow @fishfolkdb.bsky.social · 08/12/2025
Doing this directly on the navmesh took some work, but here's what I came up with! The overshoots allow bodies to get far enough past a wall that they won't get stuck when moving to the next point. If a node is visible to the body, we path exactly onto it. If it isn't, we stop when we're near it.
230 0
merrow @fishfolkdb.bsky.social · 08/12/2025
Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev
1143 0
merrow @fishfolkdb.bsky.social · 01/12/2025
Been busy on MINDPALACE since my last update : ] Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game. The birds are simple right now, but I love how the shooting animation turned out! #GameDev #IndieGameDev
1155 0
merrow @fishfolkdb.bsky.social · 26/11/2025
Couldn't find a good solution to sorting collision boxes down into manageable subgroups in Godot, which arose from needing to link some collision boxes to an imported skeleton animation. Here's what I came up with to solve both of those issues! Hopefully this can help someone somewhere : ) #Godot
140 0
merrow @fishfolkdb.bsky.social · 24/11/2025
Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : ) Next up is The Surgeon and some more map development #gamedev #indiegamedev
25210 0
merrow @fishfolkdb.bsky.social · 21/11/2025
...and here's also about a ~70% complete first draft of the Falconer's kit for MINDPALACE as well : ) #gamedev #indiegamedev
1485 0
merrow @fishfolkdb.bsky.social · 21/11/2025
here's about an ~80% complete first draft of the Architect's kit for my game MINDPALACE #gamedev #indiegamedev
0112 0
merrow @fishfolkdb.bsky.social · 10/11/2025
starting to have something resembling actual gameplay :o i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3 #gamedev #indiegamedev
0114 0
merrow @fishfolkdb.bsky.social · 08/11/2025
just added landmine explosive jumps! i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping #gamedev #indiegamedev
053 0
merrow @fishfolkdb.bsky.social · 07/11/2025
brushed up a lot more on my linear algebra today! here's landmines sticking to walls and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : ) #gamedev #indiegamedev
274 0
merrow @fishfolkdb.bsky.social · 02/11/2025
learning how im going to do projectiles/attacks, made some volley attack with a tightening spread if you hold it #gamedev
162 0
merrow @fishfolkdb.bsky.social · 31/10/2025
familiar movement #gamedev credit to this wonderful document and the ol' calculus 3 class i took github.com/myria666/qMo...
052 0
merrow @fishfolkdb.bsky.social · 26/10/2025
impulse #gamedev
062 0
merrow @fishfolkdb.bsky.social · 26/10/2025
beginnings of the freak.....
010 0