Sign in

merrow

@fishfolkdb.bsky.social
107 followers 388 following 177 posts

i like fishes also i hope you are having a good day : ] also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts I pride myself on my engineering & creativity; No genAI.

PostsRepliesMedia
Reposted by merrow
Lobsteritus 🦞 OPEN! 4 Slots Left @lobsteritus.bsky.social · 31/08/2026
Merrow Sketch 💚🐟 #art #commission
Green fish woman swimming
7909165
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 09/07/2026
my Titanfall inspired fps "I've Got You" is now available to play! it was made over two weeks for the MORGCORD LOVE AND JOY JAM. link to the page is in the comments.
13315
merrow @fishfolkdb.bsky.social · 06/07/2026
Artfight attack for Emmikins of their lil' fish character, Gus. Love this dude!! : ] #blender #b3d #art #lowpoly #fishfolk
0195
merrow @fishfolkdb.bsky.social · 04/07/2026
Artfight attack for @grizzlypigeon.bsky.social of their froggy adventurer character, Bennet. Love this lil' dude; I had a lotta fun working on this! : ] #blender #b3d #art #lowpoly
A low-poly 3D render of an anthropomorphic frog adventurer sticking to a tree, looking out below at something far behind and underneath the viewer.
0142
merrow @fishfolkdb.bsky.social · 01/07/2026
Nil & Null Missing Texture Twin Fish-Jesters trying to work with missing texture colors was a nightmare Lmao mostly pleased with how they turned out though! might make some more jesterfish with different palettes down the line, cuz i really like this concept :o #art #fishfolk #merfolk
1142
merrow @fishfolkdb.bsky.social · 18/05/2026
This game has The Aesthetic of all time, look at it and grab it NOW, it released TODAY!!
071
Reposted by merrow
inzaenity (COMMS OPEN!) @psalidodont.bsky.social · 12/03/2026
i find vibrance in darkness. #oc #art #zayish #fish #aquatic #mer #monster
324383
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 12/05/2026
some progress on the hub and Carossa dialogue. it always makes me so happy seeing all the different parts come together. #godot #lowpoly #gamedev
14615
merrow @fishfolkdb.bsky.social · 05/05/2026
WIP pics of the Grand Library level for MINDPALACE. Very pleased with how it's turned out so far!! I'm glad I stepped back to practice art in Blender for a bit, I'm feeling a lot more confident working on assets now. Next up is finishing the first batch of enemies :3 #indiegamedev #gamedev #godot
A window overlooking a tall room with massive bookcase walls.Looking down into a tall room with bookshelf walls from a stair case.Another tall library room. This one has three large standing bookcases in the middle of the room. There are ladders present in the room.A very narrow view into the standing bookshelf room, from a dark tunnel.
2257
merrow @fishfolkdb.bsky.social · 27/04/2026
not a spelling thing, but saying 'Edited it' is always a trip
020
Reposted by merrow
OwlBoyo @luckiestowl.bsky.social · 13/09/2025
My longest project to date.
919576
merrow @fishfolkdb.bsky.social · 13/04/2026
Kobold Breakout With this last piece, I'm finally done practicing the skills I wanted to for my game. Pretty proud of how it turned out as well. Excited to start working on my game again after experimenting with these static scenes! :3 #blender #b3d #3dart #art #kobold
A 3D render of low-poly kobolds staging a breakout in a dungeon. Two guards have been knocked out already and the others have just become alerted. While the kobolds below are forcing a cell open, the camera's point-of-view rests in a cave entrance above, just behind two more kobolds readying magic and a crossbow to cover them from the dark.
1154
Reposted by merrow
Cosuman @cosuman.bsky.social · 11/04/2026
Merrow! @fishfolkdb.bsky.social
0155
merrow @fishfolkdb.bsky.social · 06/04/2026
Kobold Krew just pulled up, fyd just a fun little side thing while I'm working on a larger piece :3 #b3d #blender #art #kobold
3D models of 4 kobolds, all looking down at the camera.
1100
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 01/04/2026
Here is a minute of Tower of Altheon gameplay from my current playtest build. Still a huge WIP, but I think it is really starting to come together! #godot #gamedev #lowpoly
916326
merrow @fishfolkdb.bsky.social · 30/03/2026
Made a model of my d&d rabbit, very satisfied with how this turned out! Going to do his robes sometime soon, finish up a large scene piece, and then finally get back to working on MINDPALACE. Excited to bring my new skills to my game! :3 #b3d #art #blender #gamedev
A gray, anthropomorphic rabbit sitting on boxes, cradling his purple right arm, which is made of a very dense, cold, magical material.
2172
merrow @fishfolkdb.bsky.social · 22/03/2026
In trying to make wood textures, I had the fun idea of making a giant wooden master texture, and grabbing rectangles from it to make planks. Worked out.. kinda cool actually? #Blender #Art #Gamedev
0142
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 14/03/2026
Nuupá She's a collector of lost and exotic manuscripts. #screenshotsaturday #lowpoly #indiedev
2399
merrow @fishfolkdb.bsky.social · 18/03/2026
Another environment piece, really satisfied with the composition here! This time I touched up on texturing - I'm mostly satisfied with how I did there as well. Think I'll do 1-2 more and then return to my game : ) Merrow model by @comradeyuronk.bsky.social !!!! Check their work out now!!! #Blender
151
merrow @fishfolkdb.bsky.social · 15/03/2026
Making some 3D environment pieces to learn some skills for my MINDPALACE project! This was just a random industrial piece until my friend said it reminded them of mirror's edge... So I colored it accordingly :P Ft. a fking awesome Merrow model @comradeyuronk.bsky.social made as part of a study!!!
Skyscrapers with orange highlights, a tower in the background, and striking red pipes running along the buildings. There is a character sitting on one of the pipes.
172
merrow @fishfolkdb.bsky.social · 01/02/2026
im back on beat. Here's a look at where I'm at with another enemy I'm making for MINDPALACE! The 'Landmind' will burrow in the ground and lie in wait to ambush an unprepared player. Pretty satisfied with most of the animation here! : 3 #indiegamedev #gamedev
1234
merrow @fishfolkdb.bsky.social · 31/01/2026
finally been putting the time in with a friend to learn deadlock, and it's been really fun!! dunno why i held off so long on properly learning it. funy gargoyle wife clip #deadlock
140
merrow @fishfolkdb.bsky.social · 24/01/2026
..and now he got his robes on #harengon #dnd #oc #art
0121
merrow @fishfolkdb.bsky.social · 22/01/2026
was figuring out how I want to draw rabbitfolk for one of my many dnd characters, and ended up making a pretty fun piece last night! #dnd #harengon #oc
161
merrow @fishfolkdb.bsky.social · 05/01/2026
last few weeks have been very rough, hoping I can get back in the creative saddle soon though
140
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 06/12/2025
Progress dump. Added in a bunch of sounds, (mostly) fixed my enemy AI logic, UI overhaul, and reworked some spells. #indiedev #gamedev #godot
3268
merrow @fishfolkdb.bsky.social · 26/12/2025
Top-down view showing off my spawning director! It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance. Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets. Excited! : ) #indiegamedev #gamedev
314514
merrow @fishfolkdb.bsky.social · 16/12/2025
Not my normal gamedev wheelhouse, but a bit ago I was tryin' 2 work some things out with my lil' fishgirl character. Pretty satisfied with the direction it's going in, but I still have a lot to learn with art in order to do this stuff a lot quicker. : 3 #oc #merfolk
1102
merrow @fishfolkdb.bsky.social · 14/12/2025
Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE! Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed. This will help ambushers set up in spaces a player might escape to. #godot #indiegamedev
0100
merrow @fishfolkdb.bsky.social · 11/12/2025
i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol. This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play. #gamedev #indiegamedev
1132
Reposted by merrow
merrow @fishfolkdb.bsky.social · 08/12/2025
Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev
1143
merrow @fishfolkdb.bsky.social · 08/12/2025
Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev
1143
Reposted by merrow
Yuronk @comradeyuronk.bsky.social · 09/11/2025
Quick render for some Kobolds I made for my game. #gamedev #lowpoly
0275
Reposted by merrow
merrow @fishfolkdb.bsky.social · 01/12/2025
Been busy on MINDPALACE since my last update : ] Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game. The birds are simple right now, but I love how the shooting animation turned out! #GameDev #IndieGameDev
1155
merrow @fishfolkdb.bsky.social · 01/12/2025
Been busy on MINDPALACE since my last update : ] Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game. The birds are simple right now, but I love how the shooting animation turned out! #GameDev #IndieGameDev
1155
merrow @fishfolkdb.bsky.social · 26/11/2025
Couldn't find a good solution to sorting collision boxes down into manageable subgroups in Godot, which arose from needing to link some collision boxes to an imported skeleton animation. Here's what I came up with to solve both of those issues! Hopefully this can help someone somewhere : ) #Godot
140
Reposted by merrow
merrow @fishfolkdb.bsky.social · 24/11/2025
Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : ) Next up is The Surgeon and some more map development #gamedev #indiegamedev
25210
merrow @fishfolkdb.bsky.social · 24/11/2025
Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : ) Next up is The Surgeon and some more map development #gamedev #indiegamedev
25210
merrow @fishfolkdb.bsky.social · 21/11/2025
...and here's also about a ~70% complete first draft of the Falconer's kit for MINDPALACE as well : ) #gamedev #indiegamedev
1485
merrow @fishfolkdb.bsky.social · 21/11/2025
here's about an ~80% complete first draft of the Architect's kit for my game MINDPALACE #gamedev #indiegamedev
0112
merrow @fishfolkdb.bsky.social · 10/11/2025
starting to have something resembling actual gameplay :o i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3 #gamedev #indiegamedev
0114
merrow @fishfolkdb.bsky.social · 08/11/2025
just added landmine explosive jumps! i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping #gamedev #indiegamedev
053
merrow @fishfolkdb.bsky.social · 07/11/2025
brushed up a lot more on my linear algebra today! here's landmines sticking to walls and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : ) #gamedev #indiegamedev
274
merrow @fishfolkdb.bsky.social · 02/11/2025
learning how im going to do projectiles/attacks, made some volley attack with a tightening spread if you hold it #gamedev
162
merrow @fishfolkdb.bsky.social · 31/10/2025
familiar movement #gamedev credit to this wonderful document and the ol' calculus 3 class i took github.com/myria666/qMo...
052
merrow @fishfolkdb.bsky.social · 26/10/2025
impulse #gamedev
062
merrow @fishfolkdb.bsky.social · 26/10/2025
beginnings of the freak.....
010