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Fig

@fig02.bsky.social
525 followers 229 following 36 posts

Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)

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Fig @fig02.bsky.social · 16/06/2025
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Fig @fig02.bsky.social · 30/04/2025
This just in: man who's spent hundreds of hours losing in the same way learns to jump out of the damn way
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Fig @fig02.bsky.social · 15/12/2024
In NTSC 1.1, doors (with door knobs) were patched so that they are visible while being opened from sharp angles. Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
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Fig @fig02.bsky.social · 15/12/2024
In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay. Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
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Fig @fig02.bsky.social · 14/12/2024
In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.
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Fig @fig02.bsky.social · 11/12/2024
Knew this one was coming, was a matter of when
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Fig @fig02.bsky.social · 30/11/2024
.done drive.google.com/file/d/1_Jk9...
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Fig @fig02.bsky.social · 19/11/2024
"Start Mode" determines Link's behavior when spawning into an area. There is an unused mode that will make him use a door immediately when spawning. If this mode is used and no door is nearby, he will be stuck in place forever.
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Fig @fig02.bsky.social · 14/11/2024
While we have never found an N64 Debug ROM in the wild, with recent decomp developments we can at least compile our own. NTSC 1.0 with (most) debug features toggled on:
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