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Fig

@fig02.bsky.social
525 followers 229 following 36 posts

Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)

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emily 🫧 @emilymidwest.bsky.social · 30/07/2025
new york city was awesome i saw lesbians making out on the subway
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Fig @fig02.bsky.social · 16/06/2025
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Fig @fig02.bsky.social · 30/04/2025
This just in: man who's spent hundreds of hours losing in the same way learns to jump out of the damn way
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Reposted by Fig
Haley 🫧 @halcyonhaley.bsky.social · 10/03/2025
2 year loml anniversary 😸 @fig02.bsky.social
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Fig @fig02.bsky.social · 14/12/2024
I've begun my research into version differences in Ocarina of Time. This ongoing thread will be updated with examples I find interesting!
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Fig @fig02.bsky.social · 12/12/2024
I just walked out of the final presentation of my undergraduate career. 8 years ago I dropped out of college because I hated what I was studying. Getting involved with OoT decomp, and ultimately being a part of the speedrunning community, is what gave me the courage to go back. So, thank you❤️
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Fig @fig02.bsky.social · 11/12/2024
Knew this one was coming, was a matter of when
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Reposted by Fig
darkeye @darkeye.bsky.social · 11/12/2024
Happy to announce the Majora's Mask decompilation project reached 100% completion for the US N64 version! Still tons of work to be done (other versions, more documentation, fixing fake matches, etc.), but an incredibly satisfying end to years of work. Thanks to everyone who has contributed to this!
A chart showing Majora's Mask decompilation percentage over time. As of December 10th, every single metric is at 100% for the US N64 version
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Reposted by Fig
ZFG @zfg.bsky.social · 21/11/2024
Chatter wants help with a glitch
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Fig @fig02.bsky.social · 19/11/2024
"Start Mode" determines Link's behavior when spawning into an area. There is an unused mode that will make him use a door immediately when spawning. If this mode is used and no door is nearby, he will be stuck in place forever.
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Fig @fig02.bsky.social · 14/11/2024
While we have never found an N64 Debug ROM in the wild, with recent decomp developments we can at least compile our own. NTSC 1.0 with (most) debug features toggled on:
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Fig @fig02.bsky.social · 12/11/2024
With the latest commit to OoT decomp, NTSC 1.0 and 1.1 are now supported: github.com/zeldaret/oot... With all of the versions supported so far (13 of them!), N64 and GC versions are fully matched. That only leaves a few more niche versions like iQue and Lodgenet/Gateway.
github.com
Completely match ntsc-1.0/1.1 bss and add to CI (#2294) · zeldaret/oot@8ce69c3
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Reposted by Fig
Haley 🫧 @halcyonhaley.bsky.social · 10/11/2024
aloakirby set a new wind waker any% wr at 45:08, making SD faster than HD for the first time since 2016 (pre item-sliding) !!!
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Fig @fig02.bsky.social · 21/10/2024
Nearly all (relevant) versions of OoT will be decomped in the near future. At that point I plan to put together an “ultimate changelog” that highlights all differences. Whenever that happens I will prob post interesting snippets of that research here. It’ll be a written doc + vid eventually though.
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Fig @fig02.bsky.social · 25/07/2023
this feels more like twitter than twitter itself
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