Reposted by Bryn DC🎃🍁Evie Lyn Devers🍁🎃 @sinebadger.bsky.social · 07/10/2026The biggest barrier of entry for creative spaces beforehand was giving a shit about making stuff. Thank god AI has removed this hurdle so now ppl who don’t care about anything can clutter these spaces up 07216
Bryn DC @feverdreamr.bsky.social · 28/09/2026That's why I like pixel art in general; it cuts out the need for fine motor skills and just leaves art theory. I can't draw or write by hand anymore, and I find drawing with tablets unfortunately has the exact same issues. Forever doing art with a mouse, I guess... 020
Bryn DC @feverdreamr.bsky.social · 28/09/2026Not being able to traditionally draw as an artist has messed with my brain bad.. I'm constantly thinking "I wish I could make art. Like, good art like that." when scrolling on here, completely forgetting that I do alright in my own way. Cut out the need for fine detail skills (disability), and yeah. 130
Bryn DC @feverdreamr.bsky.social · 25/09/2026I reckon Damian McCarthy would be a better choice, though. Same producer as Hokum (and RE) has taken on the SH reboot, so here's hoping. 000
Bryn DC @feverdreamr.bsky.social · 07/09/2026Also, Acerola did a great video about why it will all collapse in on itself. It made me angry, but also hopeful, I guess? 011
Bryn DC @feverdreamr.bsky.social · 07/09/2026Random internet person here who also had a recent AI existential crisis. Someone helped me by pointing out: posts talking about the "mind blowing" results of each new model are a part of their shady marketing practices. Remember, the one thing AI is good at is lying! Same for tech companies. $$$ 210
Reposted by Bryn DCKaptajnen @kaptajnen.bsky.social · 29/08/2026"Alone in the Dark" was the first big survival horror game that featured polygonal 3D characters But could a similar game have worked on the #Sega CD? This early tech demo by "Javi Martí Ruiz" would indicate so youtu.be/ei_epN6nACg #retrogaming #MegaDrive #Genesis #gaming #homebrew #indiegame 1298
Bryn DC @feverdreamr.bsky.social · 20/08/2026If you need help with workflow stuff and we can line up times (I'm Aus, +10:00), happy to body double via discord or something and give pointers. I've been working with a low poly pixel art textured style for 6 years, and props take me 2-6 hrs from start to fully textured. No need for pay. 120
Bryn DC @feverdreamr.bsky.social · 15/08/2026And the rest... Top quality art. Hire me for portraits if accuracy is not a concern. 010
Bryn DC @feverdreamr.bsky.social · 15/08/2026Here's some of my terrible sprites if people want to see them. I needed things like two expressions and characters to swap between, and my scribbling just became more unhinged as I got into enjoying the process of not caring how they looked. Bad art is character building and freeing. 120
Bryn DC @feverdreamr.bsky.social · 15/08/2026I needed placeholder art while coding my own visual novel plugin for Godot, so I spent a couple hours scribbling sprites. A few weeks later and these abominations have grown on me. Why do people still make excuses for using slopmachine placeholder art?! I can't draw for shit, but this was fun to do. 090
Bryn DC @feverdreamr.bsky.social · 10/08/2026Still thinking about Camp Miasma... Speaking of teenagers, I haven't posted here for so damn long because my country decided it wants everyone to prove they're over 16 to use social media, and fuck uploading my licence to some random site. I hate this future so much... (Photo: me, The Pit 2016) 020
Bryn DC @feverdreamr.bsky.social · 08/08/2026I sent my novel pdf to the artist I'm working with via gmail, and google thought it would be great to have their ai read it and send me a plot summary/analysis that I never agreed to. Seeming my story is a reaction to the rise of AI psychosis, it felt apt, but also deeply violating and gross... 060
Bryn DC @feverdreamr.bsky.social · 07/08/2026Playing Ambrosia Sky at the moment; kinda like a lightly cosmic horror Mario Sunshine/ Power Wash Simulator with emotional impact. Super solid aesthetic, fun so far and a surprisingly engaging story. Weird stuff like this is why I love small teams: store.steampowered.com/app/3580160/...store.steampowered.comSave 20% on Ambrosia Sky on SteamYou left. Now they’re dead. Ambrosia Sky is an immersive sim about exploring an asteroid colony devastated by an unknown contamination. Survive and harvest strains of hostile alien fungi, explore trea... 040
Reposted by Bryn DCAlex Ries @alexries.com · 12/12/2025I think people should be pretty angry that a handful of men unilaterally decided culture, art and civilization should be fed into a woodchipper so they could attract VC funding. 2584144
Reposted by Bryn DCScifi Art @scifiart.bsky.social · 17/10/2025Goosebumps book cover art by Tim Jacobus 5402108
Bryn DC @feverdreamr.bsky.social · 11/10/2025Here's a few of the ones I still think about after finishing this decade (that people haven't mentioned): Decarnation Detention Dread Delusion The Forest Grunn IMSCARED Labyrinth of the Demon King MiSide Paratopic The Pony Factory Scorn SKALD Sorry We're Closed Still Wakes the Deep Sucker For Love 030
Bryn DC @feverdreamr.bsky.social · 11/10/2025Was coming here to say this! KIRA has been my favourite dev for a while, and everything they do may be super niche, but always interesting. Also see Lunacid, a King's Field-like (Hard 1st Person Fantasy RPG) that is genuinely scary at times. 030
Bryn DC @feverdreamr.bsky.social · 11/10/2025This! Complaints about "style over substance" in movies, especially those that commit to being weird, makes me feel like people have forgotten that film is a varied artform and doesn't need to be engaging only in a conventional story way. If its purpose is just vibes, then watch it for the vibes. 010
Bryn DC @feverdreamr.bsky.social · 06/10/2025Only realised it was the Too Many Cooks guy. He was one of the names attached that I was looking forward to, so that makes me extra disappointed, I guess. 110
Bryn DC @feverdreamr.bsky.social · 06/10/2025That candy factory one was an all-time low for the series... I'm still angry at how bad it was. 110
Bryn DC @feverdreamr.bsky.social · 23/09/2025Never understood the hate for found footage horror.. Maybe it comes from the intrinsic high bar for realism, but by focusing on that people miss out on how impressively experimental it can be. Also, I'm obsessed with the aesthetics. Anyway, here's a call to watch Fake Documentary Q! #darkart #horror 060
Bryn DC @feverdreamr.bsky.social · 22/09/2025The good thing about having a huge back catalogue of old photo work is that you can cheat when making "new" art. Here's the neon soaked photos (2015) I used to make the artwork on my "MurderBike" arcade machine. I guess it's not really cheating if their my photos tho. #gamedev #blender #newretrowave 0101
Bryn DC @feverdreamr.bsky.social · 21/09/2025Been recovering from moving house recently (0/10, do not recommend) and my work slowed down to crawl... But I've been chipping away at this arcade machine every now and then, and finally finished it today. Only a few more objects left #indiegames #gamedev #psxhorror #blender #aseprite #retrogaming 0163
Bryn DC @feverdreamr.bsky.social · 17/09/2025I've seen a surprising number of found footage films (3) about forgotten leech gods whispering to serial killers in the past week, completely by accident. I guess that's a thing. Anyway, here's an unrelated photo of mine, "Co-morbidity" (2017) #horror #darkartist #occult #photography #foundfootage 070
Bryn DC @feverdreamr.bsky.social · 08/09/2025I am aware that some of these are not really survival horror, but I have been including things that feel related to the genre, even if just aesthetically. These are only the ones I don't own yet, so my back catalogue is pretty daunting... 030
Bryn DC @feverdreamr.bsky.social · 08/09/2025With Tormented Souls reminding me why I love Survival Horror (horror + puzzles + retro aesthetics), I decided to make a list of everything I didn't own yet and start buying and playing through 2 games a month. So far, I have played through the first 3 games. #survivalhorror #psxhorror #horrorgames 1151
Reposted by Bryn DCMy Abandonware @myabandonware.com · 06/09/2025New release: Moon Dragon (1997 - Win) - www.myabandonware.com/game/moon-dra… #abandonware 141058212
Bryn DC @feverdreamr.bsky.social · 30/08/2025My weirdo pixel art textured snack products made for a vending machine model. I realised that there were so many details people likely wouldn't see. Unless... I could make them interactable objects that are actually dispensed. Hmm... #lowpoly #blender #aseprite #pixelart #gamedev #indiegames 0214
Bryn DC @feverdreamr.bsky.social · 30/08/2025I'm all about unnecessary details, hence why everything takes me so long, so I get it, hahaha! 130
Bryn DC @feverdreamr.bsky.social · 30/08/2025I just figure at some point I'll have made a big enough catalogue of objects jumping between all my projects that it'll end up being enough to build a shopping mall, but that’s kind of the problem. I have to make things easy for myself, but I'm constantly making design decisions that complicate it! 110
Bryn DC @feverdreamr.bsky.social · 29/08/2025I love the aesthetic too! I've definitely been tempted to make a horror game set in an closed (overnight, rather than abandoned) shopping mall, but I'd need to get way faster at finishing models... Building a single store (a laundromat) is already taking sooo much damn time to finish. 110
Bryn DC @feverdreamr.bsky.social · 29/08/2025Aww, that's really lovely to hear, thank you! It's taken me way too long to get to where I'm happy with this style (going on 4 years now?!), so it's great to find out when others like it and it's not just me. 010
Bryn DC @feverdreamr.bsky.social · 29/08/2025Why hadn't I heard anything about this?! An all round solid post-apoc thriller, a genre that's pretty well trodden by now, but this does a hell of a lot with a little. Killer lead performance from Deadwyler. I'm just kinda confused why it didn't screen anywhere... 010
Bryn DC @feverdreamr.bsky.social · 29/08/2025Thankyou! Hopefully everything will come together in the full scene. 000
Bryn DC @feverdreamr.bsky.social · 29/08/2025This snack vending machine took way too long (10hrs+) due to all those tiny logos, but I think it was worth it. With all the big stuff out of the way, there's a few more smaller props, and then it's onto the full scene. #blender #aseprite #lowpoly #gamedev #retrohorror #indiegames #psxhorror 3224
Bryn DC @feverdreamr.bsky.social · 27/08/2025While looking for something else, I came across some of my old work done with completely hand pixelled texturing. Damn it for being so time-consuming because I still really like how it looks! #blender #aseprite #pixelart #gamedev #indiegames 0265
Reposted by Bryn DCNiknak @nikthenak.bsky.social · 23/08/2025Working on updating the art for my blobber RPG. First playtest is getting very close #screenshotsaturday #gamedev #indiedev 1257
Bryn DC @feverdreamr.bsky.social · 22/08/2025Almost daily, I am amazed by the art still being released despite their respective industries. The world is hostile towards those just wanting to create and it feels like the assholes are winning, but people keep making even after everything. #mouthwashing #scavengersreign #primal #sorrywereclosed 060
Bryn DC @feverdreamr.bsky.social · 19/08/2025I wasn't going to post more until the full scene was done, but I need something that’s not people bombarding me, ehhh... My effort yesterday - those tiny labels had me tempted to increase pixel density, but I'm glad I stuck with it (1px per cm) #gamedev #blender #pixelart #retrohorror #indiegaming 0124
Bryn DC @feverdreamr.bsky.social · 17/08/2025Yeah, was naive of me... Turns out reverse image search is helpful for blocking accounts. 110
Bryn DC @feverdreamr.bsky.social · 12/08/2025I realised that in my rush to get these done I forgot an important step in my texturing style: baking AO shadows and highlights into the base colour pixel art. My other posts probably didn't show off the texturing enough as well, so here's some close-ups #gamedev #blender #indiegames #psxhorror 1174
Bryn DC @feverdreamr.bsky.social · 11/08/2025Continuing to try to speed up my asset process, this took 2hrs 25min, but a coin machine is a much simpler model than a dryer. I'm curious how long the average object takes other 3D artists from start to finish? Because these speeds are still hard for me. #gamedev #blender #retrogaming #psxhorror 0113
Bryn DC @feverdreamr.bsky.social · 10/08/2025Yeah, my process was definitely sped up by making mistakes early on and taking the time to figure out how to do things better, so I guess the time invested in being slow and methodical at first does pay off eventually! 010
Bryn DC @feverdreamr.bsky.social · 10/08/2025Being the only 3D artist at my day job, while also having come from an unrelated field (photography), means I have no idea how long it takes the average artist to do this kind of work. It felt quick, but I noted a bunch of areas for improvement, especially with unwrapping taking me 2.5hrs... 120
Bryn DC @feverdreamr.bsky.social · 10/08/2025Thinking about scope and how small tasks blow out into huge time sinks - I started timing myself and how long an asset currently takes me. This was 5.5hrs from start to end. That's a dayish per asset. 900x is just under 3 years. Realistically, I need to get down to 2hrs per asset. #gamedev #blender 2154