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Tommy Dräger

@fenixfox-studios.bsky.social
90 followers 11 following 95 posts

SoftwareEngineer | FenixFox®Studios 🏡 日本、大阪 🔗 fenixfox-studios.com 🐙 github.com/MilesTails01

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Tommy Dräger @fenixfox-studios.bsky.social · 20/09/2026
Anyone remembers CodingBat? I've put together a C++ version of it. Open `PROGRESS.md`, and click on any task. Compile command is included inside the description. Have fun 💻 github.com/MilesTails01...
github.com
GitHub - MilesTails01/CodingBatCpp
Contribute to MilesTails01/CodingBatCpp development by creating an account on GitHub.
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Tommy Dräger @fenixfox-studios.bsky.social · 01/09/2026
#GCubeSDK is no longer silent! I added all audio classes needed. Make sure your loaded audio files fit into 16MiB of memory!! This marks the last milestone before the release on #steam! store.steampowered.com/app/4304310/... #gamecube #indiegamedev #gamedev #threejs #cpp #homebrew #lowpoly
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Tommy Dräger @fenixfox-studios.bsky.social · 02/05/2026
I added the Particle class, using it to recreate the demo scene for Smoothed Particle Hydrodynamics (SPH) from my website, but this time on gameCube hardware. GameCubeDevs welcome ( dm / comment ) #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Tommy Dräger @fenixfox-studios.bsky.social · 06/02/2026
#GCubeSDK is now open for wishlisting on Steam! Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube store.steampowered.com/app/4304310/... #indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
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Tommy Dräger @fenixfox-studios.bsky.social · 31/01/2026
PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment ) #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Tommy Dräger @fenixfox-studios.bsky.social · 20/01/2026
OBJLoader と MTLLoader使用。 このデモは、だいぶ前に作った3Dモデルだ。 近所の家を元にしてて、#gcubesdkに入れる予定。 ゲームキューブ実機向けにゲーム作りたかった人向けです。 📖 GCubeSDK Devlog(英語) fenixfox-studios.com/content/game... #nintendo #gamecube #indiegamedev #gamedev #cpp #gcubesdk #nintendo64 #lowpoly #japan #osaka #大阪 #ゲーム #ゲーム開発 #インディーゲーム
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Tommy Dräger @fenixfox-studios.bsky.social · 18/01/2026
Octree Collision is now finally implement in #GCubeSDK. For anyone who always wanted to build their game for the gamecube hardware. Steam store page is coming up soon! #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Tommy Dräger @fenixfox-studios.bsky.social · 17/01/2026
If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation! fenixfox-studios.com/manual/gcube...
fenixfox-studios.com
Octree - GCubeSDK Documentation
GCubeSDK reference and documentation. Explore classes, methods and enums for building your own game.
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Tommy Dräger @fenixfox-studios.bsky.social · 17/01/2026
Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵! #gamedev #gamecube #indiedev
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Tommy Dräger @fenixfox-studios.bsky.social · 10/01/2026
There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube? #gcubesdk #gamedev #gamecube #indiedev
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Tommy Dräger @fenixfox-studios.bsky.social · 26/12/2025
bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity. #GCubeSDK #IndieGameDev #GameDev
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Tommy Dräger @fenixfox-studios.bsky.social · 26/12/2025
Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.
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Tommy Dräger @fenixfox-studios.bsky.social · 28/11/2025
Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework. #IndieGameDev #threejs #GameDev
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Tommy Dräger @fenixfox-studios.bsky.social · 21/11/2025
It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport! Here's a thread about it: 🧵 (1 / 5) #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 24/10/2025
I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment ) fenixfox-studios.com/content/game... #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
fenixfox-studios.com
GameCube Framework - A Devlog from start to finish
This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.
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Tommy Dräger @fenixfox-studios.bsky.social · 27/09/2025
That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched) @bcripster.bsky.social your turn 😁 #Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
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Tommy Dräger @fenixfox-studios.bsky.social · 27/09/2025
don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask. greetings from japan #Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
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Reposted by Tommy Dräger
Tommy Dräger @fenixfox-studios.bsky.social · 26/08/2025
📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like: fenixfox-studios.com/manual/power... #GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
fenixfox-studios.com
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
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Reposted by Tommy Dräger
Tommy Dräger @fenixfox-studios.bsky.social · 19/09/2025
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828). #GameCube #IndieGameDev #threejs #FollowFriday
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Tommy Dräger @fenixfox-studios.bsky.social · 25/09/2025
📻Another Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. 🧊GameCube Devs welcome! #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 25/09/2025
🙋‍♂️Let me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )! #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 24/09/2025
KeyframeTrack & Interpolators classes got added🔥. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment) #GameCube #IndieGameDev #C++
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Tommy Dräger @fenixfox-studios.bsky.social · 19/09/2025
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828). #GameCube #IndieGameDev #threejs #FollowFriday
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Tommy Dräger @fenixfox-studios.bsky.social · 14/09/2025
✨HelperObjects: Box3Helper, AxesHelper, GridHelper, Box3, Line, and Points classes added. A Three.js-like framework for GameCube development. Devs, DM or comment! ♨️ #screenshotsunday #indiedev #threejs #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
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Tommy Dräger @fenixfox-studios.bsky.social · 12/09/2025
🔥 Update: Added OBJLoader, MTLLoader, transparency, alpha maps, and more! Used my old 3D model for this demo. Three.js-like framework for devs building GameCube games. 🙌 #Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
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Tommy Dräger @fenixfox-studios.bsky.social · 29/08/2025
It's #FeedbackFriday! Created a benchmark for my threejs-like GameCube Framework. Push the polycount until FPS drops. For anyone who wants to develop for GC. written in C++, Devs welcome ( dm / comment ) 🙌 #Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
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Tommy Dräger @fenixfox-studios.bsky.social · 26/08/2025
🎨Made a cute Banner (96x32)! GCM / ISO pipeline is now ready to deploy a project. Workingtitle: "Fenix Engine" .. a threejs like framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! 💻 #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 26/08/2025
📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like: fenixfox-studios.com/manual/power... #GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
fenixfox-studios.com
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
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Tommy Dräger @fenixfox-studios.bsky.social · 24/08/2025
✨They are both in near perfect condition! I just found them in my local gamestore for ~2万円 (~110$) #Nintendo #GameCube #retrogames #IndieGameDev #gamedev
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Tommy Dräger @fenixfox-studios.bsky.social · 24/08/2025
🚨Added Textures and Loader classes, also fixing some bugs🔧! A full week of headaches. That GameCube framework needs a name soon! For anyone who always wanted to develop for GC. Devs welcome ( dm / comment ) 🙌 #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 21/08/2025
✨I can't wait for my new plastic case to arrive! LOOK AT THE COLOR ☢️!! its so 90s ! #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
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Tommy Dräger @fenixfox-studios.bsky.social · 19/08/2025
💡PointLights and LightAttenuation got added! The GameCube supports 8 LightChannels. Make the most of them! A framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! 💻 #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 18/08/2025
🛠️More procedual Geometry are coming. Just love the addition of Polyhedron ⭐. Looking for devs who’ve always wanted to create their own GameCube game . Dev followers💻, any help / requests are more than welcome🙌よろしくね #Nintendo #GameCube #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 18/08/2025
🛠️Basic & LambertMaterial, DirectLight and procedual Geometry were added. The roadmap is still long 🔰. This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware. (Demo: 60 Lines of Code) #Nintendo #GameCube #IndieGameDev #GameDev #threejs #cpp
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Tommy Dräger @fenixfox-studios.bsky.social · 17/08/2025
A while ago I created a BMD Viewer for Zelda - Twilight Princess. I finally found the time and wrote an article on my website: fenixfox-studios.com/content/bmd_... #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 16/08/2025
A teaser about my upcoming framework for anyone who is obsessed with the gamecube like me and always wanted to bring his own project on the real hardware. written in C++ for powerpc gekko and highly inspired by threejs. #Nintendo #RetroGaming #GameCube #RetroGames #IndieGame #GameDev #threejs
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Tommy Dräger @fenixfox-studios.bsky.social · 20/07/2025
💣created a SDF Shader of the classic N64 Bomberman! 💥Sourcefiles posted in the comment below! What other classic game characters deserve a shader makeover? #RetroGaming #ShaderArt #WebGL
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Tommy Dräger @fenixfox-studios.bsky.social · 05/03/2025
🤔 wow my article made it to the frontpage of Hackernoon as TopStory. hackernoon.com/this-browser...
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Tommy Dräger @fenixfox-studios.bsky.social · 24/02/2025
Winter in Osaka - Every little noise got absorbed by the dampening effect of the snow, total silence! It was just me. No one else around^^ As dusk approached, the path turned into polished ice. I slipped a few times but made it up and down! #Japan #Wakayama #Osaka
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Reposted by Tommy Dräger
PixiJS @pixijs.com · 27/01/2025
Ever wanted to combine PixiJS and @threejs.org? We've got the guide for you: pixijs.com/8.x/guides/a...
pixijs.com
Mixing PixiJS and Three.js | PixiJS
In many projects, developers aim to harness the strengths of both 3D and 2D graphics. Combining the advanced 3D rendering capabilities of Three.js with the speed and versatility of PixiJS for 2D can r...
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Tommy Dräger @fenixfox-studios.bsky.social · 26/01/2025
🎶 AdLib Editor v1.1 🎶 Finally I added a Sequencer! From now you can load and play *.s3m Files. I will continue to further improve it. 💾 to Download see comment section! #indiedev #gamedev #AdLib #Retro #FM
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Tommy Dräger @fenixfox-studios.bsky.social · 11/01/2025
use emojis folks! #VSCode #DevTips #CodingTips
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Tommy Dräger @fenixfox-studios.bsky.social · 31/12/2024
🎶 AdLib Editor v1.0 🎶 Before the dawn of a new year I wanted to share an alpha version of the "Adlib Editor"! I really need your feedback on this one, cause development is still ongoing! 💾 to Download see comment section! #indiedev #gamedev #AdLib #Retro #FM
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Tommy Dräger @fenixfox-studios.bsky.social · 21/12/2024
🎮 VGA Mode 03h - Override the ASCII table! 🔥 fenixfox-studios.com/content/cust... Finished Part 4: ✅ Redefine ASCII with custom glyphs ✅ Fill text mode with custom patterns ✅ 10h BIOS interupt for memory poking 👉 Create your own TUI in DOS #RetroGaming #Assembly #VGA #indiedev #gamedev
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Tommy Dräger @fenixfox-studios.bsky.social · 17/12/2024
🔈 PC-Speaker - Assembly Series Part 3 ✨ fenixfox-studios.com/content/pc_s... Finished Part 3 of the Series ✅ Set up the Port 0x42 - PIT ✅ Connect to Port 0x61 (PC-Speaker) ✅ Step By Step to Beep 🔊 👉 Next up: Chiptune Music! #RetroGaming #Assembly #VGA #indiedev #gamedev
fenixfox-studios.com
PC-Speaker 61h
Part 3: of the asm-8086/88 Series
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Tommy Dräger @fenixfox-studios.bsky.social · 17/12/2024
🎮 VGA Mode 13h - Assembly in 320x200! 🚀 fenixfox-studios.com/content/vga_... Dive into ASM-8086/88: ✅ Set up 320x200 @ 256 colors ✅ Draw with double buffering ✅ Eliminate flicker with VRETRACE ✅ XOR patterns for retro graphics 👉 Next up: BMP loading! #RetroGaming #Assembly #VGA #indiedev #gamedev
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Tommy Dräger @fenixfox-studios.bsky.social · 16/12/2024
I kinda plan to release a few a those AI voiced shorts on youtube, so I can also reach people whose attention span is limited to seconds. What you thing 🤔 #VSCode #DevTips #CodingTips
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Tommy Dräger @fenixfox-studios.bsky.social · 13/12/2024
fenixfox-studios.com/content/feni... Hard to believe it’s been 10 years since I made this sign for my company! Both the sign and the business are still going 💙💙💙 #indiedev #3DPrinting #DIY #Crafting #gamedev
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Tommy Dräger @fenixfox-studios.bsky.social · 12/12/2024
💜I know its not much but.. But those guys from @directus.io really deserve every single penny! 💜 github.com/sponsors/dir...
github.com
Sponsor @directus on GitHub Sponsors
We're a small team of passionate designers & developers creating a real-time API and intuitive App dashboard for managing SQL database content.
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Tommy Dräger @fenixfox-studios.bsky.social · 12/12/2024
For those who found yesterday’s post interesting, I actually wrote a detailed article with the full source code. Feel free to check it out: fenixfox-studios.com/content/mode... #RetroGaming #gamedev #indiedev #pixelart
fenixfox-studios.com
Mode-7 | FenixFox®Studios
Breakdown of the pseudo 3D-Effect
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