Reposted by Fatal Exit (Cillian C.)Kevin Lee @kevin-d-lee.bsky.social · 17/08/2026𝗪𝗮𝗻𝘁 𝗮 𝗱𝗲𝗲𝗽𝗲𝗿 𝗹𝗼𝗼𝗸 𝗮𝘁 𝗕𝗲𝘇𝗶 𝗔𝗰𝘁𝗶𝗼𝗻𝘀++? Tomorrow at 11 AM PDT, Momin Khan, the engineer behind Actions++, is hosting a live demo covering what changed, why we changed it, and what you can now do in Unity. Join us: discord.gg/VtVAmcqe7?ev... #gamedev #indiedev 5178
Reposted by Fatal Exit (Cillian C.)Bezi @bezi.com · 04/08/2026Performance issues in your Unity scene? Introducing new & improved Profiler capabilities in Bezi. Run a performance overhaul, optimize code, and manage memory usage, so you can hit your target framerate. One and done, so you can dive right back into building. #gamedev #unitydev 2182
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 29/03/2026WIP 3 day gamejam game with #godotengine #madewithgodot My first actual 3D (well more like 2.5D) game in a long time. First time 3D modeling in a bit and using Plasticity for that, great CAD software if you aren't aware of it! #indiegamedev #sologamedev #godot 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 21/03/2026Not so much a gamedev post but seeing as SideFX are running Mardini 2026, I thought I'd join in the fun, super rusty but nice to be back! #Mardini #HoudiniFX #3DArt #CGArt #VFX #DigitalArt #MadeWithHoudini 040
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 20/03/2026This was where I ended on last night's progress on Lane Protocol. Continuing trying to make the game more readable and saturating the player colors more. Game made with @phaser.io, genuinely think more people should give it a try! #pixelart #sologamedev #indiegamedev #rts #autobattler 061
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/03/2026Continuing exploring different graphical vibes for Lane Protocol, today after finishing some work on buildings I started experimenting with background tilesets! Unit colors will likely need reworking. Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/03/2026Last few days been experimenting with a new look for Lane Protocol.Been tough to throw away the work I made with Spine etc, but I feel this path is much more scalable and easy to give personality to! Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler 161
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 17/03/2026I got an old abandoned WIP project I had for the #playdate @play.date out of the bin and am tinkering around with it again... finally got it to run way better on device and thinking I might be able to release it in not too distant future. #indiegamedev #pixelart #1bit 0193
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 11/03/2026I started experimenting with @esotericsoftware.com #spine #spine2d for my 2D #autobattler #rts game made with @phaser.io . So far a single unit test rig, got it working in game and reasonably performant with high unit counts (250 supply cap, unlikely to have this many cheap units). 010
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 09/03/2026Prepare to face a formidable AI opponent (or fight a friend). #rts #autobattler #sologamedev #indiegamedev (Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress! 021
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 08/03/2026Here's where my #sologamedev #indiegamedev basebuilder autobattler RTS using @phaser.io is rn! Been working on a big UI rework as well as other improvements. youtu.be/n6rShsN55fsyoutu.beContinuing development of my Solo Dev Autobattler RTS LANE PROTOCOL! Match showcase vs Adaptive AI.YouTube video by Fatal Exit 021
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 01/03/2026Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable. www.youtube.com/watch?v=WpHW...youtube.comLANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.YouTube video by Fatal Exit 141
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 22/02/2026My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy. @phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts 021
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 10/02/2026Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev 2163
Reposted by Fatal Exit (Cillian C.)bumbleborn - Wunder is OUT NOW! @bumbleborn.com · 29/01/2026ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev! If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream! 1111
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 28/01/2026Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev 0122
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026Now I kinda have a game 👽🌋... #godot #godotengine #indiedev 091
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart 0101
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart 0141
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/01/2026Worked more on this dumb little platformer that IDK if there's much point other than being relaxing. If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart 171
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 24/01/2026Amazing game, best autobattler I have played since mechabellum! 120
Reposted by Fatal Exit (Cillian C.)1TK Games - Turnbound Out Now! @1tkgames.bsky.social · 23/01/2026Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game! What is everyone's favourite hero so far? Like if it's Robin Hood 🏹 Comment if it's Alice 🍸 RT if it's Wukong ⚔️ 264
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 21/01/2026I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool. It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...itch.ioThe delusional search for the right engine...So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, I’ve been making games and releasing them online for close to 10 years at this po..... 1102
Reposted by Fatal Exit (Cillian C.)Bevy @bevy.org · 13/01/2026Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...bevy.orgBevy 0.18Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 218072
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/01/2026This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart 0124
Reposted by Fatal Exit (Cillian C.)Calyx @calyxgame.bsky.social · 15/01/2026We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! 👏 Get all the info here: store.steampowered.com/news/app/321... 111
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 16/01/2026This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev 093
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/01/2026End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev 1132
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/01/2026Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev 061
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 11/01/2026Lil Snek project I started today with @gdevelop.bsky.social #gdevelop and #magicavoxel . No spoilers as to what the gimmick is but it's gonna be my first 3D game in awhile if it works out! 🐍🧊 000
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 02/11/2025More #picotron tinkering! 🎶🎧 #indiedev #sologamedev #gamejam 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 01/11/2025Properly tinkering with #picotron for the first time, it's way less intimidating compared to when I first tried, or maybe I have just gotten less scared. 🎧🎶 #indiedev #pixelart #sologamedev 041
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/10/2025I may have a new favorite programming language for gamedev and I am kinda shook NGL, it surprised me. Can anyone guess it? 😅 #indiedev #sologamedev 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025For this weekend's projects. Gamejam 2 restarted several times over 3 days, finally settled down to finish it over 1 day with Construct 3. Made all the art, sfx, animation and music over the weekend too. 2 headed turn-based snake! fatalexit.itch.io/duoboros#gam... #indiedev #sologamedev #construct3fatalexit.itch.ioDuoboros by Fatal ExitTurn Based Snake Puzzler with 2 heads. For Minijam 196 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025For this weekend's projects. Gamejam 1 I made in "zero hours" (technically the 1 hour of clocks changing in Europe). Including all the art in that process of time I was quite happy fatalexit.itch.io/rocketfall #gamejam #indiedev #sologamedev #construct3fatalexit.itch.ioRocketFall by Fatal ExitFor Zero Hour Gamejam 2025 031
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025If anyone wanted to know what my "most played game" on steam is, here you go. 😉 Another 2 gamejams down this weekend, 3 in the last 2 weeks. 👀 000
Reposted by Fatal Exit (Cillian C.)Etherington Brothers @etheringtonbros.bsky.social · 20/10/2025VEHICLE FORESHORTENING! To get the FREE monthly How to THINK When You draw digital MAGAZINE, (including NEW tutorials, a YEAR before they appear online) just tap the link in the bio HERE: @etheringtonbros.bsky.social #anime #manga #comicart #conceptart #gamedev #animationdev #illustration 036761
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/10/2025My @gamedevtv.bsky.social #gamejam game made with #dragonruby is live on itch! fatalexit.itch.io/tvboy-gdtv-j... After 2 cancelled starts and a cancelled restart in another engine after finding a fix for the original, being sick on and off... I can say it's done! #sologamedev #indiedevfatalexit.itch.ioTV Boy - Seeing Ghosts by Fatal ExitFor Gamedev TV jam 2025 halloween! 052
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/10/2025Got up at 5 AM to tinker with this more. Spotlight transitions between the editor mode and the main gameplay and better positioning mechanics in the editor. #dragonruby #gamejam #sologamedev #indiedev 041
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/10/2025Today's progress for GDTV #gamejam with #dragonruby was slow, I ran into a few headaches involving first time testing of build exports for web, but got myself out of a hole thanks to the help of a few folks on the discord. 💛 #indiedev #sologamedev 061
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/10/2025Today's progress so far for GDTV #gamejam with #dragonruby! (Editor feature added). 👀 #indiedev #sologamedev 0100
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/10/2025End of yesterday's (day 2 of working on it) progress on the @gamedevtv.bsky.social #gamejam ... Quite happy with how it's going so far! #gamedev #indiedev #dragonruby 071
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 14/10/2025Will I be the only person using #dragonruby for @gamedevtv.bsky.social #gamejam ? Day 2 of progress so far! #gamedev #indiedev #ruby 051
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 13/10/2025Just started on a new #gamejam game today... can anyone guess the #gameengine ??? I bet not! (and nope it's not a trick question of no engine/I made it) 020
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 08/10/2025Random lil doodle from today, second day of trying out the S pen and it's very different from anything I have ever used before. Gonna be a slow learning process 👀 000
Fatal Exit (Cillian C.) @fatalexit.bsky.social · 02/10/2025Dark Doggo Test 🌃! #gdevelop #madewithspine #spine2d #clipstudiopaint #indiedev #sologamedev 021
Reposted by Fatal Exit (Cillian C.)Troisnyx @troisnyx.bsky.social · 01/10/2025Ya girl just hashed up a simple visualiser anim for Kingdom Hearts piano improvs she'd like to do #vgm 031