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Fatal Exit (Cillian C.)

@fatalexit.bsky.social
116 followers 188 following 146 posts

Developing Basebuilder Autobattler RTS Lane Protocol. RTS enjoyer since 1999. Lvl 29. 🦏 🦎 🐇 Gamedev @ fatalexit.itch.io Musician @ soundcloud.com/fatalexit

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Reposted by Fatal Exit (Cillian C.)
Kevin Lee @kevin-d-lee.bsky.social · 17/08/2026
𝗪𝗮𝗻𝘁 𝗮 𝗱𝗲𝗲𝗽𝗲𝗿 𝗹𝗼𝗼𝗸 𝗮𝘁 𝗕𝗲𝘇𝗶 𝗔𝗰𝘁𝗶𝗼𝗻𝘀++? Tomorrow at 11 AM PDT, Momin Khan, the engineer behind Actions++, is hosting a live demo covering what changed, why we changed it, and what you can now do in Unity. Join us: discord.gg/VtVAmcqe7?ev... #gamedev #indiedev
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Bezi @bezi.com · 04/08/2026
Performance issues in your Unity scene? Introducing new & improved Profiler capabilities in Bezi. Run a performance overhaul, optimize code, and manage memory usage, so you can hit your target framerate. One and done, so you can dive right back into building. #gamedev #unitydev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 09/05/2026
Thank you for shouting out my game!
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 29/03/2026
WIP 3 day gamejam game with #godotengine #madewithgodot My first actual 3D (well more like 2.5D) game in a long time. First time 3D modeling in a bit and using Plasticity for that, great CAD software if you aren't aware of it! #indiegamedev #sologamedev #godot
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 21/03/2026
Not so much a gamedev post but seeing as SideFX are running Mardini 2026, I thought I'd join in the fun, super rusty but nice to be back! #Mardini #HoudiniFX #3DArt #CGArt #VFX #DigitalArt #MadeWithHoudini
3 bars of chocolate are suspended in the air inside a mysterious Alien glass hemisphere.
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 20/03/2026
This was where I ended on last night's progress on Lane Protocol. Continuing trying to make the game more readable and saturating the player colors more. Game made with @phaser.io, genuinely think more people should give it a try! #pixelart #sologamedev #indiegamedev #rts #autobattler
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/03/2026
Continuing exploring different graphical vibes for Lane Protocol, today after finishing some work on buildings I started experimenting with background tilesets! Unit colors will likely need reworking. Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/03/2026
Last few days been experimenting with a new look for Lane Protocol.Been tough to throw away the work I made with Spine etc, but I feel this path is much more scalable and easy to give personality to! Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 17/03/2026
I got an old abandoned WIP project I had for the #playdate @play.date out of the bin and am tinkering around with it again... finally got it to run way better on device and thinking I might be able to release it in not too distant future. #indiegamedev #pixelart #1bit
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 11/03/2026
I started experimenting with @esotericsoftware.com #spine #spine2d for my 2D #autobattler #rts game made with @phaser.io . So far a single unit test rig, got it working in game and reasonably performant with high unit counts (250 supply cap, unlikely to have this many cheap units).
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 09/03/2026
Prepare to face a formidable AI opponent (or fight a friend). #rts #autobattler #sologamedev #indiegamedev (Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress!
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 08/03/2026
Here's where my #sologamedev #indiegamedev basebuilder autobattler RTS using @phaser.io is rn! Been working on a big UI rework as well as other improvements. youtu.be/n6rShsN55fs
youtu.be
Continuing development of my Solo Dev Autobattler RTS LANE PROTOCOL! Match showcase vs Adaptive AI.
YouTube video by Fatal Exit
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 01/03/2026
Gamedev memes anyone?
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 01/03/2026
Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable. www.youtube.com/watch?v=WpHW...
youtube.com
LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.
YouTube video by Fatal Exit
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 22/02/2026
My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy. @phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 10/02/2026
Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev
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Reposted by Fatal Exit (Cillian C.)
bumbleborn - Wunder is OUT NOW! @bumbleborn.com · 29/01/2026
ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev! If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 28/01/2026
Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026
Now I kinda have a game 👽🌋... #godot #godotengine #indiedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026
The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/01/2026
My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/01/2026
Worked more on this dumb little platformer that IDK if there's much point other than being relaxing. If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 24/01/2026
Amazing game, best autobattler I have played since mechabellum!
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1TK Games - Turnbound Out Now! @1tkgames.bsky.social · 23/01/2026
Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game! What is everyone's favourite hero so far? Like if it's Robin Hood 🏹 Comment if it's Alice 🍸 RT if it's Wukong ⚔️
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 21/01/2026
I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool. It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...
itch.io
The delusional search for the right engine...
So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, I’ve been making games and releasing them online for close to 10 years at this po.....
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Reposted by Fatal Exit (Cillian C.)
Bevy @bevy.org · 13/01/2026
Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...
bevy.org
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/01/2026
This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart
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Reposted by Fatal Exit (Cillian C.)
Calyx @calyxgame.bsky.social · 15/01/2026
We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! 👏 Get all the info here: store.steampowered.com/news/app/321...
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 16/01/2026
This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/01/2026
End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/01/2026
Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 11/01/2026
Lil Snek project I started today with @gdevelop.bsky.social #gdevelop and #magicavoxel . No spoilers as to what the gimmick is but it's gonna be my first 3D game in awhile if it works out! 🐍🧊
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 02/11/2025
More #picotron tinkering! 🎶🎧 #indiedev #sologamedev #gamejam
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 01/11/2025
Properly tinkering with #picotron for the first time, it's way less intimidating compared to when I first tried, or maybe I have just gotten less scared. 🎧🎶 #indiedev #pixelart #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 27/10/2025
I may have a new favorite programming language for gamedev and I am kinda shook NGL, it surprised me. Can anyone guess it? 😅 #indiedev #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025
For this weekend's projects. Gamejam 2 restarted several times over 3 days, finally settled down to finish it over 1 day with Construct 3. Made all the art, sfx, animation and music over the weekend too. 2 headed turn-based snake! fatalexit.itch.io/duoboros#gam... #indiedev #sologamedev #construct3
fatalexit.itch.io
Duoboros by Fatal Exit
Turn Based Snake Puzzler with 2 heads. For Minijam 196
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025
For this weekend's projects. Gamejam 1 I made in "zero hours" (technically the 1 hour of clocks changing in Europe). Including all the art in that process of time I was quite happy fatalexit.itch.io/rocketfall #gamejam #indiedev #sologamedev #construct3
fatalexit.itch.io
RocketFall by Fatal Exit
For Zero Hour Gamejam 2025
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 26/10/2025
If anyone wanted to know what my "most played game" on steam is, here you go. 😉 Another 2 gamejams down this weekend, 3 in the last 2 weeks. 👀
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Reposted by Fatal Exit (Cillian C.)
Etherington Brothers @etheringtonbros.bsky.social · 20/10/2025
VEHICLE FORESHORTENING! To get the FREE monthly How to THINK When You draw digital MAGAZINE, (including NEW tutorials, a YEAR before they appear online) just tap the link in the bio HERE: @etheringtonbros.bsky.social #anime #manga #comicart #conceptart #gamedev #animationdev #illustration
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 19/10/2025
My @gamedevtv.bsky.social #gamejam game made with #dragonruby is live on itch! fatalexit.itch.io/tvboy-gdtv-j... After 2 cancelled starts and a cancelled restart in another engine after finding a fix for the original, being sick on and off... I can say it's done! #sologamedev #indiedev
fatalexit.itch.io
TV Boy - Seeing Ghosts by Fatal Exit
For Gamedev TV jam 2025 halloween!
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/10/2025
Got up at 5 AM to tinker with this more. Spotlight transitions between the editor mode and the main gameplay and better positioning mechanics in the editor. #dragonruby #gamejam #sologamedev #indiedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 18/10/2025
Today's progress for GDTV #gamejam with #dragonruby was slow, I ran into a few headaches involving first time testing of build exports for web, but got myself out of a hole thanks to the help of a few folks on the discord. 💛 #indiedev #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/10/2025
Today's progress so far for GDTV #gamejam with #dragonruby! (Editor feature added). 👀 #indiedev #sologamedev
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 15/10/2025
End of yesterday's (day 2 of working on it) progress on the @gamedevtv.bsky.social #gamejam ... Quite happy with how it's going so far! #gamedev #indiedev #dragonruby
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 14/10/2025
Will I be the only person using #dragonruby for @gamedevtv.bsky.social #gamejam ? Day 2 of progress so far! #gamedev #indiedev #ruby
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 13/10/2025
Just started on a new #gamejam game today... can anyone guess the #gameengine ??? I bet not! (and nope it's not a trick question of no engine/I made it)
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 08/10/2025
Random lil doodle from today, second day of trying out the S pen and it's very different from anything I have ever used before. Gonna be a slow learning process 👀
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 07/10/2025
Lil chibi Terror Tank fan art! 🩷
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Fatal Exit (Cillian C.) @fatalexit.bsky.social · 02/10/2025
Dark Doggo Test 🌃! #gdevelop #madewithspine #spine2d #clipstudiopaint #indiedev #sologamedev
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Reposted by Fatal Exit (Cillian C.)
Troisnyx @troisnyx.bsky.social · 01/10/2025
Ya girl just hashed up a simple visualiser anim for Kingdom Hearts piano improvs she'd like to do #vgm
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