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farfama

@farfama.bsky.social
1.3K followers 499 following 720 posts

Based in Japan Website - farfamahar.github.io Games - farfama.itch.io Curation - @exhibitplay.com

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farfama @farfama.bsky.social · 01/10/2026
I've considered the idea of having this only be experienced in locations detached from everyday routine, or as a performance piece. Still a long way to go. It's like I'm painting a few brush strokes here and there, only to realize that I have discovered a new color and way to paint every few months
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farfama @farfama.bsky.social · 01/10/2026
These decisions are also influenced by a huge cultural shift in games and art, and the ways I enjoy experiencing both. Offline, focused, and outside the noise pollution of opinions, reviews, marketing, influence, trends, choices, and whatever the discourse of the day is.
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farfama @farfama.bsky.social · 01/10/2026
This project is dramatically different from what it was 2 years ago. It's more creatively unhinged. Two major decisions I'll write about more later 1. Can only run on one computer. A system specifically designed to experience it 2. It won't be released as a download. Your physical presence is needed
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Exhibit:Play @exhibitplay.com · 01/10/2026
New Exhibit:Play Curation Series 𝗯𝗶𝘁𝘀𝘆: 𝗔𝗰𝘁𝗶𝘃𝗶𝘀𝗺 Curated by @farfama.bsky.social A first in a series of curations focused on bitsy creations exhibitplay.com/bitsy-activi... Games from @paulette005.bsky.social, @avantbeetle.bsky.social, Polybiak, Krisztina Gaál, Dániel Herczeg, Rebeka Artim
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Exhibit:Play @exhibitplay.com · 30/09/2026
New Exhibit:Play Curation 𝗟𝗼𝗻𝗴 𝗦𝘁𝗿𝗲𝘁𝗰𝗵𝘆 𝗔𝗿𝗺𝘀 Curated by @farfama.bsky.social exhibitplay.com/long-stretch... Featuring games from @turbobuttoninc.bsky.social, @warpdigitaluk.bsky.social, @jackboxgames.com (Toot Games), Codyumm, MarkasAis
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farfama @farfama.bsky.social · 25/09/2026
Still a lot of UI planning to do for that. Also in the early stages of bringing the site into popup in-person exhibition spaces in Tokyo. Stay tuned.
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farfama @farfama.bsky.social · 25/09/2026
I've started to focus on listing less games for each curation topic. I think planting a seed, and letting it grow though community contributions via some type of per page message board or dicussion system is the approach I will be taking.
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farfama @farfama.bsky.social · 22/09/2026
GDoC Expo happens this week. Much needed event given the state of the industry. The grant I received in 2024 allowed me to gain access to tools and resources for my most ambitious project, and the personal confidence to pursue its pure artistic potential without the trappings of commercial pressure.
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farfama @farfama.bsky.social · 20/09/2026
Currently travelling across Canada. I was a guest teacher for a class and taught some kids bitsy
bitsy UI with screen that says "I love 67"bitsy ui screen on laptopbitsy game with text popup that says "ya escaped chat! 1000 robux being charged on farfama's bank"
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farfama @farfama.bsky.social · 16/09/2026
I wrote about Resident Evil 2 Remake in connection with Susan Sontag's essay "Notes on 'Camp'", and playing single player games as a group farfamahar.github.io/blog/i-playe...
farfamahar.github.io
I Played Resident Evil 2 Remake
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farfama @farfama.bsky.social · 12/09/2026
farfamahar.github.io/blog/what-it...
farfamahar.github.io
Being An A MAZE. / Berlin Jury Member
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farfama @farfama.bsky.social · 12/09/2026
IGF submissions close this Sunday. Nice seeing transparency about the judging process of games. @moomanibe.bsky.social has some great advice. I also wrote about my process of being an @amazefest.bsky.social award jury member this year for those interested. farfamahar.github.io/blog/what-it...
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Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 04/09/2026
Future? No Thanks! IS OUT NOW ON STEAM An open-world comedy adventure about workable utopias, the twilight of patriarchy, revolution, and the horrifying possibility that the younger generations might be right. 💀 Windows + Mac 💀 6+ hours of gameplay 💀 20% off at launch futurenothanks.com
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farfama @farfama.bsky.social · 11/09/2026
Organizing an event after TGS week. I won't be hosting this time as I will be out of the city, but people from the community have agreed to help out. I'll be curating talks, so stay tuned. If you have a topic you would be interested in sharing (5 min) and you'll be in Tokyo, reach out!
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farfama @farfama.bsky.social · 07/09/2026
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farfama @farfama.bsky.social · 07/09/2026
New project will be available to play in The Zium Railway September 13th
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farfama @farfama.bsky.social · 06/09/2026
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farfama @farfama.bsky.social · 02/09/2026
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drinkrust @drinkrust.bsky.social · 24/08/2026
wrote a bit about The Light of Our Yearning backloggd.com/u/drinkrust/...
backloggd.com
drinkrust's review of The Light Of Our Yearning | Backloggd
in a small village, someone puts their faith to the limit. a meteor shower comes and people are desperate and dying. someone joins the other faithful in a final show of yearning to a blinding beam of ...
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farfama @farfama.bsky.social · 25/08/2026
Making a video art art piece within the larger environment art piece that's projected on a basket using a light cookie and render texture. Neat effect.
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farfama @farfama.bsky.social · 29/07/2026
I updated my website with pages for the 13 exhibitions/performances/screenings, 10 talks, and 6 workshops I have given in the last two years. Contains pictures, videos, descriptions. Basically an archive of everything public I have done. farfamahar.github.io
farfamahar.github.io
Farfama
Farfama
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davemakes🔶 @mixolumia.com · 23/07/2026
I'm kicking off a series of videos for absolute beginners who want to learn programming games. Pico-8 is a fantastic engine for devs who have been at it for 10 years or 10 seconds, so join me and let's make some fun stuff! www.youtube.com/watch?v=mH9-...
youtube.com
Learn Game Programming in Pico-8 - Total Beginner
YouTube video by davemakes
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Til Nomi @thenomi.bsky.social · 28/07/2026
been adding new tshirts to the shop! also kinda looking for new gigs. if you have a small commission now or know of some job openings (esp from september), i'd be keen to hear about it! i can edit pics and vids, etc. thenomi-shop.fourthwall.com/en-eur/colle...
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Nathalie Lawhead @alienmelon.bsky.social · 16/07/2026
i just published a post about my time at @glasgowindiegamesfest.org "When you strip back the commercialism, the urge to “sell”, and with that remove all the predatory behavior capitalism encourages… you are left with something human that creates the groundwork for games to be relevant to everyone."
nathalielawhead.com
The groundwork for resilience – musings from The Glasgow Independent Games Festival
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farfama @farfama.bsky.social · 11/07/2026
Going to an overnight cliffside rave. The last time I went to a rave I ended up making Dust to Dust. Music is such a big inspiration. Need to experience it live for me to fully appreciate it infinitetears.itch.io/dust-to-dust
Map of Tokyo and Kanagawa area displaying a 1 hour 39 minute train route towards the south of Kanagawa
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farfama @farfama.bsky.social · 02/07/2026
I really needed to emphasize how wild that steam release chart was
steam released game per year slide with a pitched hand overlaid on top of it. Farfama is on stage in from of the slide
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farfama @farfama.bsky.social · 01/07/2026
Also cannot stop giggling at this perfectly timed photo of me unintentionally doing the Italian hand gesture and @lorenzopilia.bsky.social snapping a pic
farfama on a stage with a green background, farfamas hand is pinched together. a person in the audience is taking picture
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farfama @farfama.bsky.social · 01/07/2026
Also other great hypertalks included Is Indie Industry An Oxymoron? by Sarah Bashir Community Matters by @lorenzopilia.bsky.social Games meet Performance Art by Jira Duguid Wind, still! (the importance of audio in shaping immersive experiences) by Almut Schwacke
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farfama @farfama.bsky.social · 01/07/2026
Last month I gave a hypertalk at re:publica Berlin about @exhibitplay.com. It's now online. "Thoughtful Human Curation Against Profit Driven Algorithm Fueled Monopolistic Platform" Starts at 32:15. Thanks @amazefest.bsky.social for inviting me to the event
youtu.be
re:publica 26: A MAZE. Hypertalks - 7 knowledge-injections - 5 minutes each
YouTube video by re:publica
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farfama @farfama.bsky.social · 01/07/2026
There's been a price increase on the switch 1 last year and a switch 2 increase this year.
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farfama @farfama.bsky.social · 01/07/2026
Me every time I dust off my VR headset. Then the head discomfort, nausea, and eye strain kicks in after an hour
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farfama @farfama.bsky.social · 01/07/2026
it's really wild. I think this is the first console generation where prices have gone up significantly over time rather than down. It no longer pays to be patient 😢
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farfama @farfama.bsky.social · 30/06/2026
Gregory Nunn (Language Instinct, Glacial Anatomy) provided the music and will be helping out with the sound design. Check out all his incredible experimental noise, drone, and ambient music here. Wide range of textural soundscapes languageinstinct.bandcamp.com
languageinstinct.bandcamp.com
Language Instinct
Constant Practice languageinstinct.neocities.org
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farfama @farfama.bsky.social · 30/06/2026
I've probably done over 100 playtests of the 5 minute experience and something that's so fascinating about this is that depending on where you decide to hold your gaze, the visual experience and feeling is radically different
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Jordan Magnuson @jordanmagnuson.bsky.social · 26/06/2026
Do you like weird, poetic, experimental, short-form videogames? Perfect! We're looking for volunteer first readers for the next issue of Game Poems Magazine: forms.gle/woymquRuJJyv... Play a few games, help shape the next issue! Heart.
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farfama @farfama.bsky.social · 30/06/2026
another project of mine that breaks the compression algorithm. so metal
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farfama @farfama.bsky.social · 30/06/2026
i've grown to appreciate weather as small talk. so much variety. fire tornados, haboobs, sprite lightning
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farfama @farfama.bsky.social · 29/06/2026
Also special shoutout to @alienmelon.bsky.social for the inspiration to answer one of the questions. I mentioned the idea of wanting game discovery feeling like entering a secret hidden shop in a back alley. I was wondering where I had that thought and it's from this great collection
itch.io
the good stuff - Collection by alienmelon
A collection by alienmelon
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farfama @farfama.bsky.social · 29/06/2026
I also created an itch collection with all the games I mentioned. The full list is available on my site which is linked in the collection itch.io/c/7719853/ex...
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farfama @farfama.bsky.social · 28/06/2026
Sidequest also wrote a wonderful long form piece about my talk and many others You can read it here sidequestosp.substack.com/p/gather-que...
Turning from individual practice to an ethos or ethics, a spotlight was shone on Experiential Game Design (Betonhalle, 15.05 12:00-12:30) by Farfama, a game artist and curator behind Exhibit:Play and the GÆMZ Tokyo outpost. The key conceit of Farfama’s presentation is that AAA game studios adhere to studio logics that parallel the Hollywood film industry, with certain restricted moods inherent to conventional cinematography and professional standards that can flatten aesthetic creativity. The use of ARRI Alexa 35 cameras might be compared with proprietary in-house game engines like EA’s Frostbite, both are highly specialised and will produce a certain effect. Against this narrowing Farfama argues for experiences that are equate to cinema and its more polyamoros history, think German Expressionism, the French New Wave and Gene Youngblood’s writing on arthouse Expanded Cinema (1970). Alongside indicative references to games such as Moshe Linke’s Fugue in Void (2018), Kristallijn (2020) by Gaël Bourhis, Exophilie (2023) by Death Orgone (aka Frédérick Maheux) and Yuha’s Nightmare. Episode One: Catastrophe (2026) (A MAZE. Exhibition) from Super Experience, amongst others, Farfama puts forward an extensive catalogue of creative variables that game developers can tinker with and employ to devise unique atmospheres. Sampling from the twenty-eight factors included, a short list includes more corporal qualities such as kinaesthetic, cohesion and attensity (a term coined by psychologist Edward Bradford Titchener in 1924 to denote the capacity for attention separate from perception) as well as design aspects like pacing, VFX and narrative. (Boring, 1934) There is also the interesting inclusion of history, a sense of the weight of the world preceding your entry into it.
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farfama @farfama.bsky.social · 28/06/2026
My A MAZE. Berlin talk 'Experiential Design' has been uploaded. You can watch it here. I didn't realize how much of it is me giving tons of shoutouts 😅. There's a lot of personal design philosophy in there too. Enjoy youtu.be/fGbs9IcCyjY
youtu.be
A MAZE. / Berlin 2026 - Day 2: Experiential Game Design
YouTube video by A MAZE.
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farfama @farfama.bsky.social · 28/06/2026
Yeah, I wonder. The environments feel so nice. I do know that the environment artist is a big on using complex light baking tools. They also made the museum for The Zium Exposition and baked the lighting for my piece.
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farfama @farfama.bsky.social · 28/06/2026
Loving this detailed breakdown!
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farfama @farfama.bsky.social · 27/06/2026
now in HD
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farfama @farfama.bsky.social · 27/06/2026
release within the next few weeks
circular metallic rings, on the right side middle the text "alloy::ephemera"
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farfama @farfama.bsky.social · 26/06/2026
experimenting with extreme dynamic lens distortion mixed with metallics
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farfama @farfama.bsky.social · 23/06/2026
***Solastalgia. No worries, I also misspell it a lot since its not a dictionary word haha. I'm so glad that our performance was memorable. It was last minute decision, but seemed to go really well.
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farfama @farfama.bsky.social · 23/06/2026
Had a chance to play this and many other great games at Dissonance 不穏 last weekend. Visual metaphor & memoir in bitsy form. Also so interesting to recreate a personal game from many years ago with a stronger technical, creative skillset along with a recontextualized life perspective. Remake/Re-view
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Tokyo Indies 次回10月21日 @tokyoindies.com · 04/06/2026
「人間はなぜ「不穏」を恐れながらも、「不穏」に惹かれるのか? 不穏なゲームをプレイして、その答えを探してください。」 TAMAインディゲーム展覧会Dissonance 6月20日21日(土日)開催 パルテノン多摩 @futurala.bsky.social @thisisdotiris.bsky.social dissonance.tokyo
dissonance.tokyo
Dissonance | TAMA インディーゲーム展覧会
東京都多摩市のニュータウンで開催される、不穏なインディゲームに特化した展覧会。照明を抑えた静かな空間で、アート志向のゲーム作品をじっくり鑑賞・試遊できる体験型イベントです。
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farfama @farfama.bsky.social · 17/06/2026
"Enter a world of games that resist comfort" Sat June 20 13:00–19:00, 19:30~ Panel Discussion Sun June 21 11:00–17:00 I will be showing a Japanese version of SOLASTALGIA this Saturday and Sunday in Tokyo. Also at 7pm on Sat, me and Sivani will give a live reading and noise performance of the game.
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