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farfama

@farfama.bsky.social
1.3K followers 499 following 723 posts

Based in Japan Website - farfamahar.github.io Games - farfama.itch.io Curation - @exhibitplay.com

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farfama @farfama.bsky.social · 20/09/2026
Currently travelling across Canada. I was a guest teacher for a class and taught some kids bitsy
bitsy UI with screen that says "I love 67"bitsy ui screen on laptopbitsy game with text popup that says "ya escaped chat! 1000 robux being charged on farfama's bank"
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farfama @farfama.bsky.social · 07/09/2026
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farfama @farfama.bsky.social · 06/09/2026
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farfama @farfama.bsky.social · 02/09/2026
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farfama @farfama.bsky.social · 25/08/2026
Making a video art art piece within the larger environment art piece that's projected on a basket using a light cookie and render texture. Neat effect.
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farfama @farfama.bsky.social · 11/07/2026
Going to an overnight cliffside rave. The last time I went to a rave I ended up making Dust to Dust. Music is such a big inspiration. Need to experience it live for me to fully appreciate it infinitetears.itch.io/dust-to-dust
Map of Tokyo and Kanagawa area displaying a 1 hour 39 minute train route towards the south of Kanagawa
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farfama @farfama.bsky.social · 02/07/2026
I really needed to emphasize how wild that steam release chart was
steam released game per year slide with a pitched hand overlaid on top of it. Farfama is on stage in from of the slide
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farfama @farfama.bsky.social · 01/07/2026
Also cannot stop giggling at this perfectly timed photo of me unintentionally doing the Italian hand gesture and @lorenzopilia.bsky.social snapping a pic
farfama on a stage with a green background, farfamas hand is pinched together. a person in the audience is taking picture
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farfama @farfama.bsky.social · 30/06/2026
another project of mine that breaks the compression algorithm. so metal
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farfama @farfama.bsky.social · 28/06/2026
Sidequest also wrote a wonderful long form piece about my talk and many others You can read it here sidequestosp.substack.com/p/gather-que...
Turning from individual practice to an ethos or ethics, a spotlight was shone on Experiential Game Design (Betonhalle, 15.05 12:00-12:30) by Farfama, a game artist and curator behind Exhibit:Play and the GÆMZ Tokyo outpost. The key conceit of Farfama’s presentation is that AAA game studios adhere to studio logics that parallel the Hollywood film industry, with certain restricted moods inherent to conventional cinematography and professional standards that can flatten aesthetic creativity. The use of ARRI Alexa 35 cameras might be compared with proprietary in-house game engines like EA’s Frostbite, both are highly specialised and will produce a certain effect. Against this narrowing Farfama argues for experiences that are equate to cinema and its more polyamoros history, think German Expressionism, the French New Wave and Gene Youngblood’s writing on arthouse Expanded Cinema (1970). Alongside indicative references to games such as Moshe Linke’s Fugue in Void (2018), Kristallijn (2020) by Gaël Bourhis, Exophilie (2023) by Death Orgone (aka Frédérick Maheux) and Yuha’s Nightmare. Episode One: Catastrophe (2026) (A MAZE. Exhibition) from Super Experience, amongst others, Farfama puts forward an extensive catalogue of creative variables that game developers can tinker with and employ to devise unique atmospheres. Sampling from the twenty-eight factors included, a short list includes more corporal qualities such as kinaesthetic, cohesion and attensity (a term coined by psychologist Edward Bradford Titchener in 1924 to denote the capacity for attention separate from perception) as well as design aspects like pacing, VFX and narrative. (Boring, 1934) There is also the interesting inclusion of history, a sense of the weight of the world preceding your entry into it.
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farfama @farfama.bsky.social · 27/06/2026
now in HD
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farfama @farfama.bsky.social · 27/06/2026
release within the next few weeks
circular metallic rings, on the right side middle the text "alloy::ephemera"
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farfama @farfama.bsky.social · 26/06/2026
experimenting with extreme dynamic lens distortion mixed with metallics
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farfama @farfama.bsky.social · 17/06/2026
"Enter a world of games that resist comfort" Sat June 20 13:00–19:00, 19:30~ Panel Discussion Sun June 21 11:00–17:00 I will be showing a Japanese version of SOLASTALGIA this Saturday and Sunday in Tokyo. Also at 7pm on Sat, me and Sivani will give a live reading and noise performance of the game.
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farfama @farfama.bsky.social · 13/06/2026
They dropped a new Ohtani for this English school poster. He ditched the suit, put on a backwards cap, and shrunk his hand? Something feels off. Calling Ohtani image expert @dragonwasabipotato.bsky.social
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farfama @farfama.bsky.social · 11/06/2026
Playing GAME by @joshuaroland.itch.io. It's got my favorite type of door opening mechanic where you can control the speed. Allows you to be unhinged
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farfama @farfama.bsky.social · 10/06/2026
this is the best happy accident i've ever made. now I have to use this for something. i cant stop looking at it. what are you?
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farfama @farfama.bsky.social · 10/06/2026
woah what the hell
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farfama @farfama.bsky.social · 10/06/2026
Jumping on the remaster train. Solastalgia Remastered?! Now with a heat haze effect. Extra dramatic for video demonstration purposes.
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farfama @farfama.bsky.social · 09/06/2026
my bingo card i made before the direct. ez
Bingo card all X'd out

Thumb wars
cooking game based off some niche pirate anime
big walk releasing aug 4
skateboarding on grass
#5C95DA and #F1F048 joycon color
minecraft for some reason
voice over showing ominous tapestry
snow runner
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farfama @farfama.bsky.social · 06/06/2026
I have another cursed Ohtani you can use. It's a video!
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farfama @farfama.bsky.social · 05/06/2026
proof i was creating code slop before it became a common thing. All the logic for my game Solastalgia is in one giant code file called test2. Getting this project ready for a few exhibitions and the longest part of the process is trying to understand what I did
unity inspector window with lots of variable names
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farfama @farfama.bsky.social · 02/06/2026
This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting
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farfama @farfama.bsky.social · 30/05/2026
also this which i dont want to think about
tall spiky thin plant
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farfama @farfama.bsky.social · 30/05/2026
Researching plants for a project and found out about the giant lobelia which is endemic to Ethiopia, located in the mountains. Looks like a paper craft / low poly model of a tree.
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farfama @farfama.bsky.social · 29/05/2026
you know the particle effect goes hard when video compression can't comprehend how to handle it
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farfama @farfama.bsky.social · 28/05/2026
One of my favorite bugs from TORI. I like the spectacle of it so likely to be a feature
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farfama @farfama.bsky.social · 27/05/2026
I'm working on a project for The Next Zium. All the flowers are native to Ethiopia and painted by me. In the distance is a 3D model I created of Ethiopian basket art. It uses textures I sourced from a recent trip to Ethiopia.
field of painted flowers and a cloudy blue sky. In the distance is a large Ethiopian basket.
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farfama @farfama.bsky.social · 22/05/2026
Play the game now! Available on itchio and Steam cow-children.itch.io/trans-theft-... store.steampowered.com/app/2268550/...
Screenshot of game Trans Theft Horso.

Description for item called Mysterium
"People who are out to hate will always find something a bit off about your vibe, but those who are out to live, to hope and to rescue, will see you and know there is some kinship there"
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farfama @farfama.bsky.social · 22/05/2026
Congrats to @benjamilian.bsky.social for winning the Most Amazing Award at @amazefest.bsky.social. The game is brimming with personality. The artists voice is so present in the work, as evidenced by this delightful acceptance speech that had the whole crowd smiling
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farfama @farfama.bsky.social · 22/05/2026
It was a lot, but it was a stress I welcomed and initiated. The kind of stress that doesn't destroy you but instead fills you with a euphoric feeling when it's all done. I went on a solo hike after the festival it was the first time in a while that I was in an overwhelmingly good mood.
A long dirt trail sloping down into a large canopy of trees stretching out into the distance
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farfama @farfama.bsky.social · 04/05/2026
I wrote a short sci-fi/fantasy piece for The Zium Digest which released in April. My story is about a phenomenon we experience everyday on Earth, but happens only once a lifetime on another planet. It's a vignette about the fear and wonder of something that seems so natural and innocent to us.
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farfama @farfama.bsky.social · 02/05/2026
On May.15th between 2PM - 5PM in Berlin, I will be premiering an interactive sound art project/performance at @amazefest.bsky.social Open Screens, inspired by artist Pauline Oliveros. I will have a headphone splitter so multiple people can listen to the experience. This is a call to player: listen
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farfama @farfama.bsky.social · 21/04/2026
woo, got it
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farfama @farfama.bsky.social · 21/04/2026
I think this is the closest I'll get
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farfama @farfama.bsky.social · 21/04/2026
Trying to learn active ragdoll and I've made some strange progress
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farfama @farfama.bsky.social · 18/04/2026
Working on the Japanese version of Solastalgia. Translation provided by @nicolith.bsky.social who has translated games like Mouthwashing, Arctic Eggs, 'No, I'm not a Human', & other small & big indie games. This version will premiere at an exhibition in June Warning: Loud discordant noises in video
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farfama @farfama.bsky.social · 12/04/2026
Full movie link. Low budget aside, it's very apparent from the start that you are watching a nationalist film. But it's kinda entertaining in its own messy way. youtu.be/rCe1voBej78
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farfama @farfama.bsky.social · 12/04/2026
When I traveled to Ethiopia recently, I watched this hacker thriller film on the plane. There's a scene where a girl goes on a long explanation about the fundamentals of web development to the point it kinda feels like mid movie lecture
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farfama @farfama.bsky.social · 11/04/2026
before and after post processing
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farfama @farfama.bsky.social · 05/04/2026
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farfama @farfama.bsky.social · 05/04/2026
I've been spending lots of time on post processing and camera movement. I'm heavily inspired by filmmakers Béla Tarr and Terrence Malick.
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farfama @farfama.bsky.social · 02/04/2026
Went to The International House of Curry aka CoCo Ichibanya WORLD, aka fast food chain cosplaying as fancy food. Was good. Met up with indie game translator extraordinaire @npckc.net and @nicolith.bsky.social. Many games nominated at A MAZE. were translated into Japanese by nicolith. So cool.
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farfama @farfama.bsky.social · 02/04/2026
I still don't know how I survived making this. Try out Dust to Dust (extreme seizure warning) and all the other games that use Counter-Strike as the material for art.
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farfama @farfama.bsky.social · 17/03/2026
city::ephemera has 99 ratings. Whether you liked it or hated it, now is your chance to take the coveted 100th spot. infinitetears.itch.io/cityephemera
itch.io page for game city::ephemera 

Explore the hazy::temporality of city::ephemera

A short experience inspired by artists Yayoi Kusama and photographer Hiroshi Sugimoto. The experience will end after 7 minutes::20 seconds.

Music - Winter journal by Blear Moon  Attribution-NonCommercial 4.0 International License

Updated Feb 15, 2025 
Published Sep 29, 2022 
Status Released
Platforms Windows, macOS

Rating Rated 4.5 out of 5 stars (99 total ratings)
Authors INFINITE TEARS, Farfama
Tags art, artgame, Black and White, Exploration, Unity, Walking simulator
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farfama @farfama.bsky.social · 13/03/2026
Me, @gaemz.bsky.social, and @kaho.bsky.social are hosting an Alternate Reality game jam with Shanghai based collective [[rect*]]repair. If you're free in Tokyo on Saturday March.21st, signups are still open for the in-person [[alternative reality]]: JAM!. More details here itch.io/jam/alternat...
Alternative Reality Week Poster. 3.21 in Tokyo. Various warped images of street scenes across the world.
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farfama @farfama.bsky.social · 12/03/2026
I made my first original blender model. It's an Ethiopian basket. Used as wall decoration, but also to hold items or food. Texture sourced from a recent trip to Ethiopia.
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farfama @farfama.bsky.social · 10/03/2026
Testing Unity's strand-based hair package. It works pretty well for what I want to do. One of the main systems in TORI is the characters hair getting longer and longer throughout the experience.
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farfama @farfama.bsky.social · 05/03/2026
Tomorrow I'll be sharing two curated lists for @exhibitplay.com I made focused on short form atmospheric wandering. Deserts and Winter. No objectives or goals. Wandering as the main mechanic. It's also the direction I want to go with this site more. Small group of games. Less is more approach.
square thumbnails of various games.
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farfama @farfama.bsky.social · 24/02/2026
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