fabrithedev @fabrithedev.com · 15/09/2026Yes. 80 tokens/second using Qwen 3.8 27b model. For comparison Claude typically stream at roughly 60 to 80 output tokens per second. 100
fabrithedev @fabrithedev.com · 27/07/2026My prototype wasn’t fun. I’m going back to the drawing board with a clearer idea of what the next version needs to prove. It failed as a game, but succeeded as a prototype. New blog post: Devlog 02: Back to the Drawing Board #gamedev #indiedev #godot fabrithedev.com/posts/2026/7...fabrithedev.comDevlog 02: Back to the Drawing BoardThe prototype didn't work as a game, and that is exactly why it was worthwhile. 0140
fabrithedev @fabrithedev.com · 18/06/2026Godot 4. is out!!! godotengine.org/releases/4.7/ #godot #godotengine #indiedev #gamedevgodotengine.orgGodot 4.7, Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. 0202
fabrithedev @fabrithedev.com · 31/05/2026New blog post: Invisibility, Exhaustion, and Loneliness. A reflection on making indie games in the age of infinite feeds, algorithms, and the fight for attention. fabrithedev.com/posts/2026/5... #gamedev #indiedev #godot #godotengine #gamesfabrithedev.comInvisibility, Exhaustion, and LonelinessIn the age of infinite feeds and algorithms, the journey of creating an indie game can be lonely and, at times, cruel. 0184
Reposted by fabrithedevGodot Engine @godotengine.org · 30/05/2026One more for the road! 🚙 #GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future! godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.7 beta 4 – Godot EngineLocked and loaded 224632
fabrithedev @fabrithedev.com · 30/05/2026Acabei de jogar a demo e o som e as ilustrações estão maravilhosas! Joguei no Linux em uma tela oled 4k e ficou sensacional. Vale lembrar os jogadores que jogar de fone ou em um bom sistema de som pode deixar a experiência muito boa! Belo trabalho de vcs e deixei na wishlist e vou compartilhar! 101
Reposted by fabrithedevKael de Vem, Exu • Wishlist na Steam @tejoestudio.bsky.social · 29/05/2026A demo de Vem, Exu já está disponível. Depois de mais de um ano de desenvolvimento, finalmente chegou a hora de compartilhar o início dessa jornada. Um conto interativo sobre orgulho, medo e uma arraia perdida. Experimente a demo Wishlist na Steam store.steampowered.com/app/4605020/... #gamedev 25423
fabrithedev @fabrithedev.com · 30/05/2026After a busy week at my full-time job, I finally have a few hours to dedicate to my game! 010
fabrithedev @fabrithedev.com · 27/05/2026mandei uma msg aqui no bsky na dm pra ela. Obrigado pela indicação! 110
Reposted by fabrithedevPsych Rift @ablazeinteractive.com · 25/05/2026New trailer and updated Steam page for my supernatural game Psych Rift. #GameDev #Horror #Godot 917732
fabrithedev @fabrithedev.com · 25/05/2026Ah e esqueci de dizer. Não aceito arte gerada por IA. Obrigado. 020
fabrithedev @fabrithedev.com · 25/05/2026Preciso de indicação de profissional que crie um pacote inicial para identidade em redes sociais (avatar, banner, paleta de cores, tipografia, etc)? Se tiverem alguém pra me indicar me mandem msg por favor. 347
fabrithedev @fabrithedev.com · 25/05/2026Thanks! It’s a shader effect. Still a bit rough, but I’ll keep improving it in future updates. 010
fabrithedev @fabrithedev.com · 25/05/2026Devlog 01 for Project Bellinha is now live! This time I wrote about building the game’s first real area: Denial. It is still a rough blockout with placeholder assets, but the core idea is starting to take shape. #gamedev #indiedev #GodotEngine #devlog #indiegames fabrithedev.com/posts/2026/5...fabrithedev.comDevlog 01: Designing DenialBuilding the first playable area: the "Denial" area. 1122
fabrithedev @fabrithedev.com · 23/05/2026Small update: I added a new hero section to my personal site and published the initial page for Project Bellinha. A short narrative 3D game about memories, grief, and learning to say goodbye. #godot #indiedev #gamedev #games #godotengine fabrithedev.com/games/bellinhafabrithedev.comProject Bellinha · BlogA small narrative game about a boy trying to save his cat while learning to cope with saying goodbye. 1142
fabrithedev @fabrithedev.com · 22/05/2026It's happening! GODOT ASSET STORE! #godot #gamedev #indiedev #gameassets godotengine.org/article/intr...godotengine.orgIntroducing the Godot Asset Store – Godot EngineWe've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. 05919
fabrithedev @fabrithedev.com · 20/05/2026Placeholders everywhere, but the idea is already alive in my head! #indiedev #indiegame #godot #godotengine #games #gamedev 1212
fabrithedev @fabrithedev.com · 19/05/2026Achei seu projeto muito massa mesmo. A arte está realmente foda. 110
fabrithedev @fabrithedev.com · 18/05/2026The goal? Dark Souls-level design... but make it cozy. #godot #indiegame #indiedev #godotengine #gamedev 0122
fabrithedev @fabrithedev.com · 16/05/2026Rafael, uma curiosidade. Em qual programa vc modelou e fez o rigging do seu personagem? Teu trabalho esta maravilhoso, o look and feel ta massa demais! 110
fabrithedev @fabrithedev.com · 05/05/2026Now it's possible to send comments on my blog posts! fabrithedev.comfabrithedev.comFabri Damazio · BlogIndie gamedev • Elixir, Rust and Godot experiments 000
fabrithedev @fabrithedev.com · 05/05/2026Agora é possível enviar comentários nos posts meu blog! fabrithedev.comfabrithedev.comFabri Damazio · BlogIndie gamedev • Elixir, Rust and Godot experiments 010
fabrithedev @fabrithedev.com · 01/05/2026Devlog 00 do Projeto Bellinha no ar! Um pequeno jogo narrativo 3D sobre memória, cuidado e o vínculo entre um garoto e sua gata. Do papel ao protótipo, feito na Godot. fabrithedev.com/posts/2026/4... #gamedev #indiedev #Godotfabrithedev.comDevlog 00: Projeto Bellinha, do papel ao protótipoTirando a ideia do meu "primeiro" jogo do papel. 0143
fabrithedev @fabrithedev.com · 01/05/2026Devlog 00 for Project Bellinha is out. A small 3D narrative game about memory, care, and the bond between a boy and his cat. From paper to prototype, built in Godot. fabrithedev.com/posts/2026/4... #gamedev #indiedev #godotfabrithedev.comDevlog 00: Project Bellinha, from paper to prototypeGetting the idea for my "first" game off the ground. 0121
fabrithedev @fabrithedev.com · 29/04/2026Come to Brazil, and the caipirinhas are on me! #elixirlang #elixir #erlang www.elixirconf.com.br/elixirconf.com.brElixirConf Brasil 2026 - Novembro, Curitiba & OnlineA primeira conferência Elixir & Erlang no Brasil, em novembro de 2026 no Museu Oscar Niemeyer, Curitiba. 0111
Reposted by fabrithedevAdolfo Neto @adolfoneto.elixiremfoco.com · 29/04/2026Alguém me passou este link www.elixirconf.com.br/elixirconf.com.brElixirConf Brasil 2026 - Novembro, Curitiba & OnlineA primeira conferência Elixir & Erlang no Brasil, em novembro de 2026 no Museu Oscar Niemeyer, Curitiba. 111
fabrithedev @fabrithedev.com · 27/04/2026Poderiam me indicar onde posso encontrar Concept Artists brasileiros ou alguma plataforma que possa ver portifólios? É para um trabalho freelance para um futuro próximo. #gamedev #indiegame #art #artist #freelance 262
fabrithedev @fabrithedev.com · 24/04/2026Running Qwen3.6-27B locally all day. Frontier-level quality on a single RTX 4090. No limits, no token anxiety. Just freedom. 45 tok/s average. Not bad at all! #localllm #qwen #ai #rtx4090 #llm 040
fabrithedev @fabrithedev.com · 23/04/2026Oh... The Qwen3.6 35B-A3B is a beast. Using locally and feels like I'm using a frontier model. 000
fabrithedev @fabrithedev.com · 23/04/2026It’s $3,000+. Not cheap, for sure. I'm using Superpowers too. Awesome plugin. I don't use multiple parallel agents and don't know how good the result is using a local model. 110
fabrithedev @fabrithedev.com · 22/04/2026From Claude to a Local LLM. I tested Claude Pro for a month and ended up choosing a local LLM with OpenCode. 🚨 New blog post alert!🚨 fabrithedev.com/posts/2026/4... #ia #llm #claudecode #claude #dev #programming #opencode #qwen #lmstudiofabrithedev.comFrom Claude to a Local LLMI tested Claude Pro for a month and ended up choosing a local LLM with OpenCode. 4112
Reposted by fabrithedevLucas Vegi @lucasvegi.bsky.social · 01/04/2026Our paper “Mind the gap: Linking refactorings and code smells in Elixir” has been accepted for publication in the Journal of Software: Evolution and Process. It will soon be open access (thanks to CAPES + Wiley), meaning free and legal access for everyone! #ElixirLang #Refactoring #CodeSmells 1154
fabrithedev @fabrithedev.com · 28/03/2026My impression was that using Tidewave made the generated code more accurate. It’s not the best code in the world (I was using Gemini 3.1 Pro in Copilot, after all), but it was a great starting point. Now I’ll test it integrated with Claude Code. 020
fabrithedev @fabrithedev.com · 28/03/2026🚨 New blog post alert: Tidewave Changed How I Feel About AI-Assisted Coding fabrithedev.com/posts/2026/3... #elixirlang #elixir #tidewave #phoenix #ai #programming #dev #webdevfabrithedev.comTidewave Changed How I Feel About AI-Assisted CodingI've never been a fan of coding with AI, but Tidewave is a game changer. 1152
fabrithedev @fabrithedev.com · 06/03/2026Alerta de novo post! Abandonando múltiplos monitores e janelas dinâmicas. fabrithedev.com/posts/2026/3... #programming #dev #webdev #godot #elixirlang #rust #techfabrithedev.comUma tela para todos governarAbandonando múltiplos monitores e janelas dinâmicas. 000
fabrithedev @fabrithedev.com · 06/03/2026New blog post alert! Letting go of multiple monitors and dynamic tiling fabrithedev.com/posts/2026/3... #programming #dev #webdev #godot #elixirlang #rust #techfabrithedev.comOne screen to rule them allLetting go of multiple monitors and dynamic tiling. 010
Reposted by fabrithedevKenney @kenney.nl · 24/02/2026Great news as both @kaylousberg.bsky.social and me (the asset bois) will attend Godotcon in Amsterdam on April 23rd! Who's also joining? 👋 1323822
Reposted by fabrithedevRaul Volpato *Recovering* @raul-volp.bsky.social · 17/02/2026City Noire #ttrpg, #rpg Planning a mission. Planning a mission is the system of players deciding what missions they are going to tackle, the players can have a lead they are following or a specific target in mind so the gm makes the mission based on that or if the players dont have anything specific 2194
fabrithedev @fabrithedev.com · 17/02/2026Novo post no ar: Por que é tão difícil fazer jogos por hobby? fabrithedev.com/posts/2026/2... #gamedev #godot #indiedev #gamesfabrithedev.comPor que é tão difícil fazer jogos por hobby?Reflexões sobre como não transformar seu hobby em um segundo trabalho. 051