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fabrithedev

@fabrithedev.com
1.7K followers 404 following 258 posts

Indie Game dev. Rust, Elixir and Godot Enthusiast. Making small games (well, trying to) Posting in 🇧🇷🇬🇧 PT/EN #indiedev | #elixir | #ElixirLang | #godot | #rust | #games | #gamedev

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fabrithedev @fabrithedev.com · 15/09/2026
Yes. 80 tokens/second using Qwen 3.8 27b model. For comparison Claude typically stream at roughly 60 to 80 output tokens per second.
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fabrithedev @fabrithedev.com · 27/07/2026
My prototype wasn’t fun. I’m going back to the drawing board with a clearer idea of what the next version needs to prove. It failed as a game, but succeeded as a prototype. New blog post: Devlog 02: Back to the Drawing Board #gamedev #indiedev #godot fabrithedev.com/posts/2026/7...
fabrithedev.com
Devlog 02: Back to the Drawing Board
The prototype didn't work as a game, and that is exactly why it was worthwhile.
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fabrithedev @fabrithedev.com · 18/06/2026
Godot 4. is out!!! godotengine.org/releases/4.7/ #godot #godotengine #indiedev #gamedev
godotengine.org
Godot 4.7, Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity.
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fabrithedev @fabrithedev.com · 04/06/2026
New website logo by @nananyan.bsky.social !
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fabrithedev @fabrithedev.com · 01/06/2026
Esta mtoooo bom!!!!
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fabrithedev @fabrithedev.com · 31/05/2026
New blog post: Invisibility, Exhaustion, and Loneliness. A reflection on making indie games in the age of infinite feeds, algorithms, and the fight for attention. fabrithedev.com/posts/2026/5... #gamedev #indiedev #godot #godotengine #games
fabrithedev.com
Invisibility, Exhaustion, and Loneliness
In the age of infinite feeds and algorithms, the journey of creating an indie game can be lonely and, at times, cruel.
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Godot Engine @godotengine.org · 30/05/2026
One more for the road! 🚙 #GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.7 beta 4 – Godot Engine
Locked and loaded
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fabrithedev @fabrithedev.com · 30/05/2026
Acabei de jogar a demo e o som e as ilustrações estão maravilhosas! Joguei no Linux em uma tela oled 4k e ficou sensacional. Vale lembrar os jogadores que jogar de fone ou em um bom sistema de som pode deixar a experiência muito boa! Belo trabalho de vcs e deixei na wishlist e vou compartilhar!
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Kael de Vem, Exu • Wishlist na Steam @tejoestudio.bsky.social · 29/05/2026
A demo de Vem, Exu já está disponível. Depois de mais de um ano de desenvolvimento, finalmente chegou a hora de compartilhar o início dessa jornada. Um conto interativo sobre orgulho, medo e uma arraia perdida. Experimente a demo Wishlist na Steam store.steampowered.com/app/4605020/... #gamedev
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fabrithedev @fabrithedev.com · 30/05/2026
After a busy week at my full-time job, I finally have a few hours to dedicate to my game!
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fabrithedev @fabrithedev.com · 29/05/2026
Exatamente o mesmo padrão de uso que tenho
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fabrithedev @fabrithedev.com · 27/05/2026
mandei uma msg aqui no bsky na dm pra ela. Obrigado pela indicação!
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fabrithedev @fabrithedev.com · 25/05/2026
#godot #indiedev #gamedev #godotengine
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Psych Rift @ablazeinteractive.com · 25/05/2026
New trailer and updated Steam page for my supernatural game Psych Rift. #GameDev #Horror #Godot
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fabrithedev @fabrithedev.com · 25/05/2026
Ah e esqueci de dizer. Não aceito arte gerada por IA. Obrigado.
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fabrithedev @fabrithedev.com · 25/05/2026
Preciso de indicação de profissional que crie um pacote inicial para identidade em redes sociais (avatar, banner, paleta de cores, tipografia, etc)? Se tiverem alguém pra me indicar me mandem msg por favor.
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fabrithedev @fabrithedev.com · 25/05/2026
Thanks! It’s a shader effect. Still a bit rough, but I’ll keep improving it in future updates.
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fabrithedev @fabrithedev.com · 25/05/2026
Devlog 01 for Project Bellinha is now live! This time I wrote about building the game’s first real area: Denial. It is still a rough blockout with placeholder assets, but the core idea is starting to take shape. #gamedev #indiedev #GodotEngine #devlog #indiegames fabrithedev.com/posts/2026/5...
fabrithedev.com
Devlog 01: Designing Denial
Building the first playable area: the "Denial" area.
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fabrithedev @fabrithedev.com · 23/05/2026
Small update: I added a new hero section to my personal site and published the initial page for Project Bellinha. A short narrative 3D game about memories, grief, and learning to say goodbye. #godot #indiedev #gamedev #games #godotengine fabrithedev.com/games/bellinha
fabrithedev.com
Project Bellinha · Blog
A small narrative game about a boy trying to save his cat while learning to cope with saying goodbye.
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fabrithedev @fabrithedev.com · 22/05/2026
It's happening! GODOT ASSET STORE! #godot #gamedev #indiedev #gameassets godotengine.org/article/intr...
godotengine.org
Introducing the Godot Asset Store – Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
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fabrithedev @fabrithedev.com · 20/05/2026
Placeholders everywhere, but the idea is already alive in my head! #indiedev #indiegame #godot #godotengine #games #gamedev
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fabrithedev @fabrithedev.com · 19/05/2026
Achei seu projeto muito massa mesmo. A arte está realmente foda.
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fabrithedev @fabrithedev.com · 19/05/2026
Massa!
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fabrithedev @fabrithedev.com · 19/05/2026
Really cool art!
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fabrithedev @fabrithedev.com · 18/05/2026
The goal? Dark Souls-level design... but make it cozy. #godot #indiegame #indiedev #godotengine #gamedev
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fabrithedev @fabrithedev.com · 16/05/2026
Ficou mto original! Direção tá mto legal.
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fabrithedev @fabrithedev.com · 16/05/2026
Rafael, uma curiosidade. Em qual programa vc modelou e fez o rigging do seu personagem? Teu trabalho esta maravilhoso, o look and feel ta massa demais!
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fabrithedev @fabrithedev.com · 05/05/2026
Now it's possible to send comments on my blog posts! fabrithedev.com
fabrithedev.com
Fabri Damazio · Blog
Indie gamedev • Elixir, Rust and Godot experiments
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fabrithedev @fabrithedev.com · 05/05/2026
Agora é possível enviar comentários nos posts meu blog! fabrithedev.com
fabrithedev.com
Fabri Damazio · Blog
Indie gamedev • Elixir, Rust and Godot experiments
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fabrithedev @fabrithedev.com · 01/05/2026
Devlog 00 do Projeto Bellinha no ar! Um pequeno jogo narrativo 3D sobre memória, cuidado e o vínculo entre um garoto e sua gata. Do papel ao protótipo, feito na Godot. fabrithedev.com/posts/2026/4... #gamedev #indiedev #Godot
fabrithedev.com
Devlog 00: Projeto Bellinha, do papel ao protótipo
Tirando a ideia do meu "primeiro" jogo do papel.
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fabrithedev @fabrithedev.com · 01/05/2026
Devlog 00 for Project Bellinha is out. A small 3D narrative game about memory, care, and the bond between a boy and his cat. From paper to prototype, built in Godot. fabrithedev.com/posts/2026/4... #gamedev #indiedev #godot
fabrithedev.com
Devlog 00: Project Bellinha, from paper to prototype
Getting the idea for my "first" game off the ground.
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fabrithedev @fabrithedev.com · 29/04/2026
Come to Brazil, and the caipirinhas are on me! #elixirlang #elixir #erlang www.elixirconf.com.br/
elixirconf.com.br
ElixirConf Brasil 2026 - Novembro, Curitiba & Online
A primeira conferência Elixir & Erlang no Brasil, em novembro de 2026 no Museu Oscar Niemeyer, Curitiba.
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fabrithedev @fabrithedev.com · 29/04/2026
Isso sim é uma notícia maravilhosa!
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Adolfo Neto @adolfoneto.elixiremfoco.com · 29/04/2026
Alguém me passou este link www.elixirconf.com.br/
elixirconf.com.br
ElixirConf Brasil 2026 - Novembro, Curitiba & Online
A primeira conferência Elixir & Erlang no Brasil, em novembro de 2026 no Museu Oscar Niemeyer, Curitiba.
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fabrithedev @fabrithedev.com · 27/04/2026
I know this feeling 🫠
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fabrithedev @fabrithedev.com · 27/04/2026
Poderiam me indicar onde posso encontrar Concept Artists brasileiros ou alguma plataforma que possa ver portifólios? É para um trabalho freelance para um futuro próximo. #gamedev #indiegame #art #artist #freelance
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fabrithedev @fabrithedev.com · 24/04/2026
Running Qwen3.6-27B locally all day. Frontier-level quality on a single RTX 4090. No limits, no token anxiety. Just freedom. 45 tok/s average. Not bad at all! #localllm #qwen #ai #rtx4090 #llm
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fabrithedev @fabrithedev.com · 23/04/2026
Oh... The Qwen3.6 35B-A3B is a beast. Using locally and feels like I'm using a frontier model.
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fabrithedev @fabrithedev.com · 23/04/2026
Never used this model for coding. I'll give a try!
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fabrithedev @fabrithedev.com · 23/04/2026
It’s $3,000+. Not cheap, for sure. I'm using Superpowers too. Awesome plugin. I don't use multiple parallel agents and don't know how good the result is using a local model.
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fabrithedev @fabrithedev.com · 22/04/2026
From Claude to a Local LLM. I tested Claude Pro for a month and ended up choosing a local LLM with OpenCode. 🚨 New blog post alert!🚨 fabrithedev.com/posts/2026/4... #ia #llm #claudecode #claude #dev #programming #opencode #qwen #lmstudio
fabrithedev.com
From Claude to a Local LLM
I tested Claude Pro for a month and ended up choosing a local LLM with OpenCode.
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Lucas Vegi @lucasvegi.bsky.social · 01/04/2026
Our paper “Mind the gap: Linking refactorings and code smells in Elixir” has been accepted for publication in the Journal of Software: Evolution and Process. It will soon be open access (thanks to CAPES + Wiley), meaning free and legal access for everyone! #ElixirLang #Refactoring #CodeSmells
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fabrithedev @fabrithedev.com · 28/03/2026
My impression was that using Tidewave made the generated code more accurate. It’s not the best code in the world (I was using Gemini 3.1 Pro in Copilot, after all), but it was a great starting point. Now I’ll test it integrated with Claude Code.
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fabrithedev @fabrithedev.com · 28/03/2026
🚨 New blog post alert: Tidewave Changed How I Feel About AI-Assisted Coding fabrithedev.com/posts/2026/3... #elixirlang #elixir #tidewave #phoenix #ai #programming #dev #webdev
fabrithedev.com
Tidewave Changed How I Feel About AI-Assisted Coding
I've never been a fan of coding with AI, but Tidewave is a game changer.
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fabrithedev @fabrithedev.com · 06/03/2026
Alerta de novo post! Abandonando múltiplos monitores e janelas dinâmicas. fabrithedev.com/posts/2026/3... #programming #dev #webdev #godot #elixirlang #rust #tech
fabrithedev.com
Uma tela para todos governar
Abandonando múltiplos monitores e janelas dinâmicas.
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fabrithedev @fabrithedev.com · 06/03/2026
New blog post alert! Letting go of multiple monitors and dynamic tiling fabrithedev.com/posts/2026/3... #programming #dev #webdev #godot #elixirlang #rust #tech
fabrithedev.com
One screen to rule them all
Letting go of multiple monitors and dynamic tiling.
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Kenney @kenney.nl · 24/02/2026
Great news as both @kaylousberg.bsky.social and me (the asset bois) will attend Godotcon in Amsterdam on April 23rd! Who's also joining? 👋
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fabrithedev @fabrithedev.com · 20/02/2026
Claro!
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Raul Volpato *Recovering* @raul-volp.bsky.social · 17/02/2026
City Noire #ttrpg, #rpg Planning a mission. Planning a mission is the system of players deciding what missions they are going to tackle, the players can have a lead they are following or a specific target in mind so the gm makes the mission based on that or if the players dont have anything specific
City Noire ttrpg, my personal project art showing the players planning their mission.
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fabrithedev @fabrithedev.com · 17/02/2026
Novo post no ar: Por que é tão difícil fazer jogos por hobby? fabrithedev.com/posts/2026/2... #gamedev #godot #indiedev #games
fabrithedev.com
Por que é tão difícil fazer jogos por hobby?
Reflexões sobre como não transformar seu hobby em um segundo trabalho.
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