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Ewoud

@ewoud.dev
1.1K followers 574 following 122 posts

✏️ indie tech artist 👀 made SCHiM 🎮 console porting 🔮 shaders! SCHiM - schimgame.com website - ewoud.dev

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Ewoud @ewoud.dev · 25/04/2026
Received my copy of Indie Game Works today! Honored to be featured among other legendary indie titles 🙌 Thank you for including SCHiM @readonlymemory.com @thamesandhudson.bsky.social
Picture of the Indie Game Works book. The front cover features the hero art from Planet of Lana.Picture of the book opened. On the left page is a paragraph about the game, two pictures of SCHiM are seen on the right page.
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Ewoud @ewoud.dev · 23/04/2026
Just watched a Blender Open Movie, in the cinema! #GodotCon
Photo taken in a cinema, a hero image of Singularity from Blender is on the screen.
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Ewoud @ewoud.dev · 04/12/2025
Excited to announce that SCHiM won Best Art at the Dutch Game Awards! 🤩 With such strong competition, it is an honor to be selected in this category among the other amazing games made in our country
A photo of all the awards. Each award is is shaped like a golden owl figure.A large group photo of each winning team at the Dutch Game Awards.
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Ewoud @ewoud.dev · 02/12/2025
While I'm still deciding an art style, I'm doing some tests for sound effects! 🔉 Maybe a bit too Townscaper esque right now #gamedev #indiedev #godotengine
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Ewoud @ewoud.dev · 30/11/2025
Today's find at the local games fair!
A light up display store sign for the PlayStation 2
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Ewoud @ewoud.dev · 25/11/2025
Quite happy how the system is structured, each part is its own prefab with parameters. Works in the editor too!
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Ewoud @ewoud.dev · 25/11/2025
Adding support for Windows to the ship editor 🪟 #gamedev #indiedev #godotengine
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Ewoud @ewoud.dev · 23/11/2025
Can do some funky stuff 😵‍💫
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Ewoud @ewoud.dev · 23/11/2025
Idea I've been playing around with 🛥 Procedural ship designer in #godotengine ! #procgen #gamedev #indiedev
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Ewoud @ewoud.dev · 30/10/2025
Honored to announce that SCHiM is nominated for the Dutch Game Awards 🇳🇱 We're nominated for Best Art and Best Debut Game 🌟
The key art of SCHiM (game), overlayed is "Nominated Dutch Game Awards".
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Ewoud @ewoud.dev · 04/09/2025
We scored!
A picture of a giant Wiimote controller pillow.
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Ewoud @ewoud.dev · 04/09/2025
Visited a sacred place today
Picture taken in front of the Nintendo Museum in Kyoto. I'm holding my mii designed ticket, in the background is a classic Koopa design the floor tiles.
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Ewoud @ewoud.dev · 12/08/2025
Today I finally caught SCHiM in the wild!
A picture of the Japanese physical edition of SCHiM, taken inside Joshin electronic store.
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Ewoud @ewoud.dev · 01/06/2025
#SoundtrackSunday 🌆👀
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Ewoud @ewoud.dev · 13/05/2025
New card. Whaddya think? 👔 Ready for BitSummit, let me know if I'll see you there too! 😄
My new business card (front):

Ewoud van der Werf
エーヴァウト・ファン・デル・ヴェルフ
Technical Art / Game Developer
Console Porting for Indies

A portrait in the style of SCHiM is on the bottom right.My new business card (back):

A screenshot cutout from SCHiM in the bottom right.
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Ewoud @ewoud.dev · 08/05/2025
I worked the console release of this! 😄 Extra Nice and I have started collaborating with indie devs to create console versions of their games 🎮 #gamedev #indiedev
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Ewoud @ewoud.dev · 28/04/2025
Thank you very much! I'll take a look at the Environmental Interactions, it looks very comprehensive! Other water shaders are welcome too! I'm specifically looking for shaders that not just sample depth but create foam around the object (see image on the right).
Image of two shoreline shaders. The shader on the left uses a depth texture for the effect, while the right has a shoreline that completely surrounds the object.

Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971
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Ewoud @ewoud.dev · 28/04/2025
The screenshot from the left uses this texture to render the shorelines on the lilypads/ducks. The image on the right is a random image I found online that might display the effect more clearly.
A screenshot from the park level from SCHiM.A screenshot of a sphere intersecting with water, with a basic shoreline effect.
Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971
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Ewoud @ewoud.dev · 28/04/2025
In my previous game in Unity, I used this technique of camera clipping to render intersecting objects to a render texture. A top down ortho camera at the surface of the water, objects with a ReplacementShader that just renders the backfaces in white will clip with the camera's near plane.
Screenshot from the Unity Editor, using a clipping camera setup to render the intersection of the objects in the water.A side view of the previous screenshot.
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Ewoud @ewoud.dev · 23/04/2025
My godot test scene is getting more abstract/colorful! Now I want to combine both the crosshatching and this watercolor shader #gamedev #indiedev
A screenshot from the Godot engine editor. A sphere and the Blender Suzanne monkey are seen with a watercolor shading effect.
In the background the same two objects are seen with a crosshatching shader.
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Ewoud @ewoud.dev · 03/04/2025
Added the appropriate credits in the corner 🙌
A picture of the bottom right corner of the frame, text reading: "Original cover art illustrations by Keiichi Arawi, Owen D. Pomery, and Janna van Abbema."
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Ewoud @ewoud.dev · 03/04/2025
The construction is very simple, a frame from the Action (a Dutch discount store), a printed backdrop and magnets holding the physicals together. Each Switch case is held to the back by two magnets.
The back of the frame, displaying magnets to hold the physicals up.
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Ewoud @ewoud.dev · 03/04/2025
Created a frame to display our different physical editions! 👀 #gamedev #indiedev
A "picture" frame holding three different physical editions versions of the game SCHiM.A side angle of the frame.
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Ewoud @ewoud.dev · 26/03/2025
ATTENTION INDIEDEVS! Show off your art style 🎨 #gamedev
Screenshot from SCHiM. Showing a park scene with a green color palette.Screenshot from SCHiM. Showing a train station scene with a blue color palette.Screenshot from SCHiM. Showing a street scene with a light green color palette.Screenshot from SCHiM. Showing a city scene during nighttime with a purple color palette.
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Ewoud @ewoud.dev · 23/03/2025
Excited that CITY got an anime adaptation! It still amazes to have worked with Keiichi Arawi for the Japanese cover art of SCHiM. One of the reasons we were excited to work with Arawi—were his beautiful, and abstract, cover art pieces for CITY
The Japanese physical PS5 version of SCHiM, art by Keiichi Arawi.Cover art of volume 3 of the CITY manga.
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Ewoud @ewoud.dev · 21/03/2025
Even the legends get laid off 😔
A picture of a company van from a local business. A photoshopped blue Mario render is plastered on the side, his mustache removed.
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Ewoud @ewoud.dev · 19/03/2025
SVG textures would be really neat! I'm drawing the outlines based on an mathematical SDF, for example the nails are using a circle field I wrote. I then apply a step function on the sdf
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Ewoud @ewoud.dev · 19/03/2025
My goal is to reveal more detail of the material when viewed up close. Notice how the lines also remain their thickness when viewed from afar. #vfx #techart
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Ewoud @ewoud.dev · 19/03/2025
This is not a texture! Experimenting with cartoon style rendering in #godot All of the lines are drawn by the object's material (not in post this time). All properties are variable. #gamedev #indiedev
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Ewoud @ewoud.dev · 11/03/2025
3 minute videos on Bluesky! Let's celebrate with the stop motion SCHiM trailer 🎞 #gamedev
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Ewoud @ewoud.dev · 21/02/2025
SCHiM won the Best Art Direction award!! 🎊 @debugawards.com
Picture of the stage at the Debug Awards for Best Art Direction.Debug CD Award display for Best Art Direction, won by SCHiM - Extra Nice.
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Ewoud @ewoud.dev · 12/02/2025
It's similar to what Pixar included at the credits of Ratatouille, with the rise of mocap animation. But I can get behind the message of this one 😄
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Ewoud @ewoud.dev · 29/01/2025
Profile picture update! I commisioned the talented @oscarwestberg.bsky.social to create this wonderful illustration 😄 We based the shading on how it would appear inside SCHiM 👀
Illustration of Ewoud van der Werf, in the style of SCHiM.Screenshot from the game, SCHiM.
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Ewoud @ewoud.dev · 27/01/2025
If a sticker from your game/company is on my bottle, I probably met someone from your team at a convention 😄
My YETI water bottle with stickers from: SCHiM, Nomori, Nok Nok, Bomb Rush Cyberfunk, Here Comes Niko! and Mission in Snowdriftland.My YETI water bottle with stickers from: Black Screen Records, SCHiM, Nok Nok, Day of the Devs and Exophobia.My YETI water bottle with stickers from: My Friend Pedro, Here Comes Niko!, Mission in Snowdriftland, Global Game Jam, Bomb Rush Cyberpunk, iam8bit, Nomori, Viewfinder and Henry Halfhead
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Ewoud @ewoud.dev · 17/01/2025
Writing a cross-hatching shader in #godotengine The lines are following the direction of the light source ☀️
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Ewoud @ewoud.dev · 04/01/2025
Net op tijd 😄
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Ewoud @ewoud.dev · 29/12/2024
I'm rendering all of the outlines in a post processing shader It's using the depth, normals, and a custom vertex color buffer (in the screenshot only one object, but that's already fixed)
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Ewoud @ewoud.dev · 29/12/2024
Ported my outline shader to #Godot, it's now using vertex colors so I can easily add extra detail! #gamedev #indiedev
A simple Godot scene with a cube and abstract object to demonstrate post processing outlines.
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Ewoud @ewoud.dev · 01/12/2024
SCHiM is 40% off during the Steam Autumn Sale 🏷 Be there or be square!
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Ewoud @ewoud.dev · 27/11/2024
Chicago Gamespace is releasing high quality SCHiM prints! 🎨 Featuring 3 curated renders from the game, and one illustration exclusive to this release 👀 Stay tuned for the drop this Friday
A photo of a printed out illustration from SCHiM, in the style of MC EscherA printed out illustration from SCHiM
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Ewoud @ewoud.dev · 20/11/2024
The SCHiM Shirts are on Sale @theyetee.com theyetee.com/schim Get them while they last! 👕
Promo image for SCHiM shirt and sticker sheet.
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Ewoud @ewoud.dev · 08/11/2024
The SCHiM physical is available now!! schim.iam8bit.com Incredible feeling to put my own game on the shelf 🥹
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Ewoud @ewoud.dev · 01/11/2024
It's #PitchYaGame again! 🙌 This is SCHiM, a soulful platformer that takes place in the shadows. Jump from shadow to shadow in a colorful abstract world. 🌆 SCHiM is Out Now! #indiedev #indiegame
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Ewoud @ewoud.dev · 24/10/2024
Hi Rami, My name is Ewoud, I created SCHiM with @nilsslijkerman.bsky.social I am a technical artist and help indiedevs port their game to console 🎨🎮
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Ewoud @ewoud.dev · 19/10/2024
Hi, Bluesky. Meet my game!
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Ewoud @ewoud.dev · 17/09/2024
'A certified Bluesky elder', as they say
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Ewoud @ewoud.dev · 14/09/2024
SCHiM - Out Now! 🌆 #gamedev #indiedev
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Ewoud @ewoud.dev · 13/09/2024
We're doing video now? I gotta check this out 🤔
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Ewoud @ewoud.dev · 20/08/2023
Screenshots are still cool! 📷 schimgame.com
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