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Eva Codes 👩‍💻

@eva.codes
2.1K followers 472 following 775 posts

Sleepiest coder and poster of selfies Gamedev working on saltwater-bodi.es 🎮 Sometimes stream www.twitch.tv/evacodes 🖤🩶🤍💜

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Eva Codes 👩‍💻 @eva.codes · 27/09/2026
evils your fish #gamedev
Screenshot of godot's inspector pane.

The node is labelled "EvilFish"

The script is "fish.gd"

There are various parameters such as animation player, scare range, unscare range, flee speed, idle speed.

The highlighted paramter is "Is Evil" and is a ticked checkbox
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Eva Codes 👩‍💻 @eva.codes · 12/09/2026
In @mikebithell.bsky.social's Vampirium: 1997, you can weaponize that thing where you're trying to leave a social situation but someone keeps talking to you right before you head out the door 😭 I defeated a guy using a broom and awkward social interactions
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Eva Codes 👩‍💻 @eva.codes · 11/09/2026
Why are the clouds irl rendering non-volumetrically, when did we switch to an alpha cutout layer with edge fill
A photograph of the sky, the clouds are in an extremely thin but dense layer
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Eva Codes 👩‍💻 @eva.codes · 10/09/2026
Adjusting some lighting, there's a chimney structure here you can use to refill your air. Hopefully it's fairly obvious there's a hole in the ceiling from the lit area, but may need to adjust the geometry somehow if not... #godotengine #indie #gamedev #saltwaterbodies
A screenshot of Saltwater Bodies. The player is underwater in a cave. There is a light area, with a particularly bright spot on the floor.A screenshot of Saltwater Bodies. The player is underwater in a cave. The player is looking upwards at a hole in the ceilingA screenshot of Saltwater Bodies. The player is poking their head just above the surface of some water
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Eva Codes 👩‍💻 @eva.codes · 02/09/2026
I wonder where they're off to? #godotengine #indie #gamedev #saltwaterbodies
A screenshot of Saltwater Bodies, showing a tower and some stone protrusions below. On top of the tower barely visible is a helicopter's blades not doing anythingA screenshot of Saltwater Bodies, showing a tower and some stone protrusions below. On top of the tower barely visible is a helicopter's blades, they are spinning and form a translucent disk (presumably due to the after-image effect)A screenshot of Saltwater Bodies, showing a tower and some stone protrusions below, as well as an ominous black pillar in the distance with some rings. A helicopter is flying through the air heading to the right side of the screen
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Eva Codes 👩‍💻 @eva.codes · 26/08/2026
Testing some audio trigger stuff in SWB and managed to scare myself with a cartoon spring "boing" sound >.>
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Carrot 🥕 @justacarrot.bsky.social · 20/08/2026
Are you a streamer or press outlet who'd be interested in covering games for the first ever ace-focused Steam festival? Then fill out this streamer/press interest form! docs.google.com/forms/d/e/1F... Help us make this a wonderful celebration of ace games and developers! #asexual #GamesThatAceIt
A logo for the Games That Ace It Steam festival featuring the ace colors.
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Eva Codes 👩‍💻 @eva.codes · 31/07/2026
earlier I finished The Message From Deep Space and honestly a great game, on par with Outer Wild. would recommend it to anyone who likes media like Contact or Arrival took me about 24 hours over the course of a week, but it's split up into many small levels (like maybe 100?) and also bigger acts
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Eva Codes 👩‍💻 @eva.codes · 29/07/2026
lowk sexist that websites will use mother's maiden name as a security secret but not father's maiden name 😔
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Gospel Of Steel @gospelofsteel.bsky.social · 20/07/2026
Started hooking up switches with screens #indie #gamedev #WIP #welding #devlog
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ZARTBITTER GAMES @zartbittergames.bsky.social · 13/07/2026
We just updated our gameplay trailer for the #NonbinaryCodedGames event, and GameTrailers shared it! We're beyond excited! 🌈🎮 You can check it out here: www.youtube.com/watch?v=WWvI... #indiegame
youtube.com
Kerogen - Official Teaser Trailer
YouTube video by GameTrailers
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Eva Codes 👩‍💻 @eva.codes · 29/06/2026
Doing some automation in my lightmap baking, and there *has* to be some simpler way in #godotengine to trigger this...

var bake_lightmaps_button: Button

func get_bake_lightmap_button():
	if bake_lightmaps_button:
		return bake_lightmaps_button
		
	var ctr = Control.new()
	var plugin = EditorPlugin.new()
	plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, ctr)
	var but: Button
	for child in ctr.get_parent().get_children():
		if child is Button and child.text == "Bake Lightmaps":
			but = child
	plugin.remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, ctr)
	ctr.queue_free()
	plugin.queue_free()
	
	bake_lightmaps_button = but
	return bake_lightmaps_button

func bake():
	EditorInterface.edit_node(get_lightmap())
	EditorInterface.set_main_screen_editor("3D")
	await get_tree().process_frame
	
	if get_bake_lightmap_button():
		pre_bake()
		bake_lightmaps_button.pressed.emit()
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Eva Codes 👩‍💻 @eva.codes · 14/06/2026
Karel Čapek: In my play I invented the idea of robots (enslaved race of artificial intelligent beings) as a cautionary tale. Tech bros: We're so close to creating the robots from classic sci-fi play Rossum's Universal Robots, just a few more billion dollars please!
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Lunar Finch 🌙 @lunarfinch.bsky.social · 11/06/2026
🚨🐛This is not a drill! 🐛🚨 Imago Season is OUT NOW!! Get ready to explore an alien city, roll dice, make impactful choices and most importantly, become a bug! 🐜 s.team/a/4207140/
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Eva Codes 👩‍💻 @eva.codes · 06/06/2026
Some #godotengine #gamedev clips for #screenshotsaturday: Firstly, removeable planks. I'm gonna be adding a few different obstacles, some that will take tools but some like planks are going to be simpler to deal with
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Eva Codes 👩‍💻 @eva.codes · 03/06/2026
A very productive stream of SWB #gamedev! Added pulleys that can form a sequence, and can be jammed to stop bathysphere movement until the player fixes it. #indiegame #godotengine
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Eva Codes 👩‍💻 @eva.codes · 02/06/2026
Got some very simple "rope rendering" working... just scaling and rotating a cylinder mesh😅 Might make this fancier in the future with a skeleton or even custom shader with per-instance slack etc, but for now I think it'll be good enough! Tomorrow will look at adding pulleys, for the bathysphere..
A screenshot of Saltwater Bodies, it shows an elevator with two ropes leading upwards off of it. It kinda looks like a window-washer's elevator platform?
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Eva Codes 👩‍💻 @eva.codes · 05/05/2026
Not much to show visibly from today's #gamedev stream, mostly under the hood stuff, but here's the debug display for the stats:
A screenshot of Saltwater Bodies, showing a vending machine on the left and a corridor to the front. On the top left of the screen are some bars displaying various stats:


Oxygen
Stamina
Hunger
Fatigue
Pain
Damage
Hotness
Coldness
Caffein
Blood sugar
Happiness
Comaraderie
Fear
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Eva Codes 👩‍💻 @eva.codes · 02/05/2026
More productive #gamedev on the stream earlier, added air tanks. These will be standalone and also as part of the scooter: #screenshotsaturday #godotenginer
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Eva Codes 👩‍💻 @eva.codes · 02/05/2026
Technically #screenshotsaturday here now so a peek at what I was working on during this evening's #gamedev stream: The diver propulsion vehicle, aka "scooter", will be how players get around larger areas quickly. I'll probably also use it to store equipment or as air restoration point.
A blue cylindrical vehicle with fins on either side. It has rust and some green discoloration. At the front a large inlet is visible
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Eva Codes 👩‍💻 @eva.codes · 01/05/2026
Getting back into the habit of taking selfies, enjoy some vaguely professional ones (though I definitely need a hair cut soon 😭)
A selfie of Eva in front of some trees, wind is blowing her hair across her face.A selfie of Eva in front of a road, she is wearing a white t-shirt and a dark blue blazer, she is wearing a purple heart necklace.A selfie of Eva in front of some trees, her hair is tucked behind her ears she is wearing a white t-shirt and a dark blue blazer, she is wearing a purple heart necklace.A selfie of Eva sat in a bus stop, she is wearing a white t-shirt and a dark blue blazer, she is wearing a purple heart necklace.
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Eva Codes 👩‍💻 @eva.codes · 25/04/2026
Doing some "Body Building" in SWB #gamedev #indiegame #godotengine #screenshotsaturday
A screenshot of saltwater bodies, the player is in a bathroom but in place of a bath there is some metal frame. Off the frame hangs a blue transparent bag, inside are two lungs and a heart
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Eva Codes 👩‍💻 @eva.codes · 19/04/2026
My entry for #godotwildjam is up here if you want to take a look :3 Still a bunch of mechanics I didn't have time to implement (distillation, customers/specific orders), but might revisit and do a post-jam version after more work on SWB eva-codes.itch.io/prohi-brew-t... #godotengine #gamedev
eva-codes.itch.io
Prohi-Brew-tion by Eva Codes
A game about brewing drinks
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Eva Codes 👩‍💻 @eva.codes · 15/04/2026
Added punched cards and a card puncher machine! Unwieldy but that's half the fun #godotengine #gamedev #godotwildjam
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Eva Codes 👩‍💻 @eva.codes · 15/04/2026
The little indicator flags on the machines are actually functional, you can tie them to levers using cables! #godotengine #gamedev #godotwildjam
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Eva Codes 👩‍💻 @eva.codes · 14/04/2026
Fan physics... kinda mesmerising #godotengine #gamedev #godotwildjam
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Eva Codes 👩‍💻 @eva.codes · 13/04/2026
Working on a little something for the #godotwildjam and trying out some physics-based automation/factory type game. Enjoying this "offhand" mechanic to build stuff, but it's quite finicky 😅 #godotengine #gamedev
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Eva Codes 👩‍💻 @eva.codes · 29/03/2026
Having read a fair amount of LitRPG, I really think that this feeling I get as someone who learnt how to program and is now watching a generation of people who can only code using LLMs, must be exactly how wizards would feel watching a generation of people who can only cast magic using the System
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Eva Codes 👩‍💻 @eva.codes · 23/03/2026
Totally forgot to post about having released this 😅 Playable in browser or download: eva-codes.itch.io/portents-of-...
eva-codes.itch.io
Portents of the Dreamer by Eva Codes
Mining town repair, occult style
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Don’t Stop, Girlypop! - ✩𝓙𝓪𝓷𝓾𝓪𝓻𝔂 29 2026✩ @girlypop.net · 29/01/2026
It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 bit.ly/45CRvme
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Eva Codes 👩‍💻 @eva.codes · 11/01/2026
Some progress on my entry for the #LynchianIdeasGameJam . Have some of the UI working and have started on the environment renders (it will all be prerendered, at least the plan for now). #godotengine
A screenshot of Portents of the Dreamer, a work-in-progress game for the david lynch game jame.

The game is a 4:3 aspect ratio window, with a pre-rendered backround showing some mountains and an ocean. There is a very WIP dock, train station and mine. Each of these has a small number next to them.
To the left is some UI with four boxes, with one containing a square covered in pink and black squares (placeholder texture).

In the top left is a small box showing two entries of text:
Top entry:
"Dropped A fish onto Old Mine. (Reminder)"
Bottom entry:
"Jan 1, 08:15:
Dropped A horse (?) onto Dock. I heard about a similar case in Fance."
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Eva Codes 👩‍💻 @eva.codes · 03/01/2026
More bits and pieces around the bathysphere deployment done~ Still need to add a door and more of an interior, then get the fun of trying to get NPC characters pathing into it properly >.> #gamedev #indiegame #godotengine #screenshotsaturday
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Luke Vincent | Automaton Heart @lukewasthefish.bsky.social · 15/12/2025
My game <3 (Automaton Heart) if you share it around that you will be so cool looking doing that
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Eva Codes 👩‍💻 @eva.codes · 09/11/2025
Played through a bit of Arcus as I realised I hadn't yet, and got an unexpected hit of FF8 nostalgia from the ballroom scene :o
An image of Arcus on the left and Final Fantasy 8 on the right. The character in both are dressed in formal attire and looking bored leaning against a wall.An image of Arcus on the left and Final Fantasy 8 on the right. The character in both are dressed in formal attire and leaning over a balcony.
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PSX Bunlith 🪄🏳️‍⚧️ E2 OCT 16TH!!!! 🐰🌱 @b0tster.yeag.gay · 08/11/2025
It's Bunlith: The Witch Upstairs 📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER! Watch Now!! 📺 www.kickstarter.com/projects/bun...
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PSX Bunlith 🪄🏳️‍⚧️ E2 OCT 16TH!!!! 🐰🌱 @b0tster.yeag.gay · 29/10/2025
🚨 THE BUNLITH ANIME IS REAL 🚨 🎉Introducing BUNLITH: THE WITCH UP STAIRS 🐇🐇 📅 EPISODE 1 is premiering on November 3rd (thats in 5 days!!) 📈 KICKSTARTER CAMPAIGN FOR SEASON 1 launching at the same time!!! SUBSCRIBE SO YOU DON'T MISS THE LAUNCH: youtube.com/@b0tster
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Eva Codes 👩‍💻 @eva.codes · 18/10/2025
Implemented a very basic objectives tracking system & dialogue system. Need to neaten up the UI obviously and also implement dialogue choices/branching... #gamedev #indiegame #godotengine #screenshotsaturday
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Eva Codes 👩‍💻 @eva.codes · 08/10/2025
Thought I'd try out the Nightmare Kart vinyl on the new record player we got and the A-side did this 😭 @b0tster.yeag.gay NMK clown edition (probably just the player being finicky, the B-side plays fine)
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Vincent // HEARTWORM 📸 THE ATTIC DOOR 🚪 @adinolfi.bsky.social · 30/09/2025
The Heartworm 1.1 Update is out and is 15% off. If you haven't played yet and are interested in a surreal psychological horror game inspired by retro favorites, pick it up now during the Steam Autumn sale. The soundtrack is also available now. store.steampowered.com/app/1257030/...
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Eva Codes 👩‍💻 @eva.codes · 29/09/2025
Added dynamic air pockets. As your air gauge refills they shrink, so will be a limited respite during dives~ #gamedev #indiegame #godotengine
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Eva Codes 👩‍💻 @eva.codes · 27/09/2025
Buttons, gauges and levers! #gamedev #indiegame #godotengine #screenshotsaturday
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Eva Codes 👩‍💻 @eva.codes · 06/08/2025
Is this a sign to add a boat? 🤔 #gamedev #godot
A screenshot of the Godot game editor, showing the node hierarchy.
There is a "label" node called "Speed", and below it is a selected label node called "Speed2", which is humorously also the name of a movie about a boat
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Eva Codes 👩‍💻 @eva.codes · 28/06/2025
Adding more body parts to the player, currently pelvis + upper legs. Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees! #gamedev #indiegame #godotengine #screenshotsaturday
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Eva Codes 👩‍💻 @eva.codes · 16/06/2025
Still want to do more work on it (a post jam version), but here's Fruiting Bodies: Unripe eva-codes.itch.io/fruiting-bod... #godotengine #gamedev #indiegame
eva-codes.itch.io
Fruiting Bodies: Unripe by Eva Codes
Fungal spread
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Eva Codes 👩‍💻 @eva.codes · 07/06/2025
For this #screenshotsaturday I'm taking a little break from SWB to work on an entry for the HauntedPS1 "Budding Growth" gamejam. My entry "Fruiting Bodies" is centred around fighting a spreading fungus. Been working on this shader effect where material blends can "spread", details below #gamedev
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Eva Codes 👩‍💻 @eva.codes · 24/05/2025
Adding a small "proprioception"/proximity view you can enable, to allow player to tell exact state of their body and explore darker areas. It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird... #gamedev #indiegame #godotengine #screenshotsaturday
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Eva Codes 👩‍💻 @eva.codes · 14/04/2025
Working on stamina/oxygen usage systems You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly #gamedev #indiegame #godotengine
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Eva Codes 👩‍💻 @eva.codes · 31/03/2025
Brewing health potions (meal-prepping the water soluble/fine-to-split vitamins in my daily routine, because I keep forgetting some)
A picture showing 11 glass vials/bottles in a cardboard case, each with a silver coloured screw cap , and one stood up beside it.

Each vial has a reddish-orange liquid in it, and the one stood up has some small amount of sediment visible at the bottom
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Eva Codes 👩‍💻 @eva.codes · 18/03/2025
When your character is slightly off a ledge and the inverse kitty-matics kicks in
A photo of Roxy (a grey and white mainecoon cat) on some stairs. Her back legs are folded up as when she is sitting in a loafing position, but her front legs are extended as if standing, because her front paws are on the step below her back paws.

The pun is around the term "inverse kinematics", which is used to place characters' feet on the ground in videogames
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Eva Codes 👩‍💻 @eva.codes · 13/03/2025
Made a path based ladder editor thing so I don't have to model a bunch of ladders #godot #gamedev #indiegame
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