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etti

@etti.bsky.social
92 followers 132 following 108 posts

from the works of yesterday

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etti @etti.bsky.social · 07/05/2026
top 10
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etti @etti.bsky.social · 22/02/2026
sometimes i remember that AO is technically GI approximation techinque
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etti @etti.bsky.social · 11/02/2026
you get used to it.
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etti @etti.bsky.social · 09/01/2026
@passivestar.bsky.social they did it
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etti @etti.bsky.social · 01/12/2025
blue.
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etti @etti.bsky.social · 31/10/2025
Made a little #GodotEngine plugin that removes the OS title bar and replaces it with a built-in one which gives the editor very slightly more space. it's probably incredibly janky but it's the thought that counts github.com/ettiSurreal/...
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etti @etti.bsky.social · 16/09/2025
bsky.app/profile/etti...
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etti @etti.bsky.social · 15/09/2025
true highlight of the release: when connecting functions to signals, autocompletion will no longer add parentheses
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etti @etti.bsky.social · 11/08/2025
#b3d
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etti @etti.bsky.social · 09/08/2025
kind of, the value is stored in the a vertex attribute and then the shader interpolates what's in between, here's a 32x32 grid for example
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etti @etti.bsky.social · 09/08/2025
you have to store the attribute in a domain (vertex, edge, face, face corner, etc), so here i'm basically just storing the noise as a vertex color on a dense plane it's not practical for something like noise im showing here but closures are currently geometry nodes only
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etti @etti.bsky.social · 09/08/2025
something I came up with after reading the part of the blog about closures: a simple fbm node group where you can just plug in any type of noise through a closure #b3d
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etti @etti.bsky.social · 09/08/2025
really looking forward to this particular PR projects.blender.org/blender/blen...
projects.blender.org
Viewport: Snap 3d cursor rotation to active
This PR adds the ability of snapping(aligning) the rotation of the 3d cursor to the active element. we can choose snap mode: location only, rotation only, location and rotation. It also takes care of skewed cases; in skewed cases it keeps an important axis and makes the others accordingly. For t…
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etti @etti.bsky.social · 07/08/2025
it also works on other object types like armatures, grease pencil, etc.
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etti @etti.bsky.social · 07/08/2025
want a cool blender tip? #b3d you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
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etti @etti.bsky.social · 06/08/2025
bonus tip: numpad 8/4/2/6 also vary based on what modifier keys you press. - by default they orbit the center of your view - holding down ctrl make them pan the camera - and holding down shift makes them roll it (useful to orient yourself after using align view to active)
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etti @etti.bsky.social · 06/08/2025
same shortcut in edit mode and pose mode for example.
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etti @etti.bsky.social · 06/08/2025
want a cool blender trick? #b3d everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
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etti @etti.bsky.social · 06/08/2025
want a cool blender tip? #b3d Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).
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etti @etti.bsky.social · 06/08/2025
want a cool blender tip? #b3d when using the bump node, DO. NOT. USE. STRENGTH. Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect. The difference seems subtle but it's very easy to spot on others' work when you know about it.
High distance, low strength.Low distance, default strength.
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etti @etti.bsky.social · 06/08/2025
want a cool blender trick? #b3d press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over. this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
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etti @etti.bsky.social · 06/08/2025
i posted a few cool blender tips/tricks on twitter some time ago i should repost them here
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Reposted by etti
Cartesian Caramel @cartesiancaramel.bsky.social · 03/08/2025
Cursed motion blur #b3d #geometrynodes
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etti @etti.bsky.social · 15/07/2025
That alone is definitely one of my top awaited features, I don't have the disk space to download entire asset libraries, so the ability to connect to libraries like Polyhaven to browse for materials or HDRIs right in Blender is a dream.
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etti @etti.bsky.social · 14/07/2025
Do you have an estimate when development on the new animation layers will start? Or is it just whenever what's currently being worked on is done?
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etti @etti.bsky.social · 04/06/2025
hi gaster how is bluesky
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etti @etti.bsky.social · 13/05/2025
i remember back in 2.7 when fly navigation was Shift+F, though lately I've been feeling like it should work like it does in most game engines, where you hold down right mouse to use it. anyway have something from me, shift+numpad 1/3/7 (align view to active)
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etti @etti.bsky.social · 13/05/2025
blender is a fun program because you can sometimes just say "screw it i'll just randomly try to figure out what the different things in different dropdowns actually do" and come out learning a thing or two or something that will make you question how you used to live without it
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etti @etti.bsky.social · 15/03/2025
finished playing through Okami i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.
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etti @etti.bsky.social · 14/02/2025
i watched someone coincidentally play through the game for the first time yesterday and run into the crash and we were so confused until i checked steam discussions which was filled with people talking about that specific crash lmaoooo
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etti @etti.bsky.social · 10/02/2025
volumetric lighting is suuuper good in eevee since the 4.2 rewrite
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etti @etti.bsky.social · 06/02/2025
you see this is a tricky question, because i am usually more or less content with what blender already has but every time i see a new feature drop or enter development i go "wait woah i never knew i needed that!"
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etti @etti.bsky.social · 04/02/2025
hi sonic
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etti @etti.bsky.social · 19/01/2025
TYSM!!!
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etti @etti.bsky.social · 19/01/2025
there's this absolutely beautiful model that i think does the eyes perfectly, THIS is the direction i wish sonic models would take i cannot find the artist behind this, if anyone knows please lmk!!
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etti @etti.bsky.social · 10/01/2025
honestly colors ultimate might be the last game you'd want to promote your engine with, if anything it was more damaging having a buggy rushed remaster that's almost universally considered to be a major downgrade be your first bigger production
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etti @etti.bsky.social · 09/01/2025
played around with this again #fractal #fractalart
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etti @etti.bsky.social · 04/01/2025
is this the "g'dough" i've been hearing so much about?
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etti @etti.bsky.social · 04/01/2025
seated for sonic 3 AT LAST
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etti @etti.bsky.social · 01/01/2025
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etti @etti.bsky.social · 31/12/2024
since you're now much more open about this, let me ask about the opposite what about plus will never be shown or told (whether not allowed or you simply don't want to)?
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etti @etti.bsky.social · 31/12/2024
this is what this feature is actually intended for #godotengine
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etti @etti.bsky.social · 29/12/2024
promotional renders i made for @forsakenstudios.bsky.social latest update #fnaf #forsakenar #b3d #dreadbear
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etti @etti.bsky.social · 25/12/2024
my first thought was shrinkwrap on a sphere
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etti @etti.bsky.social · 23/12/2024
for some reason i had the idea to make this at like 10pm last night
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etti @etti.bsky.social · 19/12/2024
wow
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etti @etti.bsky.social · 19/12/2024
found a cool program recently, here are a few images i got it to make that i thought looked kinda cool #fractal #fractalart
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etti @etti.bsky.social · 19/12/2024
my non existent 2024 bingo keeps getting crazier the closer we are to the end other than that maybe its about time i revisit this
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etti @etti.bsky.social · 14/12/2024
i think i now remember why i never did a full sonic model
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etti @etti.bsky.social · 14/12/2024
so i never actually got around to making a full sonic model so i figured i might as well make one now heres how its going around an hour in
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