Reposted by The Escapist
For @escapistmag.bsky.social, I interviewed @ivyroadgames.bsky.social devs Davey Wreden and Karla Zimonja about WANDERSTOP and the difficulty of creating friction in a game where time isn't the player's enemy.
escapistmagazine.com
How 'Wanderstop' Devs Ivy Road Create Friction in 'a Mundanity Simulator'
We sat down with Ivy Road, the studio behind cozy Wanderstop, and talked about its development and the challenges that came with it.