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Lukas Schneider 🌳

@erlkoenig.games
1.9K followers 844 following 152 posts

🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies www.erlkoenig-games.com Wishlist now: store.steampowered.com/app/3034430/… Go Play Outside!

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Reposted by Lukas Schneider 🌳
The Regreening | Wishlist Now! @cozy-impact.bsky.social · 01/10/2026
the day is finally here, The Regreening demo is finally out!!! 😭💚 hop in & bring life to a deserted wasteland by: 🌱 growing plants & restoring ecosystems 🐰 creating habitats for returning wildlife ♻️ upcycling abandoned materials ✨ using a little... magic!! bit.ly/4hX2CNi
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Lukas Schneider 🌳 @erlkoenig.games · 29/09/2026
Completely reworked my aiming mechanic. Before thinking long and hard about what my crosshair UI element could look like, I simply decided to use the butterfly companion 🦋 #indiegame #gamdev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 23/09/2026
Not sure if the difference is even noticeable in these compressed videos, but I finally smoothed out my water ripple normals 🌊 #indiegamedev #gamedev #unity3d #shader
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Lukas Schneider 🌳 @erlkoenig.games · 19/09/2026
I noticed there’s still a bit of movement when I freeze the game time for pause menu. Almost looks like an intentional parallax effect. Happy little accident, I guess 😊 #indiedev #gamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 17/09/2026
backpack squints ^^
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Lukas Schneider 🌳 @erlkoenig.games · 16/09/2026
Made some small improvements to my plant reaction shader🌻 #indiedev #gamedev #indiegame #shader
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Reposted by Lukas Schneider 🌳
The Regreening | Wishlist Now! @cozy-impact.bsky.social · 15/09/2026
Thank you to 50.000 of you who wishlisted "The Regreening" 🥹💚 it fills our little hearts with joy to know how many people are looking forward to our Soilpunk Fairytale 🌱 we can't wait to show you more & stay tuned for the demo on September 21st!! ✨
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Lukas Schneider 🌳 @erlkoenig.games · 11/09/2026
Glittering water ✨🌊 To get that sparkle without hiding what’s underneath too much, I’m using dot noise (by @xordev.com ) to control the normal strength and simulate windy areas on my stylized water surface. #gamedev #indiedev #shader
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Lukas Schneider 🌳 @erlkoenig.games · 10/09/2026
Thank you! :D
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Lukas Schneider 🌳 @erlkoenig.games · 10/09/2026
Thank you! I really appreciate you taking the time to comment on my work.
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Lukas Schneider 🌳 @erlkoenig.games · 09/09/2026
I scaled up my trees 🌲 #indiegame #indiegamedev #gamedev
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Lukas Schneider 🌳 @erlkoenig.games · 01/09/2026
Thank you! ☺️
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Lukas Schneider 🌳 @erlkoenig.games · 01/09/2026
Shaping up the shoreline 🚧 Made the water a little shallower around the lakeshore, to give it a more natural feel. ...also because I just like running around in shallow water in my game. ^^ #gamedev #indiegamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 28/08/2026
I'm using Linework by @ameye.dev from the Unity Asset Store. It's fantastic! assetstore.unity.com/packages/vfx...
assetstore.unity.com
Linework: Outlines and Edge Detection | VFX Shaders | Unity Asset Store
Add depth to your next project with Linework: Outlines and Edge Detection from Alexander Ameye. Find this & more VFX Shaders on the Unity Asset Store.
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Lukas Schneider 🌳 @erlkoenig.games · 28/08/2026
Worked on my pickup system today and added some outline highlights 💫 #gamedev #indiegamedev #indiegame #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 23/08/2026
just some pumpkin interaction 🎃 #gamedev #indiegamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 21/08/2026
I added terrain detail meshes for distant grass that disappear when the player gets close, plus some flowers 🌻 #gamedev #indiegamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 20/08/2026
Talking about grass in my game, I obviously can’t go without mentioning the awesome grass system by @minionsart.bsky.social It’s the foundation for everything grass and an absolute joy to use! 🌱
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Lukas Schneider 🌳 @erlkoenig.games · 20/08/2026
I worked on my grass shader again. Trying to blend the grass into the terrain a little better. 🌱 #gamedev #indiegamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 29/07/2026
I use LitMotion.Animation to scale and rotate my character's parent transform. github.com/annulusgames...
github.com
GitHub - annulusgames/LitMotion: Lightning-fast and Zero Allocation Tween Library for Unity.
Lightning-fast and Zero Allocation Tween Library for Unity. - annulusgames/LitMotion
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Lukas Schneider 🌳 @erlkoenig.games · 29/07/2026
Upgraded my jumps with squash & stretch and some spinning. While sticky-hand movement is pretty chaotic, I still end up where I want to go... more or less. ^^ #gamedev #indiegamedev #indiegame
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Lukas Schneider 🌳 @erlkoenig.games · 17/07/2026
10 FPS. (fish per second) #gamedev #indiegame #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 25/06/2026
Worked on improving my underwater rendering today 🫧 I removed all depth of field effects in the process, as I felt clear visibility is more important (also above the water line). #gamedev #indiegame #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 25/06/2026
Trying some slightly bigger waves. 🌊 #gamedev #indiegame #madewithunity
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Lukas Schneider 🌳 @erlkoenig.games · 22/06/2026
...before diving back in 💧 #indiegamedev #indiegame #gamedev
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Lukas Schneider 🌳 @erlkoenig.games · 22/06/2026
Simply refreshing 💦 #indiegame #indiedev #madewithunity
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Lukas Schneider 🌳 @erlkoenig.games · 22/06/2026
hey, many thanks! :)
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Lukas Schneider 🌳 @erlkoenig.games · 22/06/2026
Just making a few waves 🌊 #indiegamedev #gamedev #shader
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Lukas Schneider 🌳 @erlkoenig.games · 19/06/2026
Luckily, this enemy only has one brain cell 🦠 #indiegame #gamedev #indiegamedev
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Lukas Schneider 🌳 @erlkoenig.games · 10/06/2026
water interaction in my game 🌊 #indiegame #gamedev #indiegamedev
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Lukas Schneider 🌳 @erlkoenig.games · 20/04/2026
This thread helped me a lot: discussions.unity.com/t/solved-zel...
discussions.unity.com
[SOLVED] Zelda BotW Terrain Intersection Blending
I have found the same to be true with my experimentation. The same can be done with shadergraph + render objects feature. A feature pass for the offset depth write, then a transparent feature pass to ...
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Lukas Schneider 🌳 @erlkoenig.games · 20/04/2026
Getting transparent terrain + water + decals working in Unity URP was way trickier than I thought… but I really like the approach for blending objects with the terrain, so I kept digging :) I finally found an approach that works for me. #indiegame #gamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 17/04/2026
I created this little tribute to one of the first fishing games (Fishing Derby). maybe I’ll include it as a playable loading screen or I'll hide it somewhere in my game 🙂
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Lukas Schneider 🌳 @erlkoenig.games · 06/04/2026
Fading my water edges to transparent now. I think it feels more natural, even if it’s a bit less stylized 💧 #indiegame #gamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 20/03/2026
You can wishlist All in Flux on Steam now :) store.steampowered.com/app/3034430/...
store.steampowered.com
All in Flux on Steam
Where did all this slime come from? Fish around and find out as you swim the waters in your otter form, solve ancient puzzles woven into the world, mix tasty ingredients and catch insects to discover ...
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Lukas Schneider 🌳 @erlkoenig.games · 20/03/2026
Today's promotional post is also a thank you! 🙏 To all of you who followed my journey since I started to post on this platform, know this: Your support has been incredibly encouraging and a huge inspiration to keep working on my game! Means the world to me and I thank you from❤️<- bottom!
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Lukas Schneider 🌳 @erlkoenig.games · 13/03/2026
Hey, thanks for the feedback! 🫶
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Lukas Schneider 🌳 @erlkoenig.games · 13/03/2026
Many thanks, Kyle! 😀
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Lukas Schneider 🌳 @erlkoenig.games · 13/03/2026
Hey, many thanks! :)
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Lukas Schneider 🌳 @erlkoenig.games · 13/03/2026
Steam Page: store.steampowered.com/app/3034430/... If you're curious and want to make my day, please drop a wishlist! Thank youu 🙂
store.steampowered.com
All in Flux on Steam
Where did all this slime come from? Fish around and find out as you swim the waters in your otter form, solve ancient puzzles woven into the world, mix tasty ingredients and catch insects to discover ...
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Lukas Schneider 🌳 @erlkoenig.games · 13/03/2026
Feeling like announcing my game today! 🌞 ALL IN FLUX A little fishing and exploration game I'm working on. You swim the waters in otter form, solve physics puzzles, catch insects and experiment with lure-crafting to reel in the ultimate catch. Every fish is unique!
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Lukas Schneider 🌳 @erlkoenig.games · 27/02/2026
(chuckles) I'm in danger. 🔥 — my Steam Deck GPU watching me design puzzles #indiegame #gamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 06/02/2026
I wanted to somehow influence the bugs, so I added a shiny light 💡 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 01/02/2026
A few more bugs 🐞 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 28/01/2026
I found some bugs 🐞 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 14/01/2026
I added some atmospheric particle effects like dust specks, flying grass, and subtle drifting fog ✨ #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 09/01/2026
Improved fish pathfinding and object avoidance 🐟 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 06/01/2026
I started working on a dynamic day-night cycle 🌄 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 02/01/2026
Finally got around to implementing proper swimming mechanics 🦦 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 10/12/2025
Finetuning water reflections 🪞 #indiegamedev #gamedev #unity3d #realtimevfx #shader
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