Erik E. Johnson @erikejohnson.bsky.social · 05/01/2026I read the book over the holidays. So good! It will be really cool to see it translated to the big screen. 010
Reposted by Erik E. JohnsonCommand Deck 🚀 OUT NOW on Steam! @commanddeck.bsky.social · 05/01/2026Command Deck v0.3 is out now! 🚀 This update adds new ship deaths, encounters, and combat environments. Get it on Steam now for 20% off! ✨ store.steampowered.com/app/3084740/... #indiegame #gamedev 0276
Reposted by Erik E. JohnsonCommand Deck 🚀 OUT NOW on Steam! @commanddeck.bsky.social · 26/11/2025Check out this awesome article @thespaceshipper.com wrote about Command Deck! It digs into our artistic inspirations and features an interview with our dev @erikejohnson.bsky.social. 🚀 052
Erik E. Johnson @erikejohnson.bsky.social · 26/11/2025Terran Trade Authority has definitely had an influence! 020
Erik E. Johnson @erikejohnson.bsky.social · 28/10/2025It occurs to me that I've never run a build around Continuator. Thinking about it a bit, it seems that we should add a Continuator+ upgrade on it. 010
Erik E. Johnson @erikejohnson.bsky.social · 27/09/20251st one is my attempt to channel a bit of amber CRT nostalgia, but mixing in whiter shades instead of going full monochrome amber. Thanks for the feedback! 010
Erik E. Johnson @erikejohnson.bsky.social · 27/09/2025For early access we had to pick a default, so we went with the bottom left option. But having them unlock and letting players pick is what we'd like to do. I'm not sure if we'll get to letting players create their own palettes. Could be interesting. 010
Erik E. Johnson @erikejohnson.bsky.social · 27/09/2025Not quite, but we're old enough to have fond memories of dos gaming. 020
Reposted by Erik E. JohnsonJohn Ayliff (Space Goblin Games) @spacegoblingames.com · 27/09/2025Enjoying this a lot so far. More games could have spaceships that look like they're from 1970s book covers, I'm just saying. 172
Reposted by Erik E. JohnsonCommand Deck 🚀 OUT NOW on Steam! @commanddeck.bsky.social · 24/09/2025🚀 Command Deck is OUT NOW in Early Access! 🚀 Jump into the captain's seat and get ready for intense spaceship battles! Play it now on Steam 👇 store.steampowered.com/app/3084740/... #indiegame #gamedev 54818
Reposted by Erik E. JohnsonCommand Deck 🚀 OUT NOW on Steam! @commanddeck.bsky.social · 10/09/2025Our early access release date is just two weeks away for our roguelike deckbuilder. 🚀 Now we just have to pray that @megacrit.com doesn't surprise drop Slay the Spire 2 on the 25th. 🤞 #gamedev 0145
Erik E. Johnson @erikejohnson.bsky.social · 11/09/2025Thanks for making this Alden! "If we look at the 100 most popular releases that came out in 2024, 28% of those titles were either going into or coming out of Early Access." Super interesting, would love to hear more detail here. (success rates while in EA, success rates post EA, etc.) 000
Erik E. Johnson @erikejohnson.bsky.social · 16/08/2025We built a palette system for our UI and have some fun ideas for how we can use it. But now we need to decided what colours to use by default. 130
Erik E. Johnson @erikejohnson.bsky.social · 15/08/2025You're thinking of Gateway! And yes, Boris Vallejo's cover art for Pohl's novel is a big inspiration for the style in Command Deck. 010
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025Finally: If you ever see even a single error in your Editor Console that looks like `rigidbody.force assign attempt for 'Object' is not valid. Input force is { Infinity, Infinity, Infinity }.` for the love of god listen to it 6/6 020
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025Takeaways: - Bad floating point values in a Transform or RigidBody can lead to hard crashes in Unity - Unity prevents these values from being assigned when running in Editor, but not in builds - Always watch out for divide by zero edge cases 5/6 120
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025This lead to our game hard crashing to the desktop with an 'Overflow in memory allocator' message in the logs. Did you know that Unity prevents assigning Inf and NaN to RigidBodies and Transforms in *Editor* but doesn't catch the bad values in builds? 4/6 110
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025If an Update call happened to land at exactly the same time as our intercept time (a 32-bit float) then we would divide by zero and assign an Inf acceleration to a RigidBody. And then other objects would reference the ship's position and end up with Inf in their transforms. 3/6 110
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025We're really happy with how the ramming maneuver is working in Command Deck. But this bug caused us huge headaches because it was very rare and would occur in builds but not in Editor. 2/6 120
Erik E. Johnson @erikejohnson.bsky.social · 14/08/2025I wrote this up for reddit, but maybe people here will find it interesting or helpful. We added a ramming maneuver to our deckbuilder. But it came with a nasty bug that was particularly difficult to track down due to some Unity quirks. A thread. 1/6 240
Reposted by Erik E. JohnsonCommand Deck 🚀 OUT NOW on Steam! @commanddeck.bsky.social · 16/05/2025We’re excited (and a little scared) to finally reveal our game: Command Deck! Explore the galaxy, face hostile aliens, and upgrade your ship in this sci-fi roguelike deckbuilder 🚀 Follow us for updates 👾 ✨ Wishlist on Steam! ✨ store.steampowered.com/app/3084740/...store.steampowered.comCommand Deck on SteamA sci-fi roguelike deckbuilder where you explore the galaxy, face hostile aliens, and upgrade your starship. It will take adaptability and strategic thinking to survive and uncover the secret your ene... 042
Erik E. Johnson @erikejohnson.bsky.social · 22/05/2025Testing a big gif clipped from the Command Deck trailer. 050