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Epicycle Interactive (Ryan Toole)

@epicycleint.bsky.social
70 followers 94 following 31 posts

Master realistic spaceflight in my aptly titled, orbital mechanics puzzle game, Orbital Mechanic! Wishlist here: store.steampowered.com/app/3395150 Otherwise, give a follow if you're into spaceflight, physics, general space stuff, and indie games!

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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 04/06/2025
One fun (and annoying to implement..) feature: allocating fuel between joined ships. From the HUD, you can divvy up fuel between the ships as you see fit and then split them off. You can also lock the allocation for any entry. #indiedev #gamedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 31/05/2025
Been a minute, apologies! I've been scrambling to try and make the June #SteamNextFest. I didn't make it 🥲Next one in October for sure. Anyways, here's a shot featuring the WIP HUD #screenshotsaturday #gamedev #indiedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 06/04/2025
Hey, folks! I've been silent on here for awhile, but fear not! I'm still cranking away on Orbital Mechanics, promise. Worthy visuals to share soon.
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 30/01/2025
Goodness, team. It's hard enough to will myself to write UI code without my country absolutely falling apart and my wife's livelihood as a scientist at the EPA going to hell.. stay strong, friends. #indiedev #indiegamedev
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Boo!-per Lund @cooperlund.online · 27/01/2025
My favorite fact about the NYC subway is that there are way more daily riders (about 4 million) than the number of people who fly in the US out of all airports every day (~2.5 million). The scale is hard to get a grasp on.
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Mark D. Levine @marklevinenyc.bsky.social · 27/01/2025
Max capacity passengers per hour: * Boring Co’s Vegas Loop: 4,500 * NYC subway 6 train: 105,000
Elon musk in a tweet:

The throughout in the Vegas tunnels is already better than an average
subway btw.
It's a myth that subways are super efficient.
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 25/01/2025
Just some highly elliptical spacecraft trajectories for #screenshotsaturday. As always, if you like the idea of learning about orbital mechanics in a fun puzzle setting, wishlist Orbital Mechanic: store.steampowered.com/app/3395150/... #indiedev #indiegamedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 24/01/2025
oh no.
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 24/01/2025
Doing that thing everyone said never to do ever, under any circumstances - ever - don't even think about it, and updating my #Unity version mid-project. Will report back. #indiegamedev #indiedev
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Katie Mack @astrokatie.com · 23/01/2025
The price of eggs in the US is spiking, mostly due to #H5N1 bird flu. Solving the problem requires urgent, important communications from the CDC & FDA* and rapid development of research by the NIH** * Currently paused by Executive Order ** Grant reviews now all canceled www.kcur.org/news/2025-01...
kcur.org
Egg prices are soaring again. Here’s why and what to expect
Bird flu has killed millions of hens in recent weeks, shrinking the supply of eggs and hiking up prices at grocery stores.
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Phil Plait @philplait.bsky.social · 22/01/2025
I concur. I've known Jonathan for many years, and his reports are mandatory reading. If you can help, please do!
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Chris Lintott @chrislintott.bsky.social · 22/01/2025
For those who don’t know, Jonathan is *the* person who keeps track of stuff in space, a key part of the information ecosystem for anyone who studies or writes about satellites. He now needs some help to keep doing this. (1/2)
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Jonathan McDowell @planet4589.bsky.social · 22/01/2025
Well, big news. I am planning to move the Space Library to a new home. And I need some help - in 35 years I've never asked for funding, donations or subscriptions for my Space Report, to keep it independent, but now I need to raise some additional funds. www.gofundme.com/f/fund-jonat...
gofundme.com
Donate to Fund Jonathan's Space Report Library Transition, organized by Jonathan McDowell
For 35 years I've been sharing information about space exploration w… Jonathan McDowell needs your support for Fund Jonathan's Space Report Library Transition
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 18/01/2025
Regrettably, I decided to opt out of entry into Steam's NextFest - instead targeting the June event. Here's a conciliatory #ScreenshotSaturday, messing around with larger systems. At a certain system scale, I'll hit float precision issues. Ought to go double long term.. #indiedev #indiegamedev
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ToughSF @toughsf.bsky.social · 18/01/2025
50 years of space exploration in one infographic. Hopefully, in the next 50 years, there'll be too many lines to count.
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 12/01/2025
Belated, illegal #ScreenshotSaturday on Sunday 💀 Progress through levels completing challenges - typically by rendezvousing with a target, or, in this case, achieving a trajectory passing through two regions. A ship's satisfying the objective by entering the bottom zone now #indiedev #indiegamedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 11/01/2025
Late to the discount here, but this course is worth it with or without it - as all things Chris DeLeon produces are! He tends to make challenging problems, like delivering a game on time 💀, quite approachable.
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 10/01/2025
Alter your trajectories through manual burns or by pre-planned maneuvers - the former is on display here, ultimately sending a ship on a hyperbolic escape trajectory #gamedev #indiedev #indiegamedev
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Campfire studio @campfire-studio.bsky.social · 07/01/2025
Take a look at this Zen garden I made for a game I'm working on right now😍 If you're interested, check it out on Steam ➡️s.team/a/3367600 Sharing helps a lot💚 #gaming #indiegame #game #gamedev #videogame #indiedev #games #indiegaming #indiegamedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 06/01/2025
Incredibly excited to announce my Steam store page is live for Orbital Mechanic - an orbital mechanics puzzle game. Plot trajectories, coordinate rendezvous, even warp time! Wishlist here: store.steampowered.com/app/3395150 #indiegamedev #indiedev #gamedev
store.steampowered.com
Orbital Mechanic on Steam
Master spaceflight and progress through realistic orbital mechanics challenges of increasing complexity. Plot maneuvers to coordinate transfer orbits, gravity assists, and high-stakes rendezvous.
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Phoenix D Steele @phoenixdsteele.bsky.social · 06/01/2025
I've learned to plan ahead as much as humanly possible for UI. Then redoing it again anyways, cause it still wasn't enough. #indiedev #gamedev
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 04/01/2025
Using the "patched conic approximation," a many-body system is divided into several two-body systems, simplifying trajectories into deterministic ones. This is often pretty darn physically accurate - plus it allows for reliable time warp, or rewind even! #ScreenshotSaturday #indiegamedev #indiegames
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 02/01/2025
Happy new year! First #promosky of 2025.. Please give a share/follow if you're a fan of: 🪐 Physics & Astronomy 🪐 Spaceflight 🪐 Kerbal Space Program!! 🪐 Puzzles 🪐 Space 🪐 2/2.5D games 🪐 Flight sims 🪐 Vector graphics 🪐 Indie game dev Sharing a Steam store page for my game, Orbital Mechanic, soon!
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 29/12/2024
Plotting a future maneuver to coordinate a rendezvous #indiegamedev #gamedev #indiegames
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Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 28/12/2024
Quick preview of a small solar system in my first upcoming title, Orbital Mechanic! #ScreenshotSaturday #Unity #IndieDev #GameDev
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