Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 04/06/2025One fun (and annoying to implement..) feature: allocating fuel between joined ships. From the HUD, you can divvy up fuel between the ships as you see fit and then split them off. You can also lock the allocation for any entry. #indiedev #gamedev 093
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 31/05/2025Been a minute, apologies! I've been scrambling to try and make the June #SteamNextFest. I didn't make it 🥲Next one in October for sure. Anyways, here's a shot featuring the WIP HUD #screenshotsaturday #gamedev #indiedev 0122
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 06/04/2025Hey, folks! I've been silent on here for awhile, but fear not! I'm still cranking away on Orbital Mechanics, promise. Worthy visuals to share soon. 000
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 30/01/2025Goodness, team. It's hard enough to will myself to write UI code without my country absolutely falling apart and my wife's livelihood as a scientist at the EPA going to hell.. stay strong, friends. #indiedev #indiegamedev 011
Reposted by Epicycle Interactive (Ryan Toole)Boo!-per Lund @cooperlund.online · 27/01/2025My favorite fact about the NYC subway is that there are way more daily riders (about 4 million) than the number of people who fly in the US out of all airports every day (~2.5 million). The scale is hard to get a grasp on. 574520970
Reposted by Epicycle Interactive (Ryan Toole)Mark D. Levine @marklevinenyc.bsky.social · 27/01/2025Max capacity passengers per hour: * Boring Co’s Vegas Loop: 4,500 * NYC subway 6 train: 105,000 1445474921
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 25/01/2025Just some highly elliptical spacecraft trajectories for #screenshotsaturday. As always, if you like the idea of learning about orbital mechanics in a fun puzzle setting, wishlist Orbital Mechanic: store.steampowered.com/app/3395150/... #indiedev #indiegamedev 0237
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 24/01/2025Doing that thing everyone said never to do ever, under any circumstances - ever - don't even think about it, and updating my #Unity version mid-project. Will report back. #indiegamedev #indiedev 021
Reposted by Epicycle Interactive (Ryan Toole)Katie Mack @astrokatie.com · 23/01/2025The price of eggs in the US is spiking, mostly due to #H5N1 bird flu. Solving the problem requires urgent, important communications from the CDC & FDA* and rapid development of research by the NIH** * Currently paused by Executive Order ** Grant reviews now all canceled www.kcur.org/news/2025-01...kcur.orgEgg prices are soaring again. Here’s why and what to expectBird flu has killed millions of hens in recent weeks, shrinking the supply of eggs and hiking up prices at grocery stores. 24105243617456
Reposted by Epicycle Interactive (Ryan Toole)Phil Plait @philplait.bsky.social · 22/01/2025I concur. I've known Jonathan for many years, and his reports are mandatory reading. If you can help, please do! 08111
Reposted by Epicycle Interactive (Ryan Toole)Chris Lintott @chrislintott.bsky.social · 22/01/2025For those who don’t know, Jonathan is *the* person who keeps track of stuff in space, a key part of the information ecosystem for anyone who studies or writes about satellites. He now needs some help to keep doing this. (1/2) 3277132
Reposted by Epicycle Interactive (Ryan Toole)Jonathan McDowell @planet4589.bsky.social · 22/01/2025Well, big news. I am planning to move the Space Library to a new home. And I need some help - in 35 years I've never asked for funding, donations or subscriptions for my Space Report, to keep it independent, but now I need to raise some additional funds. www.gofundme.com/f/fund-jonat...gofundme.comDonate to Fund Jonathan's Space Report Library Transition, organized by Jonathan McDowellFor 35 years I've been sharing information about space exploration w… Jonathan McDowell needs your support for Fund Jonathan's Space Report Library Transition 25456226
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 18/01/2025Regrettably, I decided to opt out of entry into Steam's NextFest - instead targeting the June event. Here's a conciliatory #ScreenshotSaturday, messing around with larger systems. At a certain system scale, I'll hit float precision issues. Ought to go double long term.. #indiedev #indiegamedev 082
Reposted by Epicycle Interactive (Ryan Toole)ToughSF @toughsf.bsky.social · 18/01/202550 years of space exploration in one infographic. Hopefully, in the next 50 years, there'll be too many lines to count. 25812
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 12/01/2025Belated, illegal #ScreenshotSaturday on Sunday 💀 Progress through levels completing challenges - typically by rendezvousing with a target, or, in this case, achieving a trajectory passing through two regions. A ship's satisfying the objective by entering the bottom zone now #indiedev #indiegamedev 082
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 11/01/2025Late to the discount here, but this course is worth it with or without it - as all things Chris DeLeon produces are! He tends to make challenging problems, like delivering a game on time 💀, quite approachable. 020
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 10/01/2025Alter your trajectories through manual burns or by pre-planned maneuvers - the former is on display here, ultimately sending a ship on a hyperbolic escape trajectory #gamedev #indiedev #indiegamedev 1113
Reposted by Epicycle Interactive (Ryan Toole)Campfire studio @campfire-studio.bsky.social · 07/01/2025Take a look at this Zen garden I made for a game I'm working on right now😍 If you're interested, check it out on Steam ➡️s.team/a/3367600 Sharing helps a lot💚 #gaming #indiegame #game #gamedev #videogame #indiedev #games #indiegaming #indiegamedev 0183
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 06/01/2025Incredibly excited to announce my Steam store page is live for Orbital Mechanic - an orbital mechanics puzzle game. Plot trajectories, coordinate rendezvous, even warp time! Wishlist here: store.steampowered.com/app/3395150 #indiegamedev #indiedev #gamedevstore.steampowered.comOrbital Mechanic on SteamMaster spaceflight and progress through realistic orbital mechanics challenges of increasing complexity. Plot maneuvers to coordinate transfer orbits, gravity assists, and high-stakes rendezvous. 191
Reposted by Epicycle Interactive (Ryan Toole)Phoenix D Steele @phoenixdsteele.bsky.social · 06/01/2025I've learned to plan ahead as much as humanly possible for UI. Then redoing it again anyways, cause it still wasn't enough. #indiedev #gamedev 3247
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 04/01/2025Using the "patched conic approximation," a many-body system is divided into several two-body systems, simplifying trajectories into deterministic ones. This is often pretty darn physically accurate - plus it allows for reliable time warp, or rewind even! #ScreenshotSaturday #indiegamedev #indiegames 1194
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 02/01/2025Happy new year! First #promosky of 2025.. Please give a share/follow if you're a fan of: 🪐 Physics & Astronomy 🪐 Spaceflight 🪐 Kerbal Space Program!! 🪐 Puzzles 🪐 Space 🪐 2/2.5D games 🪐 Flight sims 🪐 Vector graphics 🪐 Indie game dev Sharing a Steam store page for my game, Orbital Mechanic, soon! 020
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 29/12/2024Plotting a future maneuver to coordinate a rendezvous #indiegamedev #gamedev #indiegames 0143
Epicycle Interactive (Ryan Toole) @epicycleint.bsky.social · 28/12/2024Quick preview of a small solar system in my first upcoming title, Orbital Mechanic! #ScreenshotSaturday #Unity #IndieDev #GameDev 0163