Sign in

el

@elliot.website
1.1K followers 82 following 127 posts

and visual and creativity and computers and math and elliot.website

PostsRepliesMedia
el @elliot.website · 21/09/2026
nice demo of UIs for data types in the Hazel language
050
el @elliot.website · 18/09/2026
u could sculp ur local storage to be more like ur website so u like navigating to this file in it
110
el @elliot.website · 18/09/2026
Sculpin for file system when
110
el @elliot.website · 17/09/2026
Noticed that my talk with @mkvlr.bsky.social and @unkai.bsky.social is up on youtube. www.youtube.com/watch?v=LFMo... Grateful for the time I got to spend with them 2 years ago, working on Live Programming experimentation in Clojure and Clerk.
youtube.com
[LIVE24] Live Programming a Live Programming Environment: An Experience Report
YouTube video by ACM SIGPLAN
063
Reposted by el
Ivy Reese @spiralganglion.com · 15/09/2026
here's a peak at what i've been doing for the past few years: building a calm, playful little space for thinking, doodling, journalling, and programming with materials like ink, paper, and… flux that spreads through your notes like a fluid wait what? www.youtube.com/watch?v=GurW...
youtube.com
PlayBook: A Programmable Paper Notebook
YouTube video by Ink & Switch
35118
el @elliot.website · 11/09/2026
been working with Carlos and the Quarto team on this stuff :)
0151
el @elliot.website · 20/08/2026
Ottawa but I can bike over
110
el @elliot.website · 20/08/2026
Coffee with me?
110
el @elliot.website · 16/06/2026
Yes :'(. Thank you that helps me understand much better!! :)
010
el @elliot.website · 16/06/2026
Thanks Philipp! I took a look. Having a bit of trouble understanding what iroh in the browser does. Does it always communicate via http requests? Also, In the chat example, I created a room in one tab but was not able to join it in another.
220
el @elliot.website · 16/06/2026
wait but that's Node.js, not browser js...
000
el @elliot.website · 16/06/2026
Ah, excuse me, found this! docs.iroh.computer/languages/ja...
docs.iroh.computer
JavaScript - iroh
Use iroh from Node.js via the iroh-ffi bindings.
210
el @elliot.website · 16/06/2026
Do y'all have a guide or sandbox or something for learning about / trying out in-browser Iroh? Looked around the site and couldn't find anything except n0-computer.github.io/iroh-ffi/js/
n0-computer.github.io
@number0/iroh
Documentation for @number0/iroh
110
Reposted by el
andrew blinn @disconcision.com · 08/06/2026
We’re doing a user study to find out how adding always-on live values alongside code effects writing and debugging experiences for functional programming. See reply for sign-up details
317338
Reposted by el
Michael Homer @mwh.nz · 06/05/2026
Are you working to make programming more direct, tangible, and alive? Share your work at LIVE, the world's premier gathering on live programming, held online this October! LIVE welcomes submissions from academia, industry, and individuals. Call for submissions and more details on liveprog.org/
liveprog.org
Workshop on Live Programming (LIVE)
The 12th Workshop on Live Programming (LIVE 2026) will take place online. LIVE invites submissions of ideas for improving the immediacy, usability, and learnability of programming.
12115
el @elliot.website · 24/04/2026
how did you make the Potassium one!? Its so cool
130
el @elliot.website · 24/04/2026
I made some letters for this :) It was fun ty @spiralganglion.com and @seaofclouds.com and i&s.
0192
Reposted by el
Thinky Games @thinkygames.com · 26/02/2026
Thinky Dailies is now available for everyone to play — no sign-in needed! 🧩 Every day, a new handcrafted puzzle with different rules. 📖 Catch up on the adventure so far before season 2 begins next week! thinkygames.com/dail...
Thinky Dailies
Now everyone can play!
thinkygames.com/dailies
The image shows all our thinky characters with puzzles floating over their heads.
16139
Reposted by el
Josh Horowitz @joshuahhh.com · 17/02/2026
Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard? We're working on a new way to drag & drop! Wanna try it out? Join our study – we'll ask you about your drag-and-drop experiences, and get your hands on the prototype. Join here: forms.gle/J82tFtu6DqS8.... 🙏!
312021
Reposted by el
Red Blob Games @redblobgames.com · 31/01/2026
Fun video youtu.be/8_WPBuYYz9M with an interactive toy to play with these thegraycuber.github.io/hexponents
youtu.be
hexponents!
YouTube video by TheGrayCuber
0154
Reposted by el
andrew blinn @disconcision.com · 17/01/2026
strudelifying hazel (internalizing strudel.cc)
36510
Reposted by el
Firefox for Web Developers @webdevs.firefox.com · 15/01/2026
The Navigation API is newly baseline! The web now has sensible, low-level routing for navigations.
916129
el @elliot.website · 12/12/2025
A sketchbook page. On it there are marker drawings. There are two cards and a math diagram. The first card has italic "T"s in two corners like a playing card. It has three arrows inside. The second card has a lambda in one corner and "y" in the other; it has another card in it with "x"s in each of two corners and in the middle. The math diagram consists of three parts: a set above, a set below, and a labelled arrow between them. The top set consists of an apple and an orange; The arrow is labelled: "x squared plus x plus one" (with math symbols); the bottom set consists of the following: pair of apples, pair of apple and orange, pair of orange and apple, pair of oranges, singleton of apple, singleton of orange, empty tuple.
030
el @elliot.website · 15/10/2025
Nice sound
010
el @elliot.website · 07/10/2025
Cool!!! Have fun!
030
Reposted by el
Ink & Switch @inkandswitch.com · 03/10/2025
It's that time again: ✨we’re hiring✨ We're looking for a @godotengine.org IDE Engineer to help us build the next generation of collaboration tools inside the engine itself! More detail here: inkandswitch.com/jobs/godot-ide-engineer (Remote role 🌍🌎🌏)
inkandswitch.com
Godot IDE Engineer
Help build native, visual version control for collaborative game development in Godot
14823
el @elliot.website · 30/09/2025
Nice to hear you are finding some computer time balance. My exploring spaces series vezwork.github.io/polylab/dist... posts are heavily inspired by an awesome lecture series youtube.com/playlist?lis... based on that algebraic topology textbook!
vezwork.github.io
030
el @elliot.website · 29/09/2025
formation of the mandelbrot fractal
070
Reposted by el
Josh Horowitz @joshuahhh.com · 20/09/2025
12 exciting live-programming projects will be presented at LIVE this year. It's free, online, and coming up soon! Sat 9/27: Videos premiere Sat 10/4: Q & A and discussion over Zoom Details on projects are up already at liveprog.org; more schedule & links coming soon. Hope to see ya there!
03314
el @elliot.website · 18/08/2025
Adding a lil asymptote to sin
0190
Reposted by el
Draknek & Friends @draknek.bsky.social · 08/08/2025
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 🎉 The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans. Deadline: September 28th More info 👇 grants.draknek.org
2314279
el @elliot.website · 28/07/2025
@todepond.com told me about inverse bilinear transformations (they are used in screenpond). I referenced Inigo Quilez's article to implement this iquilezles.org/articles/ibi...
iquilezles.org
Inigo Quilez
Articles on computer graphics, math and art
091
el @elliot.website · 28/07/2025
Squarifying each quad in a loop of quads using inverse bilinear transformation
2656
Reposted by el
Ink & Switch @inkandswitch.com · 23/07/2025
Do you write TypeScript? Enjoy Automerge? Love building both tools and community? You might be a great fit for our ✨new✨ Automerge TypeScript Maintainer role! www.inkandswitch.com/jobs/automer... (Remote role, 🇬🇧 UK-based preferred but not required)
inkandswitch.com
Automerge TypeScript Maintainer
Industrial research lab working on digital tools for creativity and productivity
05822
Reposted by el
Alexander Bandukwala @bandukwala.me · 10/07/2025
Dogfooding a todo list in hazel
0252
el @elliot.website · 09/07/2025
Here's an old comic I made for elliot.website/editor/
Comic:

First panel is of some code with wingdings equal to an code-inlined image editor with a sketchy fish in it.

Then there is a text-message dialogue:

Left person: Hi Sam. Do you think you could make my fish sprite nicer?
Right person: Okay, I will try! My coding skills are pretty weak though... Could you help me get my sprite into the game code?

Left person: Oh! I inlined a sprite editor into the code, check it out here!

Now there is the first panel again, but the fish drawing is immaculate.

Right person: I edited the sprite IN THE CODE!

Left person: Beautiful :')
070
el @elliot.website · 08/07/2025
040
el @elliot.website · 30/06/2025
abstract explorational sketch of relational layout from a few months ago
A drawing consisting of many overlapping and containing boxes following some rules: boxes in red boxes are vertically juxtaposed, boxes in blue boxes are horizontally juxtaposed, green boxes are for grouping, cyan boxes are either empty or unrelated to any boxes inside or overlapping them.
080
el @elliot.website · 14/06/2025
Typing and snapping things together
0487
el @elliot.website · 14/06/2025
A configuration of orange boxes in rows and columns with gaps. There are arrows between the tops of orange boxes in the same row. There is an outline around the configuration. There is a black box connected to the outline.
040
Reposted by el
Josh Horowitz @joshuahhh.com · 13/06/2025
BTW: I'm slowly assembling a LIVE Primer to help folk submitting to LIVE (& others) get the lay of the land. Please take a look and let me know what's missing, what sucks, what's rad, etc. live-workshop.github.io/primer/
live-workshop.github.io
The LIVE Primer
The LIVE Primer
2177
Reposted by el
Ink & Switch @inkandswitch.com · 10/06/2025
Malleable software: Restoring user agency in a world of locked-down apps www.inkandswitch.com/essay/mallea...
inkandswitch.com
Malleable software: Restoring user agency in a world of locked-down apps
The original promise of personal computing was a new kind of clay. Instead, we got appliances: built far away, sealed, unchangeable. In this essay, we envision malleable software: tools that users can...
014139
el @elliot.website · 22/05/2025
What does it mean / look like to publish to Bluesky? As a user, do I make a post on leaflet and the content gets synced to a bluesky post? Or does a bluesky post get created that links to the leaflet document?
170
Reposted by el
Paul Sonnentag @paulsonnentag.bsky.social · 15/05/2025
What if you didn't need git to collaborate on games? We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor. We're looking for people to test out an early version, see link in next post:
45511
el @elliot.website · 09/05/2025
Agree about force graph layouts being hard to extend. I've been meaning to try penrose.cs.cmu.edu/blog/bloom and see how it is for that sort of thing. Seems like a cool approach to optimization-based layout
penrose.cs.cmu.edu
Bloom: Optimization-Driven Interactive Diagramming | Penrose
Create beautiful diagrams just by typing math notation in plain text.
050
el @elliot.website · 09/05/2025
It wouldn't be fantastic for graphs in general, but you can make a nice interactive Directed Acyclic Graph (DAG) layout with it. You can lay out a spanning tree of a graph and then add the rest of the non-tree edges in. The layout in the video is almost that, except a little nicer and more DAG-y.
160
el @elliot.website · 09/05/2025
Making progress on my relational layout lib. Did a pass on improving the API and hopefully the code is more readable now.
2533
el @elliot.website · 08/05/2025
Dang it looks cool
020
el @elliot.website · 07/05/2025
Cool! You can also do it for some less-tree-like graphs, but that may require some topological sorting and stuff (currently working on using this to make a relational layout library)
100
el @elliot.website · 07/05/2025
The nice thing with this sort of graph (a non-rooted tree) is that you fill in unknown values in a single pass with propagation of knowns
100