⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 01/01/2026my new year’s resolution is to finish the rewrite!! i’ll do it i swear!! 170
Reposted by ⚡ Cutievirus Ella 🦠Chevy Ray @chevyray.dev · 05/11/2025if u like pixel fonts i sell a huge fucking pack of them chevyray.itch.io ain’t that somethinyoutu.beThe 175 Pixel Font Megapack!YouTube video by ChevyRay 217268
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 17/10/2025my first shiny was a fletching that immediately flew away and disappeared forever :( 110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/08/2025Hey surprise Preview Build 3 is here www.patreon.com/posts/136330...patreon.comMZ3D Rewrite Preview Build 3 | CutievirusGet more from Cutievirus on Patreon 061
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 03/08/2025New color grading feature which uses Look Up Tables (LUT). Custom effects can be made by editing the LUT texture and can be applied selectively to objects. Here I'm using it to invert colors. You can see the color of the shadow is inverted too. 050
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 22/07/2025implementing blend modes. We have access to more blend modes than RPG Maker normally offers, and you can access them using texture configuration. 070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/07/2025Getting effekseer to work on the rewrite is actually pretty hard, it's really not meant to run in a worker thread. (I can do it though dw) 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/07/2025MZ3D Rewrite is getting pretty close to ready for release, 3D model imports are now fully implemented to the level they were before. First release of Rewrite will probably omit the postprocessing features in favor of releasing sooner. Hoping to release in the next month or two. 282
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 28/06/2025created a system for warping 4-directional sprites to make them appear 8-directional. 080
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/06/2025it shouldn’t, the plugin loads portions of the map in chunks so it only creates meshes for parts of the map that would be visible. this applies to connected maps too. so far in my tests the new plugin handles very large maps well. 000
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/06/2025like ignoring all the work that goes into other elements and just focusing on character writing 040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/06/2025strangely the actual article seems to just be talking about ai driven dialogue? which botw isn’t even very dialogue heavy. it comes off as though it was written by someone who never played the game. 270
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 24/05/2025working on a feature that allows rendering multiple maps at once. No seamless transitions between the maps yet, but they're both rendering. This can also be used to stack maps on top of each other for easier verticality 3121
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/05/2025MZ3D Rewrite preview build 2 is up now www.patreon.com/posts/128944...patreon.comMZ3D Rewrite Preview Build 2 | CutievirusGet more from Cutievirus on Patreon 051
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 02/05/2025i want to get the next preview up soon, just want to add some of the smaller features first 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 20/04/2025original danbooru.donmai.us/posts/710486...danbooru.donmai.uschouzetsusaikawa tenshi-chan (needy girl overdose) drawn by eencya | DanbooruView this 596x692 14.7 KB image 020
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 16/04/2025I'd love to have some physical dials to turn to play this game 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/04/2025this feature just loops the entire map. i also plan on bringing back the feature to repeat the tiles at the edges. being able to specify a region to repeat sounds like a good idea too though. 000
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 04/04/2025Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights. #RPGMaker #MZ3D 270
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/03/2025the northern part of the lower peninsula calls themselves northern michigan actually 010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/03/2025This screenshot has a cell size of 10 and 9 lights per mesh. Normally you should probably try to use less lights per cell than this however. Babylon's default limit is 4 lights per mesh, but my default will remain 8. The actual limit can vary per device so try to not use more lights than you need. 010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/03/2025rewrote the code that determines which lights a mesh should be affected by. Performs much better now, and no more weird flickering when the lights are recalculated. 1102
Reposted by ⚡ Cutievirus Ella 🦠Victamine D @victamined.bsky.social · 23/03/2025Kirby in pico8 with limitations ! (mix of normal and secret palette) #pixelart #kirby #pico8 113129
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 20/03/2025it’s the cat girl! and she has a cake on her head! 120
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/03/2025the lighting has illuminated an issue with my vertex offsets! 070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/03/2025even my stylus works perfectly i’m very impressed 110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/03/2025my lenovo laptop has transitioned to archlinux 3180
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 27/02/2025still need to add an option to prevent the corner textures on the wall. 010