Sign in

⚡ Cutievirus Ella 🦠

@ella.cutievirus.com
229 followers 158 following 286 posts

Programmer & sometimes a vtuber? i don’t stream often lol 🏳️‍⚧️🏳️‍🌈 pronouns: she/her

PostsRepliesMedia
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/03/2026
0131
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 01/01/2026
my new year’s resolution is to finish the rewrite!! i’ll do it i swear!!
170
Reposted by ⚡ Cutievirus Ella 🦠
Chevy Ray @chevyray.dev · 05/11/2025
if u like pixel fonts i sell a huge fucking pack of them chevyray.itch.io ain’t that somethin
youtu.be
The 175 Pixel Font Megapack!
YouTube video by ChevyRay
217268
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 17/10/2025
my first shiny was a fletching that immediately flew away and disappeared forever :(
110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 25/08/2025
!!! so cool!!
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 23/08/2025
can you dig in the sandbox?
120
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/08/2025
mudkip
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 13/08/2025
best game
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/08/2025
Hey surprise Preview Build 3 is here www.patreon.com/posts/136330...
patreon.com
MZ3D Rewrite Preview Build 3 | Cutievirus
Get more from Cutievirus on Patreon
061
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/08/2025
kirby’s adventure was my first
110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 03/08/2025
New color grading feature which uses Look Up Tables (LUT). Custom effects can be made by editing the LUT texture and can be applied selectively to objects. Here I'm using it to invert colors. You can see the color of the shadow is inverted too.
Screenshot from MZ3D Rewrite, showing the new LUT-based color grading feature. Here it is used to selectively apply inverted colors to certain objects.Examples of color look up table (LUT) textures taken frame babylon's documentation.

Text:

Here is what the default (without filter) look-up table looks like:
(image of default LUT)

Examples of filtered LUT to use for various filters:

(image of inverted LUT)
Inverted colors

(image of high contrast LUT)
High contrast

(image of posterized LUT)
Posterize
050
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 29/07/2025
they look so tasty though
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 22/07/2025
implementing blend modes. We have access to more blend modes than RPG Maker normally offers, and you can access them using texture configuration.
from left to right: normal, add, subtract, multiply, screen, exclusion, and two more normal.
070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/07/2025
Lovely, time for bed :D
Effekseer animation working with MZ3D Rewrite (some additional work still required)
050
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/07/2025
love when my models are inside out
sorry that I enjoy sharing bug screenshots so much I just think it's entertaining.
140
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/07/2025
Getting effekseer to work on the rewrite is actually pretty hard, it's really not meant to run in a worker thread. (I can do it though dw)
030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/07/2025
should be yellow kirby
000
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/07/2025
MZ3D Rewrite is getting pretty close to ready for release, 3D model imports are now fully implemented to the level they were before. First release of Rewrite will probably omit the postprocessing features in favor of releasing sooner. Hoping to release in the next month or two.
Screenshot of MZ3D Rewrite displaying the 3D model import feature is fully functional
282
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/07/2025
that’s more p than i have
020
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 28/06/2025
created a system for warping 4-directional sprites to make them appear 8-directional.
Screenshot of MZ3D Rewrite, the new "diagonal sprite" feature that doesn't require diagonal sprites. It works by creating a quad split down the middle, then shifting that edge to the left or the right to make the character appear like they're facing diagonal left or right.
080
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/06/2025
it shouldn’t, the plugin loads portions of the map in chunks so it only creates meshes for parts of the map that would be visible. this applies to connected maps too. so far in my tests the new plugin handles very large maps well.
000
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/06/2025
Something is not quite right
Screenshot from MZ3D Rewrite, displaying model imports. Every model is on its side and half-way into the ground
171
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/06/2025
like ignoring all the work that goes into other elements and just focusing on character writing
040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/06/2025
strangely the actual article seems to just be talking about ai driven dialogue? which botw isn’t even very dialogue heavy. it comes off as though it was written by someone who never played the game.
270
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/05/2025
looks really good!!
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 24/05/2025
working on a feature that allows rendering multiple maps at once. No seamless transitions between the maps yet, but they're both rendering. This can also be used to stack maps on top of each other for easier verticality
Screenshot of MZ3D Rewrite demonstrating multiple maps loaded at once. One map has the outdoor tileset and the other has the indoor tileset
3121
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 23/05/2025
yay brownies
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/05/2025
very cute!
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/05/2025
MZ3D Rewrite preview build 2 is up now www.patreon.com/posts/128944...
patreon.com
MZ3D Rewrite Preview Build 2 | Cutievirus
Get more from Cutievirus on Patreon
051
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 02/05/2025
i want to get the next preview up soon, just want to add some of the smaller features first
030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 27/04/2025
this but the discontinued pink monster
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 20/04/2025
original danbooru.donmai.us/posts/710486...
danbooru.donmai.us
chouzetsusaikawa tenshi-chan (needy girl overdose) drawn by eencya | Danbooru
View this 596x692 14.7 KB image
020
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 20/04/2025
edit #NEEDY_pic
Ame-chan wearing a Kangel T-shirt
1244
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 16/04/2025
I'd love to have some physical dials to turn to play this game
030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/04/2025
good dragon *headpats*
110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 06/04/2025
Dynamic shadows are back #MZ3D #RPGMaker
Screenshot of MZ3D Rewrite, showing the dynamic shadows feature. Here, the "Contact Hardening" filtering method is being used.
190
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 05/04/2025
this feature just loops the entire map. i also plan on bringing back the feature to repeat the tiles at the edges. being able to specify a region to repeat sounds like a good idea too though.
000
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 04/04/2025
Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights. #RPGMaker #MZ3D
Screenshot of MZ3D Rewrite demonstrating that looping maps now work properly. Several copies of the map can be seen in the distance, but for performance reasons only the main copy of the map will have lights.
270
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/03/2025
the northern part of the lower peninsula calls themselves northern michigan actually
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/03/2025
I always forget to use hashtags lol
020
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/03/2025
This screenshot has a cell size of 10 and 9 lights per mesh. Normally you should probably try to use less lights per cell than this however. Babylon's default limit is 4 lights per mesh, but my default will remain 8. The actual limit can vary per device so try to not use more lights than you need.
010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/03/2025
rewrote the code that determines which lights a mesh should be affected by. Performs much better now, and no more weird flickering when the lights are recalculated.
Each material has a limit to how many lights it can be affected by at once.

So in order to have more than 4 (or whatever the configured maximum is) lights in the scene at once, each mesh needs to determine which lights it's affected by.

I do this by sorting the lightsources according to how close they are to the mesh, checking whether they're in range, and what the calculated intensity at the current distance would be. Currently it doesn't take color into account, only intensity.
1102
Reposted by ⚡ Cutievirus Ella 🦠
Victamine D @victamined.bsky.social · 23/03/2025
Kirby in pico8 with limitations ! (mix of normal and secret palette) #pixelart #kirby #pico8
113129
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 20/03/2025
it’s the cat girl! and she has a cake on her head!
120
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/03/2025
the lighting has illuminated an issue with my vertex offsets!
Screenshot from MZ3D Rewrite, a light in front of a diagonal wall, but the wall has bands of dark areas on it.
This is because the vertex normals have not been altered!
070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/03/2025
even my stylus works perfectly i’m very impressed
110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/03/2025
my lenovo laptop has transitioned to archlinux
3180
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 07/03/2025
good meowning. i’m a stay insider
110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 27/02/2025
tempted to replay x&y while i wait for ZA…
030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 27/02/2025
still need to add an option to prevent the corner textures on the wall.
010